Ashuraman Posted October 22, 2013 Posted October 22, 2013 Feedback on Hideout- I Love this place. I personally enjoy the fact that i can now abduct people and imprison them after defeating them, however, once they are imprisoned they are untouchable. You can no longer directly interact with them, nor exact any non-specific revenge on them, while they are imprisoned. This is because you can not directly enter the Cell of any prisoner, only interact with their door. bug: Items placed on East Wall of Display Room can not be retrieved once placed. Suggestions: Ledger Options; >send prisoner to 'bedroom', allowing for some intimate time. Cell Door Options; > Rape (in their cell? teleport just you outside afterwords?), Execute. (just kill them? Player sync kill?) Torture Room; > send prisoner to 'Torture Room'. have them tied up much like the Brotherhood house. (punching bags? Killable while there?) It is Wip, I'm already cooking something about the hideout, I've completely changed it already, the script to imprison is a lot better now. BUT it will probably become a mod/plugin on its own so it is removed from Defeat 4.2. This has most likely been reported already but: Necrophilia doesn't work. I dont think this mod includes that but i may be wrong.There is however a spell based necrophilia spell that works wonders It does, when sneaking on a dead body and using activate or action key. Though, Ashuraman, how it is not working? I dont use the Defeat version of Necrophilia i use a spell based one wich works fine for me,like isaid i didnt even know defeat HAD necrophilia
friffy Posted October 22, 2013 Posted October 22, 2013 Talking about Necrophilia ... Hi Goubo, your mod is fantastic, no problems at all, it works without any flaws, great job! But cause you said, you always welcome suggestions if i's doable, here's mine: Can you do a toggle for Necrophilia like you did for Creatures? When I kill a bandit I want to loot the body - nothing more nothing less ... so it's kind of weird when this message pops up - at least for me. And to make the hideout a separate mod is a very good idea - thanks again!
Hutchythetall Posted October 22, 2013 Posted October 22, 2013 Hi, great mod BTW thanks. One problem is that the defeat popup screen means that I can't enslave people using paradise halls and if I uncheck the "activate" setting then it still doesn't come up with the enslave option. Any help?
Guest Posted October 22, 2013 Posted October 22, 2013 Don't worry, all I'm doing right now is improving the script to be smoother. I'm pretty satisfied with it so I'll not add more things if I'm not sure it will add bugs. Will removing the cap of 3 npcs make it unstable? I think everyone in range should have a chance to rape but not if it causes more script lag or bugs.
NYINEGY Posted October 22, 2013 Posted October 22, 2013 Hi, great mod BTW thanks. One problem is that the defeat popup screen means that I can't enslave people using paradise halls and if I uncheck the "activate" setting then it still doesn't come up with the enslave option. Any help? Not true It works beautifully with paradise halls ..... your paradise installation needs cleaning and if not upgrading to ver 7! with activation i would get the option to assailt ( red) or enslave (white) or talk when clicking on a cowering less than 5 % health NPC! with version 7 how ever you have to not use any other old paradise mods only slave hide out is compatible!
d3adc0d3 Posted October 22, 2013 Posted October 22, 2013 As I understand it the mod won't trigger above the Maximum health setting and it wont trigger below the Minimum health setting so if one hit takes you from above the maximum health to below the minimum health the mod is bypassed The maximum/minimum health settings are to allow other health based mods to trigger (like the No Death mod)# So you could have... 100% to 80% means no action 80% to 60% means SexLab Submit activates 60% to 20% means SexLab Defeat kicks in 20% or lower means No Death mod takes over Makes sense, thank you! I misunderstood how it functioned. I gave it a shot and it partly worked... no sex animations where I am the victim start. I fall down, get stripped, and the "aggressor" is crouched down taunting me or something -- then they stand up and I stand up. Then I can't be knocked down again, and I have to fight them whilst naked, which is rather silly. I tried with 3some checked and unchecked. Didn't make much of a difference. I'm starting to think I have something hosed up in the install or something. :c
UrbiOrbi Posted October 22, 2013 Posted October 22, 2013 I make a quick test run : - somebody now how to prevent the follower to kill the victime just before or during the rape :x (maybe with the setting ?) - the necrophilia work well but any way to disable it ? Have not tested yet but it could pose some issues with the bones collecting action with Skyre (sneak + activate) or the blood collecting action (sneak + activate). I tried to rape a former follower victime who was still crawling but i have only the "Appease" option.... !!
jlttsmiley Posted October 22, 2013 Posted October 22, 2013 I make a quick test run : - somebody now how to prevent the follower to kill the victime just before or during the rape :x (maybe with the setting ?) - the necrophilia work well but any way to disable it ? Have not tested yet but it could pose some issues with the bones collecting action with Skyre (sneak + activate) or the blood collecting action (sneak + activate). I tried to rape a former follower victime who was still crawling but i have only the "Appease" option.... !! THAT,S JUST WRONG !!!
