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Posted

 

I started up a new save once I upgraded to 4.1, and while everything seems to work swimmingly with human opponents, creatures never trigger.  I have tried uninstalling/reinstalling the mod a couple times, clean saves, etc., but can't seem to get creatures to trigger.  I noticed that defeat shows up in the behaviors section of Fores (i have 4.0 behaviors and 4.0.3 creature pack), but not under the creatures mod list.  Thanks for any advice you might have on how to figure this one out.

 

I can bet my butt on it that you didnt activate it on the sexlab menu "allow creature animations"

And if Im right, please leave, forever.

 

harsh 

 

maybe I'm just blind and missed but are there plans to give the option to "play " with captives in the hideout?

Posted

it is normal that the actors involved in the animation are aligned only with the "no transition"? If I put one of the two other options involved actors literally fly and move my character when they come closer.

Posted

it is normal that the actors involved in the animation are aligned only with the "no transition"? If I put one of the two other options involved actors literally fly and move my character when they come closer.

 

I love you, you just helped me figure out where the bug Ive been having is located exactly.

 

Anyways, the moving character thing is normal, its always been a part of every defeat-ish mod Skyrim had.

 

Otherwise for Goubo:

If I put the knockdown setting to "No Transition" then the bug I explained before, where both actors seems to push each other away when the sex animation starts, causing the creature to ragdoll all over the place and hump thin air in the end(while being in mid-air), then this will not happen at all.

Only if I put Original or the other option, this bug will happen.

 

So so far, "No Transition" is the only way that currently works for me in 4.1

Original/other setting worked fine in 4.0.  I downgraded to make sure of that.

Posted

 

 

I started up a new save once I upgraded to 4.1, and while everything seems to work swimmingly with human opponents, creatures never trigger.  I have tried uninstalling/reinstalling the mod a couple times, clean saves, etc., but can't seem to get creatures to trigger.  I noticed that defeat shows up in the behaviors section of Fores (i have 4.0 behaviors and 4.0.3 creature pack), but not under the creatures mod list.  Thanks for any advice you might have on how to figure this one out.

 

I can bet my butt on it that you didnt activate it on the sexlab menu "allow creature animations"

And if Im right, please leave, forever.

 

harsh 

 

maybe I'm just blind and missed but are there plans to give the option to "play " with captives in the hideout?

 

for now ....

1-open console command ( using " ` "  )    

2-,   make sure nothing is clicked ( no refid numbers on top) , type " tcl"     ,  you will get message  " tcl is   off")      

what you have done is disable collision for   your character .

3- walk through the cell door.

4- repeat 1 and 2  steps till u get  message " tcl is on "!

have fun   and as a rule do not save  after u have used console command just enjoy what u did  but afterwards reload   the save from before!

Posted

This is not really a bug ....  but I figured I would   let u know that the way defeat is deciding the gender of NPC's  is different than most mods  with a very weird result!
I discovered something yesterday  from  my log files ....  defeat always gave me a problem attacking guards yesterday after 4.1update    even though I have all female guards enabled and they are as hot as hell ... defeat still consider "some of them " males and only give u "anal" options   ....   that explains a lot!  I tested that theory yesterday and romance had no problem doing all animations with same guard that was limited to anal in defeat ....  but then I  got to thinking what if defeat does that also to bandits ???? you see all my NPCS  are souped up by mods in someway or the other that is cvhangedf from original skyrim code or spawned new by mods! it could be the reason why old defeat 3.2 sometimes did not work ... !
just a thought!
let me repeat ...   that new thing about being able to retry to rape a failed encounter is WONDERFUL !  that guard yesterday I failed 6 times ( with only 2 knock outs) and succeeded at the 7th try :) !

Posted

Just a question, does this mod contain bestiality rape? For some reason i can't get it to work. Humanoids seem to work fine, but not any kind of beasts. Do i need to install another mod that isn't shown? Thanks.

 

 

Did you toggle on the options for creatures? 

 

-C

Posted

A question regarding Defeat mod events. Are these mod events used for Companions as well as the Player?

RegisterForModEvent("AnimationEnd_DefeatPvicCreature", "EndPvicCreature")
RegisterForModEvent("AnimationEnd_DefeatPvic", "EndPr")

Also, is there a way to tell with a keyword, magic effect, etc., that the player or NPC has been defeated and has not resisted to escape yet?

Those 2 events are only for the player, companion and NPCs share the same event in DefeatNvnAssaultscr.

RegisterForModEvent("AnimationEnd_NVNR", "EndNVNR") 

Every victim in defeat are in the defeat faction (DefeatFaction), every aggressors in the aggressor faction (DefeatAggFaction) and when the player is defeated, companions have DefeatCollateral (DCollateral) keyword on them.

 

We should talk about it in private to make our mods compatible, I would love to be able to trigger whatever you're cooking in SD2 after a scenario of my mod for the player. :)

 

 

harsh 

 

 

 

maybe I'm just blind and missed but are there plans to give the option to "play " with captives in the hideout?

 

Not for now, description.

 

 

it is normal that the actors involved in the animation are aligned only with the "no transition"? If I put one of the two other options involved actors literally fly and move my character when they come closer.

 

I love you, you just helped me figure out where the bug Ive been having is located exactly.

 

Anyways, the moving character thing is normal, its always been a part of every defeat-ish mod Skyrim had.

 

Otherwise for Goubo:

If I put the knockdown setting to "No Transition" then the bug I explained before, where both actors seems to push each other away when the sex animation starts, causing the creature to ragdoll all over the place and hump thin air in the end(while being in mid-air), then this will not happen at all.

Only if I put Original or the other option, this bug will happen.

 

So so far, "No Transition" is the only way that currently works for me in 4.1

Original/other setting worked fine in 4.0.  I downgraded to make sure of that.

 

I did not change anything about the way the rape is called, all scenarios share the same function for this, let's wait for SL 1.23 and see if the problem is still here.

Posted

 

 

 

it is normal that the actors involved in the animation are aligned only with the "no transition"? If I put one of the two other options involved actors literally fly and move my character when they come closer.

 

I love you, you just helped me figure out where the bug Ive been having is located exactly.

 

Anyways, the moving character thing is normal, its always been a part of every defeat-ish mod Skyrim had.

 

Otherwise for Goubo:

If I put the knockdown setting to "No Transition" then the bug I explained before, where both actors seems to push each other away when the sex animation starts, causing the creature to ragdoll all over the place and hump thin air in the end(while being in mid-air), then this will not happen at all.

Only if I put Original or the other option, this bug will happen.

 

So so far, "No Transition" is the only way that currently works for me in 4.1

Original/other setting worked fine in 4.0.  I downgraded to make sure of that.

 

I did not change anything about the way the rape is called, all scenarios share the same function for this, let's wait for SL 1.23 and see if the problem is still here.

 

 

What could have caused it then tho?

 

Also, I havent tested with humans yet, but probably no issues either, however will the clothes taking off animations still play with 'No Transition' on?

 

Posted

Well, with SL 1.21 all was working perfectly, no need to look any further.

 

 

Keep throwing ideas for the hideout (not the obvious, such as rape in cells. ^^), I'm keeping them in a text file and I will carefully read when I decide to improve the hideout. ;)

Posted

 

 

We should talk about it in private to make our mods compatible, I would love to be able to trigger whatever you're cooking in SD2 after a scenario of my mod for the player. :)
love this
Posted

 

We should talk about it in private to make our mods compatible, I would love to be able to trigger whatever you're cooking in SD2 after a scenario of my mod for the player. :)
love this

 

 

me 2   and 3 and 4

Posted

Well, with SL 1.21 all was working perfectly, no need to look any further.

