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Posted

 

Feedback on Hideout-

I Love this place.

 

 I personally enjoy the fact that i can now abduct people and imprison them after defeating them, however, once they are imprisoned they are untouchable.  You can no longer directly interact with them, nor exact any non-specific revenge on them, while they are imprisoned.   This is because you can not directly enter the Cell of any prisoner, only interact with their door. 

 

bug:

Items placed on East Wall of Display Room can not be retrieved once placed. 

 

Suggestions:

Ledger Options; >send prisoner to 'bedroom', allowing for some intimate time.

Cell Door Options; > Rape (in their cell? teleport just you outside afterwords?), Execute. (just kill them? Player sync kill?) 

Torture Room; > send prisoner to 'Torture Room'. have them tied up much like the Brotherhood house.  (punching bags? Killable while there?)  

It is Wip, I'm already cooking something about the hideout, I've completely changed it already, the script to imprison is a lot better now.

BUT it will probably become a mod/plugin on its own so it is removed from Defeat 4.2.

 

 

This has most likely been reported already but:

Necrophilia doesn't work.

I dont think this mod includes that but i may be wrong.There is however a spell based necrophilia spell that works wonders

 

It does, when sneaking on a dead body and using activate or action key.

 

Though, Ashuraman, how it is not working?

 

I dont use the Defeat version of Necrophilia i use a spell based one wich works fine for me,like isaid i didnt even know defeat HAD necrophilia

Posted

Talking about Necrophilia ... Hi Goubo, your mod is fantastic, no problems at all, it works without any flaws, great job! But cause you said, you always welcome suggestions if i's doable, here's mine: Can you do a toggle for Necrophilia like you did for Creatures? When I kill a bandit I want to loot the body - nothing more nothing less ... so it's kind of weird when this message pops up - at least for me. And to make the hideout a separate mod is a very good idea - thanks again!

Posted

Hi, great mod BTW thanks.

 

One problem is that the defeat  popup screen means that I can't enslave people using paradise halls and if I uncheck the "activate" setting then it still doesn't come up with the enslave option. Any help?

Posted

Don't worry, all I'm doing right now is improving the script to be smoother. I'm pretty satisfied with it so I'll not add more things if I'm not sure it will add bugs.

 

Will removing the cap of 3 npcs make it unstable? I think everyone in range should have a chance to rape but not if it causes more script lag or bugs.

Posted

Hi, great mod BTW thanks.

 

One problem is that the defeat  popup screen means that I can't enslave people using paradise halls and if I uncheck the "activate" setting then it still doesn't come up with the enslave option. Any help?

 Not  true It works beautifully with paradise halls  .....    your paradise  installation  needs cleaning and if not upgrading to  ver 7!

with  activation   i would get the option to assailt ( red)  or  enslave  (white) or talk when clicking on a cowering less than 5 % health NPC!

with version 7 how ever  you  have to not use any other old paradise mods only slave hide out is compatible!

Posted

As I understand it the mod won't trigger above the Maximum health setting and it wont trigger below the Minimum health setting so if one hit takes you from above the maximum health to below the minimum health the mod is bypassed

 

The maximum/minimum health settings are to allow other health based mods to trigger (like the No Death mod)#

 

So you could have...

100% to 80%  means no action

80% to  60%   means SexLab Submit activates

60% to  20%   means SexLab Defeat kicks in

20% or lower  means No Death mod takes over

 

Makes sense, thank you! I misunderstood how it functioned. :)

 

I gave it a shot and it partly worked... no sex animations where I am the victim start.

I fall down, get stripped, and the "aggressor" is crouched down taunting me or something -- then they stand up and I stand up. Then I can't be knocked down again, and I have to fight them whilst naked, which is rather silly. I tried with 3some checked and unchecked. Didn't make much of a difference.

 

I'm starting to think I have something hosed up in the install or something. :c

Posted

I make a quick test run :

 

- somebody now how to prevent the follower to kill the victime just before or during the rape :x (maybe with the setting ?)

- the necrophilia work well but any way to disable it ? Have not tested yet but it could pose some issues with the bones collecting action with Skyre (sneak + activate) or the blood collecting action (sneak + activate).

 

I tried to rape a former follower victime who was still crawling but i have only the "Appease" option....  !! :angel:

 

Posted

I make a quick test run :

 

- somebody now how to prevent the follower to kill the victime just before or during the rape :x (maybe with the setting ?)

- the necrophilia work well but any way to disable it ? Have not tested yet but it could pose some issues with the bones collecting action with Skyre (sneak + activate) or the blood collecting action (sneak + activate).

 

I tried to rape a former follower victime who was still crawling but i have only the "Appease" option....  !! :angel:

THAT,S JUST WRONG !!!

Posted

TESTING THE SCRIPTS FOR CREATURES

 

At the moment after testing this new version that includes creatures here is what I've been able to test so far.

 

Falmer - Are never stripped of their clothes so they never have a penis out when they are fucking you.(Yes I do have the bestialityextras that would give them dicks but I do not know if it is a problem with Defeat or the extras themselves)

- I cannot at all get them to engage in the threesome or foursome when they are all in the same small room when I get knocked down, even with 100% chance.

Trolls I cannot get to knock me out and try to fuck me.  I've tried changing the Pre-requisite from both to threshold but still it can't.

Giants do work, however they do not unclothe themselves and therefore have nothing there to fuck you.

