WaxenFigure Posted February 10, 2017 Posted February 10, 2017 Is there a way to keep tied up bandits from despawning? Tie Options > Permanently Tie You get that by getting the cursor on the tied bandit and then pressing the acton key (defaults to G") along with several other options.
Ace_Loves Posted February 11, 2017 Posted February 11, 2017 I'm having some struggles iwth getting defeat working properly. I have to assume this is load/intillation order related since I have had it running in the past. I say that but I'm not sure what the conflicts or order should be. I'm using Mod Organizer (MO) to manage things. Is there a known order for both intillation and load order (plugins) that I should look at? or maybe someone can post an example? I am running a lot of other sexlab mods. I have disabled death alternative to hopefully improve functionality to some success but I am unable to fill the struggle bar at all and the availability to do so is very brief (almost immediately is taken away). The inability to fill the struggle bar is a problem when trying to stand up after an assult and I have to use a debug option to reset my character. Ideally I would like to use death alternative and defeat together but I'm having so much trouble getting these things to work.
scarebear2403 Posted February 11, 2017 Posted February 11, 2017 I'm having some struggles iwth getting defeat working properly. I have to assume this is load/intillation order related since I have had it running in the past. I say that but I'm not sure what the conflicts or order should be. I'm using Mod Organizer (MO) to manage things. Is there a known order for both intillation and load order (plugins) that I should look at? or maybe someone can post an example? I am running a lot of other sexlab mods. I have disabled death alternative to hopefully improve functionality to some success but I am unable to fill the struggle bar at all and the availability to do so is very brief (almost immediately is taken away). The inability to fill the struggle bar is a problem when trying to stand up after an assult and I have to use a debug option to reset my character. Ideally I would like to use death alternative and defeat together but I'm having so much trouble getting these things to work. Have you sorted with LOOT? Not the inbuilt one but the external one. The one in MO is outdated. Have you sorted your resource priority pane to match the plugin LO? Good rule of thumb for MO. For reference mine is pretty high in my LO (83) sitting just below DCL and milk mod economy. Could also be script load which is something to be mindful of with SL mods. I try to fit in as much as I can on my LL profile but have to cut some things when the scripts hang too much.
rikika Posted February 11, 2017 Posted February 11, 2017 Is there a way to keep tied up bandits from despawning? Tie Options > Permanently Tie You get that by getting the cursor on the tied bandit and then pressing the acton key (defaults to G") along with several other options. Didnt work, they still despawn after 10 in game days, unlike the other characters that is why I specified bandits.
imsorryeverybody Posted February 11, 2017 Posted February 11, 2017 I keep getting CTD messages like these whenever i try to save I keep getting CTD messages like these whenever i try to save
Guest Posted February 11, 2017 Posted February 11, 2017 I suddenly noticed that the strip function in 5.3.5 is no longer available on tied targets for some reason, now I can only undress tied victims.
Ace_Loves Posted February 11, 2017 Posted February 11, 2017 I'm having some struggles iwth getting defeat working properly. I have to assume this is load/intillation order related since I have had it running in the past. I say that but I'm not sure what the conflicts or order should be. I'm using Mod Organizer (MO) to manage things. Is there a known order for both intillation and load order (plugins) that I should look at? or maybe someone can post an example? I am running a lot of other sexlab mods. I have disabled death alternative to hopefully improve functionality to some success but I am unable to fill the struggle bar at all and the availability to do so is very brief (almost immediately is taken away). The inability to fill the struggle bar is a problem when trying to stand up after an assult and I have to use a debug option to reset my character. Ideally I would like to use death alternative and defeat together but I'm having so much trouble getting these things to work. Have you sorted with LOOT? Not the inbuilt one but the external one. The one in MO is outdated. Have you sorted your resource priority pane to match the plugin LO? Good rule of thumb for MO. For reference mine is pretty high in my LO (83) sitting just below DCL and milk mod economy. Could also be script load which is something to be mindful of with SL mods. I try to fit in as much as I can on my LL profile but have to cut some things when the scripts hang too much. I am gunna try and update my loot instillation and re-order my mods but i doubt defeat will be that high for me due to the large number of mods and the position the MNC instillation guideline suggests.
WaxenFigure Posted February 11, 2017 Posted February 11, 2017 Is there a way to keep tied up bandits from despawning? Tie Options > Permanently Tie You get that by getting the cursor on the tied bandit and then pressing the acton key (defaults to G") along with several other options. Didnt work, they still despawn after 10 in game days, unlike the other characters that is why I specified bandits. Visiting where you took them from before the ten days are up should give you another ten days. Beyond that, you need something like PAHE which IIRC clones the bandit to a copy that doesn't get respawned when the dungeon resets.
