sammythesquirrel Posted October 15, 2013 Posted October 15, 2013 I started up a new save once I upgraded to 4.1, and while everything seems to work swimmingly with human opponents, creatures never trigger. I have tried uninstalling/reinstalling the mod a couple times, clean saves, etc., but can't seem to get creatures to trigger. I noticed that defeat shows up in the behaviors section of Fores (i have 4.0 behaviors and 4.0.3 creature pack), but not under the creatures mod list. Thanks for any advice you might have on how to figure this one out. I can bet my butt on it that you didnt activate it on the sexlab menu "allow creature animations" And if Im right, please leave, forever. harsh maybe I'm just blind and missed but are there plans to give the option to "play " with captives in the hideout?
Deimo Posted October 15, 2013 Posted October 15, 2013 it is normal that the actors involved in the animation are aligned only with the "no transition"? If I put one of the two other options involved actors literally fly and move my character when they come closer.
Caturday Posted October 15, 2013 Posted October 15, 2013 it is normal that the actors involved in the animation are aligned only with the "no transition"? If I put one of the two other options involved actors literally fly and move my character when they come closer. I love you, you just helped me figure out where the bug Ive been having is located exactly. Anyways, the moving character thing is normal, its always been a part of every defeat-ish mod Skyrim had. Otherwise for Goubo: If I put the knockdown setting to "No Transition" then the bug I explained before, where both actors seems to push each other away when the sex animation starts, causing the creature to ragdoll all over the place and hump thin air in the end(while being in mid-air), then this will not happen at all. Only if I put Original or the other option, this bug will happen. So so far, "No Transition" is the only way that currently works for me in 4.1 Original/other setting worked fine in 4.0. I downgraded to make sure of that.
NYINEGY Posted October 15, 2013 Posted October 15, 2013 I started up a new save once I upgraded to 4.1, and while everything seems to work swimmingly with human opponents, creatures never trigger. I have tried uninstalling/reinstalling the mod a couple times, clean saves, etc., but can't seem to get creatures to trigger. I noticed that defeat shows up in the behaviors section of Fores (i have 4.0 behaviors and 4.0.3 creature pack), but not under the creatures mod list. Thanks for any advice you might have on how to figure this one out. I can bet my butt on it that you didnt activate it on the sexlab menu "allow creature animations" And if Im right, please leave, forever. harsh maybe I'm just blind and missed but are there plans to give the option to "play " with captives in the hideout? for now .... 1-open console command ( using " ` " ) 2-, make sure nothing is clicked ( no refid numbers on top) , type " tcl" , you will get message " tcl is off") what you have done is disable collision for your character . 3- walk through the cell door. 4- repeat 1 and 2 steps till u get message " tcl is on "! have fun and as a rule do not save after u have used console command just enjoy what u did but afterwards reload the save from before!
NYINEGY Posted October 15, 2013 Posted October 15, 2013 This is not really a bug .... but I figured I would let u know that the way defeat is deciding the gender of NPC's is different than most mods with a very weird result!I discovered something yesterday from my log files .... defeat always gave me a problem attacking guards yesterday after 4.1update even though I have all female guards enabled and they are as hot as hell ... defeat still consider "some of them " males and only give u "anal" options .... that explains a lot! I tested that theory yesterday and romance had no problem doing all animations with same guard that was limited to anal in defeat .... but then I got to thinking what if defeat does that also to bandits ???? you see all my NPCS are souped up by mods in someway or the other that is cvhangedf from original skyrim code or spawned new by mods! it could be the reason why old defeat 3.2 sometimes did not work ... !just a thought!let me repeat ... that new thing about being able to retry to rape a failed encounter is WONDERFUL ! that guard yesterday I failed 6 times ( with only 2 knock outs) and succeeded at the 7th try !
Carida Posted October 15, 2013 Posted October 15, 2013 Just a question, does this mod contain bestiality rape? For some reason i can't get it to work. Humanoids seem to work fine, but not any kind of beasts. Do i need to install another mod that isn't shown? Thanks. Did you toggle on the options for creatures? -C
Emprah Posted October 15, 2013 Posted October 15, 2013 Is it just me or do all the animations just fling characters around like crazy? thus not making them line up at all.
Goubo Posted October 15, 2013 Author Posted October 15, 2013 A question regarding Defeat mod events. Are these mod events used for Companions as well as the Player? RegisterForModEvent("AnimationEnd_DefeatPvicCreature", "EndPvicCreature") RegisterForModEvent("AnimationEnd_DefeatPvic", "EndPr") Also, is there a way to tell with a keyword, magic effect, etc., that the player or NPC has been defeated and has not resisted to escape yet? Those 2 events are only for the player, companion and NPCs share the same event in DefeatNvnAssaultscr. RegisterForModEvent("AnimationEnd_NVNR", "EndNVNR") Every victim in defeat are in the defeat faction (DefeatFaction), every aggressors in the aggressor faction (DefeatAggFaction) and when the player is defeated, companions have DefeatCollateral (DCollateral) keyword on them. We should talk about it in private to make our mods compatible, I would love to be able to trigger whatever you're cooking in SD2 after a scenario of my mod for the player. harsh maybe I'm just blind and missed but are there plans to give the option to "play " with captives in the hideout? Not for now, description. it is normal that the actors involved in the animation are aligned only with the "no transition"? If I put one of the two other options involved actors literally fly and move my character when they come closer. I love you, you just helped me figure out where the bug Ive been having is located exactly. Anyways, the moving character thing is normal, its always been a part of every defeat-ish mod Skyrim had. Otherwise for Goubo: If I put the knockdown setting to "No Transition" then the bug I explained before, where both actors seems to push each other away when the sex animation starts, causing the creature to ragdoll all over the place and hump thin air in the end(while being in mid-air), then this will not happen at all. Only if I put Original or the other option, this bug will happen. So so far, "No Transition" is the only way that currently works for me in 4.1 Original/other setting worked fine in 4.0. I downgraded to make sure of that. I did not change anything about the way the rape is called, all scenarios share the same function for this, let's wait for SL 1.23 and see if the problem is still here.
Caturday Posted October 15, 2013 Posted October 15, 2013 it is normal that the actors involved in the animation are aligned only with the "no transition"? If I put one of the two other options involved actors literally fly and move my character when they come closer. I love you, you just helped me figure out where the bug Ive been having is located exactly. Anyways, the moving character thing is normal, its always been a part of every defeat-ish mod Skyrim had. Otherwise for Goubo: If I put the knockdown setting to "No Transition" then the bug I explained before, where both actors seems to push each other away when the sex animation starts, causing the creature to ragdoll all over the place and hump thin air in the end(while being in mid-air), then this will not happen at all. Only if I put Original or the other option, this bug will happen. So so far, "No Transition" is the only way that currently works for me in 4.1 Original/other setting worked fine in 4.0. I downgraded to make sure of that. I did not change anything about the way the rape is called, all scenarios share the same function for this, let's wait for SL 1.23 and see if the problem is still here. What could have caused it then tho? Also, I havent tested with humans yet, but probably no issues either, however will the clothes taking off animations still play with 'No Transition' on?
