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Posted

Anyone having issues with Defeat and Immersive Horses? I'm about to try out IH for the first time and MO suggests moving it after Defeat which has IH overwriting certain files from Defeat. Is that a problem or no big deal? I checked the topic but didn't see anything posted unless I missed it. 

Posted

Anyone having issues with Defeat and Immersive Horses? I'm about to try out IH for the first time and MO suggests moving it after Defeat which has IH overwriting certain files from Defeat. Is that a problem or no big deal? I checked the topic but didn't see anything posted unless I missed it. 

1. I think it depends what files are overwritten.

2. I'm going to guess that the reason it's suggesting to move it is because of your esp order probably has IH after defeat.

Posted

 

Anyone having issues with Defeat and Immersive Horses? I'm about to try out IH for the first time and MO suggests moving it after Defeat which has IH overwriting certain files from Defeat. Is that a problem or no big deal? I checked the topic but didn't see anything posted unless I missed it. 

1. I think it depends what files are overwritten.

2. I'm going to guess that the reason it's suggesting to move it is because of your esp order probably has IH after defeat.

 

 

It's all good. It is really late here and my eyes are all buggy. The files mentioned by MO are also mentioned on IH's description page at the bottom. I read it but somehow missed it. It is no big deal. Thanks for the quick reply though. I readjusted my load order and MO is all happy again. :-) 

Posted

Hi, i wanna know, it is mandatory to have the Creature pack's FNIS or optionnal? Because i want this mod but bestiality and me are not friends so... Or maybe i must have it but i don't have to activate creature animations and script of this mod? Thks for reply !

Posted

Hi, i wanna know, it is mandatory to have the Creature pack's FNIS or optionnal? Because i want this mod but bestiality and me are not friends so... Or maybe i must have it but i don't have to activate creature animations and script of this mod? Thks for reply !

Optional, without the bestiality content creatures will just kill you.

Posted

 

Hi, i wanna know, it is mandatory to have the Creature pack's FNIS or optionnal? Because i want this mod but bestiality and me are not friends so... Or maybe i must have it but i don't have to activate creature animations and script of this mod? Thks for reply !

Optional, without the bestiality content creatures will just kill you.

 

 

Ok thks for the reply :)

Posted

 

 

Hi, i wanna know, it is mandatory to have the Creature pack's FNIS or optionnal? Because i want this mod but bestiality and me are not friends so... Or maybe i must have it but i don't have to activate creature animations and script of this mod? Thks for reply !

Optional, without the bestiality content creatures will just kill you.

 

 

Ok thks for the reply :)

 

 

FYI, it's also selectable.  So you can have humanoid on for example (Giants, trolls, those tree nymph things etc.), but have bears, cats etc off.

Always kinda wished you could enable the spanking animation for the tree nymphs, for messing around in their garden :P.

 

Posted

Hey everyone, hope you can solve my issue. I began using defeat with Death Alternative for a more realistic world in a state of war. Alone i get assaulted, and with DA and simple slavery, I even went to Ravenrock prison. So all is working as intended except one thing, my followers do nothing when my character is being assaulted, just sheathe their weapon and stand around. Both relevant settings in Defeat, and DA are set IE: All down before getting assaulted in defeat, and protect player in DA so it escapes me the problem. I use AFT, and follower live package so maybe this a comparability thing? Any help would be great.

 

Cheers

Posted

I recently switched from Nexus Mod Manager to Mod Organizer. I spent the entire day finding and installing my old mods. Defeat does not seem to be working completely. Everything other than the ability to knock down enemies seems to be working. If I get killed, I will properly enter bleedout and the NPC's will have their way with me. However, even after adjusting both the knockdown health percentage and "chance per hit" to 100%, it makes no difference and the NPCs will have vanilla bleed out (which is 20% if I recall). This is unplayable for me, because most of my attacks deal more than 20% of the enemies health. I am not able to knock down my enemies at all because of this. Just a few days ago before I transferred all my mods to Mod Organizer, this was working just fine with NMM. I have looked everywhere on google / Loverslab and have found nobody with this same issue. Most issues I found on google relate to the PC entering bleedout and not the enemy NPC's. If anyone has any advice, I would greatly appreciate it. I am completely at a loss, with no idea how to fix this. I have exhausted all my ideas. I can go into more detail if needed, just let me know.

Posted

Quick Question to anyone, I have only used Nexus Mod Manager for the mods I used and when I tried to use anything from here it crashed to desktop and then I had to reconfigure my mods to get them working again. My question is how can get mods here o work with NMM without any problems?

Posted

Quick Question to anyone, I have only used Nexus Mod Manager for the mods I used and when I tried to use anything from here it crashed to desktop and then I had to reconfigure my mods to get them working again. My question is how can get mods here o work with NMM without any problems?

