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Posted

I was wondering since there is already an option to put npc in a sack. And you drag them around find a guard and drop the criminal scum on the floor and talk to the guard about delivering a criminal. This would make the other mod submit redundant. But in an even more immersive way.

Posted

I was wondering since there is already an option to put npc in a sack. And you drag them around find a guard and drop the criminal scum on the floor and talk to the guard about delivering a criminal. This would make the other mod submit redundant. But in an even more immersive way.

Umm.. what if i have a guard in the sack? Or a jarl?

 

My nympho vampire character likes having a sack lunch they can bang at any given time. If the guard wants my sex/food they will replace it.

Posted

I'm kinda missing the PAH stuff in your list of upcoming changes ;)

Oh I've added it, don't see my post above as an exhaustive list of the changes, I just need to do some testing with it.

 

 

I have the same problem being stuck after the rape. I assume the struggle bar should appear so to "struggle free and run away"? But that is not happening and making it appear from the menu it is already on full. The only way to get the player character up moving again is saving, quitting, reloading and pushing the jump button, but I assume that is not intended? Am I missing something? Do I need to wait longer? Or do I have to push buttons? I tried A and D, but it's not working.

 

Apart from that I am really impressed with the new version. I like it a lot and it fits nicely with my configuration.

 

No, not intended, maybe a problem of clean save? Did you try on a new game?

Anyway use clean up function in this case, no need to do something complicated as save/load etc.

 

I was wondering since there is already an option to put npc in a sack. And you drag them around find a guard and drop the criminal scum on the floor and talk to the guard about delivering a criminal. This would make the other mod submit redundant. But in an even more immersive way.

That's a very good idea! Not a priority but I'll add something around this. :)

 

 

 

Btw, permanently tie is broken currently, made some needed changes and now tie up works very good in the next update.

Posted

I was wondering since there is already an option to put npc in a sack. And you drag them around find a guard and drop the criminal scum on the floor and talk to the guard about delivering a criminal. This would make the other mod submit redundant. But in an even more immersive way.

Not quite redundant, since Submit still has the nice dialogue ;)

 

 

I'm kinda missing the PAH stuff in your list of upcoming changes ;)

Oh I've added it, don't see my post above as an exhaustive list of the changes, I just need to do some testing with it.

Yay :)

If you need help testing, give me a shout. I got a couple of PAH testers on hand and also of course I can test as well.

Posted

 

Well Im stuck with a huge problem. NO matter what I did the sex/rape animations are not working. T-man shape takes over... fnis shows that there are many missing animation files from sexlab...

Go back and install Sexlab again then but this time install the whole mod and not just the "Update" version. You don't have version 1.50 so why did you install the v150 to v159c update?

 

 

Excuse my noobiness, but the only sexlab framework I was able to find is this:

 

http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v159c-updated-oct-3rd/

 

How do I download the main 1.5 version?

Posted

 

Excuse my noobiness, but the only sexlab framework I was able to find is this:

 

http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v159c-updated-oct-3rd/

 

How do I download the main 1.5 version?

 

 

Am I missing something here, or why can't you download and install SexLabFramework.v159c.7z directly? You don't need the old version + update, when you have already updated full version available from the same page.

Posted

No, not intended, maybe a problem of clean save? Did you try on a new game?

Anyway use clean up function in this case, no need to do something complicated as save/load etc.

Thank you for your quick answer. :) I thought so. I already tried to clean the save and tried clean up, but haven't tried on a new game. Maybe the save is indeed wonky. Never mind. I have not really progressed far into the game at this point so I can easily start over. :)
Posted

...

 

Excuse my noobiness, but the only sexlab framework I was able to find is this:

 

http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v159c-updated-oct-3rd/

 

How do I download the main 1.5 version?

That's the right place to start, Press the big green Download button.

 

You will then get a list of 4 items you can download, the first and last items are the update version of the code (i.e. the wrong versions) while the other two links are to the complete version, click either one to download the full Sexlab and once you've installed it and run FNIS you should be all fixed :).

Posted

 

...

 

Excuse my noobiness, but the only sexlab framework I was able to find is this:

 

http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v159c-updated-oct-3rd/

 

How do I download the main 1.5 version?