Goubo Posted October 15, 2013 Author Posted October 15, 2013 Well, with SL 1.21 all was working perfectly, no need to look any further. Keep throwing ideas for the hideout (not the obvious, such as rape in cells. ^^), I'm keeping them in a text file and I will carefully read when I decide to improve the hideout.
judahel Posted October 15, 2013 Posted October 15, 2013 We should talk about it in private to make our mods compatible, I would love to be able to trigger whatever you're cooking in SD2 after a scenario of my mod for the player. love this
NYINEGY Posted October 15, 2013 Posted October 15, 2013 We should talk about it in private to make our mods compatible, I would love to be able to trigger whatever you're cooking in SD2 after a scenario of my mod for the player. love this me 2 and 3 and 4
shinji72 Posted October 15, 2013 Posted October 15, 2013 Well, with SL 1.21 all was working perfectly, no need to look any further. Keep throwing ideas for the hideout (not the obvious, such as rape in cells. ^^), I'm keeping them in a text file and I will carefully read when I decide to improve the hideout. An obvious one... Some creature cells with naked and horny falmers, Draugs, spiders, troll (you have also a stallion in the stabble of course) to throw your captives into... And then have some guardian dog in the cave, specially trained to take the most out of prisoners. Or maybe you can set up an hideous quest, supported by a pregnancy mod: the Pc takes a kind of mad scientist role and experiments to get the perfect nord-chaurus hybrid... Oh good god... I'm sick i'm sick!
NYINEGY Posted October 15, 2013 Posted October 15, 2013 Well, with SL 1.21 all was working perfectly, no need to look any further. Keep throwing ideas for the hideout (not the obvious, such as rape in cells. ^^), I'm keeping them in a text file and I will carefully read when I decide to improve the hideout. Ideas for hide out :- Action area : - could be cells them selves or add option at doors to get prisoner to action area ( new room ) - outfits choice for prisoners could be what ever player put in box outside like it is implemented in underground bathing mod ! - action area controls ... lighting .. background ... floor ... furniture like it is implemented in luxury suite bathing house music addon beta 2.0! - zaz gadgets use that very rich resource like o3d mod is using it to have pose and torture devices with option to "lock" npc in place and releasing them from gadget ! he is on to something there but he has a problem with creating new gadgets good effort ! General lines of thought .... - rather than or in addition to morality levels like u said u could also consider some form of abductees trackers and mental state for them like in paradise halls!
aravis7 Posted October 15, 2013 Posted October 15, 2013 As I said you should really keep it modular, so you can start with a few cells and finish with a giant complex if you have enough money/materials to build it (don't know if you want to create an hearthfire dependancy, but you can probably make something similar). An integration with zaz animations could be nice, and perhaps you could use zaz furo anim too (a shame nobody has used it yet :/ )
Caturday Posted October 15, 2013 Posted October 15, 2013 Well, with SL 1.21 all was working perfectly, no need to look any further. Keep throwing ideas for the hideout (not the obvious, such as rape in cells. ^^), I'm keeping them in a text file and I will carefully read when I decide to improve the hideout. Not Hideout related, but what about a little HP buff to make up for the slowness debuff? That way you wont die 1hit after getting used.
Goubo Posted October 15, 2013 Author Posted October 15, 2013 Not Hideout related, but what about a little HP buff to make up for the slowness debuff? That way you wont die 1hit after getting used. You can use potions to help you survive! Well, with SL 1.21 all was working perfectly, no need to look any further. Keep throwing ideas for the hideout (not the obvious, such as rape in cells. ^^), I'm keeping them in a text file and I will carefully read when I decide to improve the hideout. An obvious one... Some creature cells with naked and horny falmers, Draugs, spiders, troll (you have also a stallion in the stabble of course) to throw your captives into... And then have some guardian dog in the cave, specially trained to take the most out of prisoners. Or maybe you can set up an hideous quest, supported by a pregnancy mod: the Pc takes a kind of mad scientist role and experiments to get the perfect nord-chaurus hybrid... Oh good god... I'm sick i'm sick! Well, with SL 1.21 all was working perfectly, no need to look any further. Keep throwing ideas for the hideout (not the obvious, such as rape in cells. ^^), I'm keeping them in a text file and I will carefully read when I decide to improve the hideout. Ideas for hide out :-Action area :- could be cells them selves or add option at doors to get prisoner to action area ( new room )- outfits choice for prisoners could be what ever player put in box outside like it is implemented in underground bathing mod !- action area controls ... lighting .. background ... floor ... furniture like it is implemented in luxury suite bathing house music addon beta 2.0!- zaz gadgets use that very rich resource like o3d mod is using it to have pose and torture devices with option to "lock" npc in place and releasing them from gadget ! he is on to something there but he has a problem with creating new gadgets good effort !General lines of thought ....- rather than or in addition to morality levels like u said u could also consider some form of abductees trackers and mental state for them like in paradise halls! As I said you should really keep it modular, so you can start with a few cells and finish with a giant complex if you have enough money/materials to build it (don't know if you want to create an hearthfire dependancy, but you can probably make something similar). An integration with zaz animations could be nice, and perhaps you could use zaz furo anim too (a shame nobody has used it yet :/ ) Yep, I'm gonna make another mod called Hideout extender for any further change to the hideout now, especially if I have to add dependencies. I was thinking about a place in the hideout where you can put existing prisoners to be permanent in the hideout prison (not meant to be released) could imprison a lot more NPC this way. The cells would serve as a transition. And a dynamic way to change their outfit with action key for example. (Even though I'm not sure how to do this right now.) I also like the idea of setting a guard(s) who will patrol in the prison and have fun with prisoners sometimes.
gnanyn Posted October 15, 2013 Posted October 15, 2013 Hi, I just updated to defeat 4.1. I can put one npc in the bag, and then the bag showed on my charactor's back. But I didn't find the bag in my inventory, therefore I can't release the NPC where I want. The only option is to lock him in cell. PS: defeat 4.0 the bag don't even work....
quickflick Posted October 15, 2013 Posted October 15, 2013 I started up a new save once I upgraded to 4.1, and while everything seems to work swimmingly with human opponents, creatures never trigger. I have tried uninstalling/reinstalling the mod a couple times, clean saves, etc., but can't seem to get creatures to trigger. I noticed that defeat shows up in the behaviors section of Fores (i have 4.0 behaviors and 4.0.3 creature pack), but not under the creatures mod list. Thanks for any advice you might have on how to figure this one out. I can bet my butt on it that you didnt activate it on the sexlab menu "allow creature animations" And if Im right, please leave, forever. Well, shoots. Easy fix. So, I guess the only question is, For ever-ever?
