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Posted

GOUBO nothing great comes easy an this is a truely GREAT MOD!!!  I was wondering could you make the player home a optional download DEFEAT ENHANCES THE GAME PLAY EXPERIENCE the player home is more house mod / side quest  

I'm going to make a last little update for the Hideout (Sorter for gems and a mask display) and any further major update about this aspect of the mod will be a plugin. I can't just remove it from the mod now, it is totally optional anyway.

 

Goubo is it possible that your mod may have screwed up my magicka recovery rate?

Currently I have 0 magicka being recoverd no matter what, however when my char gets defeated and "used", she suddenly regenerates magicka, however only for the time shes "busy", as soon as shes free again magicka regeneration stops.

 

Yes indeed there is problem here, thanks for pointing that out, the raped debuff is not fully removed, fixed.

Nothing bad though, your magicka is divised by 2, typing Player.removespell xx0012c7 in the console will fix this.

Default magicka rate is 3.0, you can test it with "Player.GetAv MagickaRate"

 

And stop about the jittering bug, seriously, I did not change anything about the function who calls sex scenes from 4.0 to 4.1 in the player script, I use NewThread functions and I do not have any control on this except the functions to set animations, undressing and ragdoll. 

But if you still think it is my mod causing it, just uninstall it then.

Posted

For some reason creatures doesn't seem to work for me. (Meaning they won't rape / knock down my char at all).
-I've installed SKSE, SkyUI, FNIS (with the creature extension), SexLabFramework 1.22, Defeat 4.1 and a few other SexLab mods.

-I've checked to "Allow Creature Animations" in SexLab's MCM, and i've checked creatures to be able to rape my character in Defeat's MCM.

-I've also looked through the "Toggle Creatures" in SexLab's MCM, and found a list of creature animations that were all checked (except for dogs).

-My settings (with player as victim) is set to my character being raped with a 100% on-hit success when hp threshold is below 80%, and this works perfectly for human agressors, but creatures won't even knock me down. (I've tested Draugrs and Spiders thus far.)

 

On a side note, I've (with the use of a spell-trigger mod) verified that the creature animations (all of them) DO work ingame, so that's not the issue here (at least I don't think so).

 

I'd be very happy if someone could tell me where/what I screwed up, and any help is appreciated.

Posted

I can confirm that Draugs and spiders doesn't work on my end too, latest version of everything two days ago. Dogs work but for some reason the only dog that raped my PC so far forgot to sign a peace treaty after raping me.

 

Another problem is that rapes take too long to start for me if the enemy damage is too high. Either me or the enemy die before the rape can start. Multiples times my PC started stripping after killing an enemy.

 

Also I use a mod to make the PC essential and it seem I cannot manage to have the rape happen before or during staggering.

At some point I managed to have the "wounded: being raped" effect on at all time probably due to this resulting in me being free to go anywhere without anyone being hostile. I even had my would have rapists following me around. I think it was partly due to me not having fixed the animations registry yet.

Posted

This is probably not an issue with the mod but during the threesome-rapes, my male character will take some pretty, (shall we say) "sissy" or "un-dominant" poses.  For example, the victim for some reason will be blowing Serana's strap-on and not me... and later on, I'll be with the victim apparently sucking the same strap-on with the victim.  I have M/M turned off btw...

In the future, I hope someone adds a set of "Gag Factor" type rape animations.   

Posted

It's the "gay" animation called tricycle I think. Anyway, you can disable it in MCM or just change your position.

Posted

I'm guessing this might be a bug, so.. I was cleaning up a fort with Serana, who had raised a bandit as a zombie (I was in werewolf form, maybe relevant?). We got knocked down by a group, but the zombie killed the last aggressor. Afterwards, I thought I was stuck in the no controls mode, but jumping seemed to clear it, except that I was stuck as werewolf that could read books, loot stuff and all that, until I used the console to switch back. Unfortunately even after that, Serana was still considered knocked down, even though she was walking around like nothing happened, so I couldn't talk to her. The MCM menu was also messed up, so I saved, reloaded and used cleanup, but nothing fixed Serana, I had to go back to an earlier save.

