saviliana Posted May 19, 2015 Posted May 19, 2015 Suggestion, can we have a choice of choosing oral/vaginal/anal after defeat? I have trouble ofsetting on sexlab's end...(Can't find what animation is what type of sex.)
Seen12345 Posted May 19, 2015 Posted May 19, 2015 Uh, I can't install the game. When ı try to install it with nexus it says skyuı isn't active which is. Mod organizer seems like it installs it but mod doesn2T work.
Armand93 Posted May 19, 2015 Posted May 19, 2015 I'm repeatedly run into the same problem with 5.0.2. Everytime my PC gets defeated by vampires, mages or other magic orientated npc's the next time she's been defeated and the resist bar appears, her opponents ignored her to become hostile again when she gets up just to knock her down and ignore her again. Maybe it has to do something with DA I'm running alongside it, because that mod also starts to act weird. After several cleaning, reconfiguration and reinstall attempts I've rolled back to the 5b3.3fixed one again, because for me that one runs more smoothly. 5.0.2 itself offers several great additions/changes so I hope I can get it work. Someone has an idea what can cause this and how to fix this. I'll give 5.1.0 a try though, although the change log doesn't mention a clue/fix. What Sexlab mods do you have installed? I'm having the exact same issue. Lets see if there's a common thread between us that might finger a mod conflict. See my post above for my mods. Beside Sexlab 1.59c I use atm; - Creationspack 1.59c - ZAZ Animation pack 600/604 - XAZ Prisonoverhaul V033fix - DA 6.18 & fix (isn't a sexlab mod but influences Defeat a lot). I see ZAZ anim as similary mod in your list (and apachi hair, but i guess we can ignore that one).
Dirty760 Posted May 19, 2015 Posted May 19, 2015 seems to be a problem with surrendering.. for me at least, when I surrender they just walk away like nothing happened, but in my testing I got it to work once by standing as close as possible to the bandit in his path in a small tunnel.
Shadowscale Posted May 19, 2015 Posted May 19, 2015 If you have a lot of script mods it just might be script lag.
Dirty760 Posted May 19, 2015 Posted May 19, 2015 well knockdown works perfectly, and I'm not like a super 500 mods installed type.. trying to use SD+ with death alternative and defeat to surrender before that triggers
foreveraloneguy Posted May 19, 2015 Posted May 19, 2015 After the 5.1.0 update, I've been able to surrender to anything and everything so far. Rape then follows. Between defeat, deviously captured, hormones, apropos, soul gem oven, and fill her up, my character is not having a good day.
shuvo60 Posted May 19, 2015 Posted May 19, 2015 Thanks Dear author, all my problem is fixed after installing 5.1.0
MarkPlourde Posted May 19, 2015 Posted May 19, 2015 seems to be a problem with surrendering.. for me at least, when I surrender they just walk away like nothing happened, but in my testing I got it to work once by standing as close as possible to the bandit in his path in a small tunnel. Post your list of sexlab and sexlab influencing mods. A lot of us are having this issue. I'm repeatedly run into the same problem with 5.0.2. Everytime my PC gets defeated by vampires, mages or other magic orientated npc's the next time she's been defeated and the resist bar appears, her opponents ignored her to become hostile again when she gets up just to knock her down and ignore her again. Maybe it has to do something with DA I'm running alongside it, because that mod also starts to act weird. After several cleaning, reconfiguration and reinstall attempts I've rolled back to the 5b3.3fixed one again, because for me that one runs more smoothly. 5.0.2 itself offers several great additions/changes so I hope I can get it work. Someone has an idea what can cause this and how to fix this. I'll give 5.1.0 a try though, although the change log doesn't mention a clue/fix. What Sexlab mods do you have installed? I'm having the exact same issue. Lets see if there's a common thread between us that might finger a mod conflict. See my post above for my mods. Beside Sexlab 1.59c I use atm;- Creationspack 1.59c - ZAZ Animation pack 600/604 - XAZ Prisonoverhaul V033fix - DA 6.18 & fix (isn't a sexlab mod but influences Defeat a lot). I see ZAZ anim as similary mod in your list (and apachi hair, but i guess we can ignore that one). Yeah I've got Zaz and DA as well. Not sure it's DA, I was having this issue before I installed that. But I also don't see how Zaz could be messing with it. Does anyone else have any ideas as to how Zaz might cause an issue?