akane750 Posted October 15, 2013 Posted October 15, 2013 Seems the "Assault Attempt" feature/bug/whatever-it-is-in-its-current-form took it up a notch in my case. In addition to the "trigger on corpses" case, all of a sudden, "Assault Attempt OR Talk" prompt started popping up when trying to talk to Serana, who's my active follower. Okay, that's annoying, and I have a short fuse - went and disabled the mod through the MCM. Sometime later I make a save, screw up (which was the reason I made that save), reload that save...the prompt from before is back, 'cept MCM shows "Mod disabled" (since I did disable the mod BEFORE saving). Re-enabling and disabling the mod again removes the prompt....until the next save/load sequence. Couple things I thought I'd note: 1. Serana was just running around with me when I encountered this bug - it triggers even though she's at full health, isn't in battle etc. Because of the Dawnguard quest, I cant get rid of her yet to see if it's her or ANY follower, but I confirmed it to NOT happen with other NPCs. 2. After loading the aforementioned save, the "trigger on corpse" bug is re-enabled as well, making it at least two "bad scenarios" re-activating despite the "mod disabled" setting in MCM. Assault attempt on corpse is fixed next version, not a bug just an oversight. Do you have your weapon drawn when talking to Serana? I'll will put a check for teammate anyway. You can disable this feature if you don't use it btw, it's called "Activate system" in player/companion aggressor. And if anyone wondering why the mod is smaller than previous versions it's because I do not use meshes from Zaz any more, it's as simple as that. Oh and, the uninstall function break the player victim part of the mod, do not use it for now, I'm sorry about that. The next version will fix this. I upgraded to v4.1 today - the follower bug went away....and now it triggers on all normal NPCs And yes, I do have the weapon drawn. Also, the "re-enabling AKA prompt" bug is still there. In case I wasn't clear enough about it last time, the "prompt" bug goes like this - I disable the mod through "General Settings" in MCM (not the separate features - the mod itself, as if preparing to uninstall), talk to an NPC ("Assault Attempt" prompt doesn't trigger anymore), make a savegame, load that savegame (numbered, quick, auto - doesn't matter), talk to an NPC again...and the prompt DOES trigger. I attached the screenshots to show you what I have after loading. It's as if the mod ignores its own setting.
Guest Posted October 15, 2013 Posted October 15, 2013 Tested with Original setting and it works fine indoors but outdoors I have so much script lag that the character gets up before the animation starts. I think it was about 30 seconds until he did the "kneeling animation" (whatever that's good for) and that's when my character always get up. I came to this conclusion because no log was created. I have only 14 fps outside(ENB and stuff) so maybe you could add some more time before the character is forced to get up? If you could also remove the step where the enemy is kneeling down it would be even better because undressing is more than enough. If you don't want to make changes to the original upload, maybe you can make an alternative file for people with the same problem? Thanks for the update and for continuing to help people get it right.
NYINEGY Posted October 15, 2013 Posted October 15, 2013 And a dynamic way to change their outfit with action key for example. (Even though I'm not sure how to do this right now.) I also like the idea of setting a guard(s) who will patrol in the prison and have fun with prisoners sometimes. OK I decompiled BHcloselock.pex included in undergroundhouse mod using this program this is how any outfits u put in dark area holding boxes ends up on shackled prisoners and prisoners clothes end up in the box ! when u release the prisoner they get their clothes back and your outfit gets back to the box for the next prisoner and so on! .STRINGS 0 BHcloselock 1 2 GetState 3 GotoState 4 OnOpen 5 conditional 6 hidden 7 ObjectReference 8 ::darkfaction_var 9 faction 10 ::shacklefaction_var 11 ::bhkey_var 12 key 13 ::spousefaction_var 14 ::doorname_var 15 ::doorname2_var 16 ::guestfaction_var 17 ::bhfaction_var 18 ::prisonfaction_var 19 ::guardfaction_var 20 guardfaction 21 bhfaction 22 shacklefaction 23 bhkey 24 spousefaction 25 doorname2 26 prisonfaction 27 doorname 28 guestfaction 29 darkfaction 30 String 31 Function that returns the current state 32 ::State 33 None 34 akActionRef 35 ::temp0 36 actor 37 ::temp1 38 ::temp2 39 Bool 40 ::temp7 41 Float 42 ::temp3 43 temp 44 ::temp4 45 form 46 ::temp5 47 Int 48 ::temp6 49 ::NoneVar 50 game 51 GetPlayer 52 IsInFaction 53 GetItemCount 54 removeitem 55 utility 56 wait 57 setopen 58 self 59 lock 60 Function that switches this object to the specified state 61 newState 62 onEndState 63 onBeginState .DEBUG BHcloselock DEFAULT GetState 0 BHcloselock DEFAULT GotoState 0 BHcloselock DEFAULT OnOpen 0 16, 16, 16, 16, 16, 18, 18, 19, 19, 20, 20, 20, 20, 21, 21, 21, 21, 21, 21, 25, 25, 26, 27, 28, 29, 30, 31 .FLAGS conditional 1 hidden 0 .OBJECTS OBJECT BHcloselock : ObjectReference {0} VARS faction ::darkfaction_var = null {0} faction ::shacklefaction_var = null {0} key ::bhkey_var = null {0} faction ::spousefaction_var = null {0} ObjectReference ::doorname_var = null {0} ObjectReference ::doorname2_var = null {0} faction ::guestfaction_var = null {0} faction ::bhfaction_var = null {0} faction ::prisonfaction_var = null {0} faction ::guardfaction_var = null {0} ENDVARS PROPS PROP faction guardfaction rw {0} AUTOVAR ::guardfaction_var ENDPROP PROP faction bhfaction rw {0} AUTOVAR ::bhfaction_var ENDPROP PROP faction shacklefaction rw {0} AUTOVAR ::shacklefaction_var ENDPROP PROP key bhkey rw {0} AUTOVAR ::bhkey_var ENDPROP PROP faction spousefaction rw {0} AUTOVAR ::spousefaction_var ENDPROP PROP ObjectReference doorname2 rw {0} AUTOVAR ::doorname2_var ENDPROP PROP faction prisonfaction rw {0} AUTOVAR ::prisonfaction_var ENDPROP PROP ObjectReference doorname rw {0} AUTOVAR ::doorname_var ENDPROP PROP faction guestfaction rw {0} AUTOVAR ::guestfaction_var ENDPROP PROP faction darkfaction rw {0} AUTOVAR ::darkfaction_var ENDPROP ENDPROPS STATES STATE DEFAULT String FUNCTION GetState() {0} @doc Function that returns the current state FLAGS 0 return ::State ENDFUNCTION None FUNCTION OnOpen(ObjectReference akActionRef) {0} FLAGS 0 VARS actor ::temp0 ObjectReference ::temp1 Bool ::temp2 Float ::temp7 Bool ::temp3 actor temp form ::temp4 Int ::temp5 Bool ::temp6 None ::NoneVar ENDVARS callstatic game, GetPlayer, ::temp0 cast ::temp1, ::temp0 cmp_eq ::temp2, akActionRef, ::temp1 jmpf ::temp2, 2 jmp 15 cast ::temp0, akActionRef assign temp, ::temp0 callmethod IsInFaction, temp, ::temp3, ::prisonfaction_var jmpf ::temp3, 11 cast ::temp4, ::bhkey_var callmethod GetItemCount, temp, ::temp5, ::temp4 cmp_gt ::temp6, ::temp5, 0 jmpf ::temp6, 6 cast ::temp4, ::bhkey_var callmethod GetItemCount, temp, ::temp5, ::temp4 cast ::temp4, ::bhkey_var callmethod removeitem, temp, ::NoneVar, ::temp4, ::temp5, false, null jmp 1 jmp 1 cast ::temp7, 5 callstatic utility, wait, ::NoneVar, ::temp7 callmethod setopen, self, ::NoneVar, false callmethod lock, self, ::NoneVar, true, false callmethod setopen, ::doorname_var, ::NoneVar, false callmethod setopen, ::doorname2_var, ::NoneVar, false callmethod lock, ::doorname_var, ::NoneVar, true, false callmethod lock, ::doorname2_var, ::NoneVar, true, false ENDFUNCTION None FUNCTION GotoState(String newState) {0} @doc Function that switches this object to the specified state FLAGS 0 VARS None ::NoneVar ENDVARS callmethod onEndState, self, ::NoneVar assign ::State, newState callmethod onBeginState, self, ::NoneVar ENDFUNCTION ENDSTATE ENDSTATES ENDOBJECT hope that helps! and this is decompiled BHshackle.pex where he send npc to shackles in prison and calls the clothing script .DEBUG BHcloselock