D_ManXX2 Posted October 27, 2013 Posted October 27, 2013 Is it possible to disable the "advancement" of bigger creatures such as dragons toward you? They're terribly annoying when they try to approach you; they keep on pushing you around and you'll eventually get stuck somewhere under a roofed building or between trees of which then nothing happens, my pc is knocked down and stuck and the dragon is stuck in an endless march toward its "unreachable" victim.. Just wondering... waiting for 4.2. If I disamble a certain creature animation from the framework. It means it will be disabled from defeat? I mean, let's say I don't want dragons to rape me (because the animations or the alignment is not working well). If i disamble the dragon animations in sexlab, defeat won't include dragons? Or the dragons will try anyway to rape, but then will stand idle because there is no animation? If it is working like it should by disabling dragon animation in sexlab should turn off dragon all together. just disable that animation and dragosn won't be able to use it so they are skipped from the framework.
NGMTwitch Posted October 27, 2013 Posted October 27, 2013 I can't seem to quickly find a search function for this thread to see if this has been pointed out. I know the hideout is a WIP but bugs still need to be reported. dungeon doesn't seem to like if i bring someone who is not named or unique. roleplaying makes me abduct whoever i want to keep BUT has attacked me thus given me good reason to imprison them (Except for Mai'k the liar. I caught him like a fucking pokemon), so this often means random muggers i meet on my way somewhere. haven'T tested if it this happen for any NPC that isn't named like bandits in forts, but definately random dude off the road that attack me will cause the entire dungeon to freeze up environmentally. what i mean is that if i attempt to throw a random mugger simply named "Kahjit" in a cell, all the cells, registry, dispenser hideout exit and even the bodybag will no longer be interact-able unless i load a save done before the attempt. However i can understand the reasoning in only making it work for named NPCs since that would give it a more trophy like feel since nothing has been implemented to make it anything else yet. EDIT: Well shit, caught the kahjit named Shavari when she attempts to kill me and Esbern just outside the Ratway entrance. got the enviromental freeze as soon as i try to put her in a cell. so its not just unamed NPCs
Uriel Posted October 27, 2013 Posted October 27, 2013 That hideout thing is done awesomely. Can't wait for the sexual content for the prisoners.
arconsecon Posted October 27, 2013 Posted October 27, 2013 hello i have some problem with this mod, during combat it may occur that character will get pushed back and strip, it mostly happen when you land a kill blow/staggering blow/critical hit... it's like 4 of 10 enemies i kill get undressed this is so weird i don't know if there is a mod conflict and or if there a way to fix it, any help appreciated!
shadowkusa Posted October 28, 2013 Posted October 28, 2013 Unsure if this has already been brought up. But as of late, when I stagger a opponent then click on rape. The usual strip down of the victim happens but then the animation just stops for no apparent reason preventing advancement to the actual act.
Goubo Posted October 28, 2013 Author Posted October 28, 2013 Ok hello guys, I've taken a little weekend break, I'm going to work on the 4.2 again today. @Goubo Did you know about: Nude Female Cover Animations http://www.loverslab.com/topic/19513-cbbeunp-nude-female-cover-animations-updated-8-10-13/ Cover Self Spell http://www.loverslab.com/topic/22092-coverselfspellv10/ I have been thinking for awhile, how to integrate this animations into the game...And I think I found a good solution for it. How about to integrate it into SexLab Defeat? When you or your followers get raped during the combat, they don't immediately wear cloth, but naked for several seconds using the Nude Female Cover Animations. When NPC raped and get fear for several seconds, they can also use this animation. It look great, like being humiliated. Interesting, will take a look thanks. Is it possible to disable the "advancement" of bigger creatures such as dragons toward you? They're terribly annoying when they try to approach you; they keep on pushing you around and you'll eventually get stuck somewhere under a roofed building or between trees of which then nothing happens, my pc is knocked down and stuck and the dragon is stuck in an endless march toward its "unreachable" victim.. Just wondering... waiting for 4.2. If I disamble a certain creature animation from the framework. It means it will be disabled from defeat?I mean, let's say I don't want dragons to rape me (because the animations or the alignment is not working well). If i disamble the dragon animations in sexlab, defeat won't include dragons? Or the dragons will try anyway to rape, but then will stand idle because there is no animation? Yes, both NPC vs NPC & Player victim use the creature check of SexLab. And Dragons are too big, it will work only with No Transition scenario in Defeat. In case it hasn't been passed along; it seems like rape that is interrupted by the npc's death can sometimes cause a follower to become 'stuck'. (I believe they aren't being released from partnering with their victim upon their death). I had my follower stuck on a dead bandit. To test I dragged the corpse around the corner, went back to my follower and 'resetAI'. She ran around the corner and stood on it. Then I moved it to a different location, further away and tried again. My follower behaved the same way. In order to free my follower I had to resurrect the victim as an undead then they both would follow me. Once the spell ran out the corpse fell and my follower was free. I've had to reload several times due to this same issue (I can't raise a pile of goo). I've had the same issue several times. The "Clean" button has always fixed it for me so far. Definitely looking for this ShouldNotHappen bug. Is there any way to make Defeat use the aggresive animations as set in the sex labs mcm? It's using animations that have been disabled for aggresive animations for me It does use aggressive animations from SL already. You likely have unchecked the restrain aggressive animation of SL. Unsure if this has already been brought up. But as of late, when I stagger a opponent then click on rape. The usual strip down of the victim happens but then the animation just stops for no apparent reason preventing advancement to the actual act. It does not find any animation, setting problem.
