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Posted

Advice on getting Followers to behave properly with Amazing Follower Tweaks would be much appreciated.

 

I notice these problems

 

Follower doesn't stay down after they are raped, they get full health back quickly.

Follower tends to attack all Necro Attempts.

Follower will tend to get up after their rape and interrupt scene player character is in.

The Necro attempts problem is a problem with the Sexlab Framework that will be fixed in the Sexlab 1.58 release. How long it takes to fix in this mod after that is a question of updating cycles.

 

Currently Sexlab refuses to allow animations with an actor marked as "dead" so the only way to make necro work is to use the "resurrect" function which brings back a fully healthy and completely hostile enemy which your followers will react to in the appropriate fashion until the script can calm things down.

 

Once the 1.58 version of the framework is released it will check for Health < 1 which allows the mod to give the dead body a single hitpoint of health and will not cause the followers to aggro on it but will allow the animations to proceed.

Posted

 

Advice on getting Followers to behave properly with Amazing Follower Tweaks would be much appreciated.

 

I notice these problems

 

Follower doesn't stay down after they are raped, they get full health back quickly.

Follower tends to attack all Necro Attempts.

Follower will tend to get up after their rape and interrupt scene player character is in.

The Necro attempts problem is a problem with the Sexlab Framework that will be fixed in the Sexlab 1.58 release. How long it takes to fix in this mod after that is a question of updating cycles.

 

Currently Sexlab refuses to allow animations with an actor marked as "dead" so the only way to make necro work is to use the "resurrect" function which brings back a fully healthy and completely hostile enemy which your followers will react to in the appropriate fashion until the script can calm things down.

 

Once the 1.58 version of the framework is released it will check for Health < 1 which allows the mod to give the dead body a single hitpoint of health and will not cause the followers to aggro on it but will allow the animations to proceed.

 

 

Thanks, I also understand the terminology.  Ok cool I downloaded SexUtil and figured out a way to get ppl to calm at least at start.  AFT is pretty quirky it seems, Follower still gets hp back out of combat even though I turned off most features in its menu.  If you know of anything please let me know.

 

Posted

I've been getting a crash after I knock down an enemy, sheathe my weapons, activate them and click on the "Knocked Down" option. 

 

It doesn't seem to very consistent, I'll get crashes for it every time for a little while, and then it'll work perfectly, and then the Knocked Down option will work but the Tie Up option will cause a crash.

 

I have all the requirements and have run GenerateFNIS and all that jazz, but I really don't see what's going on, and I haven't heard of anyone having a similar problem. 

 

Any ideas?

Posted

- where it happend

 

Starter place where you come out of the cave at the beginning not far away. 

- in witch situation exactely

I spawn some bandits to test out the raping option

- How many aggressors

 

1 female 

2 max human male 

 

- How many followers
 

tried once with and a few more time alone 

 

 

Problem:'

 

I can tie my victim and i can be tied to during combat, but after no animation started in console i see "playing animation"  but nothing else followed i'm still on the ground on my knees and my raper looks down on me not moving or doing anything. This apply same to me. 

 

I have installed everything and run the FINS to apply animation no errors there. i have started a new save a few times.

 

I hope some one can help me 

 

Posted

Hi!

 

I tried to install the latest version and I have somethinf strange. The options "Player as agressor" and ""NPC vs NPS" work perfcectly, but the "Player as victim" doesn't work, I don't know why. Ah I the only one to have this problem.

 

Anyway, thank you very much for this awesome mod!

Posted

 

 

...

Describing exactely how did this happen (in which situation) could help me, I'm not sure it will be fixed in the next update because it is impossible for me to reproduce this bug.

 ...

Do a "SQV DefeatPlayerQst" in the console for the quest and post him screenshots of the output to the console (since it seems we can't cut and paste it). Seeing how the quest variable and aliases are set may be enough for him to reproduce the problem and trace it to the source.

 

 

I had a look at the code. Seems to me, by my basic understanding of papyrus, there are only two places that the "Run Away" message is set, and only in the "Escape" state would it keep showing it - it prevents any other help messages, like "press A or D to struggle" [iIRC - been a while since I've seen them ;)], so it must be refreshing the message all the time.

 

However, this says the state is none. Could there be a rogue instance of defeat around?

 

attachicon.gifsqv_defeatplayerqst.png

 

 

That's why I don't get it, the state is none and there is no update registering so no way for the message to loop... why Skyrim, why?

