nutluck Posted June 29, 2014 Posted June 29, 2014 @Goubo Can we have a separate submit key please. At present using G in combat tries to grab the opponent, so pc has to sheathe weapons first then hit G. If you have to submit then you're losing a fight badly so it really needs an instant submit rather than having to sheathe weapon then hit the key. I noticed as well that if Player as Aggressor is disabled then the G key is disabled so submit isn't possible Yeah I asked for the same thing with a instant drop of the weapons surrender with out having to sheath the weapons or target a NPC it just tags the nearest NPC. Hopefully Goubo does something along those lines.
originalwankster Posted June 29, 2014 Posted June 29, 2014 Weird; I just started a new save and Defeat isn't triggering using health or stamina thresholds. It's only working through DA bleedout. Tried cleaning up and reinstalling, same issue.
xgkf Posted June 29, 2014 Posted June 29, 2014 That is as intended. With DA installed, Defeat runs as if it were a DA plugin (ie, triggering during DA BleedOut rather than at set threshold levels).
originalwankster Posted June 29, 2014 Posted June 29, 2014 Oh. Didn't know that. Then I guess the weird thing is that it didn't do that in previous saves I've used it and DA in. Oh well, as long as it's working as intended now.
jfraser Posted June 29, 2014 Posted June 29, 2014 Need help: My character is "undefeatable". I've updated to V5b3 and my character can't enter the bleedout animation. Basically whenever my character should bleedout it enters the bleedout animation for a second and returns to normal. All setting are default, fresh new save. Happens with or without Death Alternative. All the other functions work nicely. Eidt: It all worked again, I don't know why was my character doing that. Because Skyrim
xgkf Posted June 29, 2014 Posted June 29, 2014 If you were using an older version Defeat, that's why. The DA integration is new.
jfraser Posted June 29, 2014 Posted June 29, 2014 Seems as had i a very similar error. I had update last week, sexlab and after it serveral other mods and fnis. Everyone seems to work fine, actual, but the new defeat bugs a little bit. -In the mcm menu, i dont see the site for creatures and strip otions. She is just empty. -Ingame, when my char got punched down by a creature, she just falling down on here knees, but nothing happens. Sometimes, she dies on this way, then the creature hit her often enough. In Human vs. Human situations is everything ok and the creature animations still working with other mods how sexlab match maker. Make sure you have creatures enabled in Sexlab.
jfraser Posted June 29, 2014 Posted June 29, 2014 Agressive player options all work considerably well, player as victim almost never happens even though I set it to threshold 95% and other stuff like that, auto-resist is turned off. but hey, I don't even care anymore, since right now my companion kills tied up people, which is a far bigger problem. I really dont understand why these barely working mods have to have 425 options and modes and blah blah...keep it simple and it may actually work once in a blue moon. It works very well for me and many others. Please don't insult the modders. Dealing with the Ck is hard work and they're pouring hours of unpaid time into these mods. Post a papyrus log and people will try to help find the problem. Be a jerk and people will ignore you.
originalwankster Posted June 29, 2014 Posted June 29, 2014 If you were using an older version Defeat, that's why. The DA integration is new. No, it was the same version I'm using now. Must have just bugged the save somehow.
Jakuzi Posted June 29, 2014 Posted June 29, 2014 please help me,,, how to get rid of blinking "Run Away!" text? I already tried to disable and uninstall SexDefeat and run FNIS, and yet still there, dont know what to do next. Help Please..
Deimo Posted June 29, 2014 Posted June 29, 2014 please help me,,, how to get rid of blinking "Run Away!" text? I already tried to disable and uninstall SexDefeat and run FNIS, and yet still there, dont know what to do next. Help Please.. I have the same problem from the 30 May but we must keep it, until the next release.