puretails Posted October 28, 2013 Posted October 28, 2013 Hi there, thank you for the great mod. I just got s little bug (or not) witn "Player as victim". When my character is knocked down, the rape action seem to begin, NPC about to start strip my equipment but then my character alway stand up before the action begin and start combat again. I try to adjust HP threshold but it is't work. I think I found the cause. My Character is using "Children of the Sky" mod. Isn't mod support child character? It say --- SexLab --- Failed to validate (Melody Codec) :: They are a child Here is I found in Papyrus log, [10/28/2013 - 04:42:18PM] Defeat: Aggressor slot filled -> 0 // Slots -> [[Actor < (0003CC6F)>], None, None, None, None] [10/28/2013 - 04:42:23PM] ERROR: Object reference has no 3D stack: [ (0001E68C)].Sound.Play() - "" Line ? [ (000EBAA9)].fxDustDropRandomSCRIPT.OnLoad() - "fxDustDropRandomSCRIPT.psc" Line 36 [10/28/2013 - 04:42:24PM] Defeat: Aggressor [Actor < (0003CC6F)>] is here -> Strip if dressed & Animation [10/28/2013 - 04:42:25PM] RNPC: Periodic update check. [10/28/2013 - 04:42:30PM] SexLab: Making thread[0] [sslThreadController ] [10/28/2013 - 04:42:30PM] --- SexLab --- Failed to validate (Melody Codec) :: They are a child [10/28/2013 - 04:42:30PM] --- SexLab ThreadController[0] ------------------------------------------------------ [10/28/2013 - 04:42:30PM] FATAL: AddActor() [10/28/2013 - 04:42:30PM] Failed to slot actor '[Actor < (00000014)>]' [10/28/2013 - 04:42:30PM] -------------------------------------------------------------------------------------------- [10/28/2013 - 04:42:30PM] --- SexLab ThreadController[0] ------------------------------------------------------ [10/28/2013 - 04:42:30PM] FATAL: AddActor() [10/28/2013 - 04:42:30PM] Unsafe attempt to modify unlocked thread[0] [10/28/2013 - 04:42:30PM] -------------------------------------------------------------------------------------------- [10/28/2013 - 04:42:30PM] ERROR: Cannot access an element of a None array stack: [alias ThreadView000 on quest SexLabQuestThreadSlots (0A03CE6E)].sslThreadController.ActorAlias() - "sslThreadModel.psc" Line 599 [alias ThreadView000 on quest SexLabQuestThreadSlots (0A03CE6E)].sslThreadController.DisableUndressAnimation() - "sslThreadModel.psc" Line 572 [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.TheRape() - "DefeatPlayer.psc" Line 558 [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 480 [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.GotoState() - "Alias.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 427 [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.GotoState() - "Alias.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 436 [10/28/2013 - 04:42:30PM] ERROR: Cannot call DisableUndressAnim() on a None object, aborting function call stack: [alias ThreadView000 on quest SexLabQuestThreadSlots (0A03CE6E)].sslThreadController.DisableUndressAnimation() - "sslThreadModel.psc" Line 572 [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.TheRape() - "DefeatPlayer.psc" Line 558 [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 480 [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.GotoState() - "Alias.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 427 [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.GotoState() - "Alias.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 436 [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.GotoState() - "Alias.psc" Line ? [10/28/2013 - 04:42:30PM] ERROR: Cannot access an element of a None array stack: [alias ThreadView000 on quest SexLabQuestThreadSlots (0A03CE6E)].sslThreadController.ActorAlias() - "sslThreadModel.psc" Line 599 [alias ThreadView000 on quest SexLabQuestThreadSlots (0A03CE6E)].sslThreadController.DisableRagdollEnd() - "sslThreadModel.psc" Line 576 [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.TheRape() - "DefeatPlayer.psc" Line 559 [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 480 [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.GotoState() - "Alias.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 427 [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.GotoState() - "Alias.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 436 [10/28/2013 - 04:42:30PM] ERROR: Cannot call DisableRagdollEnd() on a None object, aborting function call stack: [alias ThreadView000 on quest SexLabQuestThreadSlots (0A03CE6E)].sslThreadController.DisableRagdollEnd() - "sslThreadModel.psc" Line 576 [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.TheRape() - "DefeatPlayer.psc" Line 559 [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 480 [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.GotoState() - "Alias.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 427 [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.GotoState() - "Alias.