DEFAULT GetState 0 BHcloselock DEFAULT GotoState 0 BHcloselock DEFAULT OnOpen 0 16, 16, 16, 16, 16, 18, 18, 19, 19, 20, 20, 20, 20, 21, 21, 21, 21, 21, 21, 25, 25, 26, 27, 28, 29, 30, 31 .FLAGS conditional 1 hidden 0 .OBJECTS OBJECT BHcloselock : ObjectReference {0} VARS faction ::darkfaction_var = null {0} faction ::shacklefaction_var = null {0} key ::bhkey_var = null {0} faction ::spousefaction_var = null {0} ObjectReference ::doorname_var = null {0} ObjectReference ::doorname2_var = null {0} faction ::guestfaction_var = null {0} faction ::bhfaction_var = null {0} faction ::prisonfaction_var = null {0} faction ::guardfaction_var = null {0} ENDVARS PROPS PROP faction guardfaction rw {0} AUTOVAR ::guardfaction_var ENDPROP PROP faction bhfaction rw {0} AUTOVAR ::bhfaction_var ENDPROP PROP faction shacklefaction rw {0} AUTOVAR ::shacklefaction_var ENDPROP PROP key bhkey rw {0} AUTOVAR ::bhkey_var ENDPROP PROP faction spousefaction rw {0} AUTOVAR ::spousefaction_var ENDPROP PROP ObjectReference doorname2 rw {0} AUTOVAR ::doorname2_var ENDPROP PROP faction prisonfaction rw {0} AUTOVAR ::prisonfaction_var ENDPROP PROP ObjectReference doorname rw {0} AUTOVAR ::doorname_var ENDPROP PROP faction guestfaction rw {0} AUTOVAR ::guestfaction_var ENDPROP PROP faction darkfaction rw {0} AUTOVAR ::darkfaction_var ENDPROP ENDPROPS STATES STATE DEFAULT String FUNCTION GetState() {0} @doc Function that returns the current state FLAGS 0 return ::State ENDFUNCTION None FUNCTION OnOpen(ObjectReference akActionRef) {0} FLAGS 0 VARS actor ::temp0 ObjectReference ::temp1 Bool ::temp2 Float ::temp7 Bool ::temp3 actor temp form ::temp4 Int ::temp5 Bool ::temp6 None ::NoneVar ENDVARS callstatic game, GetPlayer, ::temp0 cast ::temp1, ::temp0 cmp_eq ::temp2, akActionRef, ::temp1 jmpf ::temp2, 2 jmp 15 cast ::temp0, akActionRef assign temp, ::temp0 callmethod IsInFaction, temp, ::temp3, ::prisonfaction_var jmpf ::temp3, 11 cast ::temp4, ::bhkey_var callmethod GetItemCount, temp, ::temp5, ::temp4 cmp_gt ::temp6, ::temp5, 0 jmpf ::temp6, 6 cast ::temp4, ::bhkey_var callmethod GetItemCount, temp, ::temp5, ::temp4 cast ::temp4, ::bhkey_var callmethod removeitem, temp, ::NoneVar, ::temp4, ::temp5, false, null jmp 1 jmp 1 cast ::temp7, 5 callstatic utility, wait, ::NoneVar, ::temp7 callmethod setopen, self, ::NoneVar, false callmethod lock, self, ::NoneVar, true, false callmethod setopen, ::doorname_var, ::NoneVar, false callmethod setopen, ::doorname2_var, ::NoneVar, false callmethod lock, ::doorname_var, ::NoneVar, true, false callmethod lock, ::doorname2_var, ::NoneVar, true, false ENDFUNCTION None FUNCTION GotoState(String newState) {0} @doc Function that switches this object to the specified state FLAGS 0 VARS None ::NoneVar ENDVARS callmethod onEndState, self, ::NoneVar assign ::State, newState callmethod onBeginState, self, ::NoneVar ENDFUNCTION ENDSTATE ENDSTATES ENDOBJECT
Goubo Posted October 15, 2013 Author Posted October 15, 2013 And a dynamic way to change their outfit with action key for example. (Even though I'm not sure how to do this right now.) I also like the idea of setting a guard(s) who will patrol in the prison and have fun with prisoners sometimes. OK I decompiled BHcloselock.pex included in undergroundhouse mod using this program this is how any outfits u put in dark area holding boxes ends up on shackled prisoners and prisoners clothes end up in the box ! when u release the prisoner they get their clothes back and your outfit gets back to the box for the next prisoner and so on! .STRINGS 0 BHcloselock 1 2 GetState 3 GotoState 4 OnOpen 5 conditional 6 hidden 7 ObjectReference 8 ::darkfaction_var 9 faction 10 ::shacklefaction_var 11 ::bhkey_var 12 key 13 ::spousefaction_var 14 ::doorname_var 15 ::doorname2_var 16 ::guestfaction_var 17 ::bhfaction_var 18 ::prisonfaction_var 19 ::guardfaction_var 20 guardfaction 21 bhfaction 22 shacklefaction 23 bhkey 24 spousefaction 25 doorname2 26 prisonfaction 27 doorname 28 guestfaction 29 darkfaction 30 String 31 Function that returns the current state 32 ::State 33 None 34 akActionRef 35 ::temp0 36 actor 37 ::temp1 38 ::temp2 39 Bool 40 ::temp7 41 Float 42 ::temp3 43 temp 44 ::temp4 45 form 46 ::temp5 47 Int 48 ::temp6 49 ::NoneVar 50 game 51 GetPlayer 52 IsInFaction 53 GetItemCount 54 removeitem 55 utility 56 wait 57 setopen 58 self 59 lock 60 Function that switches this object to the specified state 61 newState 62 onEndState 63 onBeginState .DEBUG BHcloselock DEFAULT GetState 0 BHcloselock DEFAULT GotoState 0 BHcloselock DEFAULT OnOpen 0 16, 16, 16, 16, 16, 18, 18, 19, 19, 20, 20, 20, 20, 21, 21, 21, 21, 21, 21, 25, 25, 26, 27, 28, 29, 30, 31 .FLAGS conditional 1 hidden 0 .OBJECTS OBJECT BHcloselock : ObjectReference {0} VARS faction ::darkfaction_var = null {0} faction ::shacklefaction_var = null {0} key ::bhkey_var = null {0} faction ::spousefaction_var = null {0} ObjectReference ::doorname_var = null {0} ObjectReference ::doorname2_var = null {0} faction ::guestfaction_var = null {0} faction ::bhfaction_var = null {0} faction ::prisonfaction_var = null {0} faction ::guardfaction_var = null {0} ENDVARS PROPS PROP faction guardfaction rw {0} AUTOVAR ::guardfaction_var ENDPROP PROP faction bhfaction rw {0} AUTOVAR ::bhfaction_var ENDPROP PROP faction shacklefaction rw {0} AUTOVAR ::shacklefaction_var ENDPROP PROP key bhkey rw {0} AUTOVAR ::bhkey_var ENDPROP PROP faction spousefaction rw {0} AUTOVAR ::spousefaction_var ENDPROP PROP ObjectReference doorname2 rw {0} AUTOVAR ::doorname2_var ENDPROP PROP faction prisonfaction rw {0} AUTOVAR ::prisonfaction_var ENDPROP PROP ObjectReference doorname rw {0} AUTOVAR ::doorname_var ENDPROP PROP faction guestfaction rw {0} AUTOVAR ::guestfaction_var ENDPROP PROP faction darkfaction rw {0} AUTOVAR ::darkfaction_var ENDPROP ENDPROPS STATES STATE DEFAULT String FUNCTION GetState() {0} @doc Function that returns the current state FLAGS 0 return ::State ENDFUNCTION None FUNCTION OnOpen(ObjectReference akActionRef) {0} FLAGS 0 VARS actor ::temp0 ObjectReference ::temp1 Bool ::temp2 Float ::temp7 Bool ::temp3 actor temp form ::temp4 Int ::temp5 Bool ::temp6 None ::NoneVar ENDVARS callstatic game, GetPlayer, ::temp0 cast ::temp1, ::temp0 cmp_eq ::temp2, akActionRef, ::temp1 jmpf ::temp2, 2 jmp 15 cast ::temp0, akActionRef assign temp, ::temp0 callmethod IsInFaction, temp, ::temp3, ::prisonfaction_var jmpf ::temp3, 11 cast ::temp4, ::bhkey_var callmethod GetItemCount, temp, ::temp5, ::temp4 cmp_gt ::temp6, ::temp5, 0 jmpf ::temp6, 6 cast ::temp4, ::bhkey_var callmethod GetItemCount, temp, ::temp5, ::temp4 cast ::temp4, ::bhkey_var callmethod removeitem, temp, ::NoneVar, ::temp4, ::temp5, false, null jmp 1 jmp 1 cast ::temp7, 5 callstatic utility, wait, ::NoneVar, ::temp7 callmethod setopen, self, ::NoneVar, false callmethod lock, self, ::NoneVar, true, false callmethod setopen, ::doorname_var, ::NoneVar, false callmethod setopen, ::doorname2_var, ::NoneVar, false callmethod lock, ::doorname_var, ::NoneVar, true, false callmethod lock, ::doorname2_var, ::NoneVar, true, false ENDFUNCTION None FUNCTION GotoState(String newState) {0} @doc Function that switches this object to the specified state FLAGS 0 VARS None ::NoneVar ENDVARS callmethod onEndState, self, ::NoneVar assign ::State, newState callmethod onBeginState, self, ::NoneVar ENDFUNCTION ENDSTATE ENDSTATES ENDOBJECT hope that helps! and this is decompiled BHshackle.pex where he send npc to shackles in prison and calls the clothing script .DEBUG BHcloselock DEFAULT GetState 0 BHcloselock DEFAULT GotoState 0 BHcloselock DEFAULT OnOpen 0 16, 16, 16, 16, 16, 18, 18, 19, 19, 20, 20, 20, 20, 21, 21, 21, 21, 21, 21, 25, 25, 26, 27, 28, 29, 30, 31 .FLAGS conditional 1 hidden 0 .OBJECTS OBJECT BHcloselock : ObjectReference {0} VARS faction ::darkfaction_var = null {0} faction ::shacklefaction_var = null {0} key ::bhkey_var = null {0} faction ::spousefaction_var = null {0} ObjectReference ::doorname_var = null {0} ObjectReference ::doorname2_var = null {0} faction ::guestfaction_var = null {0} faction ::bhfaction_var = null {0} faction ::prisonfaction_var = null {0} faction ::guardfaction_var = null {0} ENDVARS PROPS PROP faction guardfaction rw {0} AUTOVAR ::guardfaction_var ENDPROP PROP faction bhfaction rw {0} AUTOVAR ::bhfaction_var ENDPROP PROP faction shacklefaction rw {0} AUTOVAR ::shacklefaction_var ENDPROP PROP key bhkey rw {0} AUTOVAR ::bhkey_var ENDPROP PROP faction spousefaction rw {0} AUTOVAR ::spousefaction_var ENDPROP PROP ObjectReference doorname2 rw {0} AUTOVAR ::doorname2_var ENDPROP PROP faction prisonfaction rw {0} AUTOVAR ::prisonfaction_var ENDPROP PROP ObjectReference doorname rw {0} AUTOVAR ::doorname_var ENDPROP PROP faction guestfaction rw {0} AUTOVAR ::guestfaction_var ENDPROP PROP faction darkfaction rw {0} AUTOVAR ::darkfaction_var ENDPROP ENDPROPS STATES STATE DEFAULT String FUNCTION GetState() {0} @doc Function that returns the current state FLAGS 0 return ::State ENDFUNCTION None FUNCTION OnOpen(ObjectReference akActionRef) {0} FLAGS 0 VARS actor ::temp0 ObjectReference ::temp1 Bool ::temp2 Float ::temp7 Bool ::temp3 actor temp form ::temp4 Int ::temp5 Bool ::temp6 None ::NoneVar ENDVARS callstatic game, GetPlayer, ::temp0 cast ::temp1, ::temp0 cmp_eq ::temp2, akActionRef, ::temp1 jmpf ::temp2, 2 jmp 15 cast ::temp0, akActionRef assign temp, ::temp0 callmethod IsInFaction, temp, ::temp3, ::prisonfaction_var jmpf ::temp3, 11 cast ::temp4, ::bhkey_var callmethod GetItemCount, temp, ::temp5, ::temp4 cmp_gt ::temp6, ::temp5, 0 jmpf ::temp6, 6 cast ::temp4, ::bhkey_var callmethod GetItemCount, temp, ::temp5, ::temp4 cast ::temp4, ::bhkey_var callmethod removeitem, temp, ::NoneVar, ::temp4, ::temp5, false, null jmp 1 jmp 1 cast ::temp7, 5 callstatic utility, wait, ::NoneVar, ::temp7 callmethod setopen, self, ::NoneVar, false callmethod lock, self, ::NoneVar, true, false callmethod setopen, ::doorname_var, ::NoneVar, false callmethod setopen, ::doorname2_var, ::NoneVar, false callmethod lock, ::doorname_var, ::NoneVar, true, false callmethod lock, ::doorname2_var, ::NoneVar, true, false ENDFUNCTION None FUNCTION GotoState(String newState) {0} @doc Function that switches this object to the specified state FLAGS 0 VARS None ::NoneVar ENDVARS callmethod onEndState, self, ::NoneVar assign ::State, newState callmethod onBeginState, self, ::NoneVar ENDFUNCTION ENDSTATE ENDSTATES ENDOBJECT Ha yeah, no source files, that too bad, ho, I'll figure out something, thanks. Tested with Original setting and it works fine indoors but outdoors I have so much script lag that the character gets up before the animation starts. I think it was about 30 seconds until he did the "kneeling animation" (whatever that's good for) and that's when my character always get up. I came to this conclusion because no log was created. I have only 14 fps outside(ENB and stuff) so maybe you could add some more time before the character is forced to get up? If you could also remove the step where the enemy is kneeling down it would be even better because undressing is more than enough. If you don't want to make changes to the original upload, maybe you can make an alternative file for people with the same problem? Thanks for the update and for continuing to help people get it right. Yeah 'm gonna delete the kneeling, with the SL undress animation it look a lot better anyway (Which do not work with SL 1.22) Hi, I just updated to defeat 4.1. I can put one npc in the bag, and then the bag showed on my charactor's back. But I didn't find the bag in my inventory, therefore I can't release the NPC where I want. The only option is to lock him in cell. PS: defeat 4.0 the bag don't even work.... The filled bag is an armor addon, to release the NPC you unequip it and choose release. (Read the book in the hideout.) I upgraded to v4.1 today - the follower bug went away....and now it triggers on all normal NPCs And yes, I do have the weapon drawn. Also, the "re-enabling AKA prompt" bug is still there. In case I wasn't clear enough about it last time, the "prompt" bug goes like this - I disable the mod through "General Settings" in MCM (not the separate features - the mod itself, as if preparing to uninstall), talk to an NPC ("Assault Attempt" prompt doesn't trigger anymore), make a savegame, load that savegame (numbered, quick, auto - doesn't matter), talk to an NPC again...and the prompt DOES trigger. I attached the screenshots to show you what I have after loading. It's as if the mod ignores its own setting. TESV 2013-10-15 16-22-07-74.bmp TESV 2013-10-15 16-22-29-17.bmp Oh, I see, the perk is added even if you have disabled the option, forget a check there, will fix. (temporary fix would be enabling then disabling the Activate system in player aggressor, when the save is reloaded if activate system if disabled the perk shouldn't be added because the check is here.) I could separate the assault entry to appear only in combat and create a "Sneak assault" to appear only from behind and out of combat.
akane750 Posted October 15, 2013 Posted October 15, 2013 Thanks for the tip - I can live with that "temporary fix" (AKA yep, that worked)
RichterQ87 Posted October 15, 2013 Posted October 15, 2013 Alright I found the massive log. Strangely enough. It seems to be copying the same thing over and over mostly but here´s the entire log warning: Property AnimLib on script DefeatNVNMaleScr attached to alias Male000 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:11:51AM] warning: Property RessConfig on script DefeatNVNMaleScr attached to alias Male000 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:11:51AM] warning: Property McmConfig on script DefeatNVNMaleScr attached to alias Male000 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:11:51AM] warning: Property AnimLib on script DefeatNVNMaleScr attached to alias Male001 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:11:51AM] warning: Property RessConfig on script DefeatNVNMaleScr attached to alias Male001 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:11:51AM] warning: Property McmConfig on script DefeatNVNMaleScr attached to alias Male001 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:11:51AM] warning: Property AnimLib on script DefeatNVNMaleScr attached to alias Male002 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:11:51AM] warning: Property RessConfig on script DefeatNVNMaleScr attached to alias Male002 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:11:51AM] warning: Property McmConfig on script DefeatNVNMaleScr attached to alias Male002 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:11:51AM] warning: Property AnimLib on script DefeatNVNMaleScr attached to alias Male003 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:11:51AM] warning: Property RessConfig on script DefeatNVNMaleScr attached to alias Male003 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:11:51AM] warning: Property McmConfig on script DefeatNVNMaleScr attached to alias Male003 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:11:51AM] warning: Property AnimLib on script DefeatNVNMaleScr attached to alias Male004 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:11:51AM] warning: Property RessConfig on script DefeatNVNMaleScr attached to alias Male004 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:11:51AM] warning: Property McmConfig on script DefeatNVNMaleScr attached to alias Male004 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:11:51AM] warning: Property AnimLib on script DefeatNVNMaleScr attached to alias Male005 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:11:51AM] warning: Property RessConfig on script DefeatNVNMaleScr attached to alias Male005 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:11:51AM] warning: Property McmConfig on script DefeatNVNMaleScr attached to alias Male005 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:11:51AM] warning: Property AnimLib