nutluck Posted May 19, 2015 Posted May 19, 2015 Well I have zaz but I don't have DA and I am not having issues with Defeat so far in the testing I have done.
egon123 Posted May 19, 2015 Posted May 19, 2015 Ah! I've got it working! A quick question about Defeat with Death Alternative: In the 5b3.3 you could activate DA support which disabled the player victim conditions and you could set a chance how likely Defeat kicks in in the bleedout stage. Now under 5.1 I miss this option. Both, Defeat and DA are set at the same Health threshold. So if I reach 20% both mods kicks in. But it looks like defeat have the higher priority so struggle bar and rape starts. But I don't want defeat at 100%. So If I now reduce the chance for Defeat to lets say 30%, Does in the other 70% cases DA trigger and in the 30% Defeat? Couldn't really test it because my test char got Kill-moved killed at this Health threshold when the Defeat chance was that low. ^^ Need just an advice how compatible this two mods are compared to the 5b3.3 version and how to set it up the best
Frezzy Posted May 19, 2015 Posted May 19, 2015 When I surrender, enemies just walk away and don't try to talk to my character. I know some other people are having this problem, so here's the sexlab mods I have installed. Sexlab Framework 1.59C Sexlab Solutions Sexlab Beastess Sexlab Aroused Redux Sexlab SexBounty Sexlab Romance Non-Sexlab Animations pack ZaZ Animations pack Sexlab Animal Sex + Hentai Creatures More Nasty Critters, Creature Framework, Nude Creatures, Bad Dog's Immersive Creatures Addon Sexlab Cumshot Sexlab NPC Body Scale Randomizer (I only use the weight randomizer in the MCM menu) Also, Thank you @lobof. The mod you posted finally fixed my problem of not being able to enable the latest versions of Defeat in the MCM menu
Dirty760 Posted May 19, 2015 Posted May 19, 2015 seems to be a problem with surrendering.. for me at least, when I surrender they just walk away like nothing happened, but in my testing I got it to work once by standing as close as possible to the bandit in his path in a small tunnel. Post your list of sexlab and sexlab influencing mods. A lot of us are having this issue. I'm repeatedly run into the same problem with 5.0.2. Everytime my PC gets defeated by vampires, mages or other magic orientated npc's the next time she's been defeated and the resist bar appears, her opponents ignored her to become hostile again when she gets up just to knock her down and ignore her again. Maybe it has to do something with DA I'm running alongside it, because that mod also starts to act weird. After several cleaning, reconfiguration and reinstall attempts I've rolled back to the 5b3.3fixed one again, because for me that one runs more smoothly. 5.0.2 itself offers several great additions/changes so I hope I can get it work. Someone has an idea what can cause this and how to fix this. I'll give 5.1.0 a try though, although the change log doesn't mention a clue/fix. What Sexlab mods do you have installed? I'm having the exact same issue. Lets see if there's a common thread between us that might finger a mod conflict. See my post above for my mods.Beside Sexlab 1.59c I use atm;- Creationspack 1.59c - ZAZ Animation pack 600/604 - XAZ Prisonoverhaul V033fix - DA 6.18 & fix (isn't a sexlab mod but influences Defeat a lot). I see ZAZ anim as similary mod in your list (and apachi hair, but i guess we can ignore that one). Yeah I've got Zaz and DA as well. Not sure it's DA, I was having this issue before I installed that. But I also don't see how Zaz could be messing with it. Does anyone else have any ideas as to how Zaz might cause an issue? List for surrender problem: Defeat SD+ Death Alternitive Devious Devices, expansion, integration Cursed loot Enslaved (installed but disabled) Helpless (installed but disabled) Captures Aroused Sos Skooma whore Prison overhaul Zaz Anims Looking at the above post, looks like its a problem soley with defeat, as the only mods we have in common are Framework, zaz anims.. could be something with aroused though
Redferne Posted May 19, 2015 Posted May 19, 2015 Hi, grats on the update. Still, I'm having a strange problem. After I tied up my victim if I chose "Put in a sack" I have the tied up options. If I chose "Tied up options" my character and my victim stay stuck in idle. I can't do anything and I have to reload a save. It seems some scripts are crossed. I'll try the clean up option. Edit: Cleanup did change anything... Forget it I had a nice mix-up of 5.0, 5.02 and 5.1 I reinstalled it and everything works fine. Still wondering how I managed to do that...