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 436 [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.GotoState() - "Alias.psc" Line ? [10/28/2013 - 04:42:30PM] --- SexLab ThreadController[0] ------------------------------------------------------ [10/28/2013 - 04:42:30PM] FATAL: SetBedding() [10/28/2013 - 04:42:30PM] Unsafe attempt to modify unlocked thread[0] [10/28/2013 - 04:42:30PM] -------------------------------------------------------------------------------------------- [10/28/2013 - 04:42:30PM] --- SexLab ThreadController[0] ------------------------------------------------------ [10/28/2013 - 04:42:30PM] FATAL: SetHook() [10/28/2013 - 04:42:30PM] Unsafe attempt to modify unlocked thread[0] [10/28/2013 - 04:42:30PM] -------------------------------------------------------------------------------------------- [10/28/2013 - 04:42:30PM] Cannot start thread while not in a Making state [10/28/2013 - 04:42:30PM] Defeat: Error: Player - Human, Animation did not start [Actor < (0003CC6F)>] [10/28/2013 - 04:42:32PM] ERROR: Object reference has no 3D stack: [ (0001E68C)].Sound.Play() - "" Line ? [ (00071CA7)].fxDustDropRandomSCRIPT.OnLoad() - "fxDustDropRandomSCRIPT.psc" Line 25 [10/28/2013 - 04:42:40PM] ERROR: Object reference has no 3D stack: [ (0001E68C)].Sound.Play() - "" Line ? [ (000EBAA9)].fxDustDropRandomSCRIPT.OnLoad() - "fxDustDropRandomSCRIPT.psc" Line 25
shane4244 Posted October 28, 2013 Posted October 28, 2013 Hi there, thank you for the great mod. I just got s little bug (or not) witn "Player as victim". When my character is knocked down, the rape action seem to begin, NPC about to start strip my equipment but then my character alway stand up before the action begin and start combat again. I try to adjust HP threshold but it is't work. I think I found the cause. My Character is using "Children of the Sky" mod. Isn't mod support child character? It say --- SexLab --- Failed to validate (Melody Codec) :: They are a child Here is I found in Papyrus log, [10/28/2013 - 04:42:18PM] Defeat: Aggressor slot filled -> 0 // Slots -> [[Actor < (0003CC6F)>], None, None, None, None] [10/28/2013 - 04:42:23PM] ERROR: Object reference has no 3D stack: [ (0001E68C)].Sound.Play() - "" Line ? [ (000EBAA9)].fxDustDropRandomSCRIPT.OnLoad() - "fxDustDropRandomSCRIPT.psc" Line 36 [10/28/2013 - 04:42:24PM] Defeat: Aggressor [Actor < (0003CC6F)>] is here -> Strip if dressed & Animation [10/28/2013 - 04:42:25PM] RNPC: Periodic update check. [10/28/2013 - 04:42:30PM] SexLab: Making thread[0] [sslThreadController ] [10/28/2013 - 04:42:30PM] --- SexLab --- Failed to validate (Melody Codec) :: They are a child [10/28/2013 - 04:42:30PM] --- SexLab ThreadController[0] ------------------------------------------------------ [10/28/2013 - 04:42:30PM] FATAL: AddActor() [10/28/2013 - 04:42:30PM] Failed to slot actor '[Actor < (00000014)>]' [10/28/2013 - 04:42:30PM] -------------------------------------------------------------------------------------------- [10/28/2013 - 04:42:30PM] --- SexLab ThreadController[0] ------------------------------------------------------ [10/28/2013 - 04:42:30PM] FATAL: AddActor() [10/28/2013 - 04:42:30PM] Unsafe attempt to modify unlocked thread[0] [10/28/2013 - 04:42:30PM] -------------------------------------------------------------------------------------------- [10/28/2013 - 04:42:30PM] ERROR: Cannot access an element of a None array stack: [alias ThreadView000 on quest SexLabQuestThreadSlots (0A03CE6E)].sslThreadController.ActorAlias() - "sslThreadModel.psc" Line 599 [alias ThreadView000 on quest SexLabQuestThreadSlots (0A03CE6E)].sslThreadController.DisableUndressAnimation() - "sslThreadModel.psc" Line 572 [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.TheRape() - "DefeatPlayer.psc" Line 558 [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 480 [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.GotoState() - "Alias.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 427 [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.GotoState() - "Alias.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 436 [10/28/2013 - 04:42:30PM] ERROR: Cannot call DisableUndressAnim() on a None object, aborting function call stack: [alias ThreadView000 on quest SexLabQuestThreadSlots (0A03CE6E)].sslThreadController.DisableUndressAnimation() - "sslThreadModel.psc" Line 572 [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.TheRape() - "DefeatPlayer.psc" Line 558 [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 480 [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.GotoState() - "Alias.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 427 [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.GotoState() - "Alias.