azmodan22 Posted May 11, 2015 Posted May 11, 2015 No, he is'nt supposed to do anything. Eventhough, if you have read a few posts back you would know what he is supposed to be doing.
shazor Posted May 11, 2015 Posted May 11, 2015 Hmmm im not getting the rape with player option on using the action plus modifier key on a tied up target. Im using version 5.02. I can rape the victim myself or order my follower to do so and my char and follower are both set to bi if the sexuality matter there maybe.
68350 Posted May 11, 2015 Posted May 11, 2015 No sorry, I meant, which download are you supposed to get? Which is the most recent one? I'm new to sexlab, sorry
azmodan22 Posted May 11, 2015 Posted May 11, 2015 Hmmm im not getting the rape with player option on using the action plus modifier key on a tied up target. Im using version 5.02. I can rape the victim myself or order my follower to do so and my char and follower are both set to bi if the sexuality matter there maybe. First select you follower with the action key. Then target the victim with the modifier key+action key. You should have 2 options (among al the others) "rape" and "Rape with player" No sorry, I meant, which download are you supposed to get? Which is the most recent one? I'm new to sexlab, sorry The most recent one is 5.02. If you had 5b3.3 you need a clean install for the new version to work. Mind you that there are some bugs in 5.02 that are curently being worked out. Overall it works pretty good.
Gameplayer Posted May 11, 2015 Posted May 11, 2015 Rape with player only appears on Knocked Down NPC. It doesn't appear with tied up NPC. It also requires that your Follower is selected with Action Key, That you Marked your target with Action Key (increases the chance that the target survived or will survive) and then you SHIFT Action Key on the NPC. You will see a notification and your follower should say Ok. The follower then approaches and a menu will appear. Note. Your Defeat Settings are Default Moral and Sexuality. So Lydia by Default will not rape anyone. She will not rape a man either if the setting for female vs male is not checked. She will not rape the man if she is set to only female preference. There are many things that could be wrong with your settings, you have to read through them and check. A female that is wearing a chastity belt or harness cannot participate in the act of sex via Defeat either....Though she can be raped....She just cant initiate rape or rape with the player either.
DonQuiWho Posted May 11, 2015 Posted May 11, 2015 @ Goubo Catching up after an extended holiday and just seen that the new version reintroduces the SACK! Most missed feature from the original, and I'm look forward to seeing how it works! (I've seen the script update so will make sure I add that too) No reply needed, but thanks ever so much! If I could, I'd even think about sending you a full one LOL
68350 Posted May 11, 2015 Posted May 11, 2015 Hmmm im not getting the rape with player option on using the action plus modifier key on a tied up target. Im using version 5.02. I can rape the victim myself or order my follower to do so and my char and follower are both set to bi if the sexuality matter there maybe. First select you follower with the action key. Then target the victim with the modifier key+action key. You should have 2 options (among al the others) "rape" and "Rape with player" No sorry, I meant, which download are you supposed to get? Which is the most recent one? I'm new to sexlab, sorry The most recent one is 5.02. If you had 5b3.3 you need a clean install for the new version to work. Mind you that there are some bugs in 5.02 that are curently being worked out. Overall it works pretty good. Alright, thanks
WaxenFigure Posted May 11, 2015 Posted May 11, 2015 Sorry if this question is somewhere to be found here, but I already tried to find an answer everywhere.. Basically, is there a way to configure this so that with the player as victim module, once all the animations are finished and every NPC in the area had his fun, they just remain nonhostile for an actual longer period so you can go on with your business? I always figured i'd want to use this mod in a kinda immersive version where the agressors get what they want but ultimately don't kill you and let you go. Maybe rape the player again if they run into them again later or something ... I looked through all the settings and checked if "death alternative" had something like I wanted but no luck. So can I somehow set this up, maybe with another mod combined so that after the playet getting "defeated" through this mod and everything is finished, the agressors stay friendly even after you move out of a certain range? Maybe have a cooldown of like 5 minutes or even a couple hours before they can turn hostile again. I always thought this must be in one of these mods because it seems very easy to configure/implement Add the "Sexlab Util1" mod, it hooks the sexlab events and will allow you to put a spell on the bandits to ignore you after they had their fun once. With that and Defeat you could charge into a room full of enemies, press K to surrender to them, fuck them all and then loot the area as if they weren't there any more.
