Fredfish Posted October 17, 2013 Posted October 17, 2013 MCM/SexLab Defeated/Player as Victim  In Settings, set Scenario to No Transition
Changer Posted October 17, 2013 Posted October 17, 2013 Â No, the animation can't start if you have a magic equipped, it's the way the animation works. Â but it also does not work if i have no magic equiped... i tested it with all combinations: 2hand, 1hand+1hand, 1hand+nothing, nothing+onehand, etc. Â it only works reliably when i have nothing equiped in my PCs right hand. it seems to work with nothing+nothing, nothing+1hand and nothing+magic (last one only with action key) if i have a weapon equiped in the right hand i get the "resisted! -54%" (for example) message and the npc is not knocked down. Â Â Â someone else with that problem? any idea, what i can do to fix that?
Whizkid Posted October 17, 2013 Posted October 17, 2013 great mod and gj, looks like the animation for the 3some i.e. my char and a male and female bandit, looks to me the male and female bandit roles are reverse, i.e. 1st stage oral for my char is on the female bandit while both male and female bandits are kissing (it should be on the male bandit), the 2nd stage roles reverse too for both male and female bandit, i.e. my char should be touching the female bandit pussy and not the male bandit's arse and the 3rd stage the male bandit should be standing while both my char and the female bandit suck his dick. Â p/s I play a female character. Â I wonder if others have this problem too i.e. 3some for 2 female and 1 male.
cornbreadtm Posted October 17, 2013 Posted October 17, 2013 Â Wanted to put down my experiences with the latest version of the mod. Â All of the general mod functions work flawlessly, all of the problems I found (characters moving during animations) I also had with other sexlab mods so I ruled them out as a framework issue. Â But I had a huge problem with papyrus logging and save bloating. Â With the mod in my save bloated up to 21,401kbs and down to 10,648kbs once I removed it. Papyrus was around 18,000kbs with sexlab defeat errors at 1 point. Â Personally I have no idea why this happened, like I said before I had no problem with the mods functions If something get stuff I just hit 0 and used the clean up function but my save just kept getting more bloated, I used the uninstall function in hopes that It was just a persistent script messing up but it continued to bloat till it started to stutter and I gave up and removed it all together which fixed it. Â This actually happened on 3 saves so far since I wanted to test it in full before saying anything encase it was my error. Just made character and ran around till I hit 20 and checked the logs and saves always went up 20k. Does it happen with new game saves also? Yeah, I made 3 characters and ran them from 1- 20 just doing stuff like fighting bandits and animals while toting followers so the mod would be active with each one. Always ended up with a bloated save on each, which goes away once I uninstall the mod. I can reinstall the mod but It will just end up rebloating each time.
Guest Posted October 17, 2013 Posted October 17, 2013 Tried this with SL 1.23 and it is now very unreliable. Most of the time, my character gets up before the animation starts and if it actually starts, the script seems to stop after the first rape is over. They just stand there while I'm knocked down and I can't do anything. Have to reload several times to get it right. I used to have this problem before but only outdoors. Now it's also indoors. I think making the animations start faster would be a solution because now it's just unnecessary slow. Maybe you can make undress animations optional in the next update?