Chaurus do work, and Spiders do work. However they are both very poorly aligned and it took me about 5 fucks to align the chaurus and like 10 to align the spider.

Either that they are poorly aligned, or Collision fucks with it every time somehow. Even though Collision detection is disabled.

 

 

I am hoping in the next version you will include the other animations that have been provided for the other creatures.

Like dragons etc.

Can anyone else confirm what I've stated above as being an issue for them as well?

 

It would also be awesome if you included a spell that forced creatures to have sex with you.

I can't use the Bestiality rape because it definitely conflicts with Defeat.

 

OH also extremely important,

The Chaurus when they fuck you, after they do, they cannot perform attacks against you, they do utilize the engage enemy scripts but just do not attack.

 

All in all pretty good so far for the working animations.

 

My Load Order

GameMode=Skyrim

Skyrim.esm=1
Update.esm=1
Dawnguard.esm=1
HearthFires.esm=1
Dragonborn.esm=1
Schlongs of Skyrim - Core.esm=1
hdtHighHeel.esm=1
SexLab.esm=1
ZaZAnimationPack.esm=1
SkyUI.esp=1
zzEstrus.esp=1
Sweet&Sexy Lingerie.esp=1
Schlongs of Skyrim.esp=1
SOS - Smurf Average Addon.esp=1
SexLabDefeat.esp=1
DonMichHeels.esp=1
Gatti14Yumiko.esp=1
Estrus Chaurus.esp=1
Estrus Chaurus DG.esp=0
GreenWaterFix_v2withDawnguard.esp=1
NewmillerLO1.esp=1
Werewolves.esp=1
MorSit.esp=1
TavernClothes-MTM.esp=1
BBP_ArmorPack.esp=1
SextremeLoadingScreens.esp=1
BBP_ArmorPack2.esp=1
Bob's Boots v7.0.esp=0
Bob's Boots v7.2.esp=1
 

Posted

SexLab doesn't use the nude models for animations yet, so either you must have them dressed or constantly have a boner by replacing the original model. Regarding the gangbang animations for creatures, this mod doesn't support them yet and I don't know if Goubo has any plans for them. Make sure you installed v1.24 of SexLab and run FNIS after that. That version should fix for the alignment issues.

 

The issue with the trolls sounds weird but I've heard people have issues with the Ice Trolls and not the normal trolls.

Posted

Got a crash, not exactly sure where the issue was - the log is pretty confusing to me :) All I'm sure of is that your scripts were mentioned in the stack traces.

 

Anyway, I was riding through the reach, north of Markarth when an orc ran past me. I dismounted, chased, and activated him from behind to see what was up. 

 

When I activated him I got what (I think, I've only recently started using defeat) is one of your options: assault or talk. I chose talk, and while he was speaking I got a ctd. Here's the relevant part of the log.

 

 

 

 