mc13 Posted May 11, 2015 Posted May 11, 2015 Scene Location Change from sl Framework not work. it Trigger Player stop but cant move pls fix
SSZZ Posted May 11, 2015 Posted May 11, 2015 Hmm, seem to have a problem with the resist option as victim. If I use a controller, I get the message "Hold LT or RT to resist!" with the icons resembling the 360 controller buttons, but nothing happens even I hold the indicated button. I have it set to "Attack" per the MCM instructions. If I use a keyboard, the struggle animation plays, but still the struggle bar doesn't appear and I can't actually resist. Any ideas? Thanks!
Shadowhawk827 Posted May 12, 2015 Posted May 12, 2015 Wow, 365 pages already?!? O_O I remember seeing a seperate post about thise elsewhere but I couldn't find it, sorry if it's been answered here already too, but 365 pages is ALOT to read, heh. Anyhoo, my situation is that I'm running into lockup and crash issues that SEEM to be caused by some sort of conflict between Defeat and DAYMOYL. I'm also using Sexlab Surrender becuase of a couple of options it has that I like. Mainly the option to talk NPCs into sex now that Defeat has been expanded and overlaps so much otherwise. Anyway, maybe it's Surrender causing the bugs. Whatever the case, when a Defeat or DA option is supposed to kick in, I get crashes about half the time. Never had this issue until i installed Death Alternative. I get a sort of lockup where the character won't move after a menu option is used on a defeated NPC also (sometimes). I have Defeat defaulting to let DA handle knockdowns, bleedout, etc... and I've asked it to detect compatible mods. Before I start digging into papyrus logs and other more involved diagnostics, are there any simple things to check here? All 3 mods have all required files. The only recommended one for Defeat that I don't have is UIextender. I'm hoping this is a simple load order adjustment kind of thing. I have DAYMOYL above defeat and defeat above surrender.
Aesca Posted May 12, 2015 Posted May 12, 2015 Sorry if this question is somewhere to be found here, but I already tried to find an answer everywhere.. Basically, is there a way to configure this so that with the player as victim module, once all the animations are finished and every NPC in the area had his fun, they just remain nonhostile for an actual longer period so you can go on with your business? I always figured i'd want to use this mod in a kinda immersive version where the agressors get what they want but ultimately don't kill you and let you go. Maybe rape the player again if they run into them again later or something ... I looked through all the settings and checked if "death alternative" had something like I wanted but no luck. So can I somehow set this up, maybe with another mod combined so that after the playet getting "defeated" through this mod and everything is finished, the agressors stay friendly even after you move out of a certain range? Maybe have a cooldown of like 5 minutes or even a couple hours before they can turn hostile again. I always thought this must be in one of these mods because it seems very easy to configure/implement Add the "Sexlab Util1" mod, it hooks the sexlab events and will allow you to put a spell on the bandits to ignore you after they had their fun once. With that and Defeat you could charge into a room full of enemies, press K to surrender to them, fuck them all and then loot the area as if they weren't there any more. Looks very promising, cheers
ttpt Posted May 12, 2015 Posted May 12, 2015 So I've been working on getting NPC Knockout Overhaul working nicely with Defeat, and for the most part the current versions work well together, with some exceptions: 1) In defeatconfig.psc on line 2025, the following code has a built-in logic error that causes Papyrus spam: If (Target.IsInFaction(KnockoutFaction) || Target.IsUnconscious()) Int i = Target.GetFactionRank(KnockoutFaction) This is because NPCs are not added to the KnockoutFaction by NKO, but the IsUnconscious flag is set (if they are essential or protected, anyway). The code correctly traps these actors but assumes that they are a part of KnockoutFaction, causing several bad array calls. 