 

 

Keep throwing ideas for the hideout (not the obvious, such as rape in cells. ^^), I'm keeping them in a text file and I will carefully read when I decide to improve the hideout. ;)

 

An obvious one... Some creature cells with naked and horny falmers, Draugs, spiders, troll (you have also a stallion in the stabble of course) to throw your captives into... 

And then have some guardian dog in the cave, specially trained to take the most out of prisoners.

Or maybe you can set up an hideous quest, supported by a pregnancy mod: the Pc takes a kind of mad scientist role and experiments to get the perfect nord-chaurus hybrid...

Oh good god... I'm sick i'm sick!

Posted

Well, with SL 1.21 all was working perfectly, no need to look any further.

 

 

Keep throwing ideas for the hideout (not the obvious, such as rape in cells. ^^), I'm keeping them in a text file and I will carefully read when I decide to improve the hideout. ;)

 

Ideas for  hide out   :-

Action area :

-  could be cells them selves or add option at doors to get prisoner to action area ( new room )

-   outfits choice for prisoners could be what ever player put in box outside like it is implemented in underground bathing mod  !

-  action area controls   ... lighting .. background ... floor ... furniture   like it is implemented in luxury suite   bathing house music addon beta 2.0!

-  zaz gadgets   use that very rich resource like  o3d mod is using it to have pose and torture devices with option to "lock" npc in place and releasing them from gadget ! he is on to something there but he has a problem with creating new gadgets :) good effort !

General lines of thought ....

- rather than or in addition to morality levels like u said u could also  consider some form of abductees trackers and mental state for them  like in paradise halls!

Posted

As I said you should really keep it modular, so you can start with a few cells and finish with a giant complex if you have enough money/materials to build it :) (don't know if you want to create an hearthfire dependancy, but you can probably make something similar).

An integration with zaz animations could be nice, and perhaps you could use zaz furo anim too (a shame nobody has used it yet :/ )

Posted

Well, with SL 1.21 all was working perfectly, no need to look any further.

 

 

Keep throwing ideas for the hideout (not the obvious, such as rape in cells. ^^), I'm keeping them in a text file and I will carefully read when I decide to improve the hideout. ;)

 

 

Not Hideout related, but what about a little HP buff to make up for the slowness debuff?

That way you wont die 1hit after getting used.

Posted
 

 

Not Hideout related, but what about a little HP buff to make up for the slowness debuff?

That way you wont die 1hit after getting used.

 

You can use potions to help you survive!

 

 

Well, with SL 1.21 all was working perfectly, no need to look any further.

 

 

Keep throwing ideas for the hideout (not the obvious, such as rape in cells. ^^), I'm keeping them in a text file and I will carefully read when I decide to improve the hideout. ;)

 

An obvious one... Some creature cells with naked and horny falmers, Draugs, spiders, troll (you have also a stallion in the stabble of course) to throw your captives into... 

And then have some guardian dog in the cave, specially trained to take the most out of prisoners.

Or maybe you can set up an hideous quest, supported by a pregnancy mod: the Pc takes a kind of mad scientist role and experiments to get the perfect nord-chaurus hybrid...

Oh good god... I'm sick i'm sick!

 

 

Well, with SL 1.21 all was working perfectly, no need to look any further.

 

 

Keep throwing ideas for the hideout (not the obvious, such as rape in cells. ^^), I'm keeping them in a text file and I will carefully read when I decide to improve the hideout. ;)

 

Ideas for  hide out   :-
Action area :
-  could be cells them selves or add option at doors to get prisoner to action area ( new room )
-   outfits choice for prisoners could be what ever player put in box outside like it is implemented in underground bathing mod  !
-  action area controls   ... lighting .. background ... floor ... furniture   like it is implemented in luxury suite   bathing house music addon beta 2.0!
-  zaz gadgets   use that very rich resource like  o3d mod is using it to have pose and torture devices with option to "lock" npc in place and releasing them from gadget ! he is on to something there but he has a problem with creating new gadgets :) good effort !
General lines of thought ....
- rather than or in addition to morality levels like u said u could also  consider some form of abductees trackers and mental state for them  like in paradise halls!

 

As I said you should really keep it modular, so you can start with a few cells and finish with a giant complex if you have enough money/materials to build it :) (don't know if you want to create an hearthfire dependancy, but you can probably make something similar).

An integration with zaz animations could be nice, and perhaps you could use zaz furo anim too (a shame nobody has used it yet :/ )

 

Yep, I'm gonna make another mod called Hideout extender for any further change to the hideout now, especially if I have to add dependencies.

 

I was thinking about a place in the hideout where you can put existing prisoners to be permanent in the hideout prison (not meant to be released) could imprison a lot more NPC this way. The cells would serve as a transition.

And a dynamic way to change their outfit with action key for example. (Even though I'm not sure how to do this right now.)

I also like the idea of setting a guard(s) who will patrol in the prison and have fun with prisoners sometimes.

Posted

Hi, I just updated to defeat 4.1. I can put one npc in the bag, and then the bag showed on my charactor's back. But I didn't find the bag in my inventory, therefore I can't release the NPC where I want. The only option is to lock him in cell.

 

PS: defeat 4.0 the bag don't even work....

Posted

 

I started up a new save once I upgraded to 4.1, and while everything seems to work swimmingly with human opponents, creatures never trigger.  I have tried uninstalling/reinstalling the mod a couple times, clean saves, etc., but can't seem to get creatures to trigger.  I noticed that defeat shows up in the behaviors section of Fores (i have 4.0 behaviors and 4.0.3 creature pack), but not under the creatures mod list.  Thanks for any advice you might have on how to figure this one out.

 

I can bet my butt on it that you didnt activate it on the sexlab menu "allow creature animations"

And if Im right, please leave, forever.

 

 

Well, shoots. Easy fix.  So, I guess the only question is,

andre-3000-628.jpg

 

For ever-ever?

Posted

 

Seems the "Assault Attempt" feature/bug/whatever-it-is-in-its-current-form took it up a notch in my case.

 

In addition to the "trigger on corpses" case, all of a sudden, "Assault Attempt OR Talk" prompt started popping up when trying to talk to Serana, who's my active follower. Okay, that's annoying, and I have a short fuse - went and disabled the mod through the MCM. Sometime later I make a save, screw up (which was the reason I made that save), reload that save...the prompt from before is back, 'cept MCM shows "Mod disabled" (since I did disable the mod BEFORE saving). Re-enabling and disabling the mod again removes the prompt....until the next save/load sequence.

 

Couple things I thought I'd note:

 

1. Serana was just running around with me when I encountered this bug - it triggers even though she's at full health, isn't in battle etc. Because of the Dawnguard quest, I cant get rid of her yet to see if it's her or ANY follower, but I confirmed it to NOT happen with other NPCs.

 

2. After loading the aforementioned save, the "trigger on corpse" bug is re-enabled as well, making it at least two "bad scenarios" re-activating despite the "mod disabled" setting in MCM.

Assault attempt on corpse is fixed next version, not a bug just an oversight.

Do you have your weapon drawn when talking to Serana? I'll will put a check for teammate anyway.

