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Posted

Alright I found the solution to my problem about the bag being glitched and the NPC disappearing after you put them in it and the bag disappears and you can't empty it since I hate people who ask for help, find the solution and don't even share it.

 

Solution: Just in case, try cleaning up via MCM that's what I did before I did the solution

 

1.If you have a bag in your inventory, drop it now.

2.Open up console and type "Help body"

3.Navigate up and down with page up and page down til you find the "Bodybag (Full)

4.Do "player.additem (ID of the bag)

5.After you get it, abduct somebody.

6.If done correctly you should be able. The bag probably wont appear on your back but when I teleported to the hideout to empty the bag, it worked. It didn't say who was in the bag but still. It should be in your inventory that you can equip/unequip anytime you want.

 

Cheers.

Posted

It has been posted in the main SL framework tha removing Defeat 4.1 also removes the jitter. 

Trough is it did not happen with the Beastiality mod with creatures so it is very lykily that the jitter is caused by Defeat 4.1

It seems that beasts try to continue their idle and walk away, 

Goubo can you take a look at it?

Posted

So...it looks like the jittering may be a combination of 1.22 SL and 4.0/4.1 Defeat. Would 4.1 Defeat and 1.21 SL have no jitters? Sounds doable till 1.23 maybe.

 

Or am I wrong?

Posted

So...it looks like the jittering may be a combination of 1.22 SL and 4.0/4.1 Defeat. Would 4.1 Defeat and 1.21 SL have no jitters? Sounds doable till 1.23 maybe.

 

Or am I wrong?

 

I think you are right. At least it was that combination that caused it for me.

Posted

jitters in my experience has been 2 types completely different !
type 1
one of them is resulting from  AI ( artificial intelligence)  of npcs being loaded in a higher priority over the animation! that is it looks like the NPCS are trying to turn around or walk away or do the half circle thing! that is an esp ( framework) issue or a load order issue mainly! 
this type I only saw in sexlab 1.20

Type2

that is the wicked one because it envolves 3 things actually !!! 
a-  animation creator some times inserts specifications about some  data relating to actors like ...  size ...  clear space around them ( collision) and more !!!
b-  fins reads hlx files that has tags for each animation concerning some of the same data ....  different versions has different tags   some times even changes applied !
c- every time a new framework got released there is a new hlx file in it   and and every time fnis got updated there is anew way of reading that file :)

 

the jitters i saw tonight using defeat 4.1 and sl 1.22       is type 2 ... and not all animations and not in all locations and on all surfaces ... note this .. once u get a bugy animations ... the bug will carry with you to others if u change it ! so u really can not tell which is bugged at animation file lvl or hlx file lvl!!
one thing is for sure ... it will never be a mod issue other than the frame work!
i am re installing framework and defeated  because that was not aclean install and we'll see  if jitters stay!
I ll also try to make a record of which animations starts the bug!
could help asha!


 

Posted

I think what could help Ashal is people stopping bitching all around about this issue (I'm not targeting anyone in particular), I'm sure it's beginning to get on his nerves.

We just need to show some patience until he release his new update and see if the problem is fixed.

Posted

fyi, I've been using 1.21 and 4.1 along with a couple other mods and have no jittering. Have the usual 1.21 issues but it works.

 

And what Goubo says. Those of us who don't code can only point out the issue. Guessing about the cause when we can't even read the code serves no purpose other than raising the temperature.

Posted

jitters in my experience has been 2 types completely different !

type 1

one of them is resulting from  AI ( artificial intelligence)  of npcs being loaded in a higher priority over the animation! that is it looks like the NPCS are trying to turn around or walk away or do the half circle thing! that is an esp ( framework) issue or a load order issue mainly! 

this type I only saw in sexlab 1.20

 

Type2

 

that is the wicked one because it envolves 3 things actually !!! 

a-  animation creator some times inserts specifications about some  data relating to actors like ...  size ...  clear space around them ( collision) and more !!!

b-  fins reads hlx files that has tags for each animation concerning some of the same data ....  different versions has different tags   some times even changes applied !

c- every time a new framework got released there is a new hlx file in it   and and every time fnis got updated there is anew way of reading that file :)

 

the jitters i saw tonight using defeat 4.1 and sl 1.22       is type 2 ... and not all animations and not in all locations and on all surfaces ... note this .. once u get a bugy animations ... the bug will carry with you to others if u change it ! so u really can not tell which is bugged at animation file lvl or hlx file lvl!!

one thing is for sure ... it will never be a mod issue other than the frame work!

i am re installing framework and defeated  because that was not aclean install and we'll see  if jitters stay!