2) NPCs who have been knocked out by NKO will not revive correctly if using the "Revive" option unless you have set NKO's revival threshold under 10% of health, as Revive restores the NPC's health to 10% (although technically, it forces it there even if it was actually higher). 3) NPCs who have been knocked out by NKO will not revive if using the "Wake and yield" option, at all, if they are under NKO's health revival threshold -- they will stand up, fall down, stand up, fall down, etc., ad infinitum -- because anytime Defeat tells them to get up, NKO's monitor script is still locked into the unconscious state and forces them to fall back down. This is the most serious conflict. To fix this, I simply added the line Victim.ModAV("Health", (Victim.GetBaseActorValue("Health") * (10 / 100))) to defeatactionscr.psc directly beneath line 572 (the line which receives the "Wake and revive" message button), bearing in mind the need to have the 10% threshold set in NKO. 4) An interesting note is that it would also be easy to create a cross-compatible solution by having Defeat AddItem a minor healing potion to the target's inventory as part of the 'Wake and yield' or 'Revive' options. NKO's script would detect this potion being added and auto-equip it, leaving the unconscious script state and performing its own cleanup. 5) A glaring incompatibilty, but a minor one, is that Defeat's activation choice will prevent NKO's widget-based activation menu from loading. Since NKO's menu is ugly and stupid anyway, I call this one a victory. This does however have the unfortunate side effect of preventing you from using the Grab feature added by NKO, since you won't have access to it and Defeat does not give you the ability to suppress its own activation choice. I was actually quite surprised about how well NKO and defeat's own knockout worked together with this version. I had noticed the constant get up and fall down issue #3 but it seemed sporadic and I had no idea what was causing it. This is very informative. #4 Equipping a minor healing potion as a solution seems really good. As for #5 I believe you can set NKO to bring its menu when sneaking, since defeat only has a menu when you activate someone while standing up. Or at least that's how I have it set it up myself
germanicus Posted May 12, 2015 Posted May 12, 2015 for some reason when I activate defeat 5.0.2, njada and maven give me a "..." dialogue and there are no comversation options. i am currently using AFT and i don't know if it's a problem with AFT or SLSolutionsIt's not AFT... I guarantee... Then would it be SLSolutions? or would it be somethin else? i checked for conflicts in all of my plugins and there were none for defeator could there be conflicting scripts? Its not solutions, It is Defeat+AFT. I too have both of them and I have run across that issue. Cleaning Defeat fixed it. It can happen with NPCs as wel not just followers. thanks!!! Azmodan - very strange, since I tested 5.00 prerelease and 5.02 version with AFT and never had a problem, but I didn't have Solutions mod, so maybe the combination of 3 of them, AFT+Soutions+Defeat caused the problem. But I'm glad you found solution for it.
foreveraloneguy Posted May 12, 2015 Posted May 12, 2015 One more issue to report. This happened rarely with the previous version, but seems to happen much more frequently with 5.0.2. When I command a follower to rape an NPC with the player, the PC either walks to the victim and just stands there until the victim comes out of bleed out and moves a bit, at which point my follower then starts stripping the victim even if the victim starts fighting again, or my PC just keeps walking while bumped up against the target and the animation doesn't proceed.
ther1pper Posted May 12, 2015 Posted May 12, 2015 So upon attempting to use the New 5.02 one, i noticed that when i surrender they will actually ignore me, even if there are no more enemies, they go into calm mode and walk away, is there something new in 5.02 that i missed? do i need something new or is that just an error?