You can disable this feature if you don't use it btw, it's called "Activate system" in player/companion aggressor.

 

 

And if anyone wondering why the mod is smaller than previous versions it's because I do not use meshes from Zaz any more, it's as simple as that.

 

Oh and, the uninstall function break the player victim part of the mod, do not use it for now, I'm sorry about that. The next version will fix this. :)

 

 

I upgraded to v4.1 today - the follower bug went away....and now it triggers on all normal NPCs :mellow: And yes, I do have the weapon drawn. Also, the "re-enabling AKA prompt" bug is still there.

 

In case I wasn't clear enough about it last time, the "prompt" bug goes like this - I disable the mod through "General Settings" in MCM (not the separate features - the mod itself, as if preparing to uninstall), talk to an NPC ("Assault Attempt" prompt doesn't trigger anymore), make a savegame, load that savegame (numbered, quick, auto - doesn't matter), talk to an NPC again...and the prompt DOES trigger. I attached the screenshots to show you what I have after loading. It's as if the mod ignores its own setting.

 

 

Posted

Tested with Original setting and it works fine indoors but outdoors I have so much script lag that the character gets up before the animation starts. I think it was about 30 seconds until he did the "kneeling animation" (whatever that's good for) and that's when my character always get up. I came to this conclusion because no log was created. I have only 14 fps outside(ENB and stuff) so maybe you could add some more time before the character is forced to get up?

 

If you could also remove the step where the enemy is kneeling down it would be even better because undressing is more than enough. If you don't want to make changes to the original upload, maybe you can make an alternative file for people with the same problem?

 

Thanks for the update and for continuing to help people get it right.

Posted

 

 

And a dynamic way to change their outfit with action key for example. (Even though I'm not sure how to do this right now.)

I also like the idea of setting a guard(s) who will patrol in the prison and have fun with prisoners sometimes.

 

 

OK   I  decompiled  BHcloselock.pex      included in  undergroundhouse mod using this program

this is how any outfits u put  in dark area holding boxes   ends up on shackled prisoners and prisoners clothes  end up in the box !  when u release the prisoner they get their clothes back and your outfit  gets back to the box for the next prisoner and so on!

 

 

.STRINGS

0    BHcloselock

1    

2    GetState

3    GotoState

4    OnOpen

5    conditional

6    hidden

7    ObjectReference

8    ::darkfaction_var

9    faction

10    ::shacklefaction_var

11    ::bhkey_var

12    key

13    ::spousefaction_var

14    ::doorname_var

15    ::doorname2_var

16    ::guestfaction_var

17    ::bhfaction_var

18    ::prisonfaction_var

19    ::guardfaction_var

20    guardfaction

21    bhfaction

22    shacklefaction

23    bhkey

24    spousefaction

25    doorname2

26    prisonfaction

27    doorname

28    guestfaction

29    darkfaction

30    String

31    Function that returns the current state

32    ::State

33    None

34    akActionRef

35    ::temp0

36    actor

37    ::temp1

38    ::temp2

39    Bool

40    ::temp7

41    Float

42    ::temp3

43    temp

44    ::temp4

45    form

46    ::temp5

47    Int

48    ::temp6

49    ::NoneVar

50    game

51    GetPlayer

52    IsInFaction

53    GetItemCount

54    removeitem

55    utility

56    wait

57    setopen

58    self

59    lock

60    Function that switches this object to the specified state

61    newState

62    onEndState

63    onBeginState

.DEBUG

BHcloselock DEFAULT GetState 0

BHcloselock DEFAULT GotoState 0

BHcloselock DEFAULT OnOpen 0 16, 16, 16, 16, 16, 18, 18, 19, 19, 20, 20, 20, 20, 21, 21, 21, 21, 21, 21, 25, 25, 26, 27, 28, 29, 30, 31

.FLAGS

conditional 1

hidden 0

.OBJECTS

OBJECT BHcloselock : ObjectReference {0}

    VARS

        faction ::darkfaction_var = null {0}

        faction ::shacklefaction_var = null {0}

        key ::bhkey_var = null {0}

        faction ::spousefaction_var = null {0}

        ObjectReference ::doorname_var = null {0}

        ObjectReference ::doorname2_var = null {0}

        faction ::guestfaction_var = null {0}

        faction ::bhfaction_var = null {0}

        faction ::prisonfaction_var = null {0}

        faction ::guardfaction_var = null {0}

    ENDVARS

    PROPS

        PROP faction guardfaction rw {0}

            AUTOVAR ::guardfaction_var

        ENDPROP

        PROP faction bhfaction rw {0}

            AUTOVAR ::bhfaction_var

        ENDPROP

        PROP faction shacklefaction rw {0}

            AUTOVAR ::shacklefaction_var

        ENDPROP

        PROP key bhkey rw {0}

            AUTOVAR ::bhkey_var

        ENDPROP

        PROP faction spousefaction rw {0}

            AUTOVAR ::spousefaction_var

        ENDPROP

        PROP ObjectReference doorname2 rw {0}

            AUTOVAR ::doorname2_var

        ENDPROP

        PROP faction prisonfaction rw {0}

            AUTOVAR ::prisonfaction_var

        ENDPROP

        PROP ObjectReference doorname rw {0}

            AUTOVAR ::doorname_var

        ENDPROP

        PROP faction guestfaction rw {0}

            AUTOVAR ::guestfaction_var

        ENDPROP

        PROP faction darkfaction rw {0}

            AUTOVAR ::darkfaction_var

        ENDPROP

    ENDPROPS

    STATES

        STATE DEFAULT

            String FUNCTION GetState() {0}

            @doc Function that returns the current state

                FLAGS 0

                return ::State

            ENDFUNCTION

            None FUNCTION OnOpen(ObjectReference akActionRef) {0}

                FLAGS 0

                VARS

                    actor ::temp0

                    ObjectReference ::temp1

                    Bool ::temp2

                    Float ::temp7

                    Bool ::temp3

                    actor temp

                    form ::temp4

                    Int ::temp5

                    Bool ::temp6

                    None ::NoneVar

                ENDVARS

                callstatic game, GetPlayer, ::temp0

                cast ::temp1, ::temp0

                cmp_eq ::temp2, akActionRef, ::temp1

                jmpf ::temp2, 2

                jmp 15

                cast ::temp0, akActionRef

                assign temp, ::temp0

                callmethod IsInFaction, temp, ::temp3, ::prisonfaction_var

                jmpf ::temp3, 11

                cast ::temp4, ::bhkey_var

                callmethod GetItemCount, temp, ::temp5, ::temp4

                cmp_gt ::temp6, ::temp5, 0

                jmpf ::temp6, 6

                cast ::temp4, ::bhkey_var

                callmethod GetItemCount, temp, ::temp5, ::temp4

                cast ::temp4, ::bhkey_var

                callmethod removeitem, temp, ::NoneVar, ::temp4, ::temp5, false, null

                jmp 1

                jmp 1

                cast ::temp7, 5

                callstatic utility, wait, ::NoneVar, ::temp7

                callmethod setopen, self, ::NoneVar, false

                callmethod lock, self, ::NoneVar, true, false

                callmethod setopen, ::doorname_var, ::NoneVar, false

                callmethod setopen, ::doorname2_var, ::NoneVar, false

                callmethod lock, ::doorname_var, ::NoneVar, true, false

                callmethod lock, ::doorname2_var, ::NoneVar, true, false

            ENDFUNCTION

            None FUNCTION GotoState(String newState) {0}

            @doc Function that switches this object to the specified state

                FLAGS 0

                VARS

                    None ::NoneVar

                ENDVARS

                callmethod onEndState, self, ::NoneVar

                assign ::State, newState

                callmethod onBeginState, self, ::NoneVar

            ENDFUNCTION

        ENDSTATE

    ENDSTATES

ENDOBJECT

 

 

hope that helps!