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 436 [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.GotoState() - "Alias.psc" Line ? [10/28/2013 - 04:42:30PM] ERROR: Cannot access an element of a None array stack: [alias ThreadView000 on quest SexLabQuestThreadSlots (0A03CE6E)].sslThreadController.ActorAlias() - "sslThreadModel.psc" Line 599 [alias ThreadView000 on quest SexLabQuestThreadSlots (0A03CE6E)].sslThreadController.DisableRagdollEnd() - "sslThreadModel.psc" Line 576 [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.TheRape() - "DefeatPlayer.psc" Line 559 [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 480 [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.GotoState() - "Alias.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 427 [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.GotoState() - "Alias.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 436 [10/28/2013 - 04:42:30PM] ERROR: Cannot call DisableRagdollEnd() on a None object, aborting function call stack: [alias ThreadView000 on quest SexLabQuestThreadSlots (0A03CE6E)].sslThreadController.DisableRagdollEnd() - "sslThreadModel.psc" Line 576 [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.TheRape() - "DefeatPlayer.psc" Line 559 [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 480 [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.GotoState() - "Alias.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 427 [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.GotoState() - "Alias.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 436 [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.GotoState() - "Alias.psc" Line ? [10/28/2013 - 04:42:30PM] --- SexLab ThreadController[0] ------------------------------------------------------ [10/28/2013 - 04:42:30PM] FATAL: SetBedding() [10/28/2013 - 04:42:30PM] Unsafe attempt to modify unlocked thread[0] [10/28/2013 - 04:42:30PM] -------------------------------------------------------------------------------------------- [10/28/2013 - 04:42:30PM] --- SexLab ThreadController[0] ------------------------------------------------------ [10/28/2013 - 04:42:30PM] FATAL: SetHook() [10/28/2013 - 04:42:30PM] Unsafe attempt to modify unlocked thread[0] [10/28/2013 - 04:42:30PM] -------------------------------------------------------------------------------------------- [10/28/2013 - 04:42:30PM] Cannot start thread while not in a Making state [10/28/2013 - 04:42:30PM] Defeat: Error: Player - Human, Animation did not start [Actor < (0003CC6F)>] [10/28/2013 - 04:42:32PM] ERROR: Object reference has no 3D stack: [ (0001E68C)].Sound.Play() - "" Line ? [ (00071CA7)].fxDustDropRandomSCRIPT.OnLoad() - "fxDustDropRandomSCRIPT.psc" Line 25 [10/28/2013 - 04:42:40PM] ERROR: Object reference has no 3D stack: [ (0001E68C)].Sound.Play() - "" Line ? [ (000EBAA9)].fxDustDropRandomSCRIPT.OnLoad() - "fxDustDropRandomSCRIPT.psc" Line 25 No the SexLab framework it's self will not support child actors, most of the plugins have there own checks for that too. Edit: While I'm making a post I might as well say thanks for the mod, lots of options , works 90% of the time and when it doesn't the clean up spell fixes it. I especially enjoy the subtle touches like the voice that plays when there about to rape you. Thanks again.
D_ManXX2 Posted October 28, 2013 Posted October 28, 2013 Hi there, thank you for the great mod. I just got s little bug (or not) witn "Player as victim". When my character is knocked down, the rape action seem to begin, NPC about to start strip my equipment but then my character alway stand up before the action begin and start combat again. I try to adjust HP threshold but it is't work. I think I found the cause. My Character is using "Children of the Sky" mod. Isn't mod support child character? It say --- SexLab --- Failed to validate (Melody Codec) :: They are a child Here is I found in Papyrus log, [10/28/2013 - 04:42:18PM] Defeat: Aggressor slot filled -> 0 // Slots -> [[Actor < (0003CC6F)>], None, None, None, None][10/28/2013 - 04:42:23PM] ERROR: Object reference has no 3Dstack:[ (0001E68C)].Sound.Play() - "" Line ?[ (000EBAA9)].fxDustDropRandomSCRIPT.OnLoad() - "fxDustDropRandomSCRIPT.psc" Line 36[10/28/2013 - 04:42:24PM] Defeat: Aggressor [Actor < (0003CC6F)>] is here -> Strip if dressed & Animation[10/28/2013 - 04:42:25PM] RNPC: Periodic update check.