nutluck Posted May 12, 2015 Posted May 12, 2015 Wow, 365 pages already?!? O_O I remember seeing a seperate post about thise elsewhere but I couldn't find it, sorry if it's been answered here already too, but 365 pages is ALOT to read, heh. Anyhoo, my situation is that I'm running into lockup and crash issues that SEEM to be caused by some sort of conflict between Defeat and DAYMOYL. I'm also using Sexlab Surrender becuase of a couple of options it has that I like. Mainly the option to talk NPCs into sex now that Defeat has been expanded and overlaps so much otherwise. Anyway, maybe it's Surrender causing the bugs. Whatever the case, when a Defeat or DA option is supposed to kick in, I get crashes about half the time. Never had this issue until i installed Death Alternative. I get a sort of lockup where the character won't move after a menu option is used on a defeated NPC also (sometimes). I have Defeat defaulting to let DA handle knockdowns, bleedout, etc... and I've asked it to detect compatible mods. Before I start digging into papyrus logs and other more involved diagnostics, are there any simple things to check here? All 3 mods have all required files. The only recommended one for Defeat that I don't have is UIextender. I'm hoping this is a simple load order adjustment kind of thing. I have DAYMOYL above defeat and defeat above surrender. My guess is it is Sexlab Surrender, since Defeat is set up so DAYMOYL should trigger after. But I bet Surrender is trying to trigger at the same time as Defeat or DAYMOYL. But that is just a guess, mostly cause I have not had that problem with just those two. Or it is a combination of having all three mods.
SquallPT Posted May 12, 2015 Posted May 12, 2015 Hi people Have a problem. After a rape of a NPC/Follower the character just stands there doing nothing.
germanicus Posted May 12, 2015 Posted May 12, 2015 Hi people Have a problem. After a rape of a NPC/Follower the character just stands there doing nothing. Check your NPC/Follower trauma, exastion, and similar settings. You can reduced its time. I reduced it to "0" to my follower and to 20 seconds for NPCs.
SquallPT Posted May 12, 2015 Posted May 12, 2015 Hi people Have a problem. After a rape of a NPC/Follower the character just stands there doing nothing. Check your NPC/Follower trauma, exastion, and similar settings. You can reduced its time. I reduced it to "0" to my follower and to 20 seconds for NPCs. I reduced them all to 0. Could be something related to this ?
pihwht Posted May 12, 2015 Posted May 12, 2015 So upon attempting to use the New 5.02 one, i noticed that when i surrender they will actually ignore me, even if there are no more enemies, they go into calm mode and walk away, is there something new in 5.02 that i missed? do i need something new or is that just an error? I had this experience after installing onto a save where I deactivated defeat. made a new save, and used savefix on it, but have had defeat work normally with a new save.
germanicus Posted May 12, 2015 Posted May 12, 2015 Hi people Have a problem. After a rape of a NPC/Follower the character just stands there doing nothing. Check your NPC/Follower trauma, exastion, and similar settings. You can reduced its time. I reduced it to "0" to my follower and to 20 seconds for NPCs. I reduced them all to 0. Could be something related to this ? Is it happening all the time or occasionally. If it's occasional then it's "normal", I mean, bug, but if it's happening all the time then you have a problem. Did you try to use a clean button? It helps sometimes, also reconfigure button although its description say is related to something else, like upgrading the mod. I would suggest you to load earlier save, do clean, save the game and exit, then load the game and give it a try.
bbsnipo Posted May 12, 2015 Posted May 12, 2015 dammit I'm getting other bugs after cleaning defeat. I don't know if I should switch to EFF because it had conflicts with SOS. Should I switch?
germanicus Posted May 12, 2015 Posted May 12, 2015 One of the tips that might be helpful - I unchecked (disabled) options such as "Sexuality checking" with aggressors and NPCs. Also, enabled "follower" as aggressor in NPC vs NPC section.
tontoman Posted May 12, 2015 Posted May 12, 2015 Hey, just couple of quick questions as I think I'm having the usual Skyrim mod quirks I think. So with 5.02, there's no DA triggering when being defeated? V5b and the 'stun' 'knockdown' etc and also DA trigger bleedout. With 5.02 I don't see any DA trigger (while it does see I have DA installed). I'm also using papyrusutil 30 BETA4, would that effect things? I'm seeing Defeat ok, mcm looks good. But getting odd things like no defeat triggering with giants. Then after a reinstall, cleanup etc., surrendering to humans (which used to work) now just get's me a resist bar. Ran V5b for ages so pretty familiar with options and how they work, so just scratching my head now and wondered if any quirks with this version before I start diggin in. tx.
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