Killerpenguin5 Posted October 23, 2013 Posted October 23, 2013 TESTING THE SCRIPTS FOR CREATURES At the moment after testing this new version that includes creatures here is what I've been able to test so far. Falmer - Are never stripped of their clothes so they never have a penis out when they are fucking you.(Yes I do have the bestialityextras that would give them dicks but I do not know if it is a problem with Defeat or the extras themselves) - I cannot at all get them to engage in the threesome or foursome when they are all in the same small room when I get knocked down, even with 100% chance. Trolls I cannot get to knock me out and try to fuck me. I've tried changing the Pre-requisite from both to threshold but still it can't. Giants do work, however they do not unclothe themselves and therefore have nothing there to fuck you. Chaurus do work, and Spiders do work. However they are both very poorly aligned and it took me about 5 fucks to align the chaurus and like 10 to align the spider. Either that they are poorly aligned, or Collision fucks with it every time somehow. Even though Collision detection is disabled. I am hoping in the next version you will include the other animations that have been provided for the other creatures. Like dragons etc. Can anyone else confirm what I've stated above as being an issue for them as well? It would also be awesome if you included a spell that forced creatures to have sex with you. I can't use the Bestiality rape because it definitely conflicts with Defeat. OH also extremely important, The Chaurus when they fuck you, after they do, they cannot perform attacks against you, they do utilize the engage enemy scripts but just do not attack. All in all pretty good so far for the working animations. My Load Order GameMode=SkyrimSkyrim.esm=1Update.esm=1Dawnguard.esm=1HearthFires.esm=1Dragonborn.esm=1Schlongs of Skyrim - Core.esm=1hdtHighHeel.esm=1SexLab.esm=1ZaZAnimationPack.esm=1SkyUI.esp=1zzEstrus.esp=1Sweet&Sexy Lingerie.esp=1Schlongs of Skyrim.esp=1SOS - Smurf Average Addon.esp=1SexLabDefeat.esp=1DonMichHeels.esp=1Gatti14Yumiko.esp=1Estrus Chaurus.esp=1Estrus Chaurus DG.esp=0GreenWaterFix_v2withDawnguard.esp=1NewmillerLO1.esp=1Werewolves.esp=1MorSit.esp=1TavernClothes-MTM.esp=1BBP_ArmorPack.esp=1SextremeLoadingScreens.esp=1BBP_ArmorPack2.esp=1Bob's Boots v7.0.esp=0Bob's Boots v7.2.esp=1
Guest Posted October 23, 2013 Posted October 23, 2013 SexLab doesn't use the nude models for animations yet, so either you must have them dressed or constantly have a boner by replacing the original model. Regarding the gangbang animations for creatures, this mod doesn't support them yet and I don't know if Goubo has any plans for them. Make sure you installed v1.24 of SexLab and run FNIS after that. That version should fix for the alignment issues. The issue with the trolls sounds weird but I've heard people have issues with the Ice Trolls and not the normal trolls.
Pinute Posted October 23, 2013 Posted October 23, 2013 Got a crash, not exactly sure where the issue was - the log is pretty confusing to me All I'm sure of is that your scripts were mentioned in the stack traces. Anyway, I was riding through the reach, north of Markarth when an orc ran past me. I dismounted, chased, and activated him from behind to see what was up. When I activated him I got what (I think, I've only recently started using defeat) is one of your options: assault or talk. I chose talk, and while he was speaking I got a ctd. Here's the relevant part of the log. [10/22/2013 - 07:59:57PM] VM is freezing... [10/22/2013 - 07:59:57PM] VM is frozen [10/22/2013 - 07:59:58PM] Saving game... [10/22/2013 - 07:59:58PM] VM is thawing... [10/22/2013 - 08:00:57PM] ERROR: Unable to call HasForm - no native object bound to the script object, or object is of incorrect type stack: [<NULL form> (A5000DDC)].FormList.HasForm() - "<native>" Line ? [ (0008348C)].increasedSpawns.OnLoad() - "increasedSpawns.psc" Line 68 [10/22/2013 - 08:00:57PM] warning: Assigning None to a non-object variable named "::temp4" stack: [ (0008348C)].increasedSpawns.OnLoad() - "increasedSpawns.psc" Line 