 

and this is decompiled  BHshackle.pex  where he send npc to shackles in prison and calls the clothing  script

 

 

 

.DEBUG

BHcloselock DEFAULT GetState 0

BHcloselock DEFAULT GotoState 0

BHcloselock DEFAULT OnOpen 0 16, 16, 16, 16, 16, 18, 18, 19, 19, 20, 20, 20, 20, 21, 21, 21, 21, 21, 21, 25, 25, 26, 27, 28, 29, 30, 31

.FLAGS

conditional 1

hidden 0

.OBJECTS

OBJECT BHcloselock : ObjectReference {0}

    VARS

        faction ::darkfaction_var = null {0}

        faction ::shacklefaction_var = null {0}

        key ::bhkey_var = null {0}

        faction ::spousefaction_var = null {0}

        ObjectReference ::doorname_var = null {0}

        ObjectReference ::doorname2_var = null {0}

        faction ::guestfaction_var = null {0}

        faction ::bhfaction_var = null {0}

        faction ::prisonfaction_var = null {0}

        faction ::guardfaction_var = null {0}

    ENDVARS

    PROPS

        PROP faction guardfaction rw {0}

            AUTOVAR ::guardfaction_var

        ENDPROP

        PROP faction bhfaction rw {0}

            AUTOVAR ::bhfaction_var

        ENDPROP

        PROP faction shacklefaction rw {0}

            AUTOVAR ::shacklefaction_var

        ENDPROP

        PROP key bhkey rw {0}

            AUTOVAR ::bhkey_var

        ENDPROP

        PROP faction spousefaction rw {0}

            AUTOVAR ::spousefaction_var

        ENDPROP

        PROP ObjectReference doorname2 rw {0}

            AUTOVAR ::doorname2_var

        ENDPROP

        PROP faction prisonfaction rw {0}

            AUTOVAR ::prisonfaction_var

        ENDPROP

        PROP ObjectReference doorname rw {0}

            AUTOVAR ::doorname_var

        ENDPROP

        PROP faction guestfaction rw {0}

            AUTOVAR ::guestfaction_var

        ENDPROP

        PROP faction darkfaction rw {0}

            AUTOVAR ::darkfaction_var

        ENDPROP

    ENDPROPS

    STATES

        STATE DEFAULT

            String FUNCTION GetState() {0}

            @doc Function that returns the current state

                FLAGS 0

                return ::State

            ENDFUNCTION

            None FUNCTION OnOpen(ObjectReference akActionRef) {0}

                FLAGS 0

                VARS

                    actor ::temp0

                    ObjectReference ::temp1

                    Bool ::temp2

                    Float ::temp7

                    Bool ::temp3

                    actor temp

                    form ::temp4

                    Int ::temp5

                    Bool ::temp6

                    None ::NoneVar

                ENDVARS

                callstatic game, GetPlayer, ::temp0

                cast ::temp1, ::temp0

                cmp_eq ::temp2, akActionRef, ::temp1

                jmpf ::temp2, 2

                jmp 15

                cast ::temp0, akActionRef

                assign temp, ::temp0

                callmethod IsInFaction, temp, ::temp3, ::prisonfaction_var

                jmpf ::temp3, 11

                cast ::temp4, ::bhkey_var

                callmethod GetItemCount, temp, ::temp5, ::temp4

                cmp_gt ::temp6, ::temp5, 0

                jmpf ::temp6, 6

                cast ::temp4, ::bhkey_var

                callmethod GetItemCount, temp, ::temp5, ::temp4

                cast ::temp4, ::bhkey_var

                callmethod removeitem, temp, ::NoneVar, ::temp4, ::temp5, false, null

                jmp 1

                jmp 1

                cast ::temp7, 5

                callstatic utility, wait, ::NoneVar, ::temp7

                callmethod setopen, self, ::NoneVar, false

                callmethod lock, self, ::NoneVar, true, false

                callmethod setopen, ::doorname_var, ::NoneVar, false

                callmethod setopen, ::doorname2_var, ::NoneVar, false

                callmethod lock, ::doorname_var, ::NoneVar, true, false

                callmethod lock, ::doorname2_var, ::NoneVar, true, false

            ENDFUNCTION

            None FUNCTION GotoState(String newState) {0}

            @doc Function that switches this object to the specified state

                FLAGS 0

                VARS

                    None ::NoneVar

                ENDVARS

                callmethod onEndState, self, ::NoneVar

                assign ::State, newState

                callmethod onBeginState, self, ::NoneVar

            ENDFUNCTION

        ENDSTATE

    ENDSTATES

ENDOBJECT

 

 

 

Posted

 

 

 

And a dynamic way to change their outfit with action key for example. (Even though I'm not sure how to do this right now.)

I also like the idea of setting a guard(s) who will patrol in the prison and have fun with prisoners sometimes.

 

 

OK   I  decompiled  BHcloselock.pex      included in  undergroundhouse mod using this program

this is how any outfits u put  in dark area holding boxes   ends up on shackled prisoners and prisoners clothes  end up in the box !  when u release the prisoner they get their clothes back and your outfit  gets back to the box for the next prisoner and so on!

 

 

.STRINGS

0    BHcloselock

1    

2    GetState

3    GotoState

4    OnOpen

5    conditional

6    hidden

7    ObjectReference

8    ::darkfaction_var

9    faction

10    ::shacklefaction_var

11    ::bhkey_var

12    key

13    ::spousefaction_var

14    ::doorname_var

15    ::doorname2_var

16    ::guestfaction_var

17    ::bhfaction_var

18    ::prisonfaction_var

19    ::guardfaction_var

20    guardfaction

21    bhfaction

22    shacklefaction

23    bhkey

24    spousefaction

25    doorname2

26    prisonfaction

27    doorname

28    guestfaction

29    darkfaction

30    String

31    Function that returns the current state

32    ::State

33    None

34    akActionRef

35    ::temp0

36    actor

37    ::temp1

38    ::temp2

39    Bool

40    ::temp7

41    Float

42    ::temp3

43    temp

44    ::temp4

45    form

46    ::temp5

47    Int

48    ::temp6

49    ::NoneVar

50    game

51    GetPlayer

52    IsInFaction

53    GetItemCount

54    removeitem

55    utility

56    wait

57    setopen

58    self

59    lock

60    Function that switches this object to the specified state

61    newState

62    onEndState

63    onBeginState

.DEBUG

BHcloselock DEFAULT GetState 0

BHcloselock DEFAULT GotoState 0

BHcloselock DEFAULT OnOpen 0 16, 16, 16, 16, 16, 18, 18, 19, 19, 20, 20, 20, 20, 21, 21, 21, 21, 21, 21, 25, 25, 26, 27, 28, 29, 30, 31