And from your logs I don't see anything out of the ordinary... (thanks for the sqv command suggestion btw Waxen, good idea)

 

 

Appeltje -> Did you run FNIS?

ddffii -> Probably some tweak to do about how sex scenes are triggered with creatures, I'm going to make some tests.

Posted

It seems that if I try to grapple a male character it always kills them instead of knocking them down.

 

Is this some kind of MCM option I overlooked, a bug, or is this intended?

Posted

I had the Run away! stuck on my screen in one save, and if I remember correctly, it stuck there when I was trying to run away but failed and ran into another foe, with a new Defeat scene starting before the message cleared away.

 

Then again, I got rid of it by getting defeated once more and succesfully running away that time, so I don't know if that helps any of those who've gotten it sticking all over their game.

Posted

Hi!

 

I tried to install the latest version and I have somethinf strange. The options "Player as agressor" and ""NPC vs NPS" work perfcectly, but the "Player as victim" doesn't work, I don't know why. Ah I the only one to have this problem.

 

Anyway, thank you very much for this awesome mod!

How did you get player Vs NPc or NPC vs NPC to work ? :( 

Posted

 

 

 

...

Describing exactely how did this happen (in which situation) could help me, I'm not sure it will be fixed in the next update because it is impossible for me to reproduce this bug.

 ...

Do a "SQV DefeatPlayerQst" in the console for the quest and post him screenshots of the output to the console (since it seems we can't cut and paste it). Seeing how the quest variable and aliases are set may be enough for him to reproduce the problem and trace it to the source.

 

 

I had a look at the code. Seems to me, by my basic understanding of papyrus, there are only two places that the "Run Away" message is set, and only in the "Escape" state would it keep showing it - it prevents any other help messages, like "press A or D to struggle" [iIRC - been a while since I've seen them ;)], so it must be refreshing the message all the time.

 

However, this says the state is none. Could there be a rogue instance of defeat around?

 

attachicon.gifsqv_defeatplayerqst.png

 

 

That's why I don't get it, the state is none and there is no update registering so no way for the message to loop... why Skyrim, why?

And from your logs I don't see anything out of the ordinary... (thanks for the sqv command suggestion btw Waxen, good idea)

 

 

Appeltje -> Did you run FNIS?

ddffii -> Probably some tweak to do about how sex scenes are triggered with creatures, I'm going to make some tests.

 

 

Yes i did i RUn the FNIS Tool in the folder, and i updated it no file or errors on it. 

 

Posted

 

Hi!

 

I tried to install the latest version and I have somethinf strange. The options "Player as agressor" and ""NPC vs NPS" work perfcectly, but the "Player as victim" doesn't work, I don't know why. Ah I the only one to have this problem.

 

Anyway, thank you very much for this awesome mod!

How did you get player Vs NPc or NPC vs NPC to work ? :(

 

 

I first tried the player as a victim, by setting the health treshold to 100% or 90%, and it doesn't work. Then I tried the PC as agressor, I pressed the hotkey and it worked, I could tie, rob and rape the NPC. And finally I had a follower who raped a NPC without problem.

 

Posted

 

 

 

...

Describing exactely how did this happen (in which situation) could help me, I'm not sure it will be fixed in the next update because it is impossible for me to reproduce this bug.

 ...

Do a "SQV DefeatPlayerQst" in the console for the quest and post him screenshots of the output to the console (since it seems we can't cut and paste it). Seeing how the quest variable and aliases are set may be enough for him to reproduce the problem and trace it to the source.

 

 

I had a look at the code. Seems to me, by my basic understanding of papyrus, there are only two places that the "Run Away" message is set, and only in the "Escape" state would it keep showing it - it prevents any other help messages, like "press A or D to struggle" [iIRC - been a while since I've seen them ;)], so it must be refreshing the message all the time.

 

However, this says the state is none. Could there be a rogue instance of defeat around?

 

attachicon.gifsqv_defeatplayerqst.png

 

 

That's why I don't get it, the state is none and there is no update registering so no way for the message to loop... why Skyrim, why?

And from your logs I don't see anything out of the ordinary... (thanks for the sqv command suggestion btw Waxen, good idea)

 

 

Appeltje -> Did you run FNIS?

ddffii -> Probably some tweak to do about how sex scenes are triggered with creatures, I'm going to make some tests.

 

 

Thanks !!!

