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Posted

 

defeat does not wnat to install v5b3 and i dont know what to do and this is hapening on new chars

 

Go to the MCM menu, you have to install/start the mod from there.  Once you've done that it should activate pretty quick, though some mods also require a save and load to finalize.  How quickly really depends on how many script mods you have, I've noticed that with LL mods kinda have to lose all the heavy script mods from nexus for them to work properly.

 

@ author or readers

 

that is my point i cant install it from there is say it will be installed i a few secconds i waited one time 35 minuts

and still nothing and i dont know what to do

Posted

 

 

defeat does not wnat to install v5b3 and i dont know what to do and this is hapening on new chars

 

Go to the MCM menu, you have to install/start the mod from there.  Once you've done that it should activate pretty quick, though some mods also require a save and load to finalize.  How quickly really depends on how many script mods you have, I've noticed that with LL mods kinda have to lose all the heavy script mods from nexus for them to work properly.

 

@ author or readers

 

that is my point i cant install it from there is say it will be installed i a few secconds i waited one time 35 minuts

and still nothing and i dont know what to do.

 

 

 

You have to exit the MCM completly and go back to playing the game, it should activate in a few seconds.

If you are already doing that then sorry, I have no idea what the problem is.

Posted

 

 

 

defeat does not wnat to install v5b3 and i dont know what to do and this is hapening on new chars

 

Go to the MCM menu, you have to install/start the mod from there.  Once you've done that it should activate pretty quick, though some mods also require a save and load to finalize.  How quickly really depends on how many script mods you have, I've noticed that with LL mods kinda have to lose all the heavy script mods from nexus for them to work properly.

 

@ author or readers

 

that is my point i cant install it from there is say it will be installed i a few secconds i waited one time 35 minuts

and still nothing and i dont know what to do.

 

 

 

You have to exit the MCM completly and go back to playing the game, it should activate in a few seconds.

If you are already doing that then sorry, I have no idea what the problem is.

 

that is my problem, i exit mcm and nothing hapens 

Posted

 

 

 

 

defeat does not wnat to install v5b3 and i dont know what to do and this is hapening on new chars

 

Go to the MCM menu, you have to install/start the mod from there.  Once you've done that it should activate pretty quick, though some mods also require a save and load to finalize.  How quickly really depends on how many script mods you have, I've noticed that with LL mods kinda have to lose all the heavy script mods from nexus for them to work properly.

 

@ author or readers

 

that is my point i cant install it from there is say it will be installed i a few secconds i waited one time 35 minuts

and still nothing and i dont know what to do.

 

 

 

You have to exit the MCM completly and go back to playing the game, it should activate in a few seconds.

If you are already doing that then sorry, I have no idea what the problem is.

 

that is my problem, i exit mcm and nothing hapens 

 

 

Is it a new game?

Can you give us an idea of your mods list?

Kinda in the dark here as much as you are.  Didn't have problems myself getting Defeat working on its own its pretty darn solid.  We also get a choice there's a version 4 that works really well without DA and without issues as far as I can tell.

 

I just never had the problem your describing, sorry no idea what to say.

 

Posted

 

 

 

 

 

defeat does not wnat to install v5b3 and i dont know what to do and this is hapening on new chars

 

Go to the MCM menu, you have to install/start the mod from there.  Once you've done that it should activate pretty quick, though some mods also require a save and load to finalize.  How quickly really depends on how many script mods you have, I've noticed that with LL mods kinda have to lose all the heavy script mods from nexus for them to work properly.

 

@ author or readers

 

that is my point i cant install it from there is say it will be installed i a few secconds i waited one time 35 minuts

and still nothing and i dont know what to do.

 

 

 

You have to exit the MCM completly and go back to playing the game, it should activate in a few seconds.

If you are already doing that then sorry, I have no idea what the problem is.

 

that is my problem, i exit mcm and nothing hapens 

 

 

Is it a new game?

Can you give us an idea of your mods list?

Kinda in the dark here as much as you are.  Didn't have problems myself getting Defeat working on its own its pretty darn solid.  We also get a choice there's a version 4 that works really well without DA and without issues as far as I can tell.

 

I just never had the problem your describing, sorry no idea what to say.

 

 

death alternative was the problem i uninstald that one and defeat did install this time on a new char

Posted

So earlier I asked a question

 

About how come I wasn't getting proper player control when defeated and a Death Alternative Event came up.

 

Well I figured it out just now and tested in game and it works.

 

What happened was I had a setting in Defeat under post assault set for faction chance and as near as I can tell its just a place holder for now for an upcoming update in defeat mod.  Once I set that faction chance back to zero DA started functioning again properly which is pretty sweet cause now I have a whole lot of mods working nicely together.