[10/22/2013 - 07:59:57PM] VM is freezing...
[10/22/2013 - 07:59:57PM] VM is frozen
[10/22/2013 - 07:59:58PM] Saving game...
[10/22/2013 - 07:59:58PM] VM is thawing...
[10/22/2013 - 08:00:57PM] ERROR: Unable to call HasForm - no native object bound to the script object, or object is of incorrect type
stack:
[<NULL form> (A5000DDC)].FormList.HasForm() - "<native>" Line ?
[ (0008348C)].increasedSpawns.OnLoad() - "increasedSpawns.psc" Line 68
[10/22/2013 - 08:00:57PM] warning: Assigning None to a non-object variable named "::temp4"
stack:
[ (0008348C)].increasedSpawns.OnLoad() - "increasedSpawns.psc" Line 68
[10/22/2013 - 08:01:18PM] SexLab: Making thread[0] [sslThreadController <alias ThreadView000 on quest SexLabQuestThreadSlots (0803CE6E)>]
[10/22/2013 - 08:01:18PM] SexLab: Making thread[1] [sslThreadController <alias ThreadView001 on quest SexLabQuestThreadSlots (0803CE6E)>]
[10/22/2013 - 08:01:18PM] SexLab: Slotting ActorSlot[0] with [Actor < (30005AAE)>]
[10/22/2013 - 08:01:18PM] --- SexLab --- Failed to validate (Silver-Blood Mercenary) :: They appear to already be animating
[10/22/2013 - 08:01:18PM] --- SexLab ThreadController[1] ------------------------------------------------------
[10/22/2013 - 08:01:18PM]  FATAL: AddActor()
[10/22/2013 - 08:01:18PM]    Failed to slot actor '[Actor < (30005AAE)>]'
[10/22/2013 - 08:01:18PM] --------------------------------------------------------------------------------------------
[10/22/2013 - 08:01:18PM] --- SexLab ThreadController[1] ------------------------------------------------------
[10/22/2013 - 08:01:18PM]  FATAL: AddActor()
[10/22/2013 - 08:01:18PM]    Unsafe attempt to modify unlocked thread[1]
[10/22/2013 - 08:01:18PM] --------------------------------------------------------------------------------------------
[10/22/2013 - 08:01:18PM] ERROR: Cannot access an element of a None array
stack:
[alias ThreadView001 on quest SexLabQuestThreadSlots (0803CE6E)].sslThreadController.ActorAlias() - "sslThreadModel.psc" Line 599
[alias ThreadView001 on quest SexLabQuestThreadSlots (0803CE6E)].sslThreadController.DisableUndressAnimation() - "sslThreadModel.psc" Line 572
[DefeatNPCsRefreshQst (4206E96C)].defeatnvnassaultscr.TheAction() - "defeatnvnassaultscr.psc" Line 26
[Active effect 1 on  (30005AAE)].DefeatNVNAssaultSPL.OnEffectStart() - "defeatnvnassaultspl.psc" Line 78
[10/22/2013 - 08:01:18PM] ERROR: Cannot call DisableUndressAnim() on a None object, aborting function call
stack:
[alias ThreadView001 on quest SexLabQuestThreadSlots (0803CE6E)].sslThreadController.DisableUndressAnimation() - "sslThreadModel.psc" Line 572
[DefeatNPCsRefreshQst (4206E96C)].defeatnvnassaultscr.TheAction() - "defeatnvnassaultscr.psc" Line 26
[Active effect 1 on  (30005AAE)].DefeatNVNAssaultSPL.OnEffectStart() - "defeatnvnassaultspl.psc" Line 78
[10/22/2013 - 08:01:18PM] ERROR: Cannot access an element of a None array
stack:
[alias ThreadView001 on quest SexLabQuestThreadSlots (0803CE6E)].sslThreadController.ActorAlias() - "sslThreadModel.psc" Line 599
[alias ThreadView001 on quest SexLabQuestThreadSlots (0803CE6E)].sslThreadController.DisableRagdollEnd() - "sslThreadModel.psc" Line 576
[DefeatNPCsRefreshQst (4206E96C)].defeatnvnassaultscr.TheAction() - "defeatnvnassaultscr.psc" Line 27
[Active effect 1 on  (30005AAE)].DefeatNVNAssaultSPL.OnEffectStart() - "defeatnvnassaultspl.psc" Line 78
[10/22/2013 - 08:01:18PM] ERROR: Cannot call DisableRagdollEnd() on a None object, aborting function call
stack:
[alias ThreadView001 on quest SexLabQuestThreadSlots (0803CE6E)].sslThreadController.DisableRagdollEnd() - "sslThreadModel.psc" Line 576
[DefeatNPCsRefreshQst (4206E96C)].defeatnvnassaultscr.TheAction() - "defeatnvnassaultscr.psc" Line 27
[Active effect 1 on  (30005AAE)].DefeatNVNAssaultSPL.OnEffectStart() - "defeatnvnassaultspl.psc" Line 78
[10/22/2013 - 08:01:18PM] --- SexLab ThreadController[1] ------------------------------------------------------
[10/22/2013 - 08:01:18PM]  FATAL: SetBedding()
[10/22/2013 - 08:01:18PM]    Unsafe attempt to modify unlocked thread[1]