[10/28/2013 - 04:42:30PM] SexLab: Making thread[0] [sslThreadController ][10/28/2013 - 04:42:30PM] --- SexLab --- Failed to validate (Melody Codec) :: They are a child[10/28/2013 - 04:42:30PM] --- SexLab ThreadController[0] ------------------------------------------------------[10/28/2013 - 04:42:30PM] FATAL: AddActor()[10/28/2013 - 04:42:30PM] Failed to slot actor '[Actor < (00000014)>]'[10/28/2013 - 04:42:30PM] --------------------------------------------------------------------------------------------[10/28/2013 - 04:42:30PM] --- SexLab ThreadController[0] ------------------------------------------------------[10/28/2013 - 04:42:30PM] FATAL: AddActor()[10/28/2013 - 04:42:30PM] Unsafe attempt to modify unlocked thread[0][10/28/2013 - 04:42:30PM] --------------------------------------------------------------------------------------------[10/28/2013 - 04:42:30PM] ERROR: Cannot access an element of a None arraystack:[alias ThreadView000 on quest SexLabQuestThreadSlots (0A03CE6E)].sslThreadController.ActorAlias() - "sslThreadModel.psc" Line 599[alias ThreadView000 on quest SexLabQuestThreadSlots (0A03CE6E)].sslThreadController.DisableUndressAnimation() - "sslThreadModel.psc" Line 572[alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.TheRape() - "DefeatPlayer.psc" Line 558[alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 480[alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.GotoState() - "Alias.psc" Line ?[alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 427[alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.GotoState() - "Alias.psc" Line ?[alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 436[10/28/2013 - 04:42:30PM] ERROR: Cannot call DisableUndressAnim() on a None object, aborting function callstack:[alias ThreadView000 on quest SexLabQuestThreadSlots (0A03CE6E)].sslThreadController.DisableUndressAnimation() - "sslThreadModel.psc" Line 572[alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.TheRape() - "DefeatPlayer.psc" Line 558[alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 480[alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.GotoState() - "Alias.psc" Line ?[alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 427[alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.GotoState() - "Alias.psc" Line ?[alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 436[alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.GotoState() - "Alias.psc" Line ?[10/28/2013 - 04:42:30PM] ERROR: Cannot access an element of a None arraystack:[alias ThreadView000 on quest SexLabQuestThreadSlots (0A03CE6E)].sslThreadController.ActorAlias() - "sslThreadModel.psc" Line 599[alias ThreadView000 on quest SexLabQuestThreadSlots (0A03CE6E)].sslThreadController.DisableRagdollEnd() - "sslThreadModel.psc" Line 576[alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.TheRape() - "DefeatPlayer.psc" Line 559[alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 480[alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.GotoState() - "Alias.psc" Line ?[alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 427[alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.GotoState() - "Alias.psc" Line ?[alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 436[10/28/2013 - 04:42:30PM] ERROR: Cannot call DisableRagdollEnd() on a None object, aborting function callstack:[alias ThreadView000 on quest SexLabQuestThreadSlots (0A03CE6E)].sslThreadController.DisableRagdollEnd() - "sslThreadModel.psc" Line 576[alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.TheRape() - "DefeatPlayer.psc" Line 559[alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 480[alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.GotoState() - "Alias.psc" Line ?[alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 427[alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.GotoState() - "Alias.psc" Line ?[alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 436[alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.GotoState() - "Alias.psc" Line ?[10/28/2013 - 04:42:30PM] --- SexLab ThreadController[0] ------------------------------------------------------[10/28/2013 - 04:42:30PM] FATAL: SetBedding()[10/28/2013 - 04:42:30PM] Unsafe attempt to modify unlocked thread[0][10/28/2013 - 04:42:30PM] --------------------------------------------------------------------------------------------[10/28/2013 - 04:42:30PM] --- SexLab ThreadController[0] ------------------------------------------------------[10/28/2013 - 04:42:30PM] FATAL: SetHook()[10/28/2013 - 04:42:30PM] Unsafe attempt to modify unlocked thread[0][10/28/2013 - 04:42:30PM] --------------------------------------------------------------------------------------------[10/28/2013 - 04:42:30PM] Cannot start thread while not in a Making state[10/28/2013 - 04:42:30PM] Defeat: Error: Player - Human, Animation did not start [Actor < (0003CC6F)>][10/28/2013 - 04:42:32PM] ERROR: Object reference has no 3Dstack:[ (0001E68C)].Sound.Play() - "" Line ?[ (00071CA7)].fxDustDropRandomSCRIPT.OnLoad() - "fxDustDropRandomSCRIPT.psc" Line 25[10/28/2013 - 04:42:40PM] ERROR: Object reference has no 3Dstack:[ (0001E68C)].Sound.Play() - "" Line ?[ (000EBAA9)].fxDustDropRandomSCRIPT.OnLoad() - "fxDustDropRandomSCRIPT.psc" Line 25 If you are asking this question you clearly have not read the forum rules. This is an adult mod combining these 2 is huge no no..