NYINEGY Posted October 17, 2013 Posted October 17, 2013   Wanted to put down my experiences with the latest version of the mod.  All of the general mod functions work flawlessly, all of the problems I found (characters moving during animations) I also had with other sexlab mods so I ruled them out as a framework issue.  But I had a huge problem with papyrus logging and save bloating.  With the mod in my save bloated up to 21,401kbs and down to 10,648kbs once I removed it. Papyrus was around 18,000kbs with sexlab defeat errors at 1 point.  Personally I have no idea why this happened, like I said before I had no problem with the mods functions If something get stuff I just hit 0 and used the clean up function but my save just kept getting more bloated, I used the uninstall function in hopes that It was just a persistent script messing up but it continued to bloat till it started to stutter and I gave up and removed it all together which fixed it.  This actually happened on 3 saves so far since I wanted to test it in full before saying anything encase it was my error. Just made character and ran around till I hit 20 and checked the logs and saves always went up 20k. Does it happen with new game saves also? Yeah, I made 3 characters and ran them from 1- 20 just doing stuff like fighting bandits and animals while toting followers so the mod would be active with each one. Always ended up with a bloated save on each, which goes away once I uninstall the mod. I can reinstall the mod but It will just end up rebloating each time.   well you may be right with YOUR game .... but in my case my saves are all limited to 10 mb maximum and that is after 6 month of play including Maiden III  deception!  I use a very small .esp file  called Mart's Savegame DeBloatifier http://skyrim.nexusmods.com/mods/8216/?   but from I understood    it is also included in USKp anyways no save bloating here!  Â
Carida Posted October 17, 2013 Posted October 17, 2013 Greetings,  I just figured I'd mention an interesting happenings. So my char was fighting a bunch of mages, like a very large amount, about 5. And once she would get 1 of them down to defeated, one of the OTHER mages would go to rape them o.0 ...this would happen constantly through the fight ... well it made combat easier for me >.> ... so I'm not complaining lol, but I figured I'd mention it.  Oh also.. a bear came to attack my char, she got ready to fight and a courier came running up to fight it, he lost of course and died, but the bear had wanted to rape him. So went to get into the position and the dead body flew up into the air and hung there... and the bear started the sex anim for a moment, then I hit him in the face and we got to fighting. So.. that was another interesting little happening.  I hope that's of some sort of use Oh.. I am not using a follower currently, any extra info needed please let me know.  -C
jlttsmiley Posted October 18, 2013 Posted October 18, 2013 Was also wondering if it would be possible to have a MCM Menu option for creature RAPEÂ { not now , hopefully later }Â -all down , transition , no transition-Â Would like to see once pc is in bleedout SABRECAT attacks follower , rapes follower then comes back to RAPE PCÂ Â Â Â JUST THINKING
DUBALADO Posted October 18, 2013 Posted October 18, 2013 I can not this mod work, can anyone tell me the corrects steps to install it, I have not more ideas... the corrects steps and the load order, please.
Debaster Posted October 18, 2013 Posted October 18, 2013 My character is not getting downed at all, just getting killed every time. Ran fnis a bunch of times, didn't have this issue with older versions of SDefeat. Even with hp threshold set to 100% still can't get downed. Might this have something to do with uninstalling Sanguin'es Debauchery? Halp  NM is k now
xiro8877 Posted October 18, 2013 Posted October 18, 2013 Okay so I've not had that much time to "test" the actual functions of 4.1 but I have had it installed for several hours in a game I have about 94 hours of game time in. I'm not sure what's happening to everyone else but I've not experienced any save game bloat at all. Mind you I once got "raped" by a dragon but it caused the dragon to glitch out so I disabled creature rape. But other than that, I've not had many problems, albeit I've not had much time to check animations as I know many people are saying Sexlab Framework is causing animation jitters, but I've not had any other problems like some others I've been reading. Â My suggestion would be to make sure that you take precautions with cleaned saves. I made sure that my older version of Defeat was safely removed and saved clean before I installed 4.1 and I've not seen any save bloat. Â Edit: I just realized that the new Sexlab has been updated to fix the jittery animations and I hadn't installed it yet. I'll install it and see if I'm getting save bloat on my end with the new SL v123. Â Edit 2: Installed the new FNIS and the new SL v123 and I'm still not seeing save game bloat. Been playing for a couple hours. I'll be playing Skyrim most of tomorrow and I'll keep an eye out to see if something happens.
nadroj713 Posted October 18, 2013 Posted October 18, 2013 So, for me, the abduction aspects aren't working at all. I can set down the trap door and go get the body bag, and can even abduct people in the described way, but I can't activate the cells or spawn any more body bags unless I drop the first one. Basically, the npc I "abduct" just disappears from the game world with no way of recovering them.
