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Posted

So... i was thinking... If it would be possible to make the "defeated" enemies turn into some kinda of prisioners and make them follow you? and deliver prisioners to guards as a batch? I mean one thing that i "REALLY" enjoyed about this mod is how i don't need to Kill ppl. When they say they surrender i "can" make them actually surrender. Would be a interesting spin in Skyrim, being able to be the good guy that don't kill their enemies, but deliver justice. Or that make a entire city a slave town. Anyone that know about loverslab and modding know if it would be possible? and how hard it would be?

Edit:double post

Posted

Context: So with defeat downloaded, I turned off player as victim and aggressor as I don't want my character to take part in post combat sex. Then in npc vs npc settings, set followers as both aggressors and victims so that in between battles, my character can come to the rescue or just be an observer. I increased the values for how easily a follower can be knocked down and all my followers are essential so that I don't lose them somewhere. I have 3 of them following me at a time and I'm wondering what has to happen in order for a particular scenario to work out perfectly. Currently, when my followers get knocked down or reach bleed out, instead of mounting them, enemies simply focus on targeting me or the other followers with attacks. 

 

 

Problem: Id like for enemies to simply follow through with a sex scene once they manage to knock down a follower and ignore my character and others. I don't want to change the player as a victim but I did see there was an option for all followers to be forced upon once the player is knocked down. Is there a way to fix this or is this just an ai problem?

 

By default, post combat sex will not proceed until combat has ended, ie everyone on one side is down. Additionally, the default option is for entering combat to end Defeat sex. This means that unless you find a way to exit combat (via, say, invis), enemies will never rape your companions while you are in the area.

 

Look through the options some more, and you will find that you can un/check a box that causes Defeat to kick in during actual combat instead of waiting for a side to win. Additionally, you will probably want to uncheck the option for combat itself to end Defeat sex, and possibly instead check the option for Defeat sex to end when a participant is actually struck.

So... i was thinking... If it would be possible to make the "defeated" enemies turn into some kinda of prisioners and make them follow you? and deliver prisioners to guards as a batch? I mean one thing that i "REALLY" enjoyed about this mod is how i don't need to Kill ppl. When they say they surrender i "can" make them actually surrender. Would be a interesting spin in Skyrim, being able to be the good guy that don't kill their enemies, but deliver justice. Or that make a entire city a slave town. Anyone that know about loverslab and modding know if it would be possible? and how hard it would be?

 

Edit:double post

 

Get Paradise Halls Enhanced and you can enslave defeated enemies, whip them into shape, and sell them for profit, or do other fun things with them, such as figure out ways to make them friendly (such as with eager npcs mod) and then exploit them in other ways (such as guild members in the guild starter mod).

Posted

 

Context: So with defeat downloaded, I turned off player as victim and aggressor as I don't want my character to take part in post combat sex. Then in npc vs npc settings, set followers as both aggressors and victims so that in between battles, my character can come to the rescue or just be an observer. I increased the values for how easily a follower can be knocked down and all my followers are essential so that I don't lose them somewhere. I have 3 of them following me at a time and I'm wondering what has to happen in order for a particular scenario to work out perfectly. Currently, when my followers get knocked down or reach bleed out, instead of mounting them, enemies simply focus on targeting me or the other followers with attacks. 

 

 

Problem: Id like for enemies to simply follow through with a sex scene once they manage to knock down a follower and ignore my character and others. I don't want to change the player as a victim but I did see there was an option for all followers to be forced upon once the player is knocked down. Is there a way to fix this or is this just an ai problem?

 

By default, post combat sex will not proceed until combat has ended, ie everyone on one side is down. Additionally, the default option is for entering combat to end Defeat sex. This means that unless you find a way to exit combat (via, say, invis), enemies will never rape your companions while you are in the area.

 

Look through the options some more, and you will find that you can un/check a box that causes Defeat to kick in during actual combat instead of waiting for a side to win. Additionally, you will probably want to uncheck the option for combat itself to end Defeat sex, and possibly instead check the option for Defeat sex to end when a participant is actually struck. 

 

 

Thank you, the game just got 10 times more insane for me after checked/unchecked those settings. My final question is how do I make it so that my followers never strip, regardless of whether they are victim/aggressor, while other npc's continue to strip their clothing when they are victims/aggressors? I tried to find a solution in Sexlab settings and it comes with options in timers and stripping for aggressive animations, but those affect both my followers and npcs.

Posted

Hey I have all the mods installed but I can't get SLanimation loader to work and none of the animations are working plz help

 

 

Posted

 

Thank you, the game just got 10 times more insane for me after checked/unchecked those settings. My final question is how do I make it so that my followers never strip, regardless of whether they are victim/aggressor, while other npc's continue to strip their clothing when they are victims/aggressors? I tried to find a solution in Sexlab settings and it comes with options in timers and stripping for aggressive animations, but those affect both my followers and npcs.