puretails Posted October 28, 2013 Posted October 28, 2013 Hi there, thank you for the great mod. I just got s little bug (or not) witn "Player as victim". When my character is knocked down, the rape action seem to begin, NPC about to start strip my equipment but then my character alway stand up before the action begin and start combat again. I try to adjust HP threshold but it is't work. I think I found the cause. My Character is using "Children of the Sky" mod. Isn't mod support child character? It say --- SexLab --- Failed to validate (Melody Codec) :: They are a child Here is I found in Papyrus log, [10/28/2013 - 04:42:18PM] Defeat: Aggressor slot filled -> 0 // Slots -> [[Actor < (0003CC6F)>], None, None, None, None] [10/28/2013 - 04:42:23PM] ERROR: Object reference has no 3D stack: [ (0001E68C)].Sound.Play() - "" Line ? [ (000EBAA9)].fxDustDropRandomSCRIPT.OnLoad() - "fxDustDropRandomSCRIPT.psc" Line 36 [10/28/2013 - 04:42:24PM] Defeat: Aggressor [Actor < (0003CC6F)>] is here -> Strip if dressed & Animation [10/28/2013 - 04:42:25PM] RNPC: Periodic update check. [10/28/2013 - 04:42:30PM] SexLab: Making thread[0] [sslThreadController ] [10/28/2013 - 04:42:30PM] --- SexLab --- Failed to validate (Melody Codec) :: They are a child [10/28/2013 - 04:42:30PM] --- SexLab ThreadController[0] ------------------------------------------------------ [10/28/2013 - 04:42:30PM] FATAL: AddActor() [10/28/2013 - 04:42:30PM] Failed to slot actor '[Actor < (00000014)>]' [10/28/2013 - 04:42:30PM] -------------------------------------------------------------------------------------------- [10/28/2013 - 04:42:30PM] --- SexLab ThreadController[0] ------------------------------------------------------ [10/28/2013 - 04:42:30PM] FATAL: AddActor() [10/28/2013 - 04:42:30PM] Unsafe attempt to modify unlocked thread[0] [10/28/2013 - 04:42:30PM] -------------------------------------------------------------------------------------------- [10/28/2013 - 04:42:30PM] ERROR: Cannot access an element of a None array stack: [alias ThreadView000 on quest SexLabQuestThreadSlots (0A03CE6E)].sslThreadController.ActorAlias() - "sslThreadModel.psc" Line 599 [alias ThreadView000 on quest SexLabQuestThreadSlots (0A03CE6E)].sslThreadController.DisableUndressAnimation() - "sslThreadModel.psc" Line 572 [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.TheRape() - "DefeatPlayer.psc" Line 558 [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 480 [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.GotoState() - "Alias.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 427 [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.GotoState() - "Alias.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 436 [10/28/2013 - 04:42:30PM] ERROR: Cannot call DisableUndressAnim() on a None object, aborting function call stack: [alias ThreadView000 on quest SexLabQuestThreadSlots (0A03CE6E)].sslThreadController.DisableUndressAnimation() - "sslThreadModel.psc" Line 572 [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.TheRape() - "DefeatPlayer.psc" Line 558 [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 480 [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.GotoState() - "Alias.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 427 [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.GotoState() - "Alias.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 436 [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.GotoState() - "Alias.psc" Line ? [10/28/2013 - 04:42:30PM] ERROR: Cannot access an element of a None array stack: [alias ThreadView000 on quest SexLabQuestThreadSlots (0A03CE6E)].sslThreadController.ActorAlias() - "sslThreadModel.psc" Line 599 [alias ThreadView000 on quest SexLabQuestThreadSlots (0A03CE6E)].sslThreadController.DisableRagdollEnd() - "sslThreadModel.psc" Line 576 [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.TheRape() - "DefeatPlayer.psc" Line 559 [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 480 [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.GotoState() - "Alias.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 427 [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.GotoState() - "Alias.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 436 [10/28/2013 - 04:42:30PM] ERROR: Cannot call DisableRagdollEnd() on a None object, aborting function call stack: [alias ThreadView000 on quest SexLabQuestThreadSlots (0A03CE6E)].sslThreadController.DisableRagdollEnd() - "sslThreadModel.psc" Line 576 [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.TheRape() - "DefeatPlayer.psc" Line 559 [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 480 [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.GotoState() - "Alias.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 427 [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.GotoState() - "Alias.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 436 [alias PlayerRef on quest DefeatPlayerQst (0C000D62)].defeatplayer.GotoState() - "Alias.psc" Line ? [10/28/2013 - 04:42:30PM] --- SexLab ThreadController[0] ------------------------------------------------------ [10/28/2013 - 04:42:30PM] FATAL: SetBedding() [10/28/2013 - 04:42:30PM] Unsafe attempt to modify unlocked thread[0] [10/28/2013 - 04:42:30PM] -------------------------------------------------------------------------------------------- [10/28/2013 - 04:42:30PM] --- SexLab ThreadController[0] ------------------------------------------------------ [10/28/2013 - 04:42:30PM] FATAL: SetHook() [10/28/2013 - 04:42:30PM] Unsafe attempt to modify unlocked thread[0] [10/28/2013 - 04:42:30PM] -------------------------------------------------------------------------------------------- [10/28/2013 - 04:42:30PM] Cannot start thread while not in a Making state [10/28/2013 - 04:42:30PM] Defeat: Error: Player - Human, Animation did not start [Actor < (0003CC6F)>] [10/28/2013 - 04:42:32PM] ERROR: Object reference has no 3D stack: [ (0001E68C)].Sound.Play() - "" Line ? [ (00071CA7)].fxDustDropRandomSCRIPT.OnLoad() - "fxDustDropRandomSCRIPT.psc" Line 25 [10/28/2013 - 04:42:40PM] ERROR: Object reference has no 3D stack: [ (0001E68C)].Sound.Play() - "" Line ? [ (000EBAA9)].fxDustDropRandomSCRIPT.OnLoad() - "fxDustDropRandomSCRIPT.psc" Line 25 No the SexLab framework it's self will not support child actors, most of the plugins have there own checks for that too. Edit: While I'm making a post I might as well say thanks for the mod, lots of options , works 90% of the time and when it doesn't the clean up spell fixes it. I especially enjoy the subtle touches like the voice that plays when there about to rape you. Thanks again. OK, Thank you for clearing. And sorry for wasting your time. I Just changed character race and the mod work fine. Thank you again for your afford on this mod.