Posted

 

 

 

 

Hi!

 

I tried to install the latest version and I have somethinf strange. The options "Player as agressor" and ""NPC vs NPS" work perfcectly, but the "Player as victim" doesn't work, I don't know why. Ah I the only one to have this problem.

 

Anyway, thank you very much for this awesome mod!

How did you get player Vs NPc or NPC vs NPC to work ? :(

I first tried the player as a victim, by setting the health treshold to 100% or 90%, and it doesn't work. Then I tried the PC as agressor, I pressed the hotkey and it worked, I could tie, rob and rape the NPC. And finally I had a follower who raped a NPC without problem.

What do you have the minimum health threshold set to?

Posted

has anyone tried this on Death alternative is it compatible cause im tired of using the console TIM just to dont let me PC die

It is connected to DA, yes. Set DA to Bleedout only and, under the Bleedout section, lower Defeat's setting to 50. You can lower DA's Bleedout option at the same time if you want to ensure Defeat always kicks in.

 

Keep in mind that DA overwrites Defeat's settings, so you will not be able to use the stamina threshold, for instance, and post-Bleedout events will be DA's as well, not Defeat's.

Posted

 

It is connected to DA, yes. Set DA to Bleedout only and, under the Bleedout section, lower Defeat's setting to 50. You can lower DA's Bleedout option at the same time if you want to ensure Defeat always kicks in.

 

Keep in mind that DA overwrites Defeat's settings, so you will not be able to use the stamina threshold, for instance, and post-Bleedout events will be DA's as well, not Defeat's.

 

 

I've been kicking around whether to use DA or not, but from what you're saying if post-events aren't Defeat's then Devious Captures won't work as it need the robbed and wilderness (or Inn) event to happen.

 

Posted

 

 

 

...

Describing exactely how did this happen (in which situation) could help me, I'm not sure it will be fixed in the next update because it is impossible for me to reproduce this bug.

 ...

Do a "SQV DefeatPlayerQst" in the console for the quest and post him screenshots of the output to the console (since it seems we can't cut and paste it). Seeing how the quest variable and aliases are set may be enough for him to reproduce the problem and trace it to the source.

 

 

I had a look at the code. Seems to me, by my basic understanding of papyrus, there are only two places that the "Run Away" message is set, and only in the "Escape" state would it keep showing it - it prevents any other help messages, like "press A or D to struggle" [iIRC - been a while since I've seen them ;)], so it must be refreshing the message all the time.

 

However, this says the state is none. Could there be a rogue instance of defeat around?

 

attachicon.gifsqv_defeatplayerqst.png

 

 

That's why I don't get it, the state is none and there is no update registering so no way for the message to loop... why Skyrim, why?

And from your logs I don't see anything out of the ordinary... (thanks for the sqv command suggestion btw Waxen, good idea)

 

Dug through the saves to find the before and after saves of the stuck message - would they help? I ran sqv on both, the only differences to the above grab is that in the before state the Aggressor is "None", and the quest is on stage 10. In the after save, there is now an Aggressor set, and the stage is still 10.

 

Posted

For some reason, my animations won't start. I tried letting the npc rape or me trying ot rape them. My character will only strip them and that's it.

Posted

 

 

It is connected to DA, yes. Set DA to Bleedout only and, under the Bleedout section, lower Defeat's setting to 50. You can lower DA's Bleedout option at the same time if you want to ensure Defeat always kicks in.

 

Keep in mind that DA overwrites Defeat's settings, so you will not be able to use the stamina threshold, for instance, and post-Bleedout events will be DA's as well, not Defeat's.

 

 

I've been kicking around whether to use DA or not, but from what you're saying if post-events aren't Defeat's then Devious Captures won't work as it need the robbed and wilderness (or Inn) event to happen.

 

 

 

Well this terminology, "post-Bleedout", is a little fuzzy. Because that can be just "Bleedout ends", which by itself doesn't mean DA does anything ... other than counting down a debuff... The bleedout bar has to be reduced to zero for a Blackout event to occur. That would be the DA rule, AFAIK.

 

This is one of the problems with this pair of mods. "Post-assault", "knocked out", "knocked down", "Blackout", "post-Bleedout", all these words crop up (in the mods themselves and the discussions about them) but are never properly clarified, sometimes used one in place of the other. From my experience you can be robbed no problem with DA + Defeat running. Because Defeat's Post-Assault - at least the robbing part - is not actually a Blackout event! The problem is: the corresponding options in the MCM menu of Defeat make it sound like it is nonetheless, adding to the confusion.