 

Defeat has a few stripping options you can play around with, but I don't think you'll find exactly what you want, ie differentiating between your followers and other NPCs for stripping purposes. There's a strip section under "Player as victim," but I don't know that it would extend to your follower.

 

You can probably find a satisfactory workaround for whatever your underlying reason for this is.

 

For instance, if the problem is followers not getting dressed again properly, there's the mod "Put On Some Clothes," which lets you add a hotkey so you can aim at an NPC and press a button, and they get fully equipped.

 

If it's some sort of visual thing, you could throw some Devious Devices on them, because SL does not strip most of those during sex. There are corsets, thigh boots, full arm gloves, etc.

 

If it's a matter of not wanting them to get beat up during sex, there's a mod that calms aggressors who strike sex participants. I forget what it's called. I think Sexlab Util has an option to do that, as well. (It lets you do a number of things during sex, worth checking out in its own right.)

Posted

 

 

Thank you, the game just got 10 times more insane for me after checked/unchecked those settings. My final question is how do I make it so that my followers never strip, regardless of whether they are victim/aggressor, while other npc's continue to strip their clothing when they are victims/aggressors? I tried to find a solution in Sexlab settings and it comes with options in timers and stripping for aggressive animations, but those affect both my followers and npcs.

 

Defeat has a few stripping options you can play around with, but I don't think you'll find exactly what you want, ie differentiating between your followers and other NPCs for stripping purposes. There's a strip section under "Player as victim," but I don't know that it would extend to your follower.

 

You can probably find a satisfactory workaround for whatever your underlying reason for this is.

 

For instance, if the problem is followers not getting dressed again properly, there's the mod "Put On Some Clothes," which lets you add a hotkey so you can aim at an NPC and press a button, and they get fully equipped.

 

If it's some sort of visual thing, you could throw some Devious Devices on them, because SL does not strip most of those during sex. There are corsets, thigh boots, full arm gloves, etc.

 

If it's a matter of not wanting them to get beat up during sex, there's a mod that calms aggressors who strike sex participants. I forget what it's called. I think Sexlab Util has an option to do that, as well. (It lets you do a number of things during sex, worth checking out in its own right.)

 

 

Thank you for the help but after some extensive searching myself for an answer, I settled down for one of Sexlab's settings tab called strip item editor. Unfortunately, the strip item editor only can show a limited amount of items so I just stuffed most of my inventory in a chest and held on to the clothing items and checked them as never remove before outfitting my followers again. Luckily, they all wear custom gear so it isn't affecting any other npc's and now they don't strip.

Posted

I don't know if this mod is still being worked on, but I would like a little feature that kills off defeated males since it keeps raping them even though I've disabled male on male rape.  :huh: Pretty please.  ^_^

Posted

Not saying I want this t be a thing th at happens, But AHEM. 

 

Apperntly you can rape the more.. Younger charactrers in skyrim.

I was just seeing if it actually happens, And it does.

But no Animations really happen, Is this a slot for things to be added, Or is t his just a bug?

 

I just want to know, I'm more confused if anything.

 

Post a load order and ask why this is happening perhaps?

 

Read rule 13 -

http://www.loverslab.com/topic/292-rules/

 

That should answer your question. Neither a feature or bug.

 

If serious kill-able children would be a likely culprit.

Posted

I don't know if this mod is still being worked on, but I would like a little feature that kills off defeated males since it keeps raping them even though I've disabled male on male rape.  :huh: Pretty please.  ^_^

 

Should be able to disable male on male rape.

 

You can also get Sexlab Util 1 and add two custom rules to sex end (or start if you want...) to harm to near death and then harm for 100 hp if sex participant is both male and a victim.

Posted

 

I don't know if this mod is still being worked on, but I would like a little feature that kills off defeated males since it keeps raping them even though I've disabled male on male rape.  :huh: Pretty please.  ^_^

 

Should be able to disable male on male rape.

 

You can also get Sexlab Util 1 and add two custom rules to sex end (or start if you want...) to harm to near death and then harm for 100 hp if sex participant is both male and a victim.

 

Thanks, but that sounds beyond my skills already.

Posted

 

 

I don't know if this mod is still being worked on, but I would like a little feature that kills off defeated males since it keeps raping them even though I've disabled male on male rape.  :huh: Pretty please.  ^_^

 

Should be able to disable male on male rape.

 

You can also get Sexlab Util 1 and add two custom rules to sex end (or start if you want...) to harm to near death and then harm for 100 hp if sex participant is both male and a victim.

 

Thanks, but that sounds beyond my skills already.

 

 

It's in the MCM menu for the SLU mod. You just go in there and click what conditions you want at sex end, it's super easy.

Posted

Every time i download this i get solataire so if u could fix it that would be nice

 

That's a known problem with the MS browsers. I use Chrome myself and have no problems.

 

I haven't tested this myself but IIRC changing the file extension to .rar could workl.