shinji72 Posted October 28, 2013 Posted October 28, 2013 Edit: I especially enjoy the subtle touches like the voice that plays when there about to rape you. Thanks again. I'm really sorry to find myself in disagreement with one of the most talented modder our there... But I can stay silent on this! Well I don't like so much the "I submit" shout (at first I thought It was a glitch). Basically the problem, for me, is that the PC never really speaks while the "I submit" shout is played by a very common NPCs voice. Every time I hear it, I look around to see who's shouting. I think all the time is a bandit surrendering. Then I realize is my Pc.
judahel Posted October 28, 2013 Posted October 28, 2013 Just a question and sorry if this has been answered before but i didn't found anything about. i've installed skyrim and modded in this order: skiui 4.1 fnis 4.02 fnis spell 4.1 creature pack 4.04 sexlab 1.24 defeat 4.1 submit (the latest one ) generated fnis obvious checked animation creature in sexlab unchecked ragdoll,redress so the creatures and humans animation are working but just the first time (with both stamina and health checked in defeat). But they don't trigger after the 1st time. Is something wrong with animations trigger event in defeat 4.1 or is just me?
TheSGC Posted October 28, 2013 Posted October 28, 2013 Creature animations aren't starting for me at all. I've double-checked that I have everything installed correctly. Is there a config file or an option in MCM for creature animations other than the one in the animation tab of sexlab? Did you run FNIS Character "and" FNIS Creature? this is usually overlooked by of most of us eager to try new mods Well, just make sure you have the latest SexLap version installed. Also, I don't know if this would help; I personally have BestialityAnimationPack installed also and all are working fine, if nothing works at all this could be worth checking out Creature animations don't work for me either, but what's this about FNIS Creature? I just run FNIS for users, and it says 'reading creatures', so it's obviously working. But the last time I tried to fight a troll, it was walking around with it's arms out in a generic modeling pose, and wouldn't really attack. I'm fairly certain it's a problem with FNIS. I'll check out the bestiality animation pack and see if it can work.
azmodan22 Posted October 28, 2013 Posted October 28, 2013 Creature animations aren't starting for me at all. I've double-checked that I have everything installed correctly. Is there a config file or an option in MCM for creature animations other than the one in the animation tab of sexlab? Did you run FNIS Character "and" FNIS Creature? this is usually overlooked by of most of us eager to try new mods Well, just make sure you have the latest SexLap version installed. Also, I don't know if this would help; I personally have BestialityAnimationPack installed also and all are working fine, if nothing works at all this could be worth checking out Creature animations don't work for me either, but what's this about FNIS Creature? I just run FNIS for users, and it says 'reading creatures', so it's obviously working. But the last time I tried to fight a troll, it was walking around with it's arms out in a generic modeling pose, and wouldn't really attack. I'm fairly certain it's a problem with FNIS. I'll check out the bestiality animation pack and see if it can work. You should have installed 3 files regarding FNIS: 1. Fores New Idles in Skyrim - FNIS - FNIS Behavior V4_0_2 -- ALWAYS necessary 2. Fores New Idles in Skyrim - FNIS - FNIS Idle Spells V4_0_1 -- ADD-ON for the spells 3. Fores New Idles in Skyrim - FNIS - FNIS Creature Pack 4_0_4 I am certain you only have 1 & 2.