on script DefeatNVNMaleScr attached to alias Male006 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:11:51AM] warning: Property RessConfig on script DefeatNVNMaleScr attached to alias Male006 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:11:51AM] warning: Property McmConfig on script DefeatNVNMaleScr attached to alias Male006 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:11:51AM] warning: Property AnimLib on script DefeatNVNMaleScr attached to alias Male007 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:11:51AM] warning: Property RessConfig on script DefeatNVNMaleScr attached to alias Male007 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:11:51AM] warning: Property McmConfig on script DefeatNVNMaleScr attached to alias Male007 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:11:51AM] warning: Property AnimLib on script DefeatNVNMaleScr attached to alias Male008 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:11:51AM] warning: Property RessConfig on script DefeatNVNMaleScr attached to alias Male008 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:11:51AM] warning: Property McmConfig on script DefeatNVNMaleScr attached to alias Male008 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:11:51AM] warning: Property AnimLib on script DefeatNVNMaleScr attached to alias male on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:11:51AM] warning: Property RessConfig on script DefeatNVNMaleScr attached to alias male on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:11:51AM] warning: Property McmConfig on script DefeatNVNMaleScr attached to alias male on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:11:51AM] warning: Property AnimLib on script DefeatNVNFemaleScr attached to alias Female000 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:11:51AM] warning: Property RessConfig on script DefeatNVNFemaleScr attached to alias Female000 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:11:51AM] warning: Property McmConfig on script DefeatNVNFemaleScr attached to alias Female000 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:11:51AM] warning: Property AnimLib on script DefeatNVNFemaleScr attached to alias Female001 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:11:51AM] warning: Property RessConfig on script DefeatNVNFemaleScr attached to alias Female001 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:11:51AM] warning: Property McmConfig on script DefeatNVNFemaleScr attached to alias Female001 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:11:51AM] warning: Property AnimLib on script DefeatNVNFemaleScr attached to alias Female002 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:11:51AM] warning: Property RessConfig on script DefeatNVNFemaleScr attached to alias Female002 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:11:51AM] warning: Property McmConfig on script DefeatNVNFemaleScr attached to alias Female002 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:11:51AM] warning: Property AnimLib on script DefeatNVNFemaleScr attached to alias Female003 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:11:51AM] warning: Property RessConfig on script DefeatNVNFemaleScr attached to alias Female003 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:11:51AM] warning: Property McmConfig on script DefeatNVNFemaleScr attached to alias Female003 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:11:51AM] warning: Property AnimLib on script DefeatNVNFemaleScr attached to alias Female004 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:11:51AM] warning: Property RessConfig on script DefeatNVNFemaleScr attached to alias Female004 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:11:51AM] warning: Property McmConfig on script DefeatNVNFemaleScr attached to alias Female004 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:11:51AM] warning: Property AnimLib on script DefeatNVNFemaleScr attached to alias Female005 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:11:51AM] warning: Property RessConfig on script DefeatNVNFemaleScr attached to alias Female005 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:11:51AM] warning: Property McmConfig on script DefeatNVNFemaleScr attached to alias Female005 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:11:51AM] warning: Property AnimLib on script DefeatNVNFemaleScr attached to alias Female006 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:11:51AM] warning: Property RessConfig on script DefeatNVNFemaleScr attached to alias Female006 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:11:51AM] warning: Property McmConfig on script DefeatNVNFemaleScr attached to alias Female006 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:11:51AM] warning: Property AnimLib on script DefeatNVNFemaleScr attached to alias Female007 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:11:51AM] warning: Property RessConfig on script DefeatNVNFemaleScr attached to alias Female007 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:11:51AM] warning: Property McmConfig on script DefeatNVNFemaleScr attached to alias Female007 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:11:51AM] warning: Property AnimLib on script DefeatNVNFemaleScr attached to alias Female008 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:11:51AM] warning: Property RessConfig on script DefeatNVNFemaleScr attached to alias Female008 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:11:51AM] warning: Property McmConfig on script DefeatNVNFemaleScr attached to alias Female008 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:11:51AM] warning: Property AnimLib on script DefeatNVNFemaleScr attached to alias female on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:11:51AM] warning: Property RessConfig on script DefeatNVNFemaleScr attached to alias female on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:11:51AM] warning: Property McmConfig on script DefeatNVNFemaleScr attached to alias female on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:02AM] warning: Property AnimLib on script DefeatNVNMaleScr attached to alias Male000 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:02AM] warning: Property RessConfig on script DefeatNVNMaleScr attached to alias Male000 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:02AM] warning: Property McmConfig on script DefeatNVNMaleScr attached to alias Male000 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:02AM] warning: Property AnimLib on script DefeatNVNMaleScr attached to alias Male001 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:02AM] warning: Property RessConfig on script DefeatNVNMaleScr attached to alias Male001 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:02AM] warning: Property McmConfig on script DefeatNVNMaleScr attached to alias Male001 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:02AM] warning: Property AnimLib on script DefeatNVNMaleScr attached to alias Male002 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:02AM] warning: Property RessConfig on script DefeatNVNMaleScr attached to alias Male002 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:02AM] warning: Property McmConfig on script DefeatNVNMaleScr attached to alias Male002 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:02AM] warning: Property AnimLib on script DefeatNVNMaleScr attached to alias Male003 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:02AM] warning: Property RessConfig on script DefeatNVNMaleScr attached to alias Male003 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:02AM] warning: Property McmConfig on script DefeatNVNMaleScr attached to alias Male003 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:02AM] warning: Property AnimLib on script DefeatNVNMaleScr attached to alias Male004 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:02AM] warning: Property RessConfig on script