[10/22/2013 - 08:01:18PM] --------------------------------------------------------------------------------------------
[10/22/2013 - 08:01:18PM] --- SexLab ThreadController[1] ------------------------------------------------------
[10/22/2013 - 08:01:18PM]  FATAL: SetHook()
[10/22/2013 - 08:01:18PM]    Unsafe attempt to modify unlocked thread[1]
[10/22/2013 - 08:01:18PM] --------------------------------------------------------------------------------------------
[10/22/2013 - 08:01:18PM] Cannot start thread while not in a Making state
[10/22/2013 - 08:01:18PM] Defeat: Error: NPCvsNPC - The animation did not start
[10/22/2013 - 08:01:19PM] SexLab: Slotting ActorSlot[1] with [Actor < (30005AAF)>]
[10/22/2013 - 08:01:19PM] SexLab: Making thread[1] [sslThreadController <alias ThreadView001 on quest SexLabQuestThreadSlots (0803CE6E)>]
[10/22/2013 - 08:01:19PM] --- sslAnimationSlots: SexLab Animation Slots ------------------------------
[10/22/2013 - 08:01:19PM]  NOTICE: GetByType(2, 2, 0, -1, TRUE, TRUE)
[10/22/2013 - 08:01:19PM]    Found [0] Animations: 
[10/22/2013 - 08:01:19PM] --- sslAnimationSlots: SexLab Animation Slots ------------------------------
[10/22/2013 - 08:01:19PM]  NOTICE: GetByType(2, 1, 1, -1, TRUE, TRUE)
[10/22/2013 - 08:01:19PM]    Found [17] Animations: Arrok Leg Up Fuck, Arrok Rape, Rough Behind, Rough Doggy Style, Rough Missionary, Zyn Rough Standing, AP Anal, AP Leg Up Fuck, AP Holding Leg Up, AP Face Down Anal, AP Skull Fuck, Pillory Bound Sex 01, Pillory Bound Sex 02, Pillory Sex 01, Pillory Sex 02, Pillory Torment 01, Pillory Torment 02
[10/22/2013 - 08:01:19PM] SexLab: Slotting ActorSlot[2] with [Actor < (30005AD0)>]
[10/22/2013 - 08:01:20PM] SexLab: Slotting ActorSlot[3] with [Actor < (30005ACD)>]
[10/22/2013 - 08:01:20PM] --- sslAnimationSlots: SexLab Animation Slots ------------------------------
[10/22/2013 - 08:01:20PM]  NOTICE: GetByType(2, 2, 0, -1, TRUE, TRUE)
[10/22/2013 - 08:01:20PM]    Found [0] Animations: 
[10/22/2013 - 08:01:20PM] --- sslAnimationSlots: SexLab Animation Slots ------------------------------
[10/22/2013 - 08:01:20PM]  NOTICE: GetByType(2, 1, 1, -1, TRUE, TRUE)
[10/22/2013 - 08:01:20PM]    Found [17] Animations: Arrok Leg Up Fuck, Arrok Rape, Rough Behind, Rough Doggy Style, Rough Missionary, Zyn Rough Standing, AP Anal, AP Leg Up Fuck, AP Holding Leg Up, AP Face Down Anal, AP Skull Fuck, Pillory Bound Sex 01, Pillory Bound Sex 02, Pillory Sex 01, Pillory Sex 02, Pillory Torment 01, Pillory Torment 02
[10/22/2013 - 08:01:21PM] SexLab: Making thread[2] [sslThreadController <alias ThreadView002 on quest SexLabQuestThreadSlots (0803CE6E)>]
[10/22/2013 - 08:01:22PM] SexLab: Slotting ActorSlot[4] with [Actor < (30005AB8)>]
[10/22/2013 - 08:01:22PM] SexLab Thread[0] ModEvent: AnimationStart / AnimationStart_NVNR
[10/22/2013 - 08:01:23PM] warning: Assigning None to a non-object variable named "::temp38"
stack:
[zSL_Util1 (43000D62)].SexLabUtil1._castSpell() - "SexLabUtil1.psc" Line 362
[zSL_Util1 (43000D62)].SexLabUtil1.OnSexLabStart() - "SexLabUtil1.psc" Line 121
[10/22/2013 - 08:01:23PM] warning: Assigning None to a non-object variable named "::temp38"
stack:
[zSL_Util1 (43000D62)].SexLabUtil1._castSpell() - "SexLabUtil1.psc" Line 362
[zSL_Util1 (43000D62)].SexLabUtil1.OnSexLabStart() - "SexLabUtil1.psc" Line 121
[10/22/2013 - 08:01:23PM] SexLab: Slotting ActorSlot[5] with [Actor < (30005AC3)>]
[10/22/2013 - 08:01:23PM] SexLab Thread[0] ModEvent: AnimationEnd / AnimationEnd_NVNR
[10/22/2013 - 08:01:23PM] SexLab Thread[1] ModEvent: AnimationStart / AnimationStart_NVNR
[10/22/2013 - 08:01:23PM] SexLab: Clearing Actor Slot of Silver-Blood Mercenary
[10/22/2013 - 08:01:24PM] warning: Assigning None to a non-object variable named "::temp38"
stack:
[zSL_Util1 (43000D62)].SexLabUtil1._castSpell() - "SexLabUtil1.psc" Line 362
[zSL_Util1 (43000D62)].SexLabUtil1.OnSexLabStart() - "SexLabUtil1.psc" Line 121
[10/22/2013 - 08:01:24PM] ERROR: Cannot call GetAngleZ() on a None object, aborting function call
stack:
[alias ActorSlot000 on quest SexLabQuestActorSlots (0803CE6B)].sslactoralias.Snap() - "sslActorAlias.psc" Line 274
[alias ActorSlot000 on quest SexLabQuestActorSlots (0803CE6B)].sslactoralias.OnTranslationComplete() - "sslActorAlias.psc" Line 284
[10/22/2013 - 08:01:24PM] warning: Assigning None to a non-object variable named "::temp78"
stack:
[alias ActorSlot000 on quest SexLabQuestActorSlots (0803CE6B)].sslactoralias.Snap() - "sslActorAlias.psc" Line 274
[alias ActorSlot000 on quest SexLabQuestActorSlots (0803CE6B)].sslactoralias.OnTranslationComplete() - "sslActorAlias.psc" Line 284
[10/22/2013 - 08:01:24PM] ERROR: Cannot call SetAngle() on a None object, aborting function call
stack:
[alias ActorSlot000 on quest SexLabQuestActorSlots (0803CE6B)].sslactoralias.Snap() - "sslActorAlias.psc" Line 275
[alias ActorSlot000 on quest SexLabQuestActorSlots (0803CE6B)].sslactoralias.OnTranslationComplete() - "sslActorAlias.psc" Line 284
[10/22/2013 - 08:01:24PM] ERROR: Cannot call SetVehicle() on a None object, aborting function call
stack:
[alias ActorSlot000 on quest SexLabQuestActorSlots (0803CE6B)].sslactoralias.Snap() - "sslActorAlias.psc" Line 276
[alias ActorSlot000 on quest SexLabQuestActorSlots (0803CE6B)].sslactoralias.OnTranslationComplete() - "sslActorAlias.psc" Line 284
[10/22/2013 - 08:01:24PM] ERROR: Cannot call SplineTranslateTo() on a None object, aborting function call
stack:
[alias ActorSlot000 on quest SexLabQuestActorSlots (0803CE6B)].sslactoralias.Snap() - "sslActorAlias.psc" Line 279
[alias ActorSlot000 on quest SexLabQuestActorSlots (0803CE6B)].sslactoralias.OnTranslationComplete() - "sslActorAlias.psc" Line 284
[10/22/2013 - 08:01:24PM] --- sslAnimationSlots: SexLab Animation Slots ------------------------------
[10/22/2013 - 08:01:24PM]  NOTICE: GetByType(2, 1, 1, -1, TRUE, TRUE)
[10/22/2013 - 08:01:24PM]    Found [17] Animations: Arrok Leg Up Fuck, Arrok Rape, Rough Behind, Rough Doggy Style, Rough Missionary, Zyn Rough Standing, AP Anal, AP Leg Up Fuck, AP Holding Leg Up, AP Face Down Anal, AP Skull Fuck, Pillory Bound Sex 01, Pillory Bound Sex 02, Pillory Sex 01, Pillory Sex 02, Pillory Torment 01, Pillory Torment 02
[10/22/2013 - 08:01:24PM] warning: Assigning None to a non-object variable named "::temp38"
stack:
[zSL_Util1 (43000D62)].SexLabUtil1._castSpell() - "SexLabUtil1.psc" Line 362
[zSL_Util1 (43000D62)].SexLabUtil1.OnSexLabStart() - "SexLabUtil1.psc" Line 121
[10/22/2013 - 08:01:24PM] SexLab: Clearing Actor Slot of Forsworn
[10/22/2013 - 08:01:26PM] SexLab Thread[1] ModEvent: StageStart / StageStart_NVNR
[10/22/2013 - 08:01:28PM] SexLab Thread[2] ModEvent: AnimationStart / AnimationStart_NVNR
[10/22/2013 - 08:01:28PM] warning: Assigning None to a non-object variable named "::temp38"
stack:
[zSL_Util1 (43000D62)].SexLabUtil1._castSpell() - "SexLabUtil1.psc" Line 362
[zSL_Util1 (43000D62)].SexLabUtil1.OnSexLabStart() - "SexLabUtil1.psc" Line 121
[10/22/2013 - 08:01:28PM] warning: Assigning None to a non-object variable named "::temp38"
stack:
[zSL_Util1 (43000D62)].SexLabUtil1._castSpell() - "SexLabUtil1.psc" Line 362
[zSL_Util1 (43000D62)].SexLabUtil1.OnSexLabStart() - "SexLabUtil1.psc" Line 121
[10/22/2013 - 08:01:29PM] SexLab Thread[2] ModEvent: StageStart / StageStart_NVNR
[10/22/2013 - 08:01:29PM] SexLab: Making thread[0] [sslThreadController <alias ThreadView000 on quest SexLabQuestThreadSlots (0803CE6E)>]
[10/22/2013 - 08:01:29PM] SexLab: Slotting ActorSlot[0] with [Actor < (30005AB3)>]
[10/22/2013 - 08:01:30PM] SexLab: Slotting ActorSlot[1] with [Actor < (30005AC2)>]
[10/22/2013 - 08:01:30PM] --- sslAnimationSlots: SexLab Animation Slots ------------------------------
[10/22/2013 - 08:01:30PM]  NOTICE: GetByType(2, 1, 1, -1, TRUE, TRUE)
[10/22/2013 - 08:01:30PM]    Found [17] Animations: Arrok Leg Up Fuck, Arrok Rape, Rough Behind, Rough Doggy Style, Rough Missionary, Zyn Rough Standing, AP Anal, AP Leg Up Fuck, AP Holding Leg Up, AP Face Down Anal, AP Skull Fuck, Pillory Bound Sex 01, Pillory Bound Sex 02, Pillory Sex 01, Pillory Sex 02, Pillory Torment 01, Pillory Torment 02