InKal Posted October 28, 2013 Posted October 28, 2013 mod is great. everything works fine. I have only one problem. magicka is not regenerating after rape. stamina starts regenerating but not magicka. /sry for my english/
azmodan22 Posted October 28, 2013 Posted October 28, 2013 mod is great. everything works fine. I have only one problem. magicka is not regenerating after rape. stamina starts regenerating but not magicka. /sry for my english/ mmm. that a tricky one. If you dont have the 'raped effect' in your effects list, chances are something is stack. I had the same problem with magicka several times. I hope you are good with the console: 1. open the console and type 'getAVInfo Magickarate' you will the see some info about your magicka regenerations. In that info you will see that your base regen value is 3.00 (this is the default one). However in the Modifiers line you will also see that you have a permanend (Perm) modifier to -3.00, Witch makes your current value to 0. To fix this type: 'modAV magickarate 3.00' Now type 'getAVInfo magickarate' and see if this fixed it.
Caturday Posted October 28, 2013 Posted October 28, 2013 So just to be sure about this, do draugr gangbang animations work in 4.1?
InKal Posted October 28, 2013 Posted October 28, 2013 mod is great. everything works fine. I have only one problem. magicka is not regenerating after rape. stamina starts regenerating but not magicka. /sry for my english/ mmm. that a tricky one. If you dont have the 'raped effect' in your effects list, chances are something is stack. I had the same problem with magicka several times. I hope you are good with the console: 1. open the console and type 'getAVInfo Magickarate' you will the see some info about your magicka regenerations. In that info you will see that your base regen value is 3.00 (this is the default one). However in the Modifiers line you will also see that you have a permanend (Perm) modifier to -3.00, Witch makes your current value to 0. To fix this type: 'modAV magickarate 3.00' Now type 'getAVInfo magickarate' and see if this fixed it. didn't work but I have found the cause. actualy it has nothing to do with sexlab-defeat, heh. It was a conflict between requiem mod and enhanced character edit. If requiem is loaded after ece, magicka after rape will not start to regenerate. unbelievable but true. will probably uninstall ece.
azmodan22 Posted October 28, 2013 Posted October 28, 2013 Hey, i have a small problem too. After i stagger an opponent after pressing G, i only get 2 options. Talk to him and knocked down. If i press knocked down i can only kill and revive. How do i actually "enslave" him/her and put him/her in the body bag? seath your weapon before activating him
Dohvi Posted October 29, 2013 Posted October 29, 2013 No matter what I try, I cannot get creature aggressive animations to play. I've enabled it in the MCM menus, I've got FNIS creatures working (according to the patcher thing they get you to use), and I've tried adding and removing a variety of other creature related ones, but the creature animations don't work regardless of what I try. The creatures work fine until a character is knocked down. When this happens, they move to the character and just stand still, both models usually going through each other.
warriorsage Posted October 29, 2013 Posted October 29, 2013 So just to be sure about this, do draugr gangbang animations work in 4.1? I have yet to see them work. I'm wondering if there's some hidden value of a percentage (like threesomes used to be) that we can't tweak, and we simply have shitty luck, or if they just don't work at all.
TheSGC Posted October 29, 2013 Posted October 29, 2013 Creature animations aren't starting for me at all. I've double-checked that I have everything installed correctly. Is there a config file or an option in MCM for creature animations other than the one in the animation tab of sexlab? Did you run FNIS Character "and" FNIS Creature? this is usually overlooked by of most of us eager to try new mods Well, just make sure you have the latest SexLap version installed. Also, I don't know if this would help; I personally have BestialityAnimationPack installed also and all are working fine, if nothing works at all this could be worth checking out Creature animations don't work for me either, but what's this about FNIS Creature? I just run FNIS for users, and it says 'reading creatures', so it's obviously working. But the last time I tried to fight a troll, it was walking around with it's arms out in a generic modeling pose, and wouldn't really attack. I'm fairly certain it's a problem with FNIS. I'll check out the bestiality animation pack and see if it can work. You should have installed 3 files regarding FNIS: 1. Fores New Idles in Skyrim - FNIS - FNIS Behavior V4_0_2 -- ALWAYS necessary 2. Fores New Idles in Skyrim - FNIS - FNIS Idle Spells V4_0_1 -- ADD-ON for the spells 3. Fores New Idles in Skyrim - FNIS - FNIS Creature Pack 4_0_4 I am certain you only have 1 & 2. Nope, have all three. In fact, FNIS patcher even reads the creature pack.
RockMic Posted October 29, 2013 Posted October 29, 2013 Hello in the hideout, you could add to the script sorter wood and horse leather, and maybe even more, but I do not know.
Fredfish Posted October 29, 2013 Posted October 29, 2013 No matter what I try, I cannot get creature aggressive animations to play. I've enabled it in the MCM menus, I've got FNIS creatures working (according to the patcher thing they get you to use), and I've tried adding and removing a variety of other creature related ones, but the creature animations don't work regardless of what I try. The creatures work fine until a character is knocked down. When this happens, they move to the character and just stand still, both models usually going through each other. You might have to activate creatures in SexLab as well.
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