ProR2D2 Posted February 11, 2017 Posted February 11, 2017 Anyone knows how to trigger or force voice sounds on my char? They aren't working with my player as victim.
rikika Posted February 12, 2017 Posted February 12, 2017 Is there a way to keep tied up bandits from despawning? Tie Options > Permanently Tie You get that by getting the cursor on the tied bandit and then pressing the acton key (defaults to G") along with several other options. Didnt work, they still despawn after 10 in game days, unlike the other characters that is why I specified bandits. Visiting where you took them from before the ten days are up should give you another ten days. Beyond that, you need something like PAHE which IIRC clones the bandit to a copy that doesn't get respawned when the dungeon resets. paradise halls worked wonders, it seems to work a bit wonky with defeat, but they do not despawn anymore, thanks for the help.
SunWukongIV Posted February 13, 2017 Posted February 13, 2017 Hi Guys, in my opinion Defeat is one of the best SLavery Mods out there but i have a quick question! Is there some kind of House oder HOme Mod out there where i can store my enslaved Npcs?
hamthe3rd Posted February 13, 2017 Posted February 13, 2017 Every once and a while, when using DA with Defeat, I get an error where the character can not wield weapons or use magic. I end up saving the game, then loading it and the character can do stuff again.
WaxenFigure Posted February 13, 2017 Posted February 13, 2017 Every once and a while, when using DA with Defeat, I get an error where the character can not wield weapons or use magic. I end up saving the game, then loading it and the character can do stuff again. Switching weapons or spells should fix that without the extra overhead of a save/reload sequence.
hamthe3rd Posted February 13, 2017 Posted February 13, 2017 It sometimes doe not work. I have jumped before and it kicked back in. I am just not sure what is causing it this time around. I think I may have to change the settings between the two, but really don't know if DA can be inactive and only be used through Defeat, or if Defeat should be inactive for the player and used through DA. I don't know if it is even possible.
Guest Posted February 13, 2017 Posted February 13, 2017 Hey goubo are you still working on a update for this? I am guessing you've just been really busy I was just wondering if there was any progress not trying to rush you ^^ just curious is all.
Goubo Posted February 14, 2017 Author Posted February 14, 2017 Yes I am but very slowly unfortunately, hard for me to motivate myself to finish it lately (among other things), but an update will come.
Meteox Posted February 14, 2017 Posted February 14, 2017 May I ask what sort of things the patch will contain Goubo?
Guest Posted February 15, 2017 Posted February 15, 2017 Yes I am but very slowly unfortunately, hard for me to motivate myself to finish it lately (among other things), but an update will come. Thats cool I know the struggle lol don't push yourself ^^ and thanks for responding.
babynono Posted February 15, 2017 Posted February 15, 2017 I think there was a mod to find where the sex scene happens, don't want to miss it because of not being able to find where it is
LazyBoot Posted February 15, 2017 Posted February 15, 2017 So I ran into a small issue just now... I was wearing one of the items from cursed loot, that will shock when wearing clothing, while getting defeated. So when I woke up in an inn on low health after getting robbed, and having been given clothing from the mod I promptly got killed by the shock due to not having any health. Any chance we could get an option to turn off the free clothes?
ProR2D2 Posted February 16, 2017 Posted February 16, 2017 I cant get voice files of my char to run during animation. Wierd thing is they start to sound after the animation.
Goubo Posted February 17, 2017 Author Posted February 17, 2017 May I ask what sort of things the patch will contain Goubo? A framework to handle the events pre/post Defeat and through stalking (had to rescript it from scratch pretty much), new event and a stalking mechanic for the player (require some work still, the calculation to make a npc valid is complicated to keep it realistic, I need to add some options) And the usual bug fix/enhancements/small additions.
ProR2D2 Posted February 18, 2017 Posted February 18, 2017 Lip Sync Animation of Sexlab does not work with Defeat on my game. I manage to solve my problem by disabling that, but I also have to change voices mid-animation.
thexelx Posted February 18, 2017 Posted February 18, 2017 May I ask Goubo, Is there a way to increase follower victims?
wishbone346 Posted February 19, 2017 Posted February 19, 2017 Seems I can't surrender to city guards. They keep attacking no matter what despite my character doing the "this is enough" stuff. I can successfully surrender to other npcs and such but after the dialogue my character remains in the cowering state and the npc just wanders off to do other things. Any help would be greatly appreciated as this mod was working fine up until recently. I've even tried starting a new game twice but it has no affect.
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