Goubo Posted October 18, 2013 Author Posted October 18, 2013 great mod and gj, looks like the animation for the 3some i.e. my char and a male and female bandit, looks to me the male and female bandit roles are reverse, i.e. 1st stage oral for my char is on the female bandit while both male and female bandits are kissing (it should be on the male bandit), the 2nd stage roles reverse too for both male and female bandit, i.e. my char should be touching the female bandit pussy and not the male bandit's arse and the 3rd stage the male bandit should be standing while both my char and the female bandit suck his dick.  p/s I play a female character.  I wonder if others have this problem too i.e. 3some for 2 female and 1 male. Will take a look at this, might have put the wrong sex check somewhere.  Tried this with SL 1.23 and it is now very unreliable. Most of the time, my character gets up before the animation starts and if it actually starts, the script seems to stop after the first rape is over. They just stand there while I'm knocked down and I can't do anything. Have to reload several times to get it right. I used to have this problem before but only outdoors. Now it's also indoors. I think making the animations start faster would be a solution because now it's just unnecessary slow. Maybe you can make undress animations optional in the next update? Something in the log? I can't help you with so few details. Btw you can disable the undress animation by setting the armor undress option to "Framework".  Greetings,  I just figured I'd mention an interesting happenings. So my char was fighting a bunch of mages, like a very large amount, about 5. And once she would get 1 of them down to defeated, one of the OTHER mages would go to rape them o.0 ...this would happen constantly through the fight ... well it made combat easier for me >.> ... so I'm not complaining lol, but I figured I'd mention it.  Oh also.. a bear came to attack my char, she got ready to fight and a courier came running up to fight it, he lost of course and died, but the bear had wanted to rape him. So went to get into the position and the dead body flew up into the air and hung there... and the bear started the sex anim for a moment, then I hit him in the face and we got to fighting. So.. that was another interesting little happening.  I hope that's of some sort of use Oh.. I am not using a follower currently, any extra info needed please let me know.  -C The mages must hit each other and trigger the script, not sure if I can do something about it. The bear story must be a rare bug (or does it?), the dead check must have been passed right before he died then the framework has launched the scene. Probably.  So, for me, the abduction aspects aren't working at all. I can set down the trap door and go get the body bag, and can even abduct people in the described way, but I can't activate the cells or spawn any more body bags unless I drop the first one. Basically, the npc I "abduct" just disappears from the game world with no way of recovering them. Do you have the bag on your back when you abduct someone? If so, When you try to unequip the bag (NOT in the hideout), can you see the message? if so what happens if you click on "Release"?    For the 4.2, I decided to separate completely Defeat and the Hideout, so a clean save will be needed, I'm sorry but it is the most cleaner way to keep things organized. (Will try to make the hideout not dependant of Defeat.)  So far:  4.2 Defeat: Defeat mod the 4.2 will be mostly bug fixes and some changes about the player script.  4.2 Defeat Hideout: Tthe display room has been improved with masks and dragon claws stands, the prison part has changed (A lot) I've yet to code something to have fun with prisoners. I am also thinking about including a weapon to knock down people as an alternative to Action key.
Cyndi Posted October 18, 2013 Posted October 18, 2013 I am also thinking about including a weapon to knock down people as an alternative to Action key. Â Â Â I'm pretty sure there are a few "Blackjack" weapons on nexus. Â Just a thought.
nadroj713 Posted October 18, 2013 Posted October 18, 2013  great mod and gj, looks like the animation for the 3some i.e. my char and a male and female bandit, looks to me the male and female bandit roles are reverse, i.e. 1st stage oral for my char is on the female bandit while both male and female bandits are kissing (it should be on the male bandit), the 2nd stage roles reverse too for both male and female bandit, i.e. my char should be touching the female bandit pussy and not the male bandit's arse and the 3rd stage the male bandit should be standing while both my char and the female bandit suck his dick.  p/s I play a female character.  I wonder if others have this problem too i.e. 3some for 2 female and 1 male. Will take a look at this, might have put the wrong sex check somewhere.  Tried this with SL 1.23 and it is now very unreliable. Most of the time, my character gets up before the animation starts and if it actually starts, the script seems to stop after the first rape is over. They just stand there while I'm knocked down and I can't do anything. Have to reload several times to get it right. I used to have this problem before but only outdoors. Now it's also indoors. I think making the animations start faster would be a solution because now it's just unnecessary slow. Maybe you can make undress animations optional in the next update? Something in the log? I can't help you with so few details. Btw you can disable the undress animation by setting the armor undress option to "Framework".  Greetings,  I just figured I'd mention an interesting happenings. So my char was fighting a bunch of mages, like a very large amount, about 5. And once she would get 1 of them down to defeated, one of the OTHER mages would go to rape them o.0 ...this would happen constantly through the fight ... well it made combat easier for me >.> ... so I'm not complaining lol, but I figured I'd mention it.  