NeatLL Posted May 19, 2015 Posted May 19, 2015 There seems to be a mix up regarding the "tied up" menu. "Put in a sack" unties the victim, "Tie up options" puts the victim in a sack. I think it is an index error, since the choice enacts the choice just to the right of the actual choice made.
tarl7 Posted May 20, 2015 Posted May 20, 2015 Getting same thing alot of other people are getting with version 5.1 when you surrender aggressor just walks away. Don't have this problem with version 5.0.2. I did a careful uninstall of all files However did not start new game
afa Posted May 20, 2015 Posted May 20, 2015 More about the surrender issue. It will work once, the first time you try to surrender in a new game, it will go through normally, but then it won't happen again. Clean up function doesn't help also trying to load a previous save will likely CTD. It doesn't seems like it is DA related since I have seen both people mentioning it with and without DA. Other thing that I notice, pressing the K (default surrender key) and press and hold will lead to different animation. Just a press will have character surrender but no unique animation, press and hold will play an animation but will likely freeze your character. Unequping and equiping weapon on hand will unfreeze the PC. All done without follower for now to minimize variables. There is report of it working fine also...weird indeed.
MarkPlourde Posted May 20, 2015 Posted May 20, 2015 More about the surrender issue. It will work once, the first time you try to surrender in a new game, it will go through normally, but then it won't happen again. Clean up function doesn't help also trying to load a previous save will likely CTD. It doesn't seems like it is DA related since I have seen both people mentioning it with and without DA. Other thing that I notice, pressing the K (default surrender key) and press and hold will lead to different animation. Just a press will have character surrender but no unique animation, press and hold will play an animation but will likely freeze your character. Unequping and equiping weapon on hand will unfreeze the PC. All done without follower for now to minimize variables. There is report of it working fine also...weird indeed. One other bit of info. I didn't actually have DA installed. I thought "DA" meant "Devious Assets", not Death Alternative. So it looks like the only other mods we each have in common are the Sexlab framework and Zaz. Seems like whatever this is is not a mod conflict issue, but rather something else. Is there any way to see a live readout or a log of what scripts are firing when you try to surrender? We might be able to glean something from that. EDIT: Further info. Only surrender is having issues with me. Player as aggressor interactions seem to work just fine.
Goubo Posted May 20, 2015 Author Posted May 20, 2015 I didn't touch anything Surrender related for 5.1 but I did read your posts about it, particulary yours PSIExperience, I'll try to optimize/change it as much as I can for the next version. Hey Goubo, First of all, Thanks for your amazing mod. In the past I had a lot of fun with it. The previous Defeat 5.0.2 version was really buggy for me and broke my save unfortunately. I was wondering if the new update 5.1 was safe to use for regular play? I have a really stable install atm of all my mods and i'm kinda hesitant of adding Defeat once more. Even though i love this mod. Thx again! How did it broke your save? 5.1 is the most stable version in a while (for me at least) I made my mod so it would leave almost no trace of it if you uninstall it properly, I would play with it in my main game no problem if I had actual time to play the game. There seems to be a mix up regarding the "tied up" menu. "Put in a sack" unties the victim, "Tie up options" puts the victim in a sack. I think it is an index error, since the choice enacts the choice just to the right of the actual choice made. Interesting, it shouldn't though, everything is ok with the script, I have added an option in this message maybe it did not refreshed well in the update, try to click Reconfigure in MCM. Other people with this problem?