.FLAGS

conditional 1

hidden 0

.OBJECTS

OBJECT BHcloselock : ObjectReference {0}

    VARS

        faction ::darkfaction_var = null {0}

        faction ::shacklefaction_var = null {0}

        key ::bhkey_var = null {0}

        faction ::spousefaction_var = null {0}

        ObjectReference ::doorname_var = null {0}

        ObjectReference ::doorname2_var = null {0}

        faction ::guestfaction_var = null {0}

        faction ::bhfaction_var = null {0}

        faction ::prisonfaction_var = null {0}

        faction ::guardfaction_var = null {0}

    ENDVARS

    PROPS

        PROP faction guardfaction rw {0}

            AUTOVAR ::guardfaction_var

        ENDPROP

        PROP faction bhfaction rw {0}

            AUTOVAR ::bhfaction_var

        ENDPROP

        PROP faction shacklefaction rw {0}

            AUTOVAR ::shacklefaction_var

        ENDPROP

        PROP key bhkey rw {0}

            AUTOVAR ::bhkey_var

        ENDPROP

        PROP faction spousefaction rw {0}

            AUTOVAR ::spousefaction_var

        ENDPROP

        PROP ObjectReference doorname2 rw {0}

            AUTOVAR ::doorname2_var

        ENDPROP

        PROP faction prisonfaction rw {0}

            AUTOVAR ::prisonfaction_var

        ENDPROP

        PROP ObjectReference doorname rw {0}

            AUTOVAR ::doorname_var

        ENDPROP

        PROP faction guestfaction rw {0}

            AUTOVAR ::guestfaction_var

        ENDPROP

        PROP faction darkfaction rw {0}

            AUTOVAR ::darkfaction_var

        ENDPROP

    ENDPROPS

    STATES

        STATE DEFAULT

            String FUNCTION GetState() {0}

            @doc Function that returns the current state

                FLAGS 0

                return ::State

            ENDFUNCTION

            None FUNCTION OnOpen(ObjectReference akActionRef) {0}

                FLAGS 0

                VARS

                    actor ::temp0

                    ObjectReference ::temp1

                    Bool ::temp2

                    Float ::temp7

                    Bool ::temp3

                    actor temp

                    form ::temp4

                    Int ::temp5

                    Bool ::temp6

                    None ::NoneVar

                ENDVARS

                callstatic game, GetPlayer, ::temp0

                cast ::temp1, ::temp0

                cmp_eq ::temp2, akActionRef, ::temp1

                jmpf ::temp2, 2

                jmp 15

                cast ::temp0, akActionRef

                assign temp, ::temp0

                callmethod IsInFaction, temp, ::temp3, ::prisonfaction_var

                jmpf ::temp3, 11

                cast ::temp4, ::bhkey_var

                callmethod GetItemCount, temp, ::temp5, ::temp4

                cmp_gt ::temp6, ::temp5, 0

                jmpf ::temp6, 6

                cast ::temp4, ::bhkey_var

                callmethod GetItemCount, temp, ::temp5, ::temp4

                cast ::temp4, ::bhkey_var

                callmethod removeitem, temp, ::NoneVar, ::temp4, ::temp5, false, null

                jmp 1

                jmp 1

                cast ::temp7, 5

                callstatic utility, wait, ::NoneVar, ::temp7

                callmethod setopen, self, ::NoneVar, false

                callmethod lock, self, ::NoneVar, true, false

                callmethod setopen, ::doorname_var, ::NoneVar, false

                callmethod setopen, ::doorname2_var, ::NoneVar, false

                callmethod lock, ::doorname_var, ::NoneVar, true, false

                callmethod lock, ::doorname2_var, ::NoneVar, true, false

            ENDFUNCTION

            None FUNCTION GotoState(String newState) {0}

            @doc Function that switches this object to the specified state

                FLAGS 0

                VARS

                    None ::NoneVar

                ENDVARS

                callmethod onEndState, self, ::NoneVar

                assign ::State, newState

                callmethod onBeginState, self, ::NoneVar

            ENDFUNCTION

        ENDSTATE

    ENDSTATES

ENDOBJECT

 

 

hope that helps!

 

and this is decompiled  BHshackle.pex  where he send npc to shackles in prison and calls the clothing  script

 

 

 

.DEBUG

BHcloselock DEFAULT GetState 0

BHcloselock DEFAULT GotoState 0

BHcloselock DEFAULT OnOpen 0 16, 16, 16, 16, 16, 18, 18, 19, 19, 20, 20, 20, 20, 21, 21, 21, 21, 21, 21, 25, 25, 26, 27, 28, 29, 30, 31

.FLAGS

conditional 1

hidden 0

.OBJECTS

OBJECT BHcloselock : ObjectReference {0}

    VARS

        faction ::darkfaction_var = null {0}

        faction ::shacklefaction_var = null {0}

        key ::bhkey_var = null {0}

        faction ::spousefaction_var = null {0}

        ObjectReference ::doorname_var = null {0}

        ObjectReference ::doorname2_var = null {0}

        faction ::guestfaction_var = null {0}

        faction ::bhfaction_var = null {0}

        faction ::prisonfaction_var = null {0}

        faction ::guardfaction_var = null {0}

    ENDVARS

    PROPS

        PROP faction guardfaction rw {0}

            AUTOVAR ::guardfaction_var

        ENDPROP

        PROP faction bhfaction rw {0}

            AUTOVAR ::bhfaction_var

        ENDPROP

        PROP faction shacklefaction rw {0}

            AUTOVAR ::shacklefaction_var

        ENDPROP

        PROP key bhkey rw {0}

            AUTOVAR ::bhkey_var

        ENDPROP

        PROP faction spousefaction rw {0}

            AUTOVAR ::spousefaction_var

        ENDPROP

        PROP ObjectReference doorname2 rw {0}

            AUTOVAR ::doorname2_var

        ENDPROP

        PROP faction prisonfaction rw {0}

            AUTOVAR ::prisonfaction_var

        ENDPROP

        PROP ObjectReference doorname rw {0}

            AUTOVAR ::doorname_var

        ENDPROP

        PROP faction guestfaction rw {0}

            AUTOVAR ::guestfaction_var

        ENDPROP

        PROP faction darkfaction rw {0}

            AUTOVAR ::darkfaction_var

        ENDPROP

    ENDPROPS

    STATES

        STATE DEFAULT

            String FUNCTION GetState() {0}

            @doc Function that returns the current state

                FLAGS 0

                return ::State

            ENDFUNCTION

            None FUNCTION OnOpen(ObjectReference akActionRef) {0}

                FLAGS 0

                VARS

                    actor ::temp0

                    ObjectReference ::temp1

                    Bool ::temp2

                    Float ::temp7

                    Bool ::temp3

                    actor temp

                    form ::temp4

                    Int ::temp5

                    Bool ::temp6

                    None ::NoneVar

                ENDVARS

                callstatic game, GetPlayer, ::temp0

                cast ::temp1, ::temp0

                cmp_eq ::temp2, akActionRef, ::temp1

                jmpf ::temp2, 2

                jmp 15

                cast ::temp0, akActionRef

                assign temp, ::temp0

                callmethod IsInFaction, temp, ::temp3, ::prisonfaction_var

                jmpf ::temp3, 11

                cast ::temp4, ::bhkey_var

                callmethod GetItemCount, temp, ::temp5, ::temp4

                cmp_gt ::temp6, ::temp5, 0

                jmpf ::temp6, 6

                cast ::temp4, ::bhkey_var

                callmethod GetItemCount, temp, ::temp5, ::temp4

                cast ::temp4, ::bhkey_var

                callmethod removeitem, temp, ::NoneVar, ::temp4, ::temp5, false, null

                jmp 1

                jmp 1

                cast ::temp7, 5

                callstatic utility, wait, ::NoneVar, ::temp7

                callmethod setopen, self, ::NoneVar, false

                callmethod lock, self, ::NoneVar, true, false

                callmethod setopen, ::doorname_var, ::NoneVar, false

                callmethod setopen, ::doorname2_var, ::NoneVar, false

                callmethod lock, ::doorname_var, ::NoneVar, true, false

                callmethod lock, ::doorname2_var, ::NoneVar, true, false

            ENDFUNCTION

            None FUNCTION GotoState(String newState) {0}

            @doc Function that switches this object to the specified state

                FLAGS 0

                VARS

                    None ::NoneVar

                ENDVARS

                callmethod onEndState, self, ::NoneVar

                assign ::State, newState

                callmethod onBeginState, self, ::NoneVar

            ENDFUNCTION

        ENDSTATE

    ENDSTATES

ENDOBJECT

 