68 [10/22/2013 - 08:01:18PM] SexLab: Making thread[0] [sslThreadController <alias ThreadView000 on quest SexLabQuestThreadSlots (0803CE6E)>] [10/22/2013 - 08:01:18PM] SexLab: Making thread[1] [sslThreadController <alias ThreadView001 on quest SexLabQuestThreadSlots (0803CE6E)>] [10/22/2013 - 08:01:18PM] SexLab: Slotting ActorSlot[0] with [Actor < (30005AAE)>] [10/22/2013 - 08:01:18PM] --- SexLab --- Failed to validate (Silver-Blood Mercenary) :: They appear to already be animating [10/22/2013 - 08:01:18PM] --- SexLab ThreadController[1] ------------------------------------------------------ [10/22/2013 - 08:01:18PM] FATAL: AddActor() [10/22/2013 - 08:01:18PM] Failed to slot actor '[Actor < (30005AAE)>]' [10/22/2013 - 08:01:18PM] -------------------------------------------------------------------------------------------- [10/22/2013 - 08:01:18PM] --- SexLab ThreadController[1] ------------------------------------------------------ [10/22/2013 - 08:01:18PM] FATAL: AddActor() [10/22/2013 - 08:01:18PM] Unsafe attempt to modify unlocked thread[1] [10/22/2013 - 08:01:18PM] -------------------------------------------------------------------------------------------- [10/22/2013 - 08:01:18PM] ERROR: Cannot access an element of a None array stack: [alias ThreadView001 on quest SexLabQuestThreadSlots (0803CE6E)].sslThreadController.ActorAlias() - "sslThreadModel.psc" Line 599 [alias ThreadView001 on quest SexLabQuestThreadSlots (0803CE6E)].sslThreadController.DisableUndressAnimation() - "sslThreadModel.psc" Line 572 [DefeatNPCsRefreshQst (4206E96C)].defeatnvnassaultscr.TheAction() - "defeatnvnassaultscr.psc" Line 26 [Active effect 1 on (30005AAE)].DefeatNVNAssaultSPL.OnEffectStart() - "defeatnvnassaultspl.psc" Line 78 [10/22/2013 - 08:01:18PM] ERROR: Cannot call DisableUndressAnim() on a None object, aborting function call stack: [alias ThreadView001 on quest SexLabQuestThreadSlots (0803CE6E)].sslThreadController.DisableUndressAnimation() - "sslThreadModel.psc" Line 572 [DefeatNPCsRefreshQst (4206E96C)].defeatnvnassaultscr.TheAction() - "defeatnvnassaultscr.psc" Line 26 [Active effect 1 on (30005AAE)].DefeatNVNAssaultSPL.OnEffectStart() - "defeatnvnassaultspl.psc" Line 78 [10/22/2013 - 08:01:18PM] ERROR: Cannot access an element of a None array stack: [alias ThreadView001 on quest SexLabQuestThreadSlots (0803CE6E)].sslThreadController.ActorAlias() - "sslThreadModel.psc" Line 599 [alias ThreadView001 on quest SexLabQuestThreadSlots (0803CE6E)].sslThreadController.DisableRagdollEnd() - "sslThreadModel.psc" Line 576 [DefeatNPCsRefreshQst (4206E96C)].defeatnvnassaultscr.TheAction() - "defeatnvnassaultscr.psc" Line 27 [Active effect 1 on (30005AAE)].DefeatNVNAssaultSPL.OnEffectStart() - "defeatnvnassaultspl.psc" Line 78 [10/22/2013 - 08:01:18PM] ERROR: Cannot call DisableRagdollEnd() on a None object, aborting function call stack: [alias ThreadView001 on quest SexLabQuestThreadSlots (0803CE6E)].sslThreadController.DisableRagdollEnd() - "sslThreadModel.psc" Line 576 [DefeatNPCsRefreshQst (4206E96C)].defeatnvnassaultscr.TheAction() - "defeatnvnassaultscr.psc" Line 27 [Active effect 1 on (30005AAE)].DefeatNVNAssaultSPL.OnEffectStart() - "defeatnvnassaultspl.psc" Line 78 [10/22/2013 - 08:01:18PM] --- SexLab ThreadController[1] ------------------------------------------------------ [10/22/2013 - 08:01:18PM] FATAL: SetBedding() [10/22/2013 - 08:01:18PM] Unsafe attempt to modify unlocked thread[1] [10/22/2013 - 08:01:18PM] -------------------------------------------------------------------------------------------- [10/22/2013 - 08:01:18PM] --- SexLab ThreadController[1] ------------------------------------------------------ [10/22/2013 - 08:01:18PM] FATAL: SetHook() [10/22/2013 - 08:01:18PM] Unsafe attempt to modify unlocked thread[1] [10/22/2013 - 08:01:18PM] -------------------------------------------------------------------------------------------- [10/22/2013 - 08:01:18PM] Cannot start thread while not in a Making state [10/22/2013 - 08:01:18PM] Defeat: Error: NPCvsNPC - The animation did not start [10/22/2013 - 