 

On a related note, bandits that want to rape a werewolf? Funny :P

 

Edit: using the defeat menu and choosing revive restored Serana. Why I get that option at all I can't say, since player as aggressor is disabled.

Posted

 

GOUBO nothing great comes easy an this is a truely GREAT MOD!!!  I was wondering could you make the player home a optional download DEFEAT ENHANCES THE GAME PLAY EXPERIENCE the player home is more house mod / side quest  

I'm going to make a last little update for the Hideout (Sorter for gems and a mask display) and any further major update about this aspect of the mod will be a plugin. I can't just remove it from the mod now, it is totally optional anyway.

 

sweet!

sorry to bother, but can we get the prisoners completely naked instead of wearing rags?

Posted

 

I was doing a thieve's guild quest in Markarth and Serana, due to her free-spirited nature, alerted every corsair in the area that she was there.  I had a quest to finish! So needless to say, Serana spent a few hours being raped by pirates until I came back to rescue her after I had finished said quest.  No problems here! Thought I'd just share my adventures.  

 

Anyway, I noticed the corsairs kept attacking her even as she was being raped by one of their own.  In future installments can we expect gang-rapes?

Actually I've yet to find a good way to stop them from attacking the victim. (Like with the player)

But I think with an OnHit event an actor could be added in the scene, I'll look into that.

 

You have to call actor.StopCombat() on both the actors (the one hitting and the one that was hit).

Posted

No, the animation can't start if you have a magic equipped, it's the way the animation works.

 

but it also does not work if i have no magic equiped...

i tested it with all combinations: 2hand, 1hand+1hand, 1hand+nothing, nothing+onehand, etc.

 

it only works reliably when i have nothing equiped in my PCs right hand. it seems to work with nothing+nothing, nothing+1hand and nothing+magic (last one only with action key)

if i have a weapon equiped in the right hand i get the "resisted! -54%" (for example) message and the npc is not knocked down.

Posted

For some reason creatures doesn't seem to work for me. (Meaning they won't rape / knock down my char at all).

-I've installed SKSE, SkyUI, FNIS (with the creature extension), SexLabFramework 1.22, Defeat 4.1 and a few other SexLab mods.

-I've checked to "Allow Creature Animations" in SexLab's MCM, and i've checked creatures to be able to rape my character in Defeat's MCM.

-I've also looked through the "Toggle Creatures" in SexLab's MCM, and found a list of creature animations that were all checked (except for dogs).

-My settings (with player as victim) is set to my character being raped with a 100% on-hit success when hp threshold is below 80%, and this works perfectly for human agressors, but creatures won't even knock me down. (I've tested Draugrs and Spiders thus far.)

 

On a side note, I've (with the use of a spell-trigger mod) verified that the creature animations (all of them) DO work ingame, so that's not the issue here (at least I don't think so).

 

I'd be very happy if someone could tell me where/what I screwed up, and any help is appreciated.

 

Did you set it to "No Transition"? That's the only scenario that makes creature-"interaction" possible.

Posted

Don't bother with the new FNIS guys, wolves are now totally broken.  Not that they worked before, mind you.  :dodgy:

 

It was, however, fairly amusing to watch Hadvar battle an immortal wolf, give up when I re-sheathed my weapon, walk ten feet, then turn around and kill it with an arrow, though. 

 

 

It's definitely FNIS, mind you.  At least before the update they moved around, fought, and attempted quasi-multiverse rape.  

Posted

 

 

 

FNIS Creature Pack 4.0.4

  • Fixed the dog/wolf incompatibility

 

 

 

Many people including me have frozen wolves and foxes bug. Back to 4.0.3.