DefeatNVNMaleScr attached to alias Male004 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:02AM] warning: Property McmConfig on script DefeatNVNMaleScr attached to alias Male004 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:02AM] warning: Property AnimLib on script DefeatNVNMaleScr attached to alias Male005 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:02AM] warning: Property RessConfig on script DefeatNVNMaleScr attached to alias Male005 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:02AM] warning: Property McmConfig on script DefeatNVNMaleScr attached to alias Male005 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:02AM] warning: Property AnimLib on script DefeatNVNMaleScr attached to alias Male006 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:02AM] warning: Property RessConfig on script DefeatNVNMaleScr attached to alias Male006 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:02AM] warning: Property McmConfig on script DefeatNVNMaleScr attached to alias Male006 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:02AM] warning: Property AnimLib on script DefeatNVNMaleScr attached to alias Male007 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:02AM] warning: Property RessConfig on script DefeatNVNMaleScr attached to alias Male007 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:02AM] warning: Property McmConfig on script DefeatNVNMaleScr attached to alias Male007 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:02AM] warning: Property AnimLib on script DefeatNVNMaleScr attached to alias Male008 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:02AM] warning: Property RessConfig on script DefeatNVNMaleScr attached to alias Male008 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:02AM] warning: Property McmConfig on script DefeatNVNMaleScr attached to alias Male008 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:02AM] warning: Property AnimLib on script DefeatNVNMaleScr attached to alias male on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:02AM] warning: Property RessConfig on script DefeatNVNMaleScr attached to alias male on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:02AM] warning: Property McmConfig on script DefeatNVNMaleScr attached to alias male on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:02AM] warning: Property AnimLib on script DefeatNVNFemaleScr attached to alias Female000 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:02AM] warning: Property RessConfig on script DefeatNVNFemaleScr attached to alias Female000 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:02AM] warning: Property McmConfig on script DefeatNVNFemaleScr attached to alias Female000 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:02AM] warning: Property AnimLib on script DefeatNVNFemaleScr attached to alias Female001 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:02AM] warning: Property RessConfig on script DefeatNVNFemaleScr attached to alias Female001 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:02AM] warning: Property McmConfig on script DefeatNVNFemaleScr attached to alias Female001 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:02AM] warning: Property AnimLib on script DefeatNVNFemaleScr attached to alias Female002 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:02AM] warning: Property RessConfig on script DefeatNVNFemaleScr attached to alias Female002 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:02AM] warning: Property McmConfig on script DefeatNVNFemaleScr attached to alias Female002 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:02AM] warning: Property AnimLib on script DefeatNVNFemaleScr attached to alias Female003 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:02AM] warning: Property RessConfig on script DefeatNVNFemaleScr attached to alias Female003 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:02AM] warning: Property McmConfig on script DefeatNVNFemaleScr attached to alias Female003 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:02AM] warning: Property AnimLib on script DefeatNVNFemaleScr attached to alias Female004 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:02AM] warning: Property RessConfig on script DefeatNVNFemaleScr attached to alias Female004 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:02AM] warning: Property McmConfig on script DefeatNVNFemaleScr attached to alias Female004 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:02AM] warning: Property AnimLib on script DefeatNVNFemaleScr attached to alias Female005 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:02AM] warning: Property RessConfig on script DefeatNVNFemaleScr attached to alias Female005 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:02AM] warning: Property McmConfig on script DefeatNVNFemaleScr attached to alias Female005 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:02AM] warning: Property AnimLib on script DefeatNVNFemaleScr attached to alias Female006 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:02AM] warning: Property RessConfig on script DefeatNVNFemaleScr attached to alias Female006 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:02AM] warning: Property McmConfig on script DefeatNVNFemaleScr attached to alias Female006 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:02AM] warning: Property AnimLib on script DefeatNVNFemaleScr attached to alias Female007 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:02AM] warning: Property RessConfig on script DefeatNVNFemaleScr attached to alias Female007 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:02AM] warning: Property McmConfig on script DefeatNVNFemaleScr attached to alias Female007 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:02AM] warning: Property AnimLib on script DefeatNVNFemaleScr attached to alias Female008 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:02AM] warning: Property RessConfig on script DefeatNVNFemaleScr attached to alias Female008 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:02AM] warning: Property McmConfig on script DefeatNVNFemaleScr attached to alias Female008 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:02AM] warning: Property AnimLib on script DefeatNVNFemaleScr attached to alias female on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:02AM] warning: Property RessConfig on script DefeatNVNFemaleScr attached to alias female on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:02AM] warning: Property McmConfig on script DefeatNVNFemaleScr attached to alias female on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:06AM] [bYOHHouseBuildingPlayerScript ]OnItemAdded [Form < (68002FCD)>], itemCount=1 [10/15/2013 - 12:12:06AM] [byohhousebuildingscript ] UpdateLogCount [10/15/2013 - 12:12:06AM] [byohhousebuildingscript ] logcount=0 [10/15/2013 - 12:12:07AM] RNPC: Periodic update check. [10/15/2013 - 12:12:17AM] warning: Property AnimLib on script DefeatNVNMaleScr attached to alias Male000 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:17AM] warning: Property RessConfig on script DefeatNVNMaleScr attached to alias Male000 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:17AM] warning: Property McmConfig on script DefeatNVNMaleScr attached to alias Male000 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:17AM] warning: Property AnimLib on script DefeatNVNMaleScr attached to alias Male001 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:17AM] warning: Property RessConfig on script DefeatNVNMaleScr attached to alias Male001 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:17AM] warning: Property McmConfig on script DefeatNVNMaleScr attached to alias Male001 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:17AM] warning: Property AnimLib on script DefeatNVNMaleScr attached to alias Male002 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:17AM] warning: Property