 

Only thing I'm left wondering now is how to go about increasing the difficulty of the game, cause a full health bar is quite a lot of health.  I've got ACE mod installed and set to master difficulty and it helps a bit at least 2 handed weapons are devastating but really until making the change to DA with Defeat I hadn't noticed this as much till now.

 

Any idea for a good light weight mod for difficulty or I guess that's pretty much just ACE?

 

 

Also wow so many options in these mods I mean now we have to actually set them up in game very carefully just to get them all working together.

Posted

*sigh* i think this is the first time ive had a real issue with a mod i couldn't fix.

For some reason the new version of defeat just won't fire off for me the older non DA version works just fine but not the new one.

I'm running SD+ but that hasn't caused any issues in the past I've also tested by setting all levels to 100% and getting in a protracted brawl and letting them hit me from behind (which was previously a sure fire way of getting it to trigger).

I've uninstalled / reinstalled and cleaned up defeat but still no go.

Anyone have suggestions?

Posted

*sigh* i think this is the first time ive had a real issue with a mod i couldn't fix.

 

For some reason the new version of defeat just won't fire off for me the older non DA version works just fine but not the new one.

 

I'm running SD+ but that hasn't caused any issues in the past I've also tested by setting all levels to 100% and getting in a protracted brawl and letting them hit me from behind (which was previously a sure fire way of getting it to trigger).

 

I've uninstalled / reinstalled and cleaned up defeat but still no go.

 

Anyone have suggestions?

 

Defeat when combined with Death Alternative works fine but when you let it play out at the default settings in MCM, its really unlikely to occur.

 

#1 Death alternative makes Defeat use the Bleed Out State rather than the Thresh-hold method so that's a big change.

 

#2 SD+ has a setting in Death Alternatives "Bleed Out" that makes its priority as likely as a Defeat Scene, actually I've never seen a Defeat Scene play when SD+ is allowed to have the same weight in "Bleed Out"

 

Solution, Change the Priority of SD+ in Bleed-out to zero, SD+ scenes are also in the "Black-Out" state.  This means that 1st Bleed-out your going to see a Defeat scene.  2nd Bleedout you will have to reach Black-Out State and then SD+ will play its scene.

 

SD+ in Blackout Scene is probably still too high of a weight and you will likely never see AD scenes as a result, so there again you have to tweak the chance to see other scenes happen.

 

What this means is with DA, your entire health bar is your new Thresh-hold for the Player, Followers and NPC's still function with the Defeat Thresh hold.

 

TLTR

You have to edit in MCM Death Alternative under Bleedout Section to see the mod line up function as intended.

Posted

 

*sigh* i think this is the first time ive had a real issue with a mod i couldn't fix.

 

For some reason the new version of defeat just won't fire off for me the older non DA version works just fine but not the new one.

 

I'm running SD+ but that hasn't caused any issues in the past I've also tested by setting all levels to 100% and getting in a protracted brawl and letting them hit me from behind (which was previously a sure fire way of getting it to trigger).

 

I've uninstalled / reinstalled and cleaned up defeat but still no go.

 

Anyone have suggestions?

 

Defeat when combined with Death Alternative works fine but when you let it play out at the default settings in MCM, its really unlikely to occur.

 

#1 Death alternative makes Defeat use the Bleed Out State rather than the Thresh-hold method so that's a big change.

 

#2 SD+ has a setting in Death Alternatives "Bleed Out" that makes its priority as likely as a Defeat Scene, actually I've never seen a Defeat Scene play when SD+ is allowed to have the same weight in "Bleed Out"

 

Solution, Change the Priority of SD+ in Bleed-out to zero, SD+ scenes are also in the "Black-Out" state.  This means that 1st Bleed-out your going to see a Defeat scene.  2nd Bleedout you will have to reach Black-Out State and then SD+ will play its scene.

 

SD+ in Blackout Scene is probably still too high of a weight and you will likely never see AD scenes as a result, so there again you have to tweak the chance to see other scenes happen.

 

What this means is with DA, your entire health bar is your new Thresh-hold for the Player, Followers and NPC's still function with the Defeat Thresh hold.

 

TLTR

You have to edit in MCM Death Alternative under Bleedout Section to see the mod line up function as intended.

 

 

I'm away from my gaming PC at the moment but i couldn't remember seeing anything in the MCM for Defeat the references DA, do i need DA installed as well?

 

I'm running an older version of SD+ (Probably not sure if its been updated) so that might be part of it as well.

 

So both SD+ and Defeat have been reworked to use DA or is it just Defeat and both are fighting for the bleedout trigger, Defeat still seems to reference the chance on hit with both health and stamina.

 

Should a DA MCM have been added? I didn't notice but then again i wasn't expecting it so didn't look :/

 

Posted (edited)

The game crashes, sometimes when/during/after you are raped by a DRAGON or a Wolf as this mod will not allow for you to rape a Dragon or a Wolf.

