Zadil Posted October 8, 2013 Author Posted October 8, 2013 Great mod! I really like the design it's wonderful and it looks lore friendly to boot. I like it so much that I even took some pictures of my character with it. I'll post them here in case you want to see them. That said, I have a bit of an issue with the front part. I'm using CBBE and my character's weight is 100, the front part of the belt clips a bit in the top part. I was wondering if I can fix this without having to reduce my character's weight. Any suggestions? Anyway love it, great work ! 2013-10-07_00001.jpg 2013-10-07_00002.jpg 2013-10-07_00003.jpg 2013-10-07_00004.jpg Nice Pictures, GrimReaper. Thanks (I might just add them to the mod description if you don't mind). Weird, you shouldn't actually have any visible clipping using CBBE regardless of the weight setting (except maybe when assuming some extreme poses). I've just checked again and it looks just fine here... do you have any screens of it? All I can recommend is to check whether you have any other mods active that may affect the player's body shape and whether you're using the right belt mesh for the corresponding body type. Does anybody else here experience this issue?
Adam Jensen Posted October 8, 2013 Posted October 8, 2013 Go ahead, I'm glad that you liked them so much ! I'll post a screenshot of the problem once I get home.
Absolute_Jushin Posted October 8, 2013 Posted October 8, 2013 Great mod! I really like the design it's wonderful and it looks lore friendly to boot. I like it so much that I even took some pictures of my character with it. I'll post them here in case you want to see them. That said, I have a bit of an issue with the front part. I'm using CBBE and my character's weight is 100, the front part of the belt clips a bit in the top part. I was wondering if I can fix this without having to reduce my character's weight. Any suggestions? Anyway love it, great work ! 2013-10-07_00001.jpg 2013-10-07_00002.jpg 2013-10-07_00003.jpg 2013-10-07_00004.jpg Nice Pictures, GrimReaper. Thanks (I might just add them to the mod description if you don't mind). Weird, you shouldn't actually have any visible clipping using CBBE regardless of the weight setting (except maybe when assuming some extreme poses). I've just checked again and it looks just fine here... do you have any screens of it? All I can recommend is to check whether you have any other mods active that may affect the player's body shape and whether you're using the right belt mesh for the corresponding body type. Does anybody else here experience this issue? I had mentioned previously that it seemed to have a slightly suboptimal fit when using CBBE curvy, but in the front rather than the rear, which I found odd. It wasn't the same problem that GrimReaper had; it was too loose in the front rather than clipping. The SL-enabled version seems to have altered the fit though and it fits more properly.
Zadil Posted October 8, 2013 Author Posted October 8, 2013 Great mod! I really like the design it's wonderful and it looks lore friendly to boot. I like it so much that I even took some pictures of my character with it. I'll post them here in case you want to see them. That said, I have a bit of an issue with the front part. I'm using CBBE and my character's weight is 100, the front part of the belt clips a bit in the top part. I was wondering if I can fix this without having to reduce my character's weight. Any suggestions? Anyway love it, great work ! 2013-10-07_00001.jpg 2013-10-07_00002.jpg 2013-10-07_00003.jpg 2013-10-07_00004.jpg Nice Pictures, GrimReaper. Thanks (I might just add them to the mod description if you don't mind). Weird, you shouldn't actually have any visible clipping using CBBE regardless of the weight setting (except maybe when assuming some extreme poses). I've just checked again and it looks just fine here... do you have any screens of it? All I can recommend is to check whether you have any other mods active that may affect the player's body shape and whether you're using the right belt mesh for the corresponding body type. Does anybody else here experience this issue? I had mentioned previously that it seemed to have a slightly suboptimal fit when using CBBE curvy, but in the front rather than the rear, which I found odd. It wasn't the same problem that GrimReaper had; it was too loose in the front rather than clipping. The SL-enabled version seems to have altered the fit though and it fits more properly. Right, the devices are tailored to the original CBBE and UNP only as these seem to be the most popular choices. Other body replacers and variations may work as well but have not been taken into account and are not officially supported. I'm surprised though that the SL version displays it differently for you, Absolute_Jushin, since it doesn't make any changes to the meshe files, at least as far as I know.
kronnos44 Posted October 8, 2013 Posted October 8, 2013 We want more! we want more srsly can't wait man ! keep it up!
Zadil Posted October 9, 2013 Author Posted October 9, 2013 This is the problem I'm talking about. 2013-10-08_00001.jpg Interesting, but also puzzling since I've been unable to reproduce the error. I mentioned some of the following earlier, but make sure that you're - using the original version of CBBE - not using any additional mods that may alter the body shape (try to put Devious Devices at the end of your load order) - using the appropriate belt mesh for that body type - using the most recent version of the mod (v1.2) (and that all files were overwritten If you updated from a previous version). That's all I can think of for now, but I'll try to look into it a bit more later once I find the time. However, since no one else brought this up before (who was using the original cbbe) I suspect that it has something to do with your specific Skyrim configuration...
stobor Posted October 9, 2013 Posted October 9, 2013 That clipping looks like the same one I see with 'Belly' set to 45%+ in Bodyslide (the default for the CBBE 3.2 body ranges from 40% to 80% I think). Changing that to a non-default range of 15-50%, I see no clipping below 80% weight, and only minimal clipping above that. I'm using the pregnancy-weighted TBBP body, though I don't think that makes a visible difference unless node scaling is actually in effect.
Zadil Posted October 9, 2013 Author Posted October 9, 2013 That clipping looks like the same one I see with 'Belly' set to 45%+ in Bodyslide (the default for the CBBE 3.2 body ranges from 40% to 80% I think). Changing that to a non-default range of 15-50%, I see no clipping below 80% weight, and only minimal clipping above that. I'm using the pregnancy-weighted TBBP body, though I don't think that makes a visible difference unless node scaling is actually in effect. Interesting. I don't use Bodyslide, nor did I create the items with it in mind. As I said before, anything may affect the weight slider in some way is very likely to cause visible clipping.
FRANCESCO84Inn Posted October 9, 2013 Posted October 9, 2013 this mod its compatible for Bombshell BBP body slide ?
Zadil Posted October 9, 2013 Author Posted October 9, 2013 this mod its compatible for Bombshell BBP body slide ? No. As stated in the description, this mod is only compatible with the (original) CBBE and UNP body. Other body mods or variations of these mods and bodyslide are not officially supported.
Adam Jensen Posted October 9, 2013 Posted October 9, 2013 This is the problem I'm talking about. 2013-10-08_00001.jpg Interesting, but also puzzling since I've been unable to reproduce the error. I mentioned some of the following earlier, but make sure that you're - using the original version of CBBE - not using any additional mods that may alter the body shape (try to put Devious Devices at the end of your load order) - using the appropriate belt mesh for that body type - using the most recent version of the mod (v1.2) (and that all files were overwritten If you updated from a previous version). That's all I can think of for now, but I'll try to look into it a bit more later once I find the time. However, since no one else brought this up before (who was using the original cbbe) I suspect that it has something to do with your specific Skyrim configuration... I did all of those things before I pointed the clipping. The only thing that could probably be the reason is that my character's race is Lunari, but that uses the original cbbe as well.
Zadil Posted October 9, 2013 Author Posted October 9, 2013 When will be the next update,? Definitely not before next weekend, and maybe not even the one after that. Modding is a time consuming activity after all - but don't worry, the next evolutionary stage of this mod coming in the (somewhat) near future. And without going further into it let's just say that it's