I ll also try to make a record of which animations starts the bug!

could help asha!

 

 

 

 

Just make sure you post it in the right thread. I don't think Ashal visits this thread.

 

Posted

I install the rape mod SexiS defeated... and still work... with the new FNIS work better, but is not the same... I will have patience Goubo, maybe this will be the best mod in Skyrim... so, I will have patience my friend. (sorry the english)

   
Posted

I was doing a thieve's guild quest in Markarth and Serana, due to her free-spirited nature, alerted every corsair in the area that she was there.  I had a quest to finish! So needless to say, Serana spent a few hours being raped by pirates until I came back to rescue her after I had finished said quest.  No problems here! Thought I'd just share my adventures.  

Anyway, I noticed the corsairs kept attacking her even as she was being raped by one of their own.  In future installments can we expect gang-rapes?

Posted

 

jitters in my experience has been 2 types completely different !

type 1

one of them is resulting from  AI ( artificial intelligence)  of npcs being loaded in a higher priority over the animation! that is it looks like the NPCS are trying to turn around or walk away or do the half circle thing! that is an esp ( framework) issue or a load order issue mainly! 

this type I only saw in sexlab 1.20

 

Type2

 

that is the wicked one because it envolves 3 things actually !!! 

a-  animation creator some times inserts specifications about some  data relating to actors like ...  size ...  clear space around them ( collision) and more !!!

b-  fins reads hlx files that has tags for each animation concerning some of the same data ....  different versions has different tags   some times even changes applied !

c- every time a new framework got released there is a new hlx file in it   and and every time fnis got updated there is anew way of reading that file :)

 

the jitters i saw tonight using defeat 4.1 and sl 1.22       is type 2 ... and not all animations and not in all locations and on all surfaces ... note this .. once u get a bugy animations ... the bug will carry with you to others if u change it ! so u really can not tell which is bugged at animation file lvl or hlx file lvl!!

one thing is for sure ... it will never be a mod issue other than the frame work!

i am re installing framework and defeated  because that was not aclean install and we'll see  if jitters stay!

I ll also try to make a record of which animations starts the bug!

could help asha!

 

 

 

 

Just make sure you post it in the right thread. I don't think Ashal visits this thread.

 

 

 

This is posted here as per the discussion of weather or not defeated 4.1 is causing jitters :)

Asha knows all of this  and I have no debugging info to give him yet!

Posted

I was doing a thieve's guild quest in Markarth and Serana, due to her free-spirited nature, alerted every corsair in the area that she was there.  I had a quest to finish! So needless to say, Serana spent a few hours being raped by pirates until I came back to rescue her after I had finished said quest.  No problems here! Thought I'd just share my adventures.  

 

Anyway, I noticed the corsairs kept attacking her even as she was being raped by one of their own.  In future installments can we expect gang-rapes?

Actually I've yet to find a good way to stop them from attacking the victim. (Like with the player)

But I think with an OnHit event an actor could be added in the scene, I'll look into that.

Posted

Goubo, great respect for your work. Amazing mod, excellent idea, complete.

 

But, I can confirm that the "jittering" problem is due only to this mod (I'm using version 4.1, with SexLab 1.22 and FNIS 4.0 - CP 4.0.3).

 

I have a lot of other SexLab based mods and no one animation started by those suffers for the jittering problem.

(Verified with: SexLab RadiantProstitution, SexLab WorkingGirl, SexLab RandomSex and SexLab AggressiveProstitution).

Even using the latest SexLab MatchMaker there is no problems.

 

The issue seems to happen with almost all animations involving humans (not tested yet with creatures) and, probably, due to some check failure about "collisions".

 

Anyhow, yours is a great work.

Posted

Long time lurker, love your mod Goubo!  

 

I consider the jittering and sliding bug to be a sexlab problem.  I was going to make a big post here last night about all the weirdass bugs I was experiencing, then I saw the Sexlab thread being flooded with most of my exact complaints.  I'm really interested to see which mod is actually doing it though.  Some people like myself have really simple setups: Sexlab, FNIS, SoS, Defeat.  I've seen some people say it happened with Defeat, some it didn't.  Many others say it happened with other mods, and others say it didn't with the same mods.  