 
FYI, the A5 load order mod with the increased spawns error was asis.esp, the calculated esp for asis. Not sure if it has anything to do with the bug, but figured it wouldn't hurt to include and identify it.
 
my load order:
 

# This file was automatically generated by Mod Organizer.
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
ApachiiHair.esm
ApachiiHairFemales.esm
ClimatesOfTamriel.esm
SexLab.esm
HentaiPregnancy.esm
SPIKE.esm
XFLMain.esm
ZaZAnimationPack.esm
Brawl Bugs CE.esp
Unofficial Skyrim Patch.esp
potema.esp
Unofficial Dawnguard Patch.esp
keeperpossiblefix.esp
Unofficial Hearthfire Patch.esp
Unofficial Dragonborn Patch.esp
Weapons & Armor Fixes_Remade.esp
Clothing & Clutter Fixes.esp
Weapon Fixes Weight Adjust.esp
ADS.esp
BWS.esp
ClimatesOfTamriel-Sound.esp
DragonShoutVoice.esp
Improved Combat Sounds v2.2.esp
Thundering Shouts.esp
StaticMeshImprovementMod.esp
StaticMeshImprovementMod-DragonbornTernFix.esp
StaticMeshImprovementMod-FurnitureChestSnowFix.esp
TradeBarter.esp
83Willows_101BUGS_V4_HighRes.esp
Ars Metallica.esp
Ars Metallica - Dawnguard.esp
Ars Metallica - Hearthfire.esp
Ars Metallica - Dragonborn.esp
Bestiality_NudeBears.esp
BirdsHFclean.esp
BLESSINGS - Altar Descriptions.esp
Chesko_WearableLantern.esp
ClamsDropPearls.esp
Dead Body Collision.esp
DFB - Random Encounters.esp
Dual Sheath Redux.esp
fFastTravelSpeedMult_4.esp
hqsnow.esp
Immersive Battles.esp
Immersive Brigands.esp
Immersive Dawnguard.esp
Immersive Dragonborn.esp
Immersive Factions.esp
Immersive Mercenaries.esp
Immersive Patrols.esp
Immersive Travelers.esp
Immersive Werewolves.esp
Immersive Females Patch - All.esp
MF_RadiantProstitution.esp
Moss Rocks.esp
ORM-Arvak.esp
PilgrimsDelight.esp
Point The Way.esp
RabbitsPlus.esp
Radiant and Unique Potions Poisons and Booze.esp
SexLabMatchMaker.esp
SexLabDefeat.esp
SexLabUtil1.esp
Skyrim Flora Overhaul.esp
SkyrimImprovedPuddles-DG-HF-DB.esp
SPTDiverseGuardsSkyrim.esp
Traps Make Noise.esp
Auto Unequip Ammo.esp
Footprints.esp
Footprints - Ash.esp
NoxUE2.00.esp
RaceMenu.esp
vAutosaveManager.esp
hmkHotKeys.esp
SKpaints2.esp
BodyChange.esp
SkyUI.esp
iHUD.esp
AMB Glass Variants Lore.esp
Glass Variants.esp
StrapOnbyaeonv1.1.esp
Sexy Armor Replacer Patch.esp
Custom UNP Stuff.esp
Smithing Perks Overhaul_Remade.esp
MIDFollowMeCloser.esp
Beautiful Riften.esp
Gildergreen Regrown.esp
Run For Your Lives.esp
When Vampires Attack.esp
SkyrimChimneysRW.esp
The Paarthurnax Dilemma.esp
whiterun spruce by revan1199.esp
Scale Tipper.esp
Acquisitive Soul Gems.esp
Appropriately Attired Jarls Redux.esp
Differently Ebony.esp
Distant DetailHF.esp
DiversePriests.esp
GrassOnSteroids_NaturalEdition_SFO.esp
Guard Dialogue Overhaul.esp
WeaponsArmorFixes_GuardDialogueOverhaul_Patch.esp
Feminine Females With All DLCs.esp
DW Commoners.esp
DW Enemies and Wanderers.esp
OpenFaceGuardHelmets.esp
WeaponsArmorFixes-OpenFaceHelms Patch.esp
SexyArmor-FootstepsSound Patch.esp
HPSoulGemBirth.esp
SC07SexLabRandomAttack.esp
SexLab Solutions.esp
SexLab Submit.esp
SkyFalls Plus SkyMills - All DLC.esp
Convenient Horses.esp
Waterbreathing Breathless Emerge.esp
xazPrisonOverhaul.esp
aMidianborn_Skyforge_Weapons.esp
WeaponsArmorFixes_ambSkyforge_Patch.esp
AIMP - Antz in my Pantz.esp
BFT Ships and Carriages - HF.esp
RealisticRoomRental-Basic.esp
FootstepsSoundsOverhaul.esp
3DNPC.esp
EnhancedLightsandFX.esp
ELFX - Dawnguard.esp
ELFX - Dragonborn.esp
ClimatesOfTamriel-Dawnguard-Patch.esp
ClimatesOfTamriel-Dragonborn-Patch.esp
ClimatesOfTamriel-Nights-Level-4.esp
CoT_SnowPatch.esp
prod80_CoT_patch_FogEdition.esp
Supreme Storms - Cot Version.esp
prod80_SupremeStorms_CoT_patch.esp
ELFXEnhancer.esp
Realistic Running Speed.esp
Werewolves.esp
DeadlyCombat.esp
Enhanced Soul Trap.esp
Soul Gems Differ - E.esp
dD-No Spinning Death Animation.esp
Beards.esp
Brows.esp
BS-TheHag_Overlays.esp
XFLDialogue.esp
XFLPlugins.esp
BW Lydia.esp
BTRH_Followers_ALL.esp
Follower Trap Safety.esp
Alternate Start - Live Another Life.esp
dD - Realistic Ragdoll Force - Realistic.esp
CharGen Morphs.esp
Extra Scars.esp
Animated Weapon Enchants.esp
DawnguardRuneWeaponsFXSReplacer.esp
RealisticWaterTwo.esp
RealisticWaterTwo - Legendary.esp
WeaponsArmorFixes-SexyArmor-GDO Patch.esp
ELFX General Patch.esp
General Patch.esp
Bashed Patch, 0.esp
ASIS-Dependency.esp
ASIS.esp
DeadlyCombat_ASIS_Patch.esp
Dual Sheath Redux Patch.esp

 

Edit: after reading the log a bit more and comparing to my load order, there's a lot of references to actors from mod 30, who are from immersive battles.esp. I didn't actually see the battle going on, but obviously it must have been. An unintentional stress test, maybe? I'm'a just'a guessin' :)

 

Posted

every enemy who is not involved in the raping scene immediately kills my char (after she's undressed) before the rape starts. what the fuck is going on??? can somebody help me?? :(

Posted

Hi, kiss you for this phantastic mod - i love it!  :heart:

Can i ask you 2 question's:

Do you have plans to make it frostfall combatible (don't die while raped)?

Is it possible to make a enslavement feature...i mean that with a certain probability some factions like bandits enslave the player after rape and play arround with him for some days or weeks or at least, make it compatible to Sanguine's Debauchery?

With these features a dream would be come true for me!!! :D

Sorry for my bad english :(and thank you for your time

 

Posted

Hi, kiss you for this phantastic mod - i love it!  :heart:

Can i ask you 2 question's:

Do you have plans to make it frostfall combatible (don't die while raped)?

Is it possible to make a enslavement feature...i mean that with a certain probability some factions like bandits enslave the player after rape and play arround with him for some days or weeks or at least, make it compatible to Sanguine's Debauchery?