Posted

Can someone who runs Death Alternative and Defeat together please post their MCM config settings?

there are only a couple of settings you need to worry about for this. first, remember that DA no longer checks for mods automatically. you need to enable DA, then go back and tell it to recognize all the mods it can connect with.

 

after that, make sure defeat is the only option checked under Bleedout.

 

In defeat, make sure that DA is set to fire 100% of the time.

 

and that's that.

 

in terms of general stability, set da animations to bleedout only (not ragdoll), set the percent hit threshhold to 15%, and set your "perc health large hit" to 700-ish %

Posted

 

Can someone who runs Death Alternative and Defeat together please post their MCM config settings?

there are only a couple of settings you need to worry about for this. first, remember that DA no longer checks for mods automatically. you need to enable DA, then go back and tell it to recognize all the mods it can connect with.

 

after that, make sure defeat is the only option checked under Bleedout.

 

In defeat, make sure that DA is set to fire 100% of the time.

 

and that's that.

 

in terms of general stability, set da animations to bleedout only (not ragdoll), set the percent hit threshhold to 15%, and set your "perc health large hit" to 700-ish %

 

 

Doesn't seem to work for me. I go into the bleedout stage and Defeat never triggers just transitions to death alternative immediately.

 

Posted

 

 

Can someone who runs Death Alternative and Defeat together please post their MCM config settings?

there are only a couple of settings you need to worry about for this. first, remember that DA no longer checks for mods automatically. you need to enable DA, then go back and tell it to recognize all the mods it can connect with.

 

after that, make sure defeat is the only option checked under Bleedout.

 

In defeat, make sure that DA is set to fire 100% of the time.

 

and that's that.

 

in terms of general stability, set da animations to bleedout only (not ragdoll), set the percent hit threshhold to 15%, and set your "perc health large hit" to 700-ish %

 

 

Doesn't seem to work for me. I go into the bleedout stage and Defeat never triggers just transitions to death alternative immediately.

 

 

 

http://imgur.com/a/cY5aA

 

You need to enable the "Defeat" scenario in the Death alternative MCM.  I turn off all the options in the defeat menu since I have DA handle it, but you could keep any/all in if you want them to fire.

Posted

 

 

 

Can someone who runs Death Alternative and Defeat together please post their MCM config settings?

there are only a couple of settings you need to worry about for this. first, remember that DA no longer checks for mods automatically. you need to enable DA, then go back and tell it to recognize all the mods it can connect with.

 

after that, make sure defeat is the only option checked under Bleedout.

 

In defeat, make sure that DA is set to fire 100% of the time.

 

and that's that.

 

in terms of general stability, set da animations to bleedout only (not ragdoll), set the percent hit threshhold to 15%, and set your "perc health large hit" to 700-ish %

 

 

Doesn't seem to work for me. I go into the bleedout stage and Defeat never triggers just transitions to death alternative immediately.

 

 

 

http://imgur.com/a/cY5aA

 

You need to enable the "Defeat" scenario in the Death alternative MCM.  I turn off all the options in the defeat menu since I have DA handle it, but you could keep any/all in if you want them to fire.

 

 

I do have the Defeat scenario enabled with 99. I tested it with the Mercenaries at Goldenglow where it didn't work but recently tried it on some bandits and it worked fine. Thanks!

 

Posted

 

 

 

 

Can someone who runs Death Alternative and Defeat together please post their MCM config settings?

there are only a couple of settings you need to worry about for this. first, remember that DA no longer checks for mods automatically. you need to enable DA, then go back and tell it to recognize all the mods it can connect with.

 

after that, make sure defeat is the only option checked under Bleedout.

 

In defeat, make sure that DA is set to fire 100% of the time.

 

and that's that.

 

in terms of general stability, set da animations to bleedout only (not ragdoll), set the percent hit threshhold to 15%, and set your "perc health large hit" to 700-ish %

Doesn't seem to work for me. I go into the bleedout stage and Defeat never triggers just transitions to death alternative immediately.

 

http://imgur.com/a/cY5aA

 

You need to enable the "Defeat" scenario in the Death alternative MCM. I turn off all the options in the defeat menu since I have DA handle it, but you could keep any/all in if you want them to fire.

I do have the Defeat scenario enabled with 99. I tested it with the Mercenaries at Goldenglow where it didn't work but recently tried it on some bandits and it worked fine. Thanks!

that's likely to do with the NPC's factions. Not every NPC will qualify.
Posted

May I suggest this mod for the tie up options as well? It works really well.

I should probably post something similar to other mods. I find this stuff much more accurate to what skyrim needs than Devious Devices.

post-564840-0-15272500-1492789241_thumb.png

 

its HDT and it rattles like chains when you move!

Posted

So I am a bit vindictive... any way to make a snobby noble woman I tied up get taken by her horse?

 

So I am a bit vindictive... any way to make a snobby noble woman I tied up get taken by her horse?

Sexlab Match Maker just cast spells on the actors you want to have sex with each other. Always the easy way to get some action going.

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