08:01:19PM] SexLab: Slotting ActorSlot[1] with [Actor < (30005AAF)>] [10/22/2013 - 08:01:19PM] SexLab: Making thread[1] [sslThreadController <alias ThreadView001 on quest SexLabQuestThreadSlots (0803CE6E)>] [10/22/2013 - 08:01:19PM] --- sslAnimationSlots: SexLab Animation Slots ------------------------------ [10/22/2013 - 08:01:19PM] NOTICE: GetByType(2, 2, 0, -1, TRUE, TRUE) [10/22/2013 - 08:01:19PM] Found [0] Animations: [10/22/2013 - 08:01:19PM] --- sslAnimationSlots: SexLab Animation Slots ------------------------------ [10/22/2013 - 08:01:19PM] NOTICE: GetByType(2, 1, 1, -1, TRUE, TRUE) [10/22/2013 - 08:01:19PM] Found [17] Animations: Arrok Leg Up Fuck, Arrok Rape, Rough Behind, Rough Doggy Style, Rough Missionary, Zyn Rough Standing, AP Anal, AP Leg Up Fuck, AP Holding Leg Up, AP Face Down Anal, AP Skull Fuck, Pillory Bound Sex 01, Pillory Bound Sex 02, Pillory Sex 01, Pillory Sex 02, Pillory Torment 01, Pillory Torment 02 [10/22/2013 - 08:01:19PM] SexLab: Slotting ActorSlot[2] with [Actor < (30005AD0)>] [10/22/2013 - 08:01:20PM] SexLab: Slotting ActorSlot[3] with [Actor < (30005ACD)>] [10/22/2013 - 08:01:20PM] --- sslAnimationSlots: SexLab Animation Slots ------------------------------ [10/22/2013 - 08:01:20PM] NOTICE: GetByType(2, 2, 0, -1, TRUE, TRUE) [10/22/2013 - 08:01:20PM] Found [0] Animations: [10/22/2013 - 08:01:20PM] --- sslAnimationSlots: SexLab Animation Slots ------------------------------ [10/22/2013 - 08:01:20PM] NOTICE: GetByType(2, 1, 1, -1, TRUE, TRUE) [10/22/2013 - 08:01:20PM] Found [17] Animations: Arrok Leg Up Fuck, Arrok Rape, Rough Behind, Rough Doggy Style, Rough Missionary, Zyn Rough Standing, AP Anal, AP Leg Up Fuck, AP Holding Leg Up, AP Face Down Anal, AP Skull Fuck, Pillory Bound Sex 01, Pillory Bound Sex 02, Pillory Sex 01, Pillory Sex 02, Pillory Torment 01, Pillory Torment 02 [10/22/2013 - 08:01:21PM] SexLab: Making thread[2] [sslThreadController <alias ThreadView002 on quest SexLabQuestThreadSlots (0803CE6E)>] [10/22/2013 - 08:01:22PM] SexLab: Slotting ActorSlot[4] with [Actor < (30005AB8)>] [10/22/2013 - 08:01:22PM] SexLab Thread[0] ModEvent: AnimationStart / AnimationStart_NVNR [10/22/2013 - 08:01:23PM] warning: Assigning None to a non-object variable named "::temp38" stack: [zSL_Util1 (43000D62)].SexLabUtil1._castSpell() - "SexLabUtil1.psc" Line 362 [zSL_Util1 (43000D62)].SexLabUtil1.OnSexLabStart() - "SexLabUtil1.psc" Line 121 [10/22/2013 - 08:01:23PM] warning: Assigning None to a non-object variable named "::temp38" stack: [zSL_Util1 (43000D62)].SexLabUtil1._castSpell() - "SexLabUtil1.psc" Line 362 [zSL_Util1 (43000D62)].SexLabUtil1.OnSexLabStart() - "SexLabUtil1.psc" Line 121 [10/22/2013 - 08:01:23PM] SexLab: Slotting ActorSlot[5] with [Actor < (30005AC3)>] [10/22/2013 - 08:01:23PM] SexLab Thread[0] ModEvent: AnimationEnd / AnimationEnd_NVNR [10/22/2013 - 08:01:23PM] SexLab Thread[1] ModEvent: AnimationStart / AnimationStart_NVNR [10/22/2013 - 08:01:23PM] SexLab: Clearing Actor Slot of Silver-Blood Mercenary [10/22/2013 - 08:01:24PM] warning: Assigning None to a non-object variable named "::temp38" stack: [zSL_Util1 (43000D62)].SexLabUtil1._castSpell() - "SexLabUtil1.psc" Line 362 [zSL_Util1 (43000D62)].SexLabUtil1.OnSexLabStart() - "SexLabUtil1.psc" Line 121 [10/22/2013 - 08:01:24PM] ERROR: Cannot call GetAngleZ() on a None object, aborting function call stack: [alias ActorSlot000 on quest SexLabQuestActorSlots (0803CE6B)].sslactoralias.Snap() - "sslActorAlias.psc" Line 274 [alias ActorSlot000 on quest SexLabQuestActorSlots (0803CE6B)].sslactoralias.OnTranslationComplete() - "sslActorAlias.psc" Line 284 [10/22/2013 - 08:01:24PM] warning: Assigning None to a non-object variable named "::temp78" stack: [alias ActorSlot000 on quest SexLabQuestActorSlots (0803CE6B)].sslactoralias.Snap() - "sslActorAlias.psc" Line 274 [alias ActorSlot000 on quest SexLabQuestActorSlots (0803CE6B)].sslactoralias.OnTranslationComplete() - "sslActorAlias.psc" Line 284 [10/22/2013 - 08:01:24PM] ERROR: Cannot call SetAngle() on a None object, aborting function call stack: [alias ActorSlot000 on quest SexLabQuestActorSlots (0803CE6B)].sslactoralias.Snap() - "sslActorAlias.psc" Line 275 [alias ActorSlot000 on quest SexLabQuestActorSlots (0803CE6B)].sslactoralias.OnTranslationComplete() - "sslActorAlias.psc" Line 284 [10/22/2013 - 08:01:24PM] ERROR: Cannot call SetVehicle() on a None object, aborting function call stack: [alias ActorSlot000 on quest SexLabQuestActorSlots (0803CE6B)].sslactoralias.Snap() - "sslActorAlias.psc" Line 276 [alias ActorSlot000 on quest SexLabQuestActorSlots (0803CE6B)].sslactoralias.OnTranslationComplete() - "sslActorAlias.psc" Line 284 [10/22/2013 - 08:01:24PM] ERROR: Cannot call SplineTranslateTo() on a None object, aborting function call stack: [alias ActorSlot000 on quest SexLabQuestActorSlots (0803CE6B)].sslactoralias.Snap() - "sslActorAlias.psc" Line 279 [alias ActorSlot000 on quest SexLabQuestActorSlots (0803CE6B)].sslactoralias.OnTranslationComplete() - "sslActorAlias.psc" Line 284 [10/22/2013 - 08:01:24PM] --- sslAnimationSlots: SexLab Animation Slots ------------------------------ [10/22/2013 - 08:01:24PM] NOTICE: GetByType(2, 1, 1, -1, TRUE, TRUE) [10/22/2013 - 08:01:24PM] Found [17] Animations: Arrok Leg Up Fuck, Arrok Rape, Rough Behind, Rough Doggy Style, Rough Missionary, Zyn Rough Standing, AP Anal, AP Leg Up Fuck, AP Holding Leg Up, AP Face Down Anal, AP Skull Fuck, Pillory Bound Sex 01, Pillory Bound Sex 02, Pillory Sex 01, Pillory Sex 02, Pillory Torment 01, Pillory Torment 02 [10/22/2013 - 08:01:24PM] warning: Assigning None to a non-object variable named "::temp38" stack: [zSL_Util1 (43000D62)].SexLabUtil1._castSpell() - "SexLabUtil1.psc" Line 362 [zSL_Util1 (43000D62)].SexLabUtil1.OnSexLabStart() - "SexLabUtil1.psc" Line 121 [10/22/2013 - 08:01:24PM] SexLab: Clearing Actor Slot of Forsworn [10/22/2013 - 08:01:26PM] SexLab Thread[1] ModEvent: StageStart / StageStart_NVNR [10/22/2013 - 08:01:28PM] SexLab Thread[2] ModEvent: AnimationStart / AnimationStart_NVNR [10/22/2013 - 08:01:28PM] warning: Assigning None to a non-object variable named "::temp38" stack: [zSL_Util1 (43000D62)].SexLabUtil1._castSpell() - "SexLabUtil1.psc" Line 362 [zSL_Util1 (43000D62)].SexLabUtil1.OnSexLabStart() - "SexLabUtil1.psc" Line 121 [10/22/2013 - 08:01:28PM] warning: Assigning None to a non-object variable named "::temp38" stack: [zSL_Util1 (43000D62)].SexLabUtil1._castSpell() - "SexLabUtil1.psc" Line 362 [zSL_Util1 (43000D62)].SexLabUtil1.OnSexLabStart() - "SexLabUtil1.psc" Line 121 [10/22/2013 - 08:01:29PM] SexLab Thread[2] ModEvent: StageStart / StageStart_NVNR [10/22/2013 - 08:01:29PM] SexLab: Making thread[0] [sslThreadController <alias ThreadView000 on quest SexLabQuestThreadSlots (0803CE6E)>] [10/22/2013 - 08:01:29PM] SexLab: Slotting ActorSlot[0] with [Actor < (30005AB3)>] [10/22/2013 - 08:01:30PM] SexLab: Slotting ActorSlot[1] with [Actor < (30005AC2)>] [10/22/2013 - 08:01:30PM] --- sslAnimationSlots: SexLab Animation Slots ------------------------------ [10/22/2013 - 08:01:30PM] NOTICE: GetByType(2, 1, 1, -1, TRUE, TRUE) [10/22/2013 - 08:01:30PM] Found [17] Animations: Arrok Leg Up Fuck, Arrok Rape, Rough Behind, Rough Doggy Style, Rough Missionary, Zyn Rough Standing, AP Anal, AP Leg Up Fuck, AP Holding Leg Up, AP Face Down Anal, AP Skull Fuck, Pillory Bound Sex 01, Pillory Bound Sex 02, Pillory Sex 01, Pillory Sex 02, Pillory Torment 01, Pillory Torment 02 FYI, the A5 load order mod with the increased spawns error was asis.esp, the calculated esp for asis. Not sure if it has anything to do with the bug, but figured it wouldn't hurt to include and identify it. my load order: # This file was automatically generated by Mod Organizer. Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm ApachiiHair.esm ApachiiHairFemales.esm ClimatesOfTamriel.esm SexLab.esm HentaiPregnancy.esm SPIKE.esm XFLMain.esm ZaZAnimationPack.esm Brawl Bugs CE.esp Unofficial Skyrim Patch.esp potema.esp Unofficial Dawnguard Patch.esp keeperpossiblefix.esp Unofficial Hearthfire Patch.esp Unofficial Dragonborn Patch.esp Weapons & Armor Fixes_Remade.esp Clothing & Clutter Fixes.esp Weapon Fixes Weight Adjust.esp ADS.esp BWS.esp ClimatesOfTamriel-Sound.esp DragonShoutVoice.esp Improved Combat Sounds v2.2.esp Thundering Shouts.esp StaticMeshImprovementMod.esp StaticMeshImprovementMod-DragonbornTernFix.esp StaticMeshImprovementMod-FurnitureChestSnowFix.esp TradeBarter.esp 83Willows_101BUGS_V4_HighRes.esp Ars Metallica.esp Ars Metallica - Dawnguard.esp Ars Metallica - Hearthfire.esp Ars Metallica - Dragonborn.esp Bestiality_NudeBears.esp BirdsHFclean.esp BLESSINGS - Altar Descriptions.esp Chesko_WearableLantern.esp ClamsDropPearls.esp Dead Body Collision.esp DFB - Random Encounters.esp Dual Sheath Redux.esp fFastTravelSpeedMult_4.esp hqsnow.esp Immersive Battles.esp Immersive Brigands.esp Immersive Dawnguard.esp Immersive Dragonborn.esp Immersive Factions.esp Immersive Mercenaries.esp Immersive Patrols.esp Immersive Travelers.esp Immersive Werewolves.esp Immersive Females Patch - All.esp MF_RadiantProstitution.esp Moss Rocks.esp ORM-Arvak.esp PilgrimsDelight.esp Point The Way.esp RabbitsPlus.esp Radiant and Unique Potions Poisons and Booze.esp SexLabMatchMaker.esp SexLabDefeat.esp SexLabUtil1.esp Skyrim Flora Overhaul.esp SkyrimImprovedPuddles-DG-HF-DB.esp SPTDiverseGuardsSkyrim.esp Traps Make Noise.esp Auto Unequip Ammo.esp Footprints.esp Footprints - Ash.esp NoxUE2.00.esp RaceMenu.esp vAutosaveManager.esp hmkHotKeys.esp SKpaints2.esp BodyChange.esp SkyUI.esp iHUD.esp AMB Glass Variants Lore.esp Glass Variants.esp StrapOnbyaeonv1.1.esp Sexy Armor Replacer Patch.esp Custom UNP Stuff.esp Smithing Perks Overhaul_Remade.esp MIDFollowMeCloser.esp Beautiful Riften.esp Gildergreen Regrown.esp Run For Your Lives.esp When Vampires Attack.esp SkyrimChimneysRW.esp The Paarthurnax Dilemma.esp whiterun spruce by revan1199.esp Scale Tipper.esp Acquisitive Soul Gems.esp Appropriately Attired Jarls Redux.esp Differently Ebony.esp Distant DetailHF.esp DiversePriests.esp GrassOnSteroids_NaturalEdition_SFO.esp Guard Dialogue Overhaul.esp WeaponsArmorFixes_GuardDialogueOverhaul_Patch.esp Feminine Females With All DLCs.esp DW Commoners.esp DW Enemies and Wanderers.esp OpenFaceGuardHelmets.esp WeaponsArmorFixes-OpenFaceHelms Patch.esp SexyArmor-FootstepsSound Patch.esp HPSoulGemBirth.esp SC07SexLabRandomAttack.esp SexLab Solutions.esp SexLab Submit.esp SkyFalls Plus SkyMills - All DLC.esp Convenient Horses.esp Waterbreathing Breathless Emerge.esp xazPrisonOverhaul.esp aMidianborn_Skyforge_Weapons.esp WeaponsArmorFixes_ambSkyforge_Patch.esp AIMP - Antz in my Pantz.esp BFT Ships and Carriages - HF.esp RealisticRoomRental-Basic.esp FootstepsSoundsOverhaul.esp 3DNPC.esp EnhancedLightsandFX.esp ELFX - Dawnguard.esp ELFX - Dragonborn.esp ClimatesOfTamriel-Dawnguard-Patch.esp ClimatesOfTamriel-Dragonborn-Patch.esp ClimatesOfTamriel-Nights-Level-4.esp CoT_SnowPatch.esp prod80_CoT_patch_FogEdition.esp Supreme Storms - Cot Version.esp prod80_SupremeStorms_CoT_patch.esp ELFXEnhancer.esp Realistic Running Speed.esp Werewolves.esp DeadlyCombat.esp Enhanced Soul Trap.esp Soul Gems Differ - E.esp dD-No Spinning Death Animation.esp Beards.esp Brows.esp BS-TheHag_Overlays.esp XFLDialogue.esp XFLPlugins.esp BW Lydia.esp BTRH_Followers_ALL.esp Follower Trap Safety.esp Alternate Start - Live Another Life.esp dD - Realistic Ragdoll Force - Realistic.esp CharGen Morphs.esp Extra Scars.esp Animated Weapon Enchants.esp DawnguardRuneWeaponsFXSReplacer.esp RealisticWaterTwo.esp RealisticWaterTwo - Legendary.esp WeaponsArmorFixes-SexyArmor-GDO Patch.esp ELFX General Patch.esp General Patch.esp Bashed Patch, 0.esp ASIS-Dependency.esp ASIS.esp DeadlyCombat_ASIS_Patch.esp Dual Sheath Redux Patch.esp Edit: after reading the log a bit more and comparing to my load order, there's a lot of references to actors from mod 30, who are from immersive battles.esp. I didn't actually see the battle going on, but obviously it must have been. An unintentional stress test, maybe? I'm'a just'a guessin'
Psychonaut Posted October 23, 2013 Posted October 23, 2013 every enemy who is not involved in the raping scene immediately kills my char (after she's undressed) before the rape starts. what the fuck is going on??? can somebody help me??