 

 

 

Ha yeah, no source files, that too bad, ho, I'll figure out something, thanks.

 

Tested with Original setting and it works fine indoors but outdoors I have so much script lag that the character gets up before the animation starts. I think it was about 30 seconds until he did the "kneeling animation" (whatever that's good for) and that's when my character always get up. I came to this conclusion because no log was created. I have only 14 fps outside(ENB and stuff) so maybe you could add some more time before the character is forced to get up?

 

If you could also remove the step where the enemy is kneeling down it would be even better because undressing is more than enough. If you don't want to make changes to the original upload, maybe you can make an alternative file for people with the same problem?

 

Thanks for the update and for continuing to help people get it right.

Yeah 'm gonna delete the kneeling, with the SL undress animation it look a lot better anyway (Which do not work with SL 1.22)

Hi, I just updated to defeat 4.1. I can put one npc in the bag, and then the bag showed on my charactor's back. But I didn't find the bag in my inventory, therefore I can't release the NPC where I want. The only option is to lock him in cell.

 

PS: defeat 4.0 the bag don't even work....

The filled bag is an armor addon, to release the NPC you unequip it and choose release. (Read the book in the hideout.)

 

 

I upgraded to v4.1 today - the follower bug went away....and now it triggers on all normal NPCs :mellow: And yes, I do have the weapon drawn. Also, the "re-enabling AKA prompt" bug is still there.

 

In case I wasn't clear enough about it last time, the "prompt" bug goes like this - I disable the mod through "General Settings" in MCM (not the separate features - the mod itself, as if preparing to uninstall), talk to an NPC ("Assault Attempt" prompt doesn't trigger anymore), make a savegame, load that savegame (numbered, quick, auto - doesn't matter), talk to an NPC again...and the prompt DOES trigger. I attached the screenshots to show you what I have after loading. It's as if the mod ignores its own setting.

attachicon.gifTESV 2013-10-15 16-22-07-74.bmp

attachicon.gifTESV 2013-10-15 16-22-29-17.bmp

 

Oh, I see, the perk is added even if you have disabled the option, forget a check there, will fix.

(temporary fix would be enabling then disabling the Activate system in player aggressor, when the save is reloaded if activate system if disabled the perk shouldn't be added because the check is here.)

 

I could separate the assault entry to appear only in combat and create a "Sneak assault" to appear only from behind and out of combat.

Posted

Alright I found the massive log. Strangely enough. It seems to be copying the same thing over and over mostly but here´s the entire log

 

 