SkyrimReturner Posted June 29, 2014 Posted June 29, 2014 Well that's just wierd... is the option Threesome in "Assault - NPC" properly enabled? Another turn should work fine, if there is 2 aggressors they should take turn until each one had 2 round. Shouldn't be an incompatibility but for animation problems this is more of a SL framework problem (and indirectly a Skyrim problem) Yup - I double checked everything is enabled and set to 100% to try out. I'm having problems now with loading up the save games - keep hanging on the load screen. I'm guessing the problem may be I have too many mods running that changes animations: idle, combat, running/jumping animations from Nexus. Also use a lot of the best rated graphics mods too. Using a custom race mod too. I'm going to try a vanilla race, with only a few select SL mods and see if a clean save works or not. It's just too hard to isolate the problem with so many mods running. =/ **I just reread your original intro post on this thread. I had the scenario set to 'No transition' for Victims. Is this what is preventing the 'resist' messages/bars and threesomes?
germanicus Posted June 29, 2014 Posted June 29, 2014 Quote: "I had the scenario set to 'No transition' for Victims. Is this what is preventing the 'resist' messages/bars and threesomes?" Answer: No, I have activated "no transition" for victims, and have no problem with 3way sex. Goubo: I love the way you managed your mod interaction with SexLabRandomAttack_20140628 mod. While my PC was raped, waiting for further development of the scenario, one of the bandits masturbated. I didn't have followers at all, so, Defeat mod made it wait until that bandit finish his job as it is shown on the picture. When he has done his job, I could work on releasing from captivity.
Jakuzi Posted June 29, 2014 Posted June 29, 2014 please help me,,, how to get rid of blinking "Run Away!" text? I already tried to disable and uninstall SexDefeat and run FNIS, and yet still there, dont know what to do next. Help Please.. I have the same problem from the 30 May but we must keep it, until the next release. But its a mess seeing Run Away! all the time hahaha, hope someone can help us
h4yw0rthy Posted June 29, 2014 Posted June 29, 2014 My character gets defeated in a battle, and either gets raped and is then immobile for ever, or gets transported (this time to the Retched Netch) and again lies immobile on the floor forever... anyone have any idea what is causing this?
Imatterial Posted June 29, 2014 Posted June 29, 2014 My character gets defeated in a battle, and either gets raped and is then immobile for ever, or gets transported (this time to the Retched Netch) and again lies immobile on the floor forever... anyone have any idea what is causing this? Assuming your saying your immobile after struggling to your feet with the strafe or attack keys, or that you lose control of your character completely after the sex scene ends - It may be linked to a bug in Sexlab that's linked to the 'free camera' option in the first page of the MCM, if your using that function try toggling it off and see if that clears up the problem.
Goubo Posted June 29, 2014 Author Posted June 29, 2014 please help me,,, how to get rid of blinking "Run Away!" text? I already tried to disable and uninstall SexDefeat and run FNIS, and yet still there, dont know what to do next. Help Please.. I have the same problem from the 30 May but we must keep it, until the next release. Describing exactely how did this happen (in which situation) could help me, I'm not sure it will be fixed in the next update because it is impossible for me to reproduce this bug. Quote: "I had the scenario set to 'No transition' for Victims. Is this what is preventing the 'resist' messages/bars and threesomes?" Answer: No, I have activated "no transition" for victims, and have no problem with 3way sex. Goubo: I love the way you managed your mod interaction with SexLabRandomAttack_20140628 mod. While my PC was raped, waiting for further development of the scenario, one of the bandits masturbated. I didn't have followers at all, so, Defeat mod made it wait until that bandit finish his job as it is shown on the picture. When he has done his job, I could work on releasing from captivity. ScreenShot0.jpg Ha yes I guess it works for that kind of situation too, a masturbating aggressor will not be picked as the next aggressor and the function to check if the aggressors are in a sex scene will stop the script, good to know, maybe I should change the warning sentence by something else then. My character gets defeated in a battle, and either gets raped and is then immobile for ever, or gets transported (this time to the Retched Netch) and again lies immobile on the floor forever... anyone have any idea what is causing this? Not enough details, did you use an old version of Defeat?
Deimo Posted June 29, 2014 Posted June 29, 2014 Hi Gubo it's happen after my char was raped from a death hound near Whiterun. After this, the message still on the screen forever.
WaxenFigure Posted June 29, 2014 Posted June 29, 2014 ... Describing exactely how did this happen (in which situation) could help me, I'm not sure it will be fixed in the next update because it is impossible for me to reproduce this bug. ... Do a "SQV DefeatPlayerQst" in the console for the quest and post him screenshots of the output to the console (since it seems we can't cut and paste it). Seeing how the quest variable and aliases are set may be enough for him to reproduce the problem and trace it to the source.