That's the right place to start, Press the big green Download button.

 

You will then get a list of 4 items you can download, the first and last items are the update version of the code (i.e. the wrong versions) while the other two links are to the complete version, click either one to download the full Sexlab and once you've installed it and run FNIS you should be all fixed :).

 

 

I love you.

Posted

I have one basic suggestion:

 

When you hit the button as aggressor and the menu pops up of options, it would be great if those options were able to be toggled in the MCM.  Basically, let us simplify our options down to what we think we'd use.

Posted

Not sure if this has already been mentioned, but the defeat robbery doesn't seem to be working for me. I get robbed and get the quest to get my stuff  back, but instead of a name and location, the quest entry just has "[...]" for the name and location and no quest marker.

Posted

Work you be willing to add a option of turning bandit and nercomancer into to the guard for a bountry after you tied them up? That make it fell more immusion and give you something more to do with bandits.

Posted

When you tie someone up add an item to them with the NoStrip keyword so Sexlab won't remove it and give it a magic effect like this one:

 

post-76788-0-70977200-1431646129_thumb.jpg

 

That magic effect will stop them from being aggressive and triggering everyone around them into desiring to kill them, put it on an item that will not be stripped during sex because you don't want to start banging someone and have everyone in the area turn to trying to kill them.

 

This particular one is set to act for a duration as a cast spell but it shows what you need to do to have one that is attached to an item.

Posted

Might or might not be related to my PC not getting to where ever it's supposed to walk to, but I've noticed a number of times now where an NPC is going to rape my follower, but instead does the finger point thing, then just stands there. When the enemy is done with my PC, I'm stuck sitting there with the struggle bar, but keep getting a notice that I'm being watched so I can't fill the bar. This can last for many minutes until either something times out and I can fill the bar, or the animations finally advance and my follower starts getting raped.

Posted

Not sure if this has already been mentioned, but the defeat robbery doesn't seem to be working for me. I get robbed and get the quest to get my stuff  back, but instead of a name and location, the quest entry just has "[...]" for the name and location and no quest marker.

It happens everytime you are robbed? does the papyrus log say something about it?

 

When you tie someone up add an item to them with the NoStrip keyword so Sexlab won't remove it and give it a magic effect like this one:

 

attachicon.gifPacify.jpg

 

That magic effect will stop them from being aggressive and triggering everyone around them into desiring to kill them, put it on an item that will not be stripped during sex because you don't want to start banging someone and have everyone in the area turn to trying to kill them.

 

This particular one is set to act for a duration as a cast spell but it shows what you need to do to have one that is attached to an item.

Very interesting, it has always been a pain in the ass to pacify people in a reliable way, I'll try this thank you.

 

Work you be willing to add a option of turning bandit and nercomancer into to the guard for a bountry after you tied them up? That make it fell more immusion and give you something more to do with bandits.

Yep, I'll take the idea from D_ManXX2 using the bag method, there is something cool to do there. ^^

Posted

 

Not sure if this has already been mentioned, but the defeat robbery doesn't seem to be working for me. I get robbed and get the quest to get my stuff  back, but instead of a name and location, the quest entry just has "[...]" for the name and location and no quest marker.

It happens everytime you are robbed? does the papyrus log say something about it?

 

 

 

Only the defeat robberies do that. If I get robbed via damoyl, those work as expected. I finally turned debugging off last week... would have to turn to turn it back on again and turn on defeat's robberies. I can if you think that would be helpful.

Posted

 

When you tie someone up add an item to them with the NoStrip keyword so Sexlab won't remove it and give it a magic effect like this one:

 

attachicon.gifPacify.jpg

 

That magic effect will stop them from being aggressive and triggering everyone around them into desiring to kill them, put it on an item that will not be stripped during sex because you don't want to start banging someone and have everyone in the area turn to trying to kill them.

 

This particular one is set to act for a duration as a cast spell but it shows what you need to do to have one that is attached to an item.

Very interesting, it has always been a pain in the ass to pacify people in a reliable way, I'll try this thank you.

 

That is in fact the "calm" effect used by my old Sexaddicts mod (pre-Sexlab) which caused the bandits who you had sex with to calm them for 24 hours or until you exited and re-entered the cell they were in. For my mod it worked fairly well as a sexually cast spell but for your purposes you need it on an item that will stay with the NPC you want to stay calm.

