Adam Jensen Posted October 20, 2013 Posted October 20, 2013 Ahh so that's why the clipping remains xD!!! I was about to write that sadly the clipping is still present but thanks for clarifying that xDDD
Zadil Posted October 20, 2013 Author Posted October 20, 2013 Don't worry, there's still hope.In the meantime, here's a small teaser image: Â
LadyMikoto Posted October 20, 2013 Posted October 20, 2013 Almost there... Ohoho, that slaps me on the knee. Looks like my Dovahkiin might as well drag her quests for as long as possible... after that goodbye freedom. Â Thank you for such an awesome mod, Kind Gentleman. ^^
Zadil Posted October 20, 2013 Author Posted October 20, 2013 I and Min (formely known as fdsatrashasdf & creator of the SL-enabled version) are proud to announce the release of the next iteration of Devious Devices.We have been working closely together on the next version and we present you the result of our collaboration in two parts: Â Devious Devices - Assets This part contains all the mesh and texture files and serves as a modder's resource for anybody interested in using the devices in their own mods. The included esm is independent of other mods and holds a list of items ready to be used in-game, but doesn't add any ingame content by itself. Â Devious Devices - Integration This part contains all of the in-game behaviour and interactivity. It adds an advanced script system and establishes compatibility with SexLab and SexLab Aroused. It uses the assets from the previous part, so you'll need to have both downloaded and installed. Â Please see the official mod description of each module and consult the readme for more details. Also, don't forget to check out Min's mod thread. Â As always, enjoy and have fun.
Zadil Posted October 20, 2013 Author Posted October 20, 2013 File has been updated (v2.0a) to fix a dirty keyword reference. Thank you for mod! Glad you like it.
kronnos44 Posted October 20, 2013 Posted October 20, 2013 File has been updated (v2.0a) to fix a dirty keyword reference.   Thank you for mod! Glad you like it.   still waiting for like dental gag and stuff   About the new update  1. i couldn't craft the new things , only the chastity belt ? 2. the bra (after getting it with console) is FAAAAAAR to BIG is like made for an G cup or something while i'm skinny and have C-D 3.Nothing locks on! i can just equip and unequip everything for all the time 4.Chastity belt isn't visible (the second 1)   Strangely i have this stuff u to?
Adam Jensen Posted October 20, 2013 Posted October 20, 2013 I'm happy to report that the clipping is gone ! I took some pictures to try out the new stuff, feel free to use them if you like them. Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â
Zadil Posted October 20, 2013 Author Posted October 20, 2013 I'm happy to report that the clipping is gone ! I took some pictures to try out the new stuff, feel free to use them if you like them.     2013-10-20_00004.jpg  2013-10-20_00006.jpg  2013-10-20_00007.jpg  2013-10-20_00008.jpg  2013-10-20_00009.jpg  2013-10-20_00010.jpg  2013-10-20_00001.jpg  2013-10-20_00002.jpg  2013-10-20_00005.jpg  2013-10-20_00003.jpg    Wonderful. Thanks for confirming the clipping fix and for the images. I'll add them to the description right away.
Zadil Posted October 20, 2013 Author Posted October 20, 2013  File has been updated (v2.0a) to fix a dirty keyword reference.   Thank you for mod! Glad you like it.   still waiting for like dental gag and stuff   About the new update  1. i couldn't craft the new things , only the chastity belt ? 2. the bra (after getting it with console) is FAAAAAAR to BIG is like made for an G cup or something while i'm skinny and have C-D 3.Nothing locks on! i can just equip and unequip everything for all the time 4.Chastity belt isn't visible (the second 1)   Strangely i have this stuff u to?  It seems that Devious Devices isn't set up correctly. Take a look at Min's integration module and make sure to follow it's instructions on how to install it (which includes making a clean save and uninstalling any previous versions).  As for the bra size - Phoenix Wrights images show quite well how the item will appear ingame when equiped. Their size is dictated by the underlying body geometry to avoid the breast clipping through.
Veladarius Posted October 20, 2013 Posted October 20, 2013 There are several armors that go well with the full restraint set for CBBE (pics included) but there are a number of bbp mods that the bra just doesn't cover. Is there a possibility of getting a slightly larger bra cup (one with a more filled out lower portion would be perfect.  Some armor pics:    Slave Leia  Gatti Yumiko (standard CBBE version)  Argent Armor (from BAMM with character breast size reduced in ECE)  Â
DistrictGlamour Posted October 21, 2013 Posted October 21, 2013 I'm very pleased to see this mod and Min's (good to have an easier to say name too!) additions/adaptions clearly differentiated. Â Brilliant work, yes sir!
Zadil Posted October 21, 2013 Author Posted October 21, 2013 There are several armors that go well with the full restraint set for CBBE (pics included) but there are a number of bbp mods that the bra just doesn't cover. Is there a possibility of getting a slightly larger bra cup (one with a more filled out lower portion would be perfect.  Some armor pics:    Slave Leia 2013-10-20_00004.jpg  Gatti Yumiko (standard CBBE version) 2013-10-20_00003.jpg  Argent Armor (from BAMM with character breast size reduced in ECE) 2013-10-20_00002.jpg   Creating, editing and weighting apparel is a time consuming process, especially when supporting two different body mods already. At this point each item requires four different meshes (a 0 weight and a 100 weight version per body) and I'm hesitant to add even more; I'm afraid that support for additional body shapes is therefore highly unlikely. It's something I might consider if there's extreme demand, but it would definitely take time away from further expanding the choice of items this mod has to offer.  I'm pleasantly surprised that the restraints blend so well with certain outfits, especially since it was meant to be worn naked.   I'm very pleased to see this mod and Min's (good to have an easier to say name too!) additions/adaptions clearly differentiated.  Brilliant work, yes sir! Thanks. Min's additions and compatibility enhancements have become an integral part of this mod for many users (and deservedly so). This way we hope to bring you the best from both worlds.