Deimo Posted June 29, 2014 Posted June 29, 2014 Here some screen with the output. I hope this screen shot can help
appeltje1988 Posted June 29, 2014 Posted June 29, 2014 Hi there, I hope this forum / topic is not dead yet I am having a hard time getting this mod to work. I have installed all the files that is required of me but i dont see it working. Ingame i do see the mods and menu (activate and such) But when im knock down or tied up a victim and try to rape nothing happens No animation no nothing... The victim does strip down, but me just stand still. I have my weapon holstered i hope some one can help me Thanks ! if you need more information please ask
Quisling Posted June 29, 2014 Posted June 29, 2014 ... Describing exactely how did this happen (in which situation) could help me, I'm not sure it will be fixed in the next update because it is impossible for me to reproduce this bug. ... Do a "SQV DefeatPlayerQst" in the console for the quest and post him screenshots of the output to the console (since it seems we can't cut and paste it). Seeing how the quest variable and aliases are set may be enough for him to reproduce the problem and trace it to the source. I had a look at the code. Seems to me, by my basic understanding of papyrus, there are only two places that the "Run Away" message is set, and only in the "Escape" state would it keep showing it - it prevents any other help messages, like "press A or D to struggle" [iIRC - been a while since I've seen them ], so it must be refreshing the message all the time. However, this says the state is none. Could there be a rogue instance of defeat around?
ddffii Posted June 29, 2014 Posted June 29, 2014 I think I found 2 bugs : - when there is more than 3 agressors, nothing happens [06/19/2014 - 11:03:11PM] Defeat: Aggressor slot filled (Creature) -> 0 // Hunter -> [Actor < (FF00187B)>] [06/19/2014 - 11:03:12PM] Defeat: Aggressor slot filled (Creature) -> 1 // Hunter -> [Actor < (FF00187D)>] [06/19/2014 - 11:03:12PM] Defeat: Aggressor slot filled (Creature) -> 2 // Hunter -> [Actor < (FF0016F4)>] [06/19/2014 - 11:03:12PM] Defeat: Aggressor slot filled (Creature) -> 3 // Hunter -> [Actor < (FF001875)>] [06/19/2014 - 11:03:12PM] Defeat: Aggressor slot filled (Creature) -> 4 // Hunter -> [Actor < (FF00187E)>] [06/19/2014 - 11:03:12PM] ERROR: Array index -1 is out of range (0-4) stack: [alias PlayerRef on quest DefeatPlayerQST (43000D62)].defeatplayer.SetHunters() - "defeatplayer.psc" Line 365 [alias PlayerRef on quest DefeatPlayerQST (43000D62)].defeatplayer.TheKnockDown() - "defeatplayer.psc" Line 240 [alias PlayerRef on quest DefeatPlayerQST (43000D62)].defeatplayer.OnHit() - "defeatplayer.psc" Line 137 [06/19/2014 - 11:03:12PM] ERROR: Array index -1 is out of range (0-4) stack: [alias PlayerRef on quest DefeatPlayerQST (43000D62)].defeatplayer.SetHunters() - "defeatplayer.psc" Line 368 [alias PlayerRef on quest DefeatPlayerQST (43000D62)].defeatplayer.TheKnockDown() - "defeatplayer.psc" Line 240 [alias PlayerRef on quest DefeatPlayerQST (43000D62)].defeatplayer.OnHit() - "defeatplayer.psc" Line 137 [06/19/2014 - 11:03:12PM] ERROR: Array index -1 is out of range (0-4) stack: [alias PlayerRef on quest DefeatPlayerQST (43000D62)].defeatplayer.SetHunters() - "defeatplayer.psc" Line 368 [alias PlayerRef on quest DefeatPlayerQST (43000D62)].defeatplayer.TheKnockDown() - "defeatplayer.psc" Line 