Posted

i got a little probelm, everytime i use the surrender key the enemy draws the weapon, and 3 secs later attacks me again.

and i set the minimum healt to 3% but the always kills me :s

 

dont know whats wrong, if you need more information just tell me what you need.

 

Greetings Candiru

 

PS. im using version 5.0.2

Posted

My character has been chased around by three hired thugs for quite some time, but surrendering just keeps them telling to drop the weapon, then they say ok its fine you can go and then they attack again. I have the "morality" option turned on for NPCs, and these hired thugs seem to be of high morality. But it would be cool if that is the case, that the attackers still will go to the post assault events. So you can surrender, they won't have sex but instead rob the character or leave her / him for dead. Or that they at least take the weapon and let the player go (as they say).

 

One more addition:

 

It would be nice to add an option that females only use female masturbation animations if the Sneak + G - Feature is used. Currently, they sometimes seem to use Strap-Ons and play male animations ...

 

Posted

Hi guys.


Got a problem here.


 


After I rape women, the game CTDs if I attack them or


any other NPCS I've tied.


 


What gives?


Posted

Hey can someone explain me how these 3 mods work together ?

- Defeat

- Death Alternative

- Sanguine Debauchery

 

I have a lot of CTD with these 3 mods when i use them together, cause i have the feeling that they overwrite themself.

What is the right way to set them up by MCM ?

 

 

Posted

i got a little probelm, everytime i use the surrender key the enemy draws the weapon, and 3 secs later attacks me again.

and i set the minimum healt to 3% but the always kills me :s

 

dont know whats wrong, if you need more information just tell me what you need.

 

Greetings Candiru

 

PS. im using version 5.0.2

okay i believe that maria eden 1.21 and defeat 5.0.2 are not compatible, because both use UIExtension

i tried it with defeat V5b3.3 and it works fine.

maybe you can make a patch or something, only if you want of course.

 

Greetings Candiru

Posted

For some reason, aggressive and creature animations don't trigger.  The scene just bypasses the entire animation and my attacker gets bugged, as in ragdoll flopping all over the place, pinned on the ground, flapping it's legs to fly, etc.  I have my load order and papyrus log in this help thread.  Pretty sure it's this mod causing these issues, since everything worked before I updated to 5.0.2

Posted

With Defeat 5.2, NPC's favor other sandbox routines during sex. This used to only happen during Bard songs where your partner suddenly develops an uncontrolled desire to clap. But now it happens all the time, everywhere. The NPC stands up or walks in place at every stage including consensual actions triggered by other mods. 

 

Without Defeat running, NPC's will stay in place and you can adjust the scene, rotate, etc. without the NPC standing up.  Anyone else have this issue? 

Posted

Posting again with more info, hopefully somebody recognizes what I've done wrong.

Here is my problem:
 

 

 

Having a problem with surrender.  No matter which creature or character I try to surrender to, I get the "You can't surrender to this creature/character" (or whatever it says) message in the top left.  Is there some kind of condition I'm missing or a setting I've messed up?  I double-checked that I have FNIS creatures installed, creature anims are enabled in Sexlab and in the defeat menu, and I'm only attempting to surrender to creatures that are sexlab supported.  This problem is also happening with NPCs.  Is there are setting I'm missing?

 

Here is what is happening in game.  This happens with all NPCs and all creatures:

caqgmx.jpg
eprygu.jpg

 

 

Here are my in-game MCM settings.  This issue is happening after I've already made these changes, closed the menus, waiting for the in game notification, saved, and restarted the game:

bpyllh.jpg

fbvemo.jpg



Here is my load order:

hvtlhu.jpg

ztdmpm.jpg



Newest version of Defeat was installed using the "clean save" method and tool referenced in the OP.  I have also checked and double checked that FNIS creatures is installed and the FNIS for users tool has been run multiple times.  Is there any other information needed to get to the bottom of this?

EDIT: The other features of Defeat work fine (I can assault other NPCs, for example), and other sexlab mods work just fine.  Its only the surrender mechanic that seems to be not working.  "Player as Victim" IS enabled.

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