With these features a dream would be come true for me!!! :D

Sorry for my bad english :(and thank you for your time

Just wait for SD2 for those features, I do plan to make Defeat compatible as much as possible with it when the time comes.

 

Got a crash, not exactly sure where the issue was - the log is pretty confusing to me :) All I'm sure of is that your scripts were mentioned in the stack traces.

 

Anyway, I was riding through the reach, north of Markarth when an orc ran past me. I dismounted, chased, and activated him from behind to see what was up. 

 

When I activated him I got what (I think, I've only recently started using defeat) is one of your options: assault or talk. I chose talk, and while he was speaking I got a ctd. Here's the relevant part of the log.

 

FYI, the A5 load order mod with the increased spawns error was asis.esp, the calculated esp for asis. Not sure if it has anything to do with the bug, but figured it wouldn't hurt to include and identify it.
 

Edit: after reading the log a bit more and comparing to my load order, there's a lot of references to actors from mod 30, who are from immersive battles.esp. I didn't actually see the battle going on, but obviously it must have been. An unintentional stress test, maybe? I'm'a just'a guessin' :)

This has nothing to do with assault option since you choose talk and those errors, apparently in the background someone has tried to rape something who wasn't compatible with a rape. And that thing is from your mod number 30, weird that it pass all checks, what are those NPCs?

 

TESTING THE SCRIPTS FOR CREATURES

 

At the moment after testing this new version that includes creatures here is what I've been able to test so far.

 

Falmer - Are never stripped of their clothes so they never have a penis out when they are fucking you.(Yes I do have the bestialityextras that would give them dicks but I do not know if it is a problem with Defeat or the extras themselves)

- I cannot at all get them to engage in the threesome or foursome when they are all in the same small room when I get knocked down, even with 100% chance.

Trolls I cannot get to knock me out and try to fuck me.  I've tried changing the Pre-requisite from both to threshold but still it can't.

Giants do work, however they do not unclothe themselves and therefore have nothing there to fuck you.

Chaurus do work, and Spiders do work. However they are both very poorly aligned and it took me about 5 fucks to align the chaurus and like 10 to align the spider.

Either that they are poorly aligned, or Collision fucks with it every time somehow. Even though Collision detection is disabled.

 

 

I am hoping in the next version you will include the other animations that have been provided for the other creatures.

Like dragons etc.

Can anyone else confirm what I've stated above as being an issue for them as well?

 

It would also be awesome if you included a spell that forced creatures to have sex with you.

I can't use the Bestiality rape because it definitely conflicts with Defeat.

 

All of this is Framework related.

 

For dragons, they can assault but only on No transition scenarios, otherwise they will try to reach you but nothing more. they are too big for the distance check.

For multiple creature aggressors that's not that easy to include so only if I find a good way to do so.

For the spell there is already SexLab MatchMaker.

 

I make a quick test run :

 

- somebody now how to prevent the follower to kill the victime just before or during the rape :x (maybe with the setting ?)

- the necrophilia work well but any way to disable it ? Have not tested yet but it could pose some issues with the bones collecting action with Skyre (sneak + activate) or the blood collecting action (sneak + activate).

 

I tried to rape a former follower victime who was still crawling but i have only the "Appease" option....  !! :angel:

1- Sometimes the knocked down target restart the fight again and that's really annoying I know, I'll try do do something about it.

2- It will not conflict with other mods who use the same method.

 

 

Don't worry, all I'm doing right now is improving the script to be smoother. I'm pretty satisfied with it so I'll not add more things if I'm not sure it will add bugs.

 

Will removing the cap of 3 npcs make it unstable? I think everyone in range should have a chance to rape but not if it causes more script lag or bugs.

 

Nop, and there is 5 slots right now.

 

Talking about Necrophilia ... Hi Goubo, your mod is fantastic, no problems at all, it works without any flaws, great job! But cause you said, you always welcome suggestions if i's doable, here's mine: Can you do a toggle for Necrophilia like you did for Creatures? When I kill a bandit I want to loot the body - nothing more nothing less ... so it's kind of weird when this message pops up - at least for me. And to make the hideout a separate mod is a very good idea - thanks again!

I can add a variable to make it optional yes.

Posted

 

Hi, kiss you for this phantastic mod - i love it!  :heart:

Can i ask you 2 question's:

Do you have plans to make it frostfall combatible (don't die while raped)?

Is it possible to make a enslavement feature...i mean that with a certain probability some factions like bandits enslave the player after rape and play arround with him for some days or weeks or at least, make it compatible to Sanguine's Debauchery?

With these features a dream would be come true for me!!! :D

Sorry for my bad english :(and thank you for your time

Just wait for SD2 for those features, I do plan to make Defeat compatible as much as possible with it when the time comes.

 

Ok, thank you :)

 

Posted

 

Talking about Necrophilia ... Hi Goubo, your mod is fantastic, no problems at all, it works without any flaws, great job! But cause you said, you always welcome suggestions if i's doable, here's mine: Can you do a toggle for Necrophilia like you did for Creatures? When I kill a bandit I want to loot the body - nothing more nothing less ... so it's kind of weird when this message pops up - at least for me. And to make the hideout a separate mod is a very good idea - thanks again!

I can add a variable to make it optional yes.

 

 That would be great - Thank you.