To me it seems a chain of events that would be "player as victim" rape, being robbed, getting the DD gear from Capture is possible and sometimes even works, ehem ... Often all I get is being knocked down endlessly, but I dare to speculate that is not intended behaviour from DA's OR Defeat's point of view :P

 

Posted

Defeat's events can trigger with DA if you go into the MCM menu for defeat and set the DA options to always trigger defeat's post assault stuff. You can even guarantee to get the Devious captures gear if you set the robbing percentage to 100%. You can also get DA events to trigger if you set the percentage for Defeat to trigger at less than 100%, or when you get defeated by a creature or enemy that's not supported by defeat.

 

The tricky and important part to remember is that none of defeat's post assault events are DA events. Defeat's only DA event is an onbleedout event. If you blackout you won't get any Defeat stuff.

 

As for getting knocked down endlessly, that is a bug in defeat's trigger for DA, I've experienced it consistently when fighting 1 on 1 but not when fighting a bunch of people.

Posted

Defeat's events can trigger with DA if you go into the MCM menu for defeat and set the DA options to always trigger defeat's post assault stuff. You can even guarantee to get the Devious captures gear if you set the robbing percentage to 100%. You can also get DA events to trigger if you set the percentage for Defeat to trigger at less than 100%, or when you get defeated by a creature or enemy that's not supported by defeat.

 

Speaking of creatures: how does Defeat tell which is "supported"? It doesn't seem to care which animations I have disabled in SexLab (which to be honest are most, Draugr, Chaurus & Co. is just too absurd/disgusting for my taste, basically I only have sorta-sapients like Falmer switched on). So i often get notifications like "Draugr Death Lord tries to rape ...", which inevitably leads to only one thing: the Draugr toppling over like hit by Paralyze effect. Same with Saber cats etc. No surprise, since the animation isn't available. For good reason (on my part). Guess there is nothing I can do about this "all or nothing" approach of Defeat in regards to creatures?

 

Posted

I am having a problem. Everything works great except no matter what I do, I can't knockdown npc's. They ALWAYS resist (0%). I have messed with the settings and set it to threshold 100% and hit them and it still doesn't work. I also did resist with 100% bonus and they still resist. I can rape them while they are sleeping, or if I manage to knock them down via regular combat or "kill" an essential npc and get them in their no health knockdown. But otherwise I can't knock them down.

Posted

 

Hi there, 

 

I hope this forum / topic is not dead yet I am having a hard time getting this mod to work. 

 

I have installed all the files that is required of me but i dont see it working.

 

Ingame i do see the mods and menu (activate and such) 

But when im knock down or tied up a victim and try to rape nothing happens No animation no nothing...

 

The victim does strip down, but me just stand still. I have my weapon holstered i hope some one can help me

 

Thanks ! if you need more information please ask  

 

Turn off third person camera in Sexlab. 

 

Edit: also, if you're using death alternative, set it to bleedout only. 

 

Hi there, 

 

I dont see that option in sexlab 

And DA i dont see bleed out only. 

 

I have tried all settings still cant get this mod to work T^T why is it so hard... Some one should make a youtube tutorial 

Posted

Hey, so I kinda have a whole stack of problems.

 

At the moment, the mod is barebones playable. The PC aggression works, the npc vs npc works, its just the PC victim that doesn't seem to want to work as well as it should. 

(1) For example, the enemy doesn't want to rape my char unless they "kill" me first, as in I start bleeding out, they rape, then I'm supposed to consume a litre of health potions to get back up. There's no problem with that, but no matter what settings I have for the knockdown, the enemy doesn't respond to it. post-106441-0-50990200-1404205878_thumb.jpg Ideally, I'm supposed to go down if any damage is taken, not the case.

 

 

(2) Another issue I seem to be having is the "You can't move, your aggressor isn't done with your followers", even though the enemy isn't doing anything. This happens when I surrender in the middle of battle, hand over my gold, and submit to the enemy. Post-rape, I get back up, but this message occurs. post-106441-0-19259200-1404205999_thumb.jpg I can't move, or open my inventory, meaning I have to reload a save.

 

 

Also, apparently there are events that are meant to occur, but I'm guessing due to issue (1), it never gets the chance to occur.

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