 

And as of last night, for me, nothing works.  NPC's OR creatures.  Tried messing with transitions.  Tried cleaning the save, but couldn't, instant CTD.  Used the clean option in Defeat.  Reinstalled the animations multiple times from Sexlab's menu.  Made a new character.  Used default settings.  Nothing worked.  I would say maybe I did something wrong, but Defeat 3.x was working as perfectly as could be expected, and the new installs weren't THAT complicated.  I can't imagine I botched them.

 

All the PC/NPC animations trigger, but not a single one will line up no matter what options I try.  In fact the creatures don't trigger the new animations at all, just change position relative to the PC (and usually facing away) and stand there while the PC apparently gets banged by a ghost.  Made me sad, but these things happen, and hopefully people much smarter than I about modding are fixing it.  Been waiting months for the creature implementation, waiting a little longer won't kill me.  

 

Possible bug: Maybe I don't understand the new implementations, but my PC kept initiating assault actions - but by swinging her mace, not by pressing any other buttons.  It was random, and it only seemed to stop after I disabled PC as Aggressor.  :blink:   Maybe installing the FNIS 4.0.3 would fix something?  Insights are appreciated!  :D

 

Edit: Also, I can't seem to get either the NPC's or Creatures to aggro after a rape.  Sometimes they just run away while I beat them to death.  

Posted

Recent Changes

2013/10/16 Updates
FNIS Behavior 4.0.1

  • Fixed GenerateFNIS_for_Users and GenerateFNIS_for_Modders to work with abnormal behavior folder names (e.g. "behaviors wolf")
  • Added return codes for Mod Organizer/FNIS integration
  • Added polish new text fragments

FNIS Creature Pack 4.0.4

  • Fixed the dog/wolf incompatibility

FNIS Spells 4.0.1

  • Player can move again after "Player Idle Spell" and jump
  • Added missing animation files
Posted

You are lucky. My poor rapers suffer an ultraspacedimensional contortional  selfdistructive  positioning during sex. Even with only matchmaker active. so i gujess the problem should be in some shared/overwrited script between sexlab and other mods. But it is useless to talk about the problem we have cos almost the last 20pages talk about this. Let-s w8.

Posted

Goubo, great respect for your work. Amazing mod, excellent idea, complete.

 

But, I can confirm that the "jittering" problem is due only to this mod (I'm using version 4.1, with SexLab 1.22 and FNIS 4.0 - CP 4.0.3).

 

I have a lot of other SexLab based mods and no one animation started by those suffers for the jittering problem.

(Verified with: SexLab RadiantProstitution, SexLab WorkingGirl, SexLab RandomSex and SexLab AggressiveProstitution).

Even using the latest SexLab MatchMaker there is no problems.

 

This jittering stuff is very elusive indeed. I absolutely believe that in your game experience jittering is connected with Defeat.

But then you have to consider all the others. I experience jittering with Submit before upgrading defeat. I don't see it with Radiant prostitution but some others do. There is even someone who said removing creatures from sexlab solves the issue (not in my case).

Saying "in my game I see that" so that IS the cause, won't bring us a long way.

Posted

IN MY GAME:

I tried on several different savegames and even with a new game from scratch.

With Defeat 4.1, I have jittering, without not.

The jittering wasn't present with the previous versions of Defeat even with the same SL 1.22 and FNIS 4.0 (and then 4.0.1 + CP 4.0.4).

 

I had some similar (But Not The Same) problems (one NPC standing instead of sex acting) with other sexlab based mods only when I was inside a too memory-heavy custom house. (Investigating on this house I discovered it had built-in sandboxes with exagerated priority that overhauled the sex act).

Posted

Goubo is it possible that your mod may have screwed up my magicka recovery rate?

Currently I have 0 magicka being recoverd no matter what, however when my char gets defeated and "used", she suddenly regenerates magicka, however only for the time shes "busy", as soon as shes free again magicka regeneration stops.

Posted

GOUBO nothing great comes easy an this is a truely GREAT MOD!!!  I was wondering could you make the player home a optional download DEFEAT ENHANCES THE GAME PLAY EXPERIENCE the player home is more house mod / side quest  

Posted

 

So you had the same problem during you translation? Good to know It wasn't my eyesight's fault :o

Out of curiosity which language did you translate it to?

 

 

chinese...simplified chinese

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