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Posted

Hate to be the one to ask this, but how far until the update is complete?

Just out of curiosity is all.


Hate to be the one to ask this, but how far until the update is complete?

Just out of curiosity is all.


Hate to be the one to ask this, but how far until the update is complete?

Just out of curiosity is all.

Posted

Hate to be the one to ask this, but how far until the update is complete?

Just out of curiosity is all.

Hate to be the one to ask this, but how far until the update is complete?

Just out of curiosity is all.

Hate to be the one to ask this, but how far until the update is complete?

Just out of curiosity is all.

 

He said "Yes I am but very slowly unfortunately, hard for me to motivate myself to finish it lately (among other things), but an update will come."

 

The thing is he could make a wild guess on when he would be done but unfortunately thats alll it is, is a guess and in doing that he would feel obligated to stick to some arbitrary deadling causing him unneeded stress.  So the most basic answer I can give is that he'll be done when hes done, I know that you may be excited to see an update but the best thing is just give him as much time as needed I know you're not trying to rush him in anyway I just felt I could elaborate a bit.

Posted

 

First of all, thank you for an awesome mod, but I haven't been able to succeed in this mod. The issue is that player character just stands up after she is stripped by rapist. Therefore, it returns to battle. The second issue is that my character is able to be raped, but she stands up during sex.

My mods are around 250, so I DEACTIVATED ALL MODS EXCEPT Sexlab Framework and Defeat with its requirements. Started a new game, but nothing changed.

This means Defeat itself may have a problem, but not other mods.

Please update it soon.

Thanks!

 

That sounds like a mod conflict, even if you disabled all the others, their scripts are still active, you would have to start a new game, or clean your saved game of all the scripts from other mods to really see if it's working correctly for you.

 

 

I finally found what wrong was. It was customed SexLab profile mod. Since I removed and played new game, it works perfectly. Thanks!

 

Posted

Good day gentleman, I have a problem.. I've been trying to use this mod in conjunction with SGOIII in order to get my follower more gems.

 

I troubleshoot this by killing male enemies and ordering my follower to necro (It's much easier than going and tieing everyone then going through each one and end up killing them anyway), but instead of receiving and getting more gems, she equips a strap-on and straight up rapes their behind. Using [female first] option works on rape situation, but not on necro, the [sexuality matters->female x male] renders her unable to necro males at all. Inverting hotkey on sexlab usually doesn't work unless my PC is part of the animation.

I would really appreciate some kind of guidance or hotfix, It wonder why the female first option isn't checked by the necro function just like it is on the rape one :( 

I'm sorry for the bother, I looked everywhere and I'm afraid I can't solve this by myself.

Thanks for the great mod!

Posted

I'm not sure if this was answered already, but I have a small problem. Thing is, I've changed the hotkey for the action key(G) to another key, because another mod(Immersive First Person View) already uses that key...but sometimes at random, when I hit G, not only does it activate IFPV, but I also end up choking out the person I'm looking at when I don't want to. Any way to fix this? Curiously though, the key I've changed the action key to also allows me to choke people out when I -DO- want to...

Posted

Reading the scripts of this mod, I realized that the author never heard of the papirus multithreading. I detected really happened race conditions in three places.

Reading the scripts of this mod, I realized that the author never heard of the bag "no native object bound to the script object, or object is of incorrect type".

It is necessary to seriously change the structure of the code.

My version of fixes https://yadi.sk/d/-R8VQBA33DxkSi

 

Can't say anything about the fixes, but the dialogue no longer works. Language in the 'fixed' ESP is not English.

Posted

So recently I've noticed a certain bug. After getting hit once my character immnediately falls to the ground, animation is chosen and it starts 2-3 seconds after I get knocked down. Usually there's dialogue, sheathing weapons and it definitely does not happen after one hit, especially when it causes 1 damage. I've disabled every knockdown scenario(exaustion, wound, stun), including "can be knoced down by everyone". I've reinstalled the mod and upgraded it from 5.3.3 to 5.3.5. Didn't help. Any ideas what might be causing this? It happened out of nowhere.

Posted

I recently did away with Death Alternative, to only keep Defeat as a mean to continue without dying. However I noticed that if the player drops too much HP, Defeat won't trigger and the player would actually die. This is maybe one short coming that ought to be addressed in the next release.

Posted

1) Is there a way to stop NPCs you've already stripped from redressing when you tie them up again? Even with the MCM menus ticked, they keep getting their original outfit applied.

 

2) It never seems to work when I choose "Time for another round" for a yielding NPC. Is there something else I can do besides just knock them down and rape like that?

Posted

1) Is there a way to stop NPCs you've already stripped from redressing when you tie them up again? Even with the MCM menus ticked, they keep getting their original outfit applied.