MarkPlourde Posted May 20, 2015 Posted May 20, 2015 I didn't touch anything Surrender related for 5.1 but I did read your posts about it, particulary yours PSIExperience, I'll try to optimize/change it as much as I can for the next version. Much appreciated! Hopefully those of us having the issue can mess with it some more and maybe come up with some answers to help you fix it. Issue with surrender aside, this is my favorite sexlab mod thus far. Fantastic work!
DarkRose Posted May 20, 2015 Posted May 20, 2015 having the same issue as Armand93 with vampires and magic oriented agressors, they attack my char till defeat bar drops up and then run away, after recovering they come back and defeat me again and run again away. this started for me too with 5.02. rollback to 5b3.3fixed and it works again. installed mods: SL framework 1.59c - SL aroused redux - Devious devices 2.9.0/ integration 2.9.0/ expansion 1.2.1 - Captured Dreams 3.84. no DA. i dont know how i can help you to get more information about this.
LibertyPrime Posted May 20, 2015 Posted May 20, 2015 I'm sometimes having the same issue as a lot of people above me; my character surrenders and NPCs simply way away while I'm locked in place in the 'surrender' position. However, this bug only occurs once in a blue moon. In my case, it seems to be script lag, although I'm not sure and haven't tested throughly.
MarkPlourde Posted May 20, 2015 Posted May 20, 2015 I'm sometimes having the same issue as a lot of people above me; my character surrenders and NPCs simply way away while I'm locked in place in the 'surrender' position. However, this bug only occurs once in a blue moon. In my case, it seems to be script lag, although I'm not sure and haven't tested throughly. This is one angle we haven't explored. How long are we all going between surrender attempts when this bug occurs? Real time, not necessarily in-game time? In my case, I was trying to re-attempt surrender as soon as I'd found another creature or NPC, usually less than ten minutes. It might just be a time issue. It's been a couple of days since I've attempted surrender, and I've been playing my character through normal quests since then (about 5 in-game days). I'm going to re-attempt surrender and see if it works this time. I'll also go to the nearest settlement, go indoors, and wait or sleep for about a day and then go back out and re-attempt surrender and see if maybe its an in-game time issue.
Jay1646 Posted May 20, 2015 Posted May 20, 2015 Yea I'm getting the same "aggressor walks away" bug in this version and in 5.02 Does anyone have the older version?? that seemed to work flawlessly
egon123 Posted May 20, 2015 Posted May 20, 2015 Possible Bug: mh.. for me spells don't get unequipt in and after the struggle stage. I end up with flames in my hands while beeing raped. More odd, because I'm in a combat stance I can spin my character when I move my mouse. Strip Option for weapons is steal. But it seams like it has to do with the struggle animation. When I get into bleed out and don't struggle, so no animation is played, it works like normal. When struggle animation played spells are still in the hands. Didn't test with normal weapons. PS: i have DA also running. Both trigger at 20% Health. In case DA has something to do with this. But didn't had this case under 5b3.3 PPS: okay, looks like it has to do with the bleedout stage. First DA Bleedout start. Here the PC has the spells equipt. Short after that, not even half a second, normaly Defeat Bleedout kicks in. The PC stands up and fall back on his knees. The Spells are now unequipt. Sometimes this wont happen. The PC don't get into the "defeat bleedout stage" and the struggle-bar appears (in the DA Bleedout because the Defeat one didn't fire) and the spells won't unequip. If this is the case, you can't look around without your character spins with the camera.
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