240 [alias PlayerRef on quest DefeatPlayerQST (43000D62)].defeatplayer.OnHit() - "defeatplayer.psc" Line 137 [06/19/2014 - 11:03:12PM] Defeat: Aggressor slot filled (Creature) -> -1 // Hunter -> [Actor < (FF000866)>] [06/19/2014 - 11:03:12PM] Defeat: Aggressor slots -> [[Actor < (FF00187B)>], [Actor < (FF00187D)>], [Actor < (FF0016F4)>], [Actor < (FF001875)>], [Actor < (FF00187E)>]] [06/19/2014 - 11:03:12PM] Defeat: Partners slots -> [None, None, None, None, None] [06/19/2014 - 11:03:12PM] Defeat: TheNext set -> [Actor < (FF00187B)>] [06/19/2014 - 11:03:12PM] Defeat: Threesome second aggressor Set -> [Actor < (FF00187E)>], Aggressor list -> [[Actor < (FF00187B)>], [Actor < (FF00187D)>], [Actor < (FF0016F4)>], [Actor < (FF001875)>], [Actor < (FF00187E)>]] [ - with werewolfs when there is more than 1, the PC is undress and the creatures falls. nothing happens. [06/19/2014 - 11:14:08PM] Defeat: Aggressor slot filled (Creature) -> 0 // Hunter -> [Actor < (FF00187D)>] [06/19/2014 - 11:14:08PM] Defeat: Aggressor slot filled (Creature) -> 1 // Hunter -> [Actor < (FF0016F4)>] [06/19/2014 - 11:14:08PM] Defeat: Aggressor slots -> [[Actor < (FF00187D)>], [Actor < (FF0016F4)>], None, None, None] [06/19/2014 - 11:14:08PM] Defeat: Partners slots -> [None, None, None, None, None] [06/19/2014 - 11:14:08PM] Defeat: TheNext set -> [Actor < (FF00187D)>] [06/19/2014 - 11:14:08PM] Defeat: Threesome second aggressor Set -> [Actor < (FF0016F4)>], Aggressor list -> [[Actor < (FF00187D)>], [Actor < (FF0016F4)>], None, None, None] [06/19/2014 - 11:14:11PM] Defeat: Player victim - AssaultMode PreDown Aggressor [Actor < (FF00187D)>], Persuer (Should be the same) -> [Actor < (FF00187D)>] [06/19/2014 - 11:14:15PM] [Zad]: Set slot mask to [0]: 0 [06/19/2014 - 11:14:18PM] -- SexLab -- Thread[0] - Thread[0]: Entering Making State [06/19/2014 - 11:14:18PM] ERROR: Array index -1 is out of range (0-4) stack: [sexLabThread00 (0F061EEF)].sslThreadController.ActorAlias() - "sslThreadModel.psc" Line 698 [sexLabThread00 (0F061EEF)].sslThreadController.DisableRagdollEnd() - "sslThreadModel.psc" Line 299 [alias PlayerRef on quest DefeatPlayerQST (43000D62)].defeatplayer.TheRape() - "defeatplayer.psc" Line 1564 [alias PlayerRef on quest DefeatPlayerQST (43000D62)].defeatplayer.PreDownRape() - "defeatplayer.psc" Line 994 [alias PlayerRef on quest DefeatPlayerQST (43000D62)].defeatplayer.OnUpdate() - "defeatplayer.psc" Line ? [06/19/2014 - 11:14:18PM] ERROR: Cannot call DoRagdoll() on a None object, aborting function call stack: [sexLabThread00 (0F061EEF)].sslThreadController.DisableRagdollEnd() - "sslThreadModel.psc" Line 299 [alias PlayerRef on quest DefeatPlayerQST (43000D62)].defeatplayer.TheRape() - "defeatplayer.psc" Line 1564 [alias PlayerRef on quest DefeatPlayerQST (43000D62)].defeatplayer.PreDownRape() - "defeatplayer.psc" Line 994 [alias PlayerRef on quest DefeatPlayerQST (43000D62)].defeatplayer.OnUpdate() - "defeatplayer.psc" Line ? [06/19/2014 - 11:14:18PM] -- SexLab -- NOTICE: ValidateActor(Alpha) -- TRUE -- Cache HIT [06/19/2014 - 11:14:18PM] -- SexLab -- [sslActorAlias ]: Slotted 'Alpha' [06/19/2014 - 11:14:18PM] -- SexLab -- NOTICE: ValidateActor(Werewolf) -- TRUE -- Cache MISS [06/19/2014 - 11:14:18PM] -- SexLab -- [sslActorAlias ]: Slotted 'Werewolf' [06/19/2014 - 11:14:18PM] -- SexLab -- NOTICE: ValidateActor(Werewolf) -- TRUE -- Cache MISS [06/19/2014 - 11:14:19PM] -- SexLab -- [sslActorAlias ]: Slotted 'Werewolf' [06/19/2014 - 11:14:19PM] ERROR: Cannot cast from None to sslbaseanimation[] stack: [sexLabQuestRegistry (0F0664FB)].sslcreatureanimationslots.GetList() - "sslAnimationSlots.psc" Line 186 [sexLabQuestRegistry (0F0664FB)].sslcreatureanimationslots.GetByRace() - "sslCreatureAnimationSlots.psc" Line 15 [sexLabThread00 (0F061EEF)].sslThreadController.StartThread() - "sslThreadModel.psc" Line ? [alias PlayerRef on quest DefeatPlayerQST (43000D62)].defeatplayer.TheRape() - "defeatplayer.psc" Line 1571 [alias PlayerRef on quest DefeatPlayerQST (43000D62)].defeatplayer.PreDownRape() - "defeatplayer.psc" Line 994 [alias PlayerRef on quest DefeatPlayerQST (43000D62)].defeatplayer.OnUpdate() - "defeatplayer.psc" Line ? [06/19/2014 - 11:14:19PM] -- SexLab -- Thread[0] - FATAL: StartThread() - Failed to find valid creature animations. [06/19/2014 - 11:14:19PM] -- SexLab -- [sslActorAlias ]: 'Alpha' / '[Actor < (00000014)>]' present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly. [06/19/2014 - 11:14:19PM] -- SexLab -- [sslActorAlias ]: 'Werewolf' / '[Actor < (FF00187D)>]' present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly. [06/19/2014 - 11:14:19PM] -- SexLab -- [sslActorAlias ]: 'Werewolf' / '[Actor < (FF0016F4)>]' present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly. [06/19/2014 - 11:14:20PM] Defeat: Error: Creature, Animation did not start [Actor < (FF00187D)>] [06/19/2014 - 11:14:20PM] xpoCrimeScanner: (Scanning) OnUpdate [06/19/2014 - 11:14:20PM] Defeat: Player victim - End scene, Restored. [06/19/2014 - 11:14:30PM] SOS FixLocalActors: removed 0 actors from local list [06/19/2014 - 11:14:30PM] SOS ReSchlongify: 74 local schlonged actors fixed [06/19/2014 - 11:14:30PM] SOS ReSchlongify: There are currently 28 concealed armors [06/19/2014 - 11:14:31PM] SOS DetermineSchlongType: absolutely nothing available for this race: Alpha [Ningheim] raceId=822095770 [06/19/2014 - 11:14:31PM] SOS SchlongLess: Alpha entered schlongless state [06/19/2014 - 11:14:47PM] Defeat: Player victim - End scene, Restored. Nobody has any idea about my problems ? Get FNIS creature pack from Nexus. It's already installed. Animations works fine except if there are too much opponents.
Gameplayer Posted June 30, 2014 Posted June 30, 2014 Advice on getting Followers to behave properly with Amazing Follower Tweaks would be much appreciated. I notice these problems Follower doesn't stay down after they are raped, they get full health back quickly. Follower tends to attack all Necro Attempts. Follower will tend to get up after their rape and interrupt scene player character is in.
jfraser Posted June 30, 2014 Posted June 30, 2014 Hi there, I hope this forum / topic is not dead yet I am having a hard time getting this mod to work. I have installed all the files that is required of me but i dont see it working. Ingame i do see the mods and menu (activate and such) But when im knock down or tied up a victim and try to rape nothing happens No animation no nothing... The victim does strip down, but me just stand still. I have my weapon holstered i hope some one can help me Thanks ! if you need more information please ask Turn off third person camera in Sexlab. Edit: also, if you're using death alternative, set it to bleedout only.
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