 

2) It never seems to work when I choose "Time for another round" for a yielding NPC. Is there something else I can do besides just knock them down and rape like that?

1) You can try to take their armor away to prevent them from re-equipping. Not entirely sure if that's a final solution, vanilla Skyrim loves redressing NPCs. I usually capture them only if i want to take the display model, with that they stay naked then.

Posted

 

1) Is there a way to stop NPCs you've already stripped from redressing when you tie them up again? Even with the MCM menus ticked, they keep getting their original outfit applied.

 

2) It never seems to work when I choose "Time for another round" for a yielding NPC. Is there something else I can do besides just knock them down and rape like that?

1) You can try to take their armor away to prevent them from re-equipping. Not entirely sure if that's a final solution, vanilla Skyrim loves redressing NPCs. I usually capture them only if i want to take the display model, with that they stay naked then.

 

 

That's what I almost always do, but it doesn't work. I was looking at the code a bit, and it seems like there's some kind of function that re-equips the base actor's outfit at certain points. I think that's probably what I want to turn off, but I don't understand the mod under the hood well enough to tinker with it.

Posted

...

 

That's what I almost always do, but it doesn't work. I was looking at the code a bit, and it seems like there's some kind of function that re-equips the base actor's outfit at certain points. I think that's probably what I want to turn off, but I don't understand the mod under the hood well enough to tinker with it.

The base game code will re-equip everything in a NPCs default outfit every time anything is added to their inventory unless of course the item added has better stats than an item in the inventory. The first thought would be to change the NPC to use a different empty outfit but it turns out that the game doesn't create a leveled actor base for actors that are not marked as unique so any changes made to the outfit of that actor will show up on any other NPC built on the same Actorbase.

 

There are a number of odd things like that which are "built in" to the game which frustrate the hell out of mod authors.

Posted

I recently did away with Death Alternative, to only keep Defeat as a mean to continue without dying. However I noticed that if the player drops too much HP, Defeat won't trigger and the player would actually die. This is maybe one short coming that ought to be addressed in the next release.

 

I ran into this, also, until I released that I had disabled Defeat's handling of setting the player essential due to letting DA handle it. Head into Defeat's MCM and re-enable it.

Posted

I've been having a serious follower problem where after playing a long time with one, all of the sudden they won't talk to me anymore. The lips move and I only get a  '...' subtitle. After a ton of toggling mods on and off (using MO), I find out it was Defeat doing it even though my follower (and my avatar) weren't in any situation that I thought might cause Defeat to trigger something.

In the end, all I had to do was disable the mod IN GAME, wait outside of MCM for the disabled message, then turn back around and re-enable it in MCM. I could immediately bring up conversations with her again.

 

Just a heads-up as to one of the ways you can loose a follower.

Posted

 

I recently did away with Death Alternative, to only keep Defeat as a mean to continue without dying. However I noticed that if the player drops too much HP, Defeat won't trigger and the player would actually die. This is maybe one short coming that ought to be addressed in the next release.

 

I ran into this, also, until I released that I had disabled Defeat's handling of setting the player essential due to letting DA handle it. Head into Defeat's MCM and re-enable it.

 

 

Right, thanks.

Posted

I have a problem with no assault happening. I might just be stupid, so if anyone can point out an obvious setting or mistake that I made, I'd be a very happy camper.

I wanted to test Defeat along with devious captures as an alternative to DCL's combat surrender. So I installed both mods, started a new game and deactivated DCL's rape feature completely. Yes I ran FNIS. And also installed sexlab on game start. I am also pretty sure that I checked the correct boxes in the MCM - set assault to 100, sexuality doesn't matter. Configured the post-assault scenarios.

I then went off to embershard mine to test it out. Let the first two bandits beat me up. Got knocked down. The bandits sheathed their weapons and just left to do their sandboxing. No assault. I could fill the struggle bar and get up. Surrendering got the same result, the bandits just left.

Any obvious solutions...? :angel:

Posted

I was recently delighted by this mod while doing the "Rise in the East" quest.  On escaping from Japhet's Folly, my PC began making her way down to the docks.  Very quickly, I started hearing sex sound effects and messages from the Apropos mod.  When I finally made it down to the dock, I found out that Adeleisa Vendicci had been defeated by a Blood Horker at the ship, and this mod had taken over and she was being raped.

 

And here I thought the mod only worked for PCs and companions!

Posted

I was recently delighted by this mod while doing the "Rise in the East" quest.  On escaping from Japhet's Folly, my PC began making her way down to the docks.  Very quickly, I started hearing sex sound effects and messages from the Apropos mod.  When I finally made it down to the dock, I found out that Adeleisa Vendicci had been defeated by a Blood Horker at the ship, and this mod had taken over and she was being raped.

 

And here I thought the mod only worked for PCs and companions!

 

Guess you missed the NPC vs NPC MCM?

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