Fredfish Posted October 21, 2013 Posted October 21, 2013 I can't see the Padded Collar worn on my PC (Posture Collar works okay), is this a problem with my setup or is anyone else getting this?
Min Posted October 21, 2013 Posted October 21, 2013 Hey Fredfish, Â I uploaded a version of Devious Devices Integration containing a fix for that (v2.0.1) as you were posting. The renderDevice property for padded collars was misset. Fixed now.
DistrictGlamour Posted November 4, 2013 Posted November 4, 2013 Seems a little quiet in here! Â Any progress of note, lately, Zadil?I also would like to request a change or version log be made somewhere, if possible. Â I asked the same of Min for the Integration mod, because its nice to be able to check at a glance what has been added since the last time I checked, when it was released, etc. Â Edit: Ah, also: I cannot seem to find the cuffs in the console. Â Are they named something peculiar?Edit 2: Found the changelog. Â Derp.
Zadil Posted November 4, 2013 Author Posted November 4, 2013 Seems a little quiet in here! Â Any progress of note, lately, Zadil? Â I also would like to request a change or version log be made somewhere, if possible. Â I asked the same of Min for the Integration mod, because its nice to be able to check at a glance what has been added since the last time I checked, when it was released, etc. Edit: Ah, also: I cannot seem to find the cuffs in the console. Â Are they named something peculiar? Â Hi District1991, always nice to see one of the very early users sticking around. Development for the assets pack is ongoing, but once again in one of the slower phases, so chances are there won't be any major additions in the coming days. Much work is done instead to Min's Integration mod, so it's definitely worth keeping an eye on it. Â There should be a changelog in the download description, listing any changes and additions since the very first version, but I also try to keep users infromed by posting any major announcement in here. Â As for the cuffs, the ID of the complete set is 'zad_cuffsPaddedComplete', and the individual parts are 'zad_cuffsPaddedCollar', 'zad_cuffsPaddedArms' & 'zad_cuffsPaddedLegs'. Anybody using Min's Integration mod is stronly encouraged to access and equip the items through ingame methods rather than using console commands to prevent any script-related inconsistencies.
DistrictGlamour Posted November 4, 2013 Posted November 4, 2013 Â As for the cuffs, the ID of the complete set is 'zad_cuffsPaddedComplete', and the individual parts are 'zad_cuffsPaddedCollar', 'zad_cuffsPaddedArms' & 'zad_cuffsPaddedLegs'. Anybody using Min's Integration mod is stronly encouraged to access and equip the items through ingame methods rather than using console commands to prevent any script-related inconsistencies. Â Ah! Â I don't recall you having tagged your items with "zad" at the start beforehand. Â Was that a recent development?
Min Posted November 4, 2013 Posted November 4, 2013 Â Â As for the cuffs, the ID of the complete set is 'zad_cuffsPaddedComplete', and the individual parts are 'zad_cuffsPaddedCollar', 'zad_cuffsPaddedArms' & 'zad_cuffsPaddedLegs'. Anybody using Min's Integration mod is stronly encouraged to access and equip the items through ingame methods rather than using console commands to prevent any script-related inconsistencies. Â Ah! Â I don't recall you having tagged your items with "zad" at the start beforehand. Â Was that a recent development? Â Â Nope, it's always been like that. I've kept to the same theme in Integration as well.Â
Zadil Posted November 4, 2013 Author Posted November 4, 2013    As for the cuffs, the ID of the complete set is 'zad_cuffsPaddedComplete', and the individual parts are 'zad_cuffsPaddedCollar', 'zad_cuffsPaddedArms' & 'zad_cuffsPaddedLegs'. Anybody using Min's Integration mod is stronly encouraged to access and equip the items through ingame methods rather than using console commands to prevent any script-related inconsistencies.  Ah!  I don't recall you having tagged your items with "zad" at the start beforehand.  Was that a recent development?   Nope, it's always been like that. I've kept to the same theme in Integration as well.   Indeed. Makes it easier to filter the items inside the Construction Kit and keep them all together. Â
DistrictGlamour Posted November 4, 2013 Posted November 4, 2013 By the way, I'd love to see some sort of functional gag added by this mod. Â The Zaz Resources mod has some excellent, varied models, and you can get a mod that sorta makes them functional for NPCs, but it'd be interesting to see something done to the player character as well-- either by preventing dialogue with NPCs altogether or overriding everything else to make them break the conversation.
Min Posted November 4, 2013 Posted November 4, 2013 The Equip script that powers every device in DD can easily be used for any type of equippable item. Only devices with locks make sense within the context of the mod, though. I think Zadil is planning on making a locking gag or two in the future.
Zadil Posted November 4, 2013 Author Posted November 4, 2013 Yes, I can say with some certainty that this mod will feature gags at some point. I don't know when just yet, nor what kind, but it's happening eventually - be it in a week or in a year.
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