 

 

 

sexlab  author disabled wolf in 1.22   for the sake of dogs as temporary work around fnis problem , you guys really should read the new rev. changelogs!

how ever there is something you could for now to fix it untill   sexlab 1.23

 

post #3017

 

http://www.loverslab...d-1012/page-152

 

Posted

What I would really like to see as well for 'Defeat' is a post/animation/action-thing-ma-bob that can allow for captured victims to be left in some kind of stockade or cross pose with some kind of sign that says 'public whore' or something along those lines.  That way, travelling bandits; wanderers and vagabonds can also have a go with her/him depending on your tastes.  Oh! And maybe some kind of pot that holds a gold coin for each person who has used the victim. 

On a side now, finally beat Dawnguard :D .  Serana is on her way to becoming human but I'm already married so we're just friends with interests at this point... that and I let a group of pirates have their way with her for a few hours so... yeah, there's that.  

Posted

My character does not regenerate magicka, stamina or health after having escaped, she also still has the "sad face" and the debuff "wounded" in the active effects The debuff should have been long gone, but it isn't. I tried the "player.removespell ..." from page 56 but that only gave me an error. I found a "wounded" spell in the console, but trying to remove that one gives the message "wounded not found in <(character name)>"

 

Edit: found it, the debuff is not called "wounded" but "being raped" .. so in case someone has the same problem: fixed it by typing player.removespell 1f001d90 into the console (I'm not sure if the 1f at the beginning is the same for everyone, so maybe you want to type 'help raped' before that and use the spell number it tells you for "being raped")

Posted

 

FNIS Creature Pack 4.0.4

  • Fixed the dog/wolf incompatibility
 

Many people including me have frozen wolves and foxes bug. Back to 4.0.3.

 

File got missed in the release, new version out tomorrow with the file included.

Posted

Wanted to put down my experiences with the latest version of the mod.

 

All of the general mod functions work flawlessly, all of the problems I found (characters moving during animations) I also had with other sexlab mods so I ruled them out as a framework issue.

 

But I had a huge problem with papyrus logging and save bloating.

 

With the mod in my save bloated up to 21,401kbs and down to 10,648kbs once I removed it. Papyrus was around 18,000kbs with sexlab defeat errors at 1 point.

 

Personally I have no idea why this happened, like I said before I had no problem with the mods functions If something get stuff I just hit 0 and used the clean up function but my save just kept getting more bloated, I used the uninstall function in hopes that It was just a persistent script messing up but it continued to bloat till it started to stutter and I gave up and removed it all together which fixed it.

 

This actually happened on 3 saves so far since I wanted to test it in full before saying anything encase it was my error. Just made character and ran around till I hit 20 and checked the logs and saves always went up 20k.

 

Papyrus.rar

Saves.rar

Posted

Hi, 

To start really great mod, thanks!

I know the hideout is a work in progress, but is there any way to go into the cell with a prisoner to take advantage of them? :)

trying to open the door just give me the option to release them.

Even if you don'r have any special options made for them, just allowing to go into the cell would allow to take advantage of them with the actiom button or other mods sex throught talk, like it is currently possible using the "tcl" noclip console command.

that would seem like a very easy modification to do

Posted

Delphine: 'Can you do it? Can you kill a dragon?'

 

Talia: 'I've do so before - what could go wrong this time?'

 

post-27178-0-37841800-1381987952_thumb.jpg

 

Great job with the Defeat mod Goubo! I've been trying to mess around with certain combat enhancing mods, but I daresay none of them quite touch on the 'topic' that your mod does :P

 

 

[...]

But I had a huge problem with papyrus logging and save bloating.

[...]

 

I quicksave via the SKSE Quicksave mod like a madman (bad habit picked up from Bethesda games in general), and noticed no size spikes of save games on my end yet, but I only just installed it today and played for a couple hours at best.

 

I'll keep an eye on it myself as I progress through it.

Posted

sexlab
v1.23:

  • Fixed jittery positioning problems
  • Fixed flicking when moving player
  • Made animating actors unappreciative of hardworking bards
  • Fixed other minor stuff
     

 

Posted

Wanted to put down my experiences with the latest version of the mod.

 

All of the general mod functions work flawlessly, all of the problems I found (characters moving during animations) I also had with other sexlab mods so I ruled them out as a framework issue.