Posted

Hi, I'm experiencing save bloating mentioned earlier. I were uninstalling mods one by one and when I uninstalled Defeat v4.1 size of my save drops from 18,9 Mb to 7,3 Mb. Let me know if you want some more information about this.

I have properly uninstalled UFO (mentioned earlier) before Defeat but nothing change. Papyrus logs says nothing about errors or so. Size of Papyrus section  of my save drops from 15,67 Mb to 4.47 Mb. 

 

Btw, thank you for this awesome mod :)

Posted

 

I gave it a shot and it partly worked... no sex animations where I am the victim start.

I fall down, get stripped, and the "aggressor" is crouched down taunting me or something -- then they stand up and I stand up. Then I can't be knocked down again, and I have to fight them whilst naked, which is rather silly. I tried with 3some checked and unchecked. Didn't make much of a difference.

 

I'm starting to think I have something hosed up in the install or something. :c

 

 

I would suggest you ensure you have the latest SexLab and all the dependencies then run the latest FNIS (with creatures pack if you want that option). If that doesn't work try it with a new character

 

If it was an animal you need to enable creatures in SexLab and Defeat. For any aggressors you need a few animations in the aggressive list of SexLab (some are checked by default so I doubt this is your problem).

 

Posted

Hi, kiss you for this phantastic mod - i love it!  :heart:

Can i ask you 2 question's:

Do you have plans to make it frostfall combatible (don't die while raped)?

Is it possible to make a enslavement feature...i mean that with a certain probability some factions like bandits enslave the player after rape and play arround with him for some days or weeks or at least, make it compatible to Sanguine's Debauchery?

With these features a dream would be come true for me!!! :D

Sorry for my bad english :(and thank you for your time

 

Write your text in pink and wishes come true? :D There is a way to make it compatible. Set health to 0% for Defeat and let Stamina be the deciding factor for Defeat. Then they can still enslave you, when your health is low. Maybe not the optimal solution but the two mods won't compete for the same stat.

Posted

every enemy who is not involved in the raping scene immediately kills my char (after she's undressed) before the rape starts. what the fuck is going on??? can somebody help me?? :(

 

Make sure you have set "Stop combat" in MCM. It should be enabled by default, so if that doesn't help, you have some other mod that isn't compatible or you have to put Defeat higher in your load order. If you have many mods, the mods that are above 128 in the load order can have issues with scripts. I used to have the same problem but disabling a few mods and moving Defeat up to the top made it work again. I think SL Submit and Dangerously Nude is not very compatible with Defeat.

Posted

 

every enemy who is not involved in the raping scene immediately kills my char (after she's undressed) before the rape starts. what the fuck is going on??? can somebody help me?? :(

 

Make sure you have set "Stop combat" in MCM. It should be enabled by default, so if that doesn't help, you have some other mod that isn't compatible or you have to put Defeat higher in your load order. If you have many mods, the mods that are above 128 in the load order can have issues with scripts. I used to have the same problem but disabling a few mods and moving Defeat up to the top made it work again. I think SL Submit and Dangerously Nude is not very compatible with Defeat.

 

 

"stop combat" is already activated. i have 251 activated esp's  :lol:  it is near the top, but after submit. i try to move it above "submit" and hope it works. thx for the hint.

Posted
Just wait for SD2 for those features, I do plan to make Defeat compatible as much as possible with it when the time comes.

 

Nice!

Just wrote my experiences/curiosities in jbezorg's thread, cause people keep asking about the same things (Defeat, SD, now Obsis ..oh, and spriggans ;) ).

 

Edit, when I'm looting too fast, the game might CTD. Did someone else notice that?

Maybe it's related to other mods, like Kace Auto Loot (or however it's labeled again). Especially when the Necro option is available while crouching, I think.

Posted

 

Got a crash, not exactly sure where the issue was - the log is pretty confusing to me :) All I'm sure of is that your scripts were mentioned in the stack traces.

 

Anyway, I was riding through the reach, north of Markarth when an orc ran past me. I dismounted, chased, and activated him from behind to see what was up. 

 

When I activated him I got what (I think, I've only recently started using defeat) is one of your options: assault or talk. I chose talk, and while he was speaking I got a ctd. Here's the relevant part of the log.

 

FYI, the A5 load order mod with the increased spawns error was asis.esp, the calculated esp for asis. Not sure if it has anything to do with the bug, but figured it wouldn't hurt to include and identify it.
 

Edit: after reading the log a bit more and comparing to my load order, there's a lot of references to actors from mod 30, who are from immersive battles.esp. I didn't actually see the battle going on, but obviously it must have been. An unintentional stress test, maybe? I'm'a just'a guessin' :)

This has nothing to do with assault option since you choose talk and those errors, apparently in the background someone has tried to rape something who wasn't compatible with a rape. And that thing is from your mod number 30, weird that it pass all checks, what are those NPCs?

 

They're Placed NPCs put in BthardamzExterior02 by Immersive Battles. I've attached one record stitched together from tesvedit for 3005ac2. The only thing I can see is it's a human npc (forsworn) but it's race is 'fox'. 

 

ImmersiveCreature.png.zip

 

Posted

Ive encountered a little bug where NPC's who are meant to follow you (Companion, quest follower, quest NPC) will sometimes stop and follow a "corpse".

 

The NPC was going to rape the other NPC but the to-be victim died. The NPC just stands there.

 

Anyone else have this?

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