S_a_s_k_i_a Posted October 23, 2013 Posted October 23, 2013 Hi, kiss you for this phantastic mod - i love it! Can i ask you 2 question's: Do you have plans to make it frostfall combatible (don't die while raped)? Is it possible to make a enslavement feature...i mean that with a certain probability some factions like bandits enslave the player after rape and play arround with him for some days or weeks or at least, make it compatible to Sanguine's Debauchery? With these features a dream would be come true for me!!! Sorry for my bad english and thank you for your time
Goubo Posted October 23, 2013 Author Posted October 23, 2013 Hi, kiss you for this phantastic mod - i love it! Can i ask you 2 question's: Do you have plans to make it frostfall combatible (don't die while raped)? Is it possible to make a enslavement feature...i mean that with a certain probability some factions like bandits enslave the player after rape and play arround with him for some days or weeks or at least, make it compatible to Sanguine's Debauchery? With these features a dream would be come true for me!!! Sorry for my bad english and thank you for your time Just wait for SD2 for those features, I do plan to make Defeat compatible as much as possible with it when the time comes. Got a crash, not exactly sure where the issue was - the log is pretty confusing to me All I'm sure of is that your scripts were mentioned in the stack traces. Anyway, I was riding through the reach, north of Markarth when an orc ran past me. I dismounted, chased, and activated him from behind to see what was up. When I activated him I got what (I think, I've only recently started using defeat) is one of your options: assault or talk. I chose talk, and while he was speaking I got a ctd. Here's the relevant part of the log. FYI, the A5 load order mod with the increased spawns error was asis.esp, the calculated esp for asis. Not sure if it has anything to do with the bug, but figured it wouldn't hurt to include and identify it. Edit: after reading the log a bit more and comparing to my load order, there's a lot of references to actors from mod 30, who are from immersive battles.esp. I didn't actually see the battle going on, but obviously it must have been. An unintentional stress test, maybe? I'm'a just'a guessin' This has nothing to do with assault option since you choose talk and those errors, apparently in the background someone has tried to rape something who wasn't compatible with a rape. And that thing is from your mod number 30, weird that it pass all checks, what are those NPCs? TESTING THE SCRIPTS FOR CREATURES At the moment after testing this new version that includes creatures here is what I've been able to test so far. Falmer - Are never stripped of their clothes so they never have a penis out when they are fucking you.(Yes I do have the bestialityextras that would give them dicks but I do not know if it is a problem with Defeat or the extras themselves) - I cannot at all get them to engage in the threesome or foursome when they are all in the same small room when I get knocked down, even with 100% chance. Trolls I cannot get to knock me out and try to fuck me. I've tried changing the Pre-requisite from both to threshold but still it can't. Giants do work, however they do not unclothe themselves and therefore have nothing there to fuck you. Chaurus do work, and Spiders do work. However they are both very poorly aligned and it took me about 5 fucks to align the chaurus and like 10 to align the spider. Either that they are poorly aligned, or Collision fucks with it every time somehow. Even though Collision detection is disabled. I am hoping in the next version you will include the other animations that have been provided for the other creatures. Like dragons etc. Can anyone else confirm what I've stated above as being an issue for them as well? It would also be awesome if you included a spell that forced creatures to have sex with you. I can't use the Bestiality rape because it definitely conflicts with Defeat. All of this is Framework related. For dragons, they can assault but only on No transition scenarios, otherwise they will try to reach you but nothing more. they are too big for the distance check. For multiple creature aggressors that's not that easy to include so only if I find a good way to do so. For the spell there is already SexLab MatchMaker. I make a quick test run : - somebody now how to prevent the follower to kill the victime just before or during the rape :x (maybe with the setting ?) - the necrophilia work well but any way to disable it ? Have not tested yet but it could pose some issues with the bones collecting action with Skyre (sneak + activate) or the blood collecting action (sneak + activate). I tried to rape a former follower victime who was still crawling but i have only the "Appease" option.... !! 1- Sometimes the knocked down target restart the fight again and that's really annoying I know, I'll try do do something about it. 2- It will not conflict with other mods who use the same method. Don't worry, all I'm doing right now is improving the script to be smoother. I'm pretty satisfied with it so I'll not add more things if I'm not sure it will add bugs. Will removing the cap of 3 npcs make it unstable? I think everyone in range should have a chance to rape but not if it causes more script lag or bugs. Nop, and there is 5 slots right now. Talking about Necrophilia ... Hi Goubo, your mod is fantastic, no problems at all, it works without any flaws, great job! But cause you said, you always welcome suggestions if i's doable, here's mine: Can you do a toggle for Necrophilia like you did for Creatures? When I kill a bandit I want to loot the body - nothing more nothing less ... so it's kind of weird when this message pops up - at least for me. And to make the hideout a separate mod is a very good idea - thanks again! I can add a variable to make it optional yes.
S_a_s_k_i_a Posted October 23, 2013 Posted October 23, 2013 Hi, kiss you for this phantastic mod - i love it! Can i ask you 2 question's: Do you have plans to make it frostfall combatible (don't die while raped)? Is it possible to make a enslavement feature...i mean that with a certain probability some factions like bandits enslave the player after rape and play arround with him for some days or weeks or at least, make it compatible to Sanguine's Debauchery? With these features a dream would be come true for me!!! Sorry for my bad english and thank you for your time Just wait for SD2 for those features, I do plan to make Defeat compatible as much as possible with it when the time comes. Ok, thank you
friffy Posted October 23, 2013 Posted October 23, 2013 Talking about Necrophilia ... Hi Goubo, your mod is fantastic, no problems at all, it works without any flaws, great job! But cause you said, you always welcome suggestions if i's doable, here's mine: Can you do a toggle for Necrophilia like you did for Creatures? When I kill a bandit I want to loot the body - nothing more nothing less ... so it's kind of weird when this message pops up - at least for me. And to make the hideout a separate mod is a very good idea - thanks again! I can add a variable to make it optional yes. That would be great - Thank you.
grizzly87 Posted October 23, 2013 Posted October 23, 2013 Hi, I'm experiencing save bloating mentioned earlier. I were uninstalling mods one by one and when I uninstalled Defeat v4.1 size of my save drops from 18,9 Mb to 7,3 Mb. Let me know if you want some more information about this.I have properly uninstalled UFO (mentioned earlier) before Defeat but nothing change. Papyrus logs says nothing about errors or so. Size of Papyrus section of my save drops from 15,67 Mb to 4.47 Mb. Btw, thank you for this awesome mod
GECK.O Posted October 23, 2013 Posted October 23, 2013 @Goubo I wonder if the threesome feature is not working? Or need special condition? It seems, it doesn't work for me.