With a follower told to wait back in town or somewhere fare away and with the follower in active use. and if you try to save the game sometimes after getting raped by a dragon or wolf it crashes.

 

I can not be sure it has nothing to do with the "Being female" mod and "beast rape" mod or if it only happens if the creatur cums in the player character.

Done testing as shown in pic below both with follower and without follower with dragon and wolf as rape control's and in both instances if the dragon or the wolf cum in the player character the game will freeze, glitch, or crash if you try to save imediatly after the event, though sometimes if you run fare enough away from the seen and try to save or go into a building or town it sometimes let's you save without crashing, more sucsessful saves if you get a little distance and or time say 15-20 seconds or a few building lengths away.

 

PS: Only way I was able to get the impressive list of Dragon sperm was to use the method Listed and saving every time and had to redo a bunch of times to get it to where it is shown in the pic.

 

PPS: My character is a female Khajiit.

post-458808-0-19031300-1403504741_thumb.jpg

post-458808-0-96589700-1403504798_thumb.jpg

post-458808-0-98167600-1403504824_thumb.jpg

Edited by IronHide77777
Posted

 

what you mean with aggressive?^^

it was a redguard (that arround on map walking npc) and said to me, im a milkdrinker and then i kicked his ass ;]

 

that would be really nice, when you can do something with this reequip - but i do not understand why alot other npcs do this reequip, when it should not be ;S

 

big thanks to you goubo ❤

 

What I was trying to ask you with my terrible english is if the enemy you've raped was an aggressive NPC like a bandit, forsworn etc. ^^

Maybe there is a problem with those scripted NPCs that turn aggressive on dialogues, I'll take a look.

 

Is the Robbery feature not working right for anyone else? I get the "Robbed" quest but nothing is actually taken from me.

I need to make more tests on this function but yeah I think it is not working 100% right now.

Posted (edited)

Well i have this problem where every time i get a npc down. And when i press G the menu opens. but every time I click any of the options automatically  the game CTD. You probably allready know this but. Just wanted to let you know.   

Edited by gdog949
Posted

Anyone els have the issue I posted above?

 

Wolves work just fine for me, never tested a dragon. So it might be a mod conflict with one of your other mods possibly.

Posted

I discovered one interesting thing in my game. When pressing "G" key on enemy during the battle, my success of rape the enemy is abut 30% - 40%, but when pressing "Enter" key, I've got 90%-100%  to rape. This was tested with 3 different male characters regardless of stamina, health and magicka level.

Posted

 

 

what you mean with aggressive?^^

it was a redguard (that arround on map walking npc) and said to me, im a milkdrinker and then i kicked his ass ;]

 

that would be really nice, when you can do something with this reequip - but i do not understand why alot other npcs do this reequip, when it should not be ;S

 

big thanks to you goubo ❤

 

What I was trying to ask you with my terrible english is if the enemy you've raped was an aggressive NPC like a bandit, forsworn etc. ^^

Maybe there is a problem with those scripted NPCs that turn aggressive on dialogues, I'll take a look.

 

yea, that was a friendly npc that turn over dialogue to an enemy ;]

 

thanks again^^

Posted

hmm. that's weird. the mod isnt working for pc anymore, but it works for follower. i just walked to two giant and have them beat me up and rape... but my character wont go down. just stood there and taking hits, even at zero hp. that's with DA off, and when i turn on DA, she just drop dead. no quest, no event, nothing.

 

 

started new game- vanilla death happens, no rape, no knockdown, no "ha, im immortal, you cant kill me!",  just vanilla death. i wonder how i broke it, since it was working for a while.

Posted

Ashen -> Did you at some point disabled the Player As Victim part? I discovered a bug related to that, fixed next update, you can try to uninstall and then reinstall using the MCM function, it should reconfigure the mod right.

 

I discovered one interesting thing in my game. When pressing "G" key on enemy during the battle, my success of rape the enemy is abut 30% - 40%, but when pressing "Enter" key, I've got 90%-100%  to rape. This was tested with 3 different male characters regardless of stamina, health and magicka level.

By "enter" key you mean your activate key?

Posted

One odd thing I noticed if defeated by an animal, it doesn't steal your gold (which is correct why would it) but the after-event of left for dead does kick in. This seems a bit illogical as why would a wolf drag you all the way from Whiterun (where I was testing) to the Morthal swamps.

 

It's working as it should, but might be an idea to exclude that from creatures if possible in a future update

Posted

One odd thing I noticed if defeated by an animal, it doesn't steal your gold (which is correct why would it) but the after-event of left for dead does kick in. This seems a bit illogical as why would a wolf drag you all the way from Whiterun (where I was testing) to the Morthal swamps.

 

It's working as it should, but might be an idea to exclude that from creatures if possible in a future update

 

I agree, animals should be excluded from all the post events really.

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