warning: Property AnimLib on script DefeatNVNMaleScr attached to alias Male000 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:11:51AM] warning: Property RessConfig on script DefeatNVNMaleScr attached to alias Male000 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:11:51AM] warning: Property McmConfig on script DefeatNVNMaleScr attached to alias Male000 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:11:51AM] warning: Property AnimLib on script DefeatNVNMaleScr attached to alias Male001 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:11:51AM] warning: Property RessConfig on script DefeatNVNMaleScr attached to alias Male001 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:11:51AM] warning: Property McmConfig on script DefeatNVNMaleScr attached to alias Male001 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:11:51AM] warning: Property AnimLib on script DefeatNVNMaleScr attached to alias Male002 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:11:51AM] warning: Property RessConfig on script DefeatNVNMaleScr attached to alias Male002 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:11:51AM] warning: Property McmConfig on script DefeatNVNMaleScr attached to alias Male002 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:11:51AM] warning: Property AnimLib on script DefeatNVNMaleScr attached to alias Male003 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:11:51AM] warning: Property RessConfig on script DefeatNVNMaleScr attached to alias Male003 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:11:51AM] warning: Property McmConfig on script DefeatNVNMaleScr attached to alias Male003 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:11:51AM] warning: Property AnimLib on script DefeatNVNMaleScr attached to alias Male004 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:11:51AM] warning: Property RessConfig on script DefeatNVNMaleScr attached to alias Male004 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:11:51AM] warning: Property McmConfig on script DefeatNVNMaleScr attached to alias Male004 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:11:51AM] warning: Property AnimLib on script DefeatNVNMaleScr attached to alias Male005 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:11:51AM] warning: Property RessConfig on script DefeatNVNMaleScr attached to alias Male005 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:11:51AM] warning: Property McmConfig on script DefeatNVNMaleScr attached to alias Male005 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:11:51AM] warning: Property AnimLib on script DefeatNVNMaleScr attached to alias Male006 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:11:51AM] warning: Property RessConfig on script DefeatNVNMaleScr attached to alias Male006 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:11:51AM] warning: Property McmConfig on script DefeatNVNMaleScr attached to alias Male006 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:11:51AM] warning: Property AnimLib on script DefeatNVNMaleScr attached to alias Male007 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:11:51AM] warning: Property RessConfig on script DefeatNVNMaleScr attached to alias Male007 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:11:51AM] warning: Property McmConfig on script DefeatNVNMaleScr attached to alias Male007 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:11:51AM] warning: Property AnimLib on script DefeatNVNMaleScr attached to alias Male008 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:11:51AM] warning: Property RessConfig on script DefeatNVNMaleScr attached to alias Male008 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:11:51AM] warning: Property McmConfig on script DefeatNVNMaleScr attached to alias Male008 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:11:51AM] warning: Property AnimLib on script DefeatNVNMaleScr attached to alias male on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:11:51AM] warning: Property RessConfig on script DefeatNVNMaleScr attached to alias male on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:11:51AM] warning: Property McmConfig on script DefeatNVNMaleScr attached to alias male on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:11:51AM] warning: Property AnimLib on script DefeatNVNFemaleScr attached to alias Female000 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:11:51AM] warning: Property RessConfig on script DefeatNVNFemaleScr attached to alias Female000 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:11:51AM] warning: Property McmConfig on script DefeatNVNFemaleScr attached to alias Female000 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:11:51AM] warning: Property AnimLib on script DefeatNVNFemaleScr attached to alias Female001 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:11:51AM] warning: Property RessConfig on script DefeatNVNFemaleScr attached to alias Female001 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:11:51AM] warning: Property McmConfig on script DefeatNVNFemaleScr attached to alias Female001 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:11:51AM] warning: Property AnimLib on script DefeatNVNFemaleScr attached to alias Female002 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:11:51AM] warning: Property RessConfig on script DefeatNVNFemaleScr attached to alias Female002 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:11:51AM] warning: Property McmConfig on script DefeatNVNFemaleScr attached to alias Female002 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:11:51AM] warning: Property AnimLib on script DefeatNVNFemaleScr attached to alias Female003 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:11:51AM] warning: Property RessConfig on script DefeatNVNFemaleScr attached to alias Female003 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:11:51AM] warning: Property McmConfig on script DefeatNVNFemaleScr attached to alias Female003 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:11:51AM] warning: Property AnimLib on script DefeatNVNFemaleScr attached to alias Female004 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:11:51AM] warning: Property RessConfig on script DefeatNVNFemaleScr attached to alias Female004 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:11:51AM] warning: Property McmConfig on script DefeatNVNFemaleScr attached to alias Female004 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:11:51AM] warning: Property AnimLib on script DefeatNVNFemaleScr attached to alias Female005 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:11:51AM] warning: Property RessConfig on script DefeatNVNFemaleScr attached to alias Female005 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:11:51AM] warning: Property McmConfig on script DefeatNVNFemaleScr attached to alias Female005 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:11:51AM] warning: Property AnimLib on script DefeatNVNFemaleScr attached to alias Female006 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:11:51AM] warning: Property RessConfig on script DefeatNVNFemaleScr attached to alias Female006 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:11:51AM] warning: Property McmConfig on script DefeatNVNFemaleScr attached to alias Female006 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:11:51AM] warning: Property AnimLib on script DefeatNVNFemaleScr attached to alias Female007 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:11:51AM] warning: Property RessConfig on script DefeatNVNFemaleScr attached to alias Female007 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:11:51AM] warning: Property McmConfig on script DefeatNVNFemaleScr attached to alias Female007 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:11:51AM] warning: Property AnimLib on script DefeatNVNFemaleScr attached to alias Female008 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:11:51AM] warning: Property RessConfig on script DefeatNVNFemaleScr attached to alias Female008 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:11:51AM] warning: Property McmConfig on script DefeatNVNFemaleScr attached to alias Female008 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:11:51AM] warning: Property AnimLib on script DefeatNVNFemaleScr attached to alias female on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:11:51AM] warning: Property RessConfig on script DefeatNVNFemaleScr attached to alias female on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:11:51AM] warning: Property McmConfig on script DefeatNVNFemaleScr attached to alias female on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:02AM] warning: Property AnimLib on script DefeatNVNMaleScr attached to alias Male000 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:02AM] warning: Property RessConfig on script DefeatNVNMaleScr attached to alias Male000 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:02AM] warning: Property McmConfig on script DefeatNVNMaleScr attached to alias Male000 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:02AM] warning: Property AnimLib on script DefeatNVNMaleScr attached to alias Male001 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:02AM] warning: Property RessConfig on script DefeatNVNMaleScr attached to alias Male001 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:02AM] warning: Property McmConfig on script DefeatNVNMaleScr attached to alias Male001 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:02AM] warning: Property AnimLib on script DefeatNVNMaleScr attached to alias Male002 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:02AM] warning: Property RessConfig on script DefeatNVNMaleScr attached to alias Male002 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:02AM] warning: Property McmConfig on script DefeatNVNMaleScr attached to alias Male002 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:02AM] warning: Property AnimLib on script DefeatNVNMaleScr attached to alias Male003 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:02AM] warning: Property RessConfig on script DefeatNVNMaleScr attached to alias Male003 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:02AM] warning: Property McmConfig on script DefeatNVNMaleScr attached to alias Male003 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:02AM] warning: Property AnimLib on script DefeatNVNMaleScr attached to alias Male004 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:02AM] warning: Property RessConfig on script DefeatNVNMaleScr attached to alias Male004 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:02AM] warning: Property McmConfig on script DefeatNVNMaleScr attached to alias Male004 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:02AM] warning: Property AnimLib on script DefeatNVNMaleScr attached to alias Male005 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:02AM] warning: Property RessConfig on script DefeatNVNMaleScr attached to alias Male005 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:02AM] warning: Property McmConfig on script DefeatNVNMaleScr attached to alias Male005 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:02AM] warning: Property AnimLib on script DefeatNVNMaleScr attached to alias Male006 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:02AM] warning: Property RessConfig on script DefeatNVNMaleScr attached to alias Male006 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:02AM] warning: Property McmConfig on script DefeatNVNMaleScr attached to alias Male006 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:02AM] warning: Property AnimLib on script DefeatNVNMaleScr attached to alias Male007 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:02AM] warning: Property RessConfig on script DefeatNVNMaleScr attached to alias Male007 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:02AM] warning: Property McmConfig on script DefeatNVNMaleScr attached to alias Male007 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:02AM] warning: Property AnimLib on script DefeatNVNMaleScr attached to alias Male008 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:02AM] warning: Property RessConfig on script DefeatNVNMaleScr attached to alias Male008 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:02AM] warning: Property McmConfig on script DefeatNVNMaleScr attached to alias Male008 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:02AM] warning: Property AnimLib on script DefeatNVNMaleScr attached to alias male on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:02AM] warning: Property RessConfig on script DefeatNVNMaleScr attached to alias male on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:02AM] warning: Property McmConfig on script DefeatNVNMaleScr attached to alias male on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:02AM] warning: Property AnimLib on script DefeatNVNFemaleScr attached to alias Female000 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:02AM] warning: Property RessConfig on script DefeatNVNFemaleScr attached to alias Female000 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:02AM] warning: Property McmConfig on script DefeatNVNFemaleScr attached to alias Female000 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:02AM] warning: Property AnimLib on script DefeatNVNFemaleScr attached to alias Female001 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:02AM] warning: Property RessConfig on script DefeatNVNFemaleScr attached to alias Female001 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:02AM] warning: Property McmConfig on script DefeatNVNFemaleScr attached to alias Female001 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:02AM] warning: Property AnimLib on script DefeatNVNFemaleScr attached to alias Female002 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:02AM] warning: Property RessConfig on script DefeatNVNFemaleScr attached to alias Female002 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:02AM] warning: Property McmConfig on script DefeatNVNFemaleScr attached to alias Female002 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:02AM] warning: Property AnimLib on script DefeatNVNFemaleScr attached to alias Female003 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:02AM] warning: Property RessConfig on script DefeatNVNFemaleScr attached to alias Female003 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:02AM] warning: Property McmConfig on script DefeatNVNFemaleScr attached to alias Female003 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:02AM] warning: Property AnimLib on script DefeatNVNFemaleScr attached to alias Female004 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:02AM] warning: Property RessConfig on script DefeatNVNFemaleScr attached to alias Female004 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:02AM] warning: Property McmConfig on script DefeatNVNFemaleScr attached to alias Female004 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:02AM] warning: Property AnimLib on script DefeatNVNFemaleScr attached to alias Female005 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:02AM] warning: Property RessConfig on script DefeatNVNFemaleScr attached to alias Female005 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:02AM] warning: Property McmConfig on script DefeatNVNFemaleScr attached to alias Female005 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:02AM] warning: Property AnimLib on script DefeatNVNFemaleScr attached to alias Female006 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:02AM] warning: Property RessConfig on script DefeatNVNFemaleScr attached to alias Female006 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:02AM] warning: Property McmConfig on script DefeatNVNFemaleScr attached to alias Female006 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:02AM] warning: Property AnimLib on script DefeatNVNFemaleScr attached to alias Female007 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:02AM] warning: Property RessConfig on script DefeatNVNFemaleScr attached to alias Female007 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:02AM] warning: Property McmConfig on script DefeatNVNFemaleScr attached to alias Female007 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:02AM] warning: Property AnimLib on script DefeatNVNFemaleScr attached to alias Female008 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:02AM] warning: Property RessConfig on script DefeatNVNFemaleScr attached to alias Female008 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:02AM] warning: Property McmConfig on script DefeatNVNFemaleScr attached to alias Female008 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:02AM] warning: Property AnimLib on script DefeatNVNFemaleScr attached to alias female on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:02AM] warning: Property RessConfig on script DefeatNVNFemaleScr attached to alias female on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:02AM] warning: Property McmConfig on script DefeatNVNFemaleScr attached to alias female on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:06AM] [bYOHHouseBuildingPlayerScript ]OnItemAdded [Form < (68002FCD)>], itemCount=1