RessConfig on script DefeatNVNMaleScr attached to alias Male002 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:17AM] warning: Property McmConfig on script DefeatNVNMaleScr attached to alias Male002 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:17AM] warning: Property AnimLib on script DefeatNVNMaleScr attached to alias Male003 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:17AM] warning: Property RessConfig on script DefeatNVNMaleScr attached to alias Male003 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:17AM] warning: Property McmConfig on script DefeatNVNMaleScr attached to alias Male003 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:17AM] warning: Property AnimLib on script DefeatNVNMaleScr attached to alias Male004 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:17AM] warning: Property RessConfig on script DefeatNVNMaleScr attached to alias Male004 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:17AM] warning: Property McmConfig on script DefeatNVNMaleScr attached to alias Male004 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:17AM] warning: Property AnimLib on script DefeatNVNMaleScr attached to alias Male005 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:17AM] warning: Property RessConfig on script DefeatNVNMaleScr attached to alias Male005 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:17AM] warning: Property McmConfig on script DefeatNVNMaleScr attached to alias Male005 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:17AM] warning: Property AnimLib on script DefeatNVNMaleScr attached to alias Male006 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:17AM] warning: Property RessConfig on script DefeatNVNMaleScr attached to alias Male006 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:17AM] warning: Property McmConfig on script DefeatNVNMaleScr attached to alias Male006 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:17AM] warning: Property AnimLib on script DefeatNVNMaleScr attached to alias Male007 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:17AM] warning: Property RessConfig on script DefeatNVNMaleScr attached to alias Male007 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:17AM] warning: Property McmConfig on script DefeatNVNMaleScr attached to alias Male007 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:17AM] warning: Property AnimLib on script DefeatNVNMaleScr attached to alias Male008 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:17AM] warning: Property RessConfig on script DefeatNVNMaleScr attached to alias Male008 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:17AM] warning: Property McmConfig on script DefeatNVNMaleScr attached to alias Male008 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:17AM] warning: Property AnimLib on script DefeatNVNMaleScr attached to alias male on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:17AM] warning: Property RessConfig on script DefeatNVNMaleScr attached to alias male on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:17AM] warning: Property McmConfig on script DefeatNVNMaleScr attached to alias male on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:17AM] warning: Property AnimLib on script DefeatNVNFemaleScr attached to alias Female000 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:17AM] warning: Property RessConfig on script DefeatNVNFemaleScr attached to alias Female000 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:17AM] warning: Property McmConfig on script DefeatNVNFemaleScr attached to alias Female000 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:17AM] warning: Property AnimLib on script DefeatNVNFemaleScr attached to alias Female001 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:17AM] warning: Property RessConfig on script DefeatNVNFemaleScr attached to alias Female001 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:17AM] warning: Property McmConfig on script DefeatNVNFemaleScr attached to alias Female001 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:17AM] warning: Property AnimLib on script DefeatNVNFemaleScr attached to alias Female002 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:17AM] warning: Property RessConfig on script DefeatNVNFemaleScr attached to alias Female002 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:17AM] warning: Property McmConfig on script DefeatNVNFemaleScr attached to alias Female002 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:17AM] warning: Property AnimLib on script DefeatNVNFemaleScr attached to alias Female003 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:17AM] warning: Property RessConfig on script DefeatNVNFemaleScr attached to alias Female003 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:17AM] warning: Property McmConfig on script DefeatNVNFemaleScr attached to alias Female003 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:17AM] warning: Property AnimLib on script DefeatNVNFemaleScr attached to alias Female004 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:17AM] warning: Property RessConfig on script DefeatNVNFemaleScr attached to alias Female004 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:17AM] warning: Property McmConfig on script DefeatNVNFemaleScr attached to alias Female004 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:17AM] warning: Property AnimLib on script DefeatNVNFemaleScr attached to alias Female005 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:17AM] warning: Property RessConfig on script DefeatNVNFemaleScr attached to alias Female005 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:17AM] warning: Property McmConfig on script DefeatNVNFemaleScr attached to alias Female005 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:17AM] warning: Property AnimLib on script DefeatNVNFemaleScr attached to alias Female006 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:17AM] warning: Property RessConfig on script DefeatNVNFemaleScr attached to alias Female006 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:17AM] warning: Property McmConfig on script DefeatNVNFemaleScr attached to alias Female006 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:17AM] warning: Property AnimLib on script DefeatNVNFemaleScr attached to alias Female007 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:17AM] warning: Property RessConfig on script DefeatNVNFemaleScr attached to alias Female007 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:17AM] warning: Property McmConfig on script DefeatNVNFemaleScr attached to alias Female007 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:17AM] warning: Property AnimLib on script DefeatNVNFemaleScr attached to alias Female008 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:17AM] warning: Property RessConfig on script DefeatNVNFemaleScr attached to alias Female008 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:17AM] warning: Property McmConfig on script DefeatNVNFemaleScr attached to alias Female008 on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:17AM] warning: Property AnimLib on script DefeatNVNFemaleScr attached to alias female on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:17AM] warning: Property RessConfig on script DefeatNVNFemaleScr attached to alias female on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:17AM] warning: Property McmConfig on script DefeatNVNFemaleScr attached to alias female on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property [10/15/2013 - 12:12:25AM] But really it keeps saying: Property AnimbLib/Ressconfig/mcmConfig on script DefeatNVNFemaleScr attached to the alias male/female on quest DefeatNPCsQst (2306E968) cannot be initialized because the script no longer contains that property. Now, I'm going to go to sleep. G'night. Just so ya know here's what you asked for about the abducting not working.
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