There is no technical difference between mods here and mods in Nexus site. A crash to desktop often goes associated with missing master mods. So, in this case for example before installing defeat, you need to install sexlab framework first. To install sexlab framework you need to install first SKSE, FNIS,; and SKYUI. When installing FNIS, you need to download the behaviour file and the creature pack. After you install FNIS, you will need to run the executable after every time you install a mod containing new animations (so run FNIS after you install FNIS and then after you install Sexlab Framework). To install SKYUI you need before SKSE (also a requirement for sexlab framework).

Failing to install any of the previous mods will lead to CTDS as in your case.

Posted

Hey I noticed a problem using the newest defeat version. Everything works fine but not creature feauture. I have registered and working animations in SLFramework and also tested them in game using different modification. Just after the creature knock me down there is no action and then I'm moving to "after scenario" section. Could you help me?

Posted

 

Quick Question to anyone, I have only used Nexus Mod Manager for the mods I used and when I tried to use anything from here it crashed to desktop and then I had to reconfigure my mods to get them working again. My question is how can get mods here o work with NMM without any problems?

There is no technical difference between mods here and mods in Nexus site. A crash to desktop often goes associated with missing master mods. So, in this case for example before installing defeat, you need to install sexlab framework first. To install sexlab framework you need to install first SKSE, FNIS,; and SKYUI. When installing FNIS, you need to download the behaviour file and the creature pack. After you install FNIS, you will need to run the executable after every time you install a mod containing new animations (so run FNIS after you install FNIS and then after you install Sexlab Framework). To install SKYUI you need before SKSE (also a requirement for sexlab framework).

Failing to install any of the previous mods will lead to CTDS as in your case.

 

What he said but there is a way to easily find out what required mods are missing. If you have TES5EDIT installed then loading all your mods into it will have it check and tell you what's missing.

Posted

 

 

Quick Question to anyone, I have only used Nexus Mod Manager for the mods I used and when I tried to use anything from here it crashed to desktop and then I had to reconfigure my mods to get them working again. My question is how can get mods here o work with NMM without any problems?

There is no technical difference between mods here and mods in Nexus site. A crash to desktop often goes associated with missing master mods. So, in this case for example before installing defeat, you need to install sexlab framework first. To install sexlab framework you need to install first SKSE, FNIS,; and SKYUI. When installing FNIS, you need to download the behaviour file and the creature pack. After you install FNIS, you will need to run the executable after every time you install a mod containing new animations (so run FNIS after you install FNIS and then after you install Sexlab Framework). To install SKYUI you need before SKSE (also a requirement for sexlab framework).

Failing to install any of the previous mods will lead to CTDS as in your case.

 

What he said but there is a way to easily find out what required mods are missing. If you have TES5EDIT installed then loading all your mods into it will have it check and tell you what's missing.

 

 

Ok allow me to explain, when I download the file it's titled Sexlab Solitaire theme. and by clicking it for contents I open a Solitaire game. 

 

Posted

Some folks have written that the solitaire theme problem was solved for them by using a different browser, both Chrome and Firefox have been suggested as alternatives. Hope that helps.

Posted

Is there a way to make this mod have better controller support? I tried mapping the "modifier key" onto my controller so it can be used with the LS (left stick) button but when I press that button nothing happens.

 

I'm trying to command followers and when I press the action key on my controller (which I mapped to Dpad Down) it works well but when I use it in combination with the modifier key (LS + Dpad Down), nothing happens and I can't command my follower.

 

I went and tried to press the modifier key on a keyboard while pressing the Action key on a controller and everything worked well then....any way to fix this so the modifier can work with a controller?

Posted

hey guys im curious, is anyone of you able to run Defeat without crashing? Ive been trying to fix the CTD issues (during saves/loads) and i cant seem to find a solution. I wasnt sure if its a problem with the mod or my mod list.

Posted

hey guys im curious, is anyone of you able to run Defeat without crashing? Ive been trying to fix the CTD issues (during saves/loads) and i cant seem to find a solution. I wasnt sure if its a problem with the mod or my mod list.

 

Never had any issues CTD issues when using Defeat. While I'm not the best in helping in fixing such things I may be able to help you though my own trial and error. But posting your load order and what you are trying would probably help us in assisting you.

Posted

Goubo, I have noticed that this mod (which by the way works me excellent), begins to fail or stops working  for reasons I do not know, because of Frostfall. My solution, is not to uninstall and then install Defeat, but uninstall Frostfall, clean the save of that moment deeply; And then install Frostfall. After the deep cleaning of the save, defeat and the sexlab framework are installed automatically. This process makes the defeat work again without any problems. Is simply a fact, that I wanted you to know, if you did not know. Would be interesting in an update that the character, after being attacked will be handcuffed, and have to escape, something like Lockpicking a door. Anyway, just that, great work, my friend, thanks.

Posted

Hey I noticed a problem using the newest defeat version. Everything works fine but not creature feauture. I have registered and working animations in SLFramework and also tested them in game using different modification. Just after the creature knock me down there is no action and then I'm moving to "after scenario" section. Could you help me?

 

There's an animation list in Defeat for creatures in the creatures area.  Depending on how it's installed can be empty, but must be populated for animations to play.  So you can try the "enable all" on the list.