Fredfish Posted October 23, 2013 Posted October 23, 2013 I gave it a shot and it partly worked... no sex animations where I am the victim start. I fall down, get stripped, and the "aggressor" is crouched down taunting me or something -- then they stand up and I stand up. Then I can't be knocked down again, and I have to fight them whilst naked, which is rather silly. I tried with 3some checked and unchecked. Didn't make much of a difference. I'm starting to think I have something hosed up in the install or something. :c I would suggest you ensure you have the latest SexLab and all the dependencies then run the latest FNIS (with creatures pack if you want that option). If that doesn't work try it with a new character If it was an animal you need to enable creatures in SexLab and Defeat. For any aggressors you need a few animations in the aggressive list of SexLab (some are checked by default so I doubt this is your problem).
Guest Posted October 23, 2013 Posted October 23, 2013 Hi, kiss you for this phantastic mod - i love it! Can i ask you 2 question's: Do you have plans to make it frostfall combatible (don't die while raped)? Is it possible to make a enslavement feature...i mean that with a certain probability some factions like bandits enslave the player after rape and play arround with him for some days or weeks or at least, make it compatible to Sanguine's Debauchery? With these features a dream would be come true for me!!! Sorry for my bad english and thank you for your time Write your text in pink and wishes come true? There is a way to make it compatible. Set health to 0% for Defeat and let Stamina be the deciding factor for Defeat. Then they can still enslave you, when your health is low. Maybe not the optimal solution but the two mods won't compete for the same stat.
Guest Posted October 23, 2013 Posted October 23, 2013 every enemy who is not involved in the raping scene immediately kills my char (after she's undressed) before the rape starts. what the fuck is going on??? can somebody help me?? Make sure you have set "Stop combat" in MCM. It should be enabled by default, so if that doesn't help, you have some other mod that isn't compatible or you have to put Defeat higher in your load order. If you have many mods, the mods that are above 128 in the load order can have issues with scripts. I used to have the same problem but disabling a few mods and moving Defeat up to the top made it work again. I think SL Submit and Dangerously Nude is not very compatible with Defeat.
Psychonaut Posted October 23, 2013 Posted October 23, 2013 every enemy who is not involved in the raping scene immediately kills my char (after she's undressed) before the rape starts. what the fuck is going on??? can somebody help me?? Make sure you have set "Stop combat" in MCM. It should be enabled by default, so if that doesn't help, you have some other mod that isn't compatible or you have to put Defeat higher in your load order. If you have many mods, the mods that are above 128 in the load order can have issues with scripts. I used to have the same problem but disabling a few mods and moving Defeat up to the top made it work again. I think SL Submit and Dangerously Nude is not very compatible with Defeat. "stop combat" is already activated. i have 251 activated esp's it is near the top, but after submit. i try to move it above "submit" and hope it works. thx for the hint.
Mdy Posted October 23, 2013 Posted October 23, 2013 Just wait for SD2 for those features, I do plan to make Defeat compatible as much as possible with it when the time comes. Nice! Just wrote my experiences/curiosities in jbezorg's thread, cause people keep asking about the same things (Defeat, SD, now Obsis ..oh, and spriggans ). Edit, when I'm looting too fast, the game might CTD. Did someone else notice that? Maybe it's related to other mods, like Kace Auto Loot (or however it's labeled again). Especially when the Necro option is available while crouching, I think.
Pinute Posted October 23, 2013 Posted October 23, 2013 Got a crash, not exactly sure where the issue was - the log is pretty confusing to me All I'm sure of is that your scripts were mentioned in the stack traces. Anyway, I was riding through the reach, north of Markarth when an orc ran past me. I dismounted, chased, and activated him from behind to see what was up. When I activated him I got what (I think, I've only recently started using defeat) is one of your options: assault or talk. I chose talk, and while he was speaking I got a ctd. Here's the relevant part of the log. FYI, the A5 load order mod with the increased spawns error was asis.esp, the calculated esp for asis. Not sure if it has anything to do with the bug, but figured it wouldn't hurt to include and identify it. Edit: after reading the log a bit more and comparing to my load order, there's a lot of references to actors from mod 30, who are from immersive battles.esp. I didn't actually see the battle going on, but obviously it must have been. An unintentional stress test, maybe? I'm'a just'a guessin' This has nothing to do with assault option since you choose talk and those errors, apparently in the background someone has tried to rape something who wasn't compatible with a rape. And that thing is from your mod number 30, weird that it pass all checks, what are those NPCs? They're Placed NPCs put in BthardamzExterior02 by Immersive Battles. I've attached one record stitched together from tesvedit for 3005ac2. The only thing I can see is it's a human npc (forsworn) but it's race is 'fox'. ImmersiveCreature.png.zip
icladel Posted October 23, 2013 Posted October 23, 2013 Ive encountered a little bug where NPC's who are meant to follow you (Companion, quest follower, quest NPC) will sometimes stop and follow a "corpse". The NPC was going to rape the other NPC but the to-be victim died. The NPC just stands there. Anyone else have this?
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