[10/15/2013 - 12:12:06AM] [byohhousebuildingscript ] UpdateLogCount

[10/15/2013 - 12:12:06AM] [byohhousebuildingscript ] logcount=0

[10/15/2013 - 12:12:07AM] RNPC: Periodic update check.

[10/15/2013 - 12:12:17AM] warning: Property AnimLib on script DefeatNVNMaleScr attached to alias Male000 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:17AM] warning: Property RessConfig on script DefeatNVNMaleScr attached to alias Male000 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:17AM] warning: Property McmConfig on script DefeatNVNMaleScr attached to alias Male000 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:17AM] warning: Property AnimLib on script DefeatNVNMaleScr attached to alias Male001 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:17AM] warning: Property RessConfig on script DefeatNVNMaleScr attached to alias Male001 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:17AM] warning: Property McmConfig on script DefeatNVNMaleScr attached to alias Male001 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:17AM] warning: Property AnimLib on script DefeatNVNMaleScr attached to alias Male002 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:17AM] warning: Property RessConfig on script DefeatNVNMaleScr attached to alias Male002 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:17AM] warning: Property McmConfig on script DefeatNVNMaleScr attached to alias Male002 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:17AM] warning: Property AnimLib on script DefeatNVNMaleScr attached to alias Male003 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:17AM] warning: Property RessConfig on script DefeatNVNMaleScr attached to alias Male003 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:17AM] warning: Property McmConfig on script DefeatNVNMaleScr attached to alias Male003 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:17AM] warning: Property AnimLib on script DefeatNVNMaleScr attached to alias Male004 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:17AM] warning: Property RessConfig on script DefeatNVNMaleScr attached to alias Male004 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:17AM] warning: Property McmConfig on script DefeatNVNMaleScr attached to alias Male004 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:17AM] warning: Property AnimLib on script DefeatNVNMaleScr attached to alias Male005 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:17AM] warning: Property RessConfig on script DefeatNVNMaleScr attached to alias Male005 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:17AM] warning: Property McmConfig on script DefeatNVNMaleScr attached to alias Male005 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:17AM] warning: Property AnimLib on script DefeatNVNMaleScr attached to alias Male006 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:17AM] warning: Property RessConfig on script DefeatNVNMaleScr attached to alias Male006 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:17AM] warning: Property McmConfig on script DefeatNVNMaleScr attached to alias Male006 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:17AM] warning: Property AnimLib on script DefeatNVNMaleScr attached to alias Male007 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:17AM] warning: Property RessConfig on script DefeatNVNMaleScr attached to alias Male007 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:17AM] warning: Property McmConfig on script DefeatNVNMaleScr attached to alias Male007 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:17AM] warning: Property AnimLib on script DefeatNVNMaleScr attached to alias Male008 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:17AM] warning: Property RessConfig on script DefeatNVNMaleScr attached to alias Male008 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:17AM] warning: Property McmConfig on script DefeatNVNMaleScr attached to alias Male008 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:17AM] warning: Property AnimLib on script DefeatNVNMaleScr attached to alias male on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:17AM] warning: Property RessConfig on script DefeatNVNMaleScr attached to alias male on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:17AM] warning: Property McmConfig on script DefeatNVNMaleScr attached to alias male on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:17AM] warning: Property AnimLib on script DefeatNVNFemaleScr attached to alias Female000 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:17AM] warning: Property RessConfig on script DefeatNVNFemaleScr attached to alias Female000 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:17AM] warning: Property McmConfig on script DefeatNVNFemaleScr attached to alias Female000 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:17AM] warning: Property AnimLib on script DefeatNVNFemaleScr attached to alias Female001 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:17AM] warning: Property RessConfig on script DefeatNVNFemaleScr attached to alias Female001 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:17AM] warning: Property McmConfig on script DefeatNVNFemaleScr attached to alias Female001 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:17AM] warning: Property AnimLib on script DefeatNVNFemaleScr attached to alias Female002 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:17AM] warning: Property RessConfig on script DefeatNVNFemaleScr attached to alias Female002 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:17AM] warning: Property McmConfig on script DefeatNVNFemaleScr attached to alias Female002 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:17AM] warning: Property AnimLib on script DefeatNVNFemaleScr attached to alias Female003 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:17AM] warning: Property RessConfig on script DefeatNVNFemaleScr attached to alias Female003 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:17AM] warning: Property McmConfig on script DefeatNVNFemaleScr attached to alias Female003 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:17AM] warning: Property AnimLib on script DefeatNVNFemaleScr attached to alias Female004 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:17AM] warning: Property RessConfig on script DefeatNVNFemaleScr attached to alias Female004 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:17AM] warning: Property McmConfig on script DefeatNVNFemaleScr attached to alias Female004 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:17AM] warning: Property AnimLib on script DefeatNVNFemaleScr attached to alias Female005 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:17AM] warning: Property RessConfig on script DefeatNVNFemaleScr attached to alias Female005 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:17AM] warning: Property McmConfig on script DefeatNVNFemaleScr attached to alias Female005 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:17AM] warning: Property AnimLib on script DefeatNVNFemaleScr attached to alias Female006 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:17AM] warning: Property RessConfig on script DefeatNVNFemaleScr attached to alias Female006 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:17AM] warning: Property McmConfig on script DefeatNVNFemaleScr attached to alias Female006 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:17AM] warning: Property AnimLib on script DefeatNVNFemaleScr attached to alias Female007 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:17AM] warning: Property RessConfig on script DefeatNVNFemaleScr attached to alias Female007 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:17AM] warning: Property McmConfig on script DefeatNVNFemaleScr attached to alias Female007 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:17AM] warning: Property AnimLib on script DefeatNVNFemaleScr attached to alias Female008 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:17AM] warning: Property RessConfig on script DefeatNVNFemaleScr attached to alias Female008 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:17AM] warning: Property McmConfig on script DefeatNVNFemaleScr attached to alias Female008 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:17AM] warning: Property AnimLib on script DefeatNVNFemaleScr attached to alias female on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:17AM] warning: Property RessConfig on script DefeatNVNFemaleScr attached to alias female on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:17AM] warning: Property McmConfig on script DefeatNVNFemaleScr attached to alias female on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property

[10/15/2013 - 12:12:25AM]

 

 

 

 

But really it keeps saying:

 

Property AnimbLib/Ressconfig/mcmConfig on script DefeatNVNFemaleScr attached to the alias male/female on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property.

 

 

Now, I'm going to go to sleep. G'night.

 

Just so ya know here's what you asked for about the abducting not working.

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