If getting the list populated is still a problem.  Did you install creatures before Defeat?  There was some quirk about that a bunch of pages back.  Can try uninstalling defeat, reregistering Sexlab creatures etc.  Then reactivating defeat.

Posted

About the CTD on defeat MCM, I just restarted a new game and went in the animation tab of the defeat MCM. Clicked on one thing and got a CTD, here is the line in the papyrus log:

 

 

[02/08/2017 - 09:51:08AM] [defeatmcmscr <DefeatMCMQst (3406D3D4)>] ERROR: Option type mismatch. Expected text option, page "$Player as victim", index 32;

 

Not sure what is going on, but I assume skyui not to be happy.

Posted

hi, I cant hear any voices of my character on Player as victim. Anyone know a possible fix?

 

The voice sounds work well with my other mods and the command box show no issue.

Posted

 

hey guys im curious, is anyone of you able to run Defeat without crashing? Ive been trying to fix the CTD issues (during saves/loads) and i cant seem to find a solution. I wasnt sure if its a problem with the mod or my mod list.

 

Never had any issues CTD issues when using Defeat. While I'm not the best in helping in fixing such things I may be able to help you though my own trial and error. But posting your load order and what you are trying would probably help us in assisting you.

 

 

GameMode=Skyrim
 
Skyrim.esm=1
Update.esm=1
Dragonborn.esm=1
HearthFires.esm=1
Dawnguard.esm=1
daymoyl.esm=0
Unofficial Skyrim Legendary Edition Patch.esp=1
AzarHair.esm=1
hdtHighHeel.esm=1
Schlongs of Skyrim - Core.esm=1
SexLab.esm=1
SexLabAroused.esm=1
Inn Girls Resources.esm=0
ZaZAnimationPack.esm=1
Amputator.esm=0
CreatureFramework.esm=1
Devious Devices - Assets.esm=1
Devious Devices - Integration.esm=1
Devious Devices - Expansion.esm=1
actorEvents.esm=1
HighResTexturePack01.esp=1
HighResTexturePack02.esp=1
HighResTexturePack03.esp=1
UIExtensions.esp=1
AddItemMenu2.esp=1
DyeManager.esp=1
DyeManagerDefaults.esp=1
LovelyHairstylesCE.esp=1
dD - Realistic Ragdoll Force - Realistic.esp=1
R18Pn - Inner Wear Set.esp=0
FNIS.esp=1
100XCarryWeight.esp=1
PuppetMaster.esp=1
spelleraser.esp=0
SkyUI.esp=1
Schlongs of Skyrim.esp=1
SOS - VectorPlexus Muscular Addon.esp=1
SOS - Shop.esp=1
SlaveTrainer.esp=0
SLAnimLoader.esp=1
ChainmailBikini.esp=1
SlaveTats.esp=1
RaceMenu.esp=1
RaceMenuPlugin.esp=1
LydiaPrettyFace.esp=1
Immersive Wenches.esp=0
NonSexLabAnimationPack.esp=1
zAmputee.esp=0
bestrape.esp=0
MoreNastyCritters.esp=1
SexLabNudeCreatures.esp=1
SexLabNudeCreaturesDB.esp=1
SexLabNudeCreaturesDG.esp=1
HentaiCreatures.esp=0
DeviousDevice - More Devious Quest.esp=1
Devious Deviants.esp=1
animal_mansion.esp=1
SexLab Aroused Creatures.esp=1
DeviouslyHelpless.esp=1
FSS-No pause between lines.esp=1
BrandingDeviceOfDoom.esp=1
SexLabHorribleHarassment.esp=0
SC07SexLabRandomAttack.esp=1
zdd.esp=1
a1Ravenous.esp=1
EstrusChaurus.esp=1
SMDR E Android.esp=0
RaceMenuMorphsCBBE.esp=1
Feminine Females.esp=0
Remodeled Armor - Underwear.esp=1
Remodeled Armor - Vanilla Replacer - Dawnguard.esp=1
Remodeled Armor - Vanilla Replacer - Dragonborn.esp=1
Remodeled Armor - Vanilla Replacer.esp=1
sexlab_necro.esp=0
SexLab Dangerously Nude.esp=0
noguardhelmets.esp=1
SexLab_SOS-Stapon.esp=0
SexLab Submit.esp=0
Devious Devices - Equip.esp=1
FEMALE.esp=1
FEMALE_DLCaddon.esp=1
chfshPlayerVoicesets.esp=1
zzEstrus.esp=1
Remodeled Armor.esp=1
SCO Summer Edition.esp=1
SCO Summer Edition - Water.esp=1
SLALAnimObj.esp=1
FeminizedLevelLists.esp=1
DLC2FLL.esp=1
DLC1FLL.esp=1
CumOnAnything.esp=1
SexLabDefeat.esp=0
Werewolves.esp=0
XPMSE.esp=1

 

 

 
Here u go, thankyou!

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