 

But I had a huge problem with papyrus logging and save bloating.

 

With the mod in my save bloated up to 21,401kbs and down to 10,648kbs once I removed it. Papyrus was around 18,000kbs with sexlab defeat errors at 1 point.

 

Personally I have no idea why this happened, like I said before I had no problem with the mods functions If something get stuff I just hit 0 and used the clean up function but my save just kept getting more bloated, I used the uninstall function in hopes that It was just a persistent script messing up but it continued to bloat till it started to stutter and I gave up and removed it all together which fixed it.

 

This actually happened on 3 saves so far since I wanted to test it in full before saying anything encase it was my error. Just made character and ran around till I hit 20 and checked the logs and saves always went up 20k.

Does it happen with new game saves also?

 

Hi, 

To start really great mod, thanks!

I know the hideout is a work in progress, but is there any way to go into the cell with a prisoner to take advantage of them? :)

trying to open the door just give me the option to release them.

Even if you don'r have any special options made for them, just allowing to go into the cell would allow to take advantage of them with the actiom button or other mods sex throught talk, like it is currently possible using the "tcl" noclip console command.

that would seem like a very easy modification to do

Ok I'll put switches to open doors.

And I need to reconfigure the prison I think, maybe put the cells in circle. (had a bug where I find the prisoner 1 in cell 2)

Posted

Hi,

To start really great mod, thanks!

I know the hideout is a work in progress, but is there any way to go into the cell with a prisoner to take advantage of them? :)

trying to open the door just give me the option to release them.

Even if you don'r have any special options made for them, just allowing to go into the cell would allow to take advantage of them with the actiom button or other mods sex throught talk, like it is currently possible using the "tcl" noclip console command.

that would seem like a very easy modification to do

Ok I'll put switches to open doors.

And I need to reconfigure the prison I think, maybe put the cells in circle. (had a bug where I find the prisoner 1 in cell 2)

Or extend the script on the cell door, to initiate a dialogue or show a messagebox, then move the player and the prisoner to their markers and then call a random sex scene. Afterwards just teleport the player out. Or don't teleport the player out, but bind the prisoner and lock her/him in place and as soon as the player is out and closed the cell door, remove the bindings from the prisoner and let him roam the cell again. But more complicated then it needs to be, imho.

Posted

Hi Gubo, do you plan to add a gang rape for creatures? Now with the sexlab updated, we must still use "no transition"? Or we can try to use "all down"?

thanks for the great mod.

Posted

if we r taking animation suggestions here :)
how about   more cuts before  calling framework ??  u know where the tie/ untie/ old undress   comes in ??
how about some rough "subduing " one or 2 sequences would be nice I remember some other mod had animation of aggressor  walking while dragging their victim by their  hair!  I can look for it if you are interested!

Posted

 

For some reason creatures doesn't seem to work for me. (Meaning they won't rape / knock down my char at all).

-I've installed SKSE, SkyUI, FNIS (with the creature extension), SexLabFramework 1.22, Defeat 4.1 and a few other SexLab mods.

-I've checked to "Allow Creature Animations" in SexLab's MCM, and i've checked creatures to be able to rape my character in Defeat's MCM.

-I've also looked through the "Toggle Creatures" in SexLab's MCM, and found a list of creature animations that were all checked (except for dogs).

-My settings (with player as victim) is set to my character being raped with a 100% on-hit success when hp threshold is below 80%, and this works perfectly for human agressors, but creatures won't even knock me down. (I've tested Draugrs and Spiders thus far.)

 

On a side note, I've (with the use of a spell-trigger mod) verified that the creature animations (all of them) DO work ingame, so that's not the issue here (at least I don't think so).

 

I'd be very happy if someone could tell me where/what I screwed up, and any help is appreciated.

 

Did you set it to "No Transition"? That's the only scenario that makes creature-"interaction" possible.

 

I have the same problem.. 

So my question is where do I find "No Transistion"? Cant find it in any menus related to either Sexlab or Defeat 4.1 :/

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