Oh also.. a bear came to attack my char, she got ready to fight and a courier came running up to fight it, he lost of course and died, but the bear had wanted to rape him. So went to get into the position and the dead body flew up into the air and hung there... and the bear started the sex anim for a moment, then I hit him in the face and we got to fighting. So.. that was another interesting little happening.  I hope that's of some sort of use Oh.. I am not using a follower currently, any extra info needed please let me know.  -C The mages must hit each other and trigger the script, not sure if I can do something about it. The bear story must be a rare bug (or does it?), the dead check must have been passed right before he died then the framework has launched the scene. Probably.  So, for me, the abduction aspects aren't working at all. I can set down the trap door and go get the body bag, and can even abduct people in the described way, but I can't activate the cells or spawn any more body bags unless I drop the first one. Basically, the npc I "abduct" just disappears from the game world with no way of recovering them. Do you have the bag on your back when you abduct someone? If so, When you try to unequip the bag (NOT in the hideout), can you see the message? if so what happens if you click on "Release"?    For the 4.2, I decided to separate completely Defeat and the Hideout, so a clean save will be needed, I'm sorry but it is the most cleaner way to keep things organized. (Will try to make the hideout not dependant of Defeat.)  So far:  4.2 Defeat: Defeat mod the 4.2 will be mostly bug fixes and some changes about the player script.  4.2 Defeat Hideout: Tthe display room has been improved with masks and dragon claws stands, the prison part has changed (A lot) I've yet to code something to have fun with prisoners. I am also thinking about including a weapon to knock down people as an alternative to Action key.   The bag does not appear on my back when I abduct someone. They just disappear and can't seem to be added to the hideout's prison in any way, and if I bring up the options menu with the 0 key that would tell you who you have in your bag, it just says the empty default "..." so there's clearly some kind of disconnect happening there. (I should be clear, I'm using the 1.23 version of sexlab, so that might be where the problem is coming from?). I've tried running clean saves and using both the sexlab and defeat cleanup menu options, but they don't help at all.  EDIT: Ok, so I've got some more info on my situation. In addition to everything I've described so far, I can only abduct people if I have one bodybag in my inventory. If I have more then one, I have to drop all except one for the "Abduct" command to show up on the menu that pops up from the action key. Also, even though the 0-key menu doesn't get the name of the person being abducted, If I pick up another bodybag and attempt to abduct someone else, it'll say that I already have someone in the bag. This is probably functioning as intended, but its strange that my character is clearly flagged as having an abducted person on him, but there's no indication of the actual victim or any way to transfer them to a cell, just the inability to kidnap anyone else.  Hope this helps with whatever future improvements you're planning on making.  Also, if you're going to expand the hideout, I'd suggest a pit where you can throw prisoners in and spawn animals to have their way with them. It seems like after getting past the starting area and having decent weapons and armor at which point animal attacks are no longer a threat, I never see those animations anymore. Just a thought, and keep up the good work! Â
D_ManXX2 Posted October 18, 2013 Posted October 18, 2013 Goubo i read your mod takes into account if player plays as thief, warrior but i have not seen anything about mage or necromancer ?? I was wondering if it was possible to have something like this integrated http://skyrim.nexusmods.com/mods/43241 Â Fire and Ice overhaul with this you can freeze npc in ice not sure if you can make it compatible with sexlab maybe making them freeze opponent and then fuck them from behind when frozen. Would be cool to be able to play as evil mage or necromancer.
WaxenFigure Posted October 18, 2013 Posted October 18, 2013 ... The mages must hit each other and trigger the script, not sure if I can do something about it. ... Use the <actor>.IsHostileToActor(<actor>) check, if they are not hostile to each other you have a "friendly fire" accident and can ignore that hit.
Itski Posted October 18, 2013 Posted October 18, 2013  -snip  Is there a expected timeframe on the release of 4.2? Just wondering if i should hold off installing 4.1 as upgrading would need a clean save
Guest Posted October 19, 2013 Posted October 19, 2013 After some extensive testing I have finally managed to get it working outdoors. I had to uninstall some mods with scripts and decrease graphic settings a bit, which gave me enough fps to avoid scriptlag. The problem is that I badly want to use an ENB and that will decrease my fps enough to make this mod unstable. This is obvious because once I uninstall the ENB, defeat works like it should. Â To get around this I want to try to increase the time window for being knocked down before you are forced up by the script. I think that will do that trick. Can you just tell me the name of the script and what value I should edit?
shinji72 Posted October 19, 2013 Posted October 19, 2013 I second that... I've tested 4.1 but on my main playthrough I've only deleted old Defeat 3.2. So maybe I can skip directly to 4.2. I'd don't like clean installs. So I'd rather do it as less as possible.Â
bgindy Posted October 19, 2013 Posted October 19, 2013 whenever i am the agressor im always somewhere off to the side of my victim, is this a bug, or did i do something wrong?
bgindy Posted October 19, 2013 Posted October 19, 2013 whenever i am the agressor im always somewhere off to the side of my victim, is this a bug, or did i do something wrong?
saladboy21 Posted October 19, 2013 Posted October 19, 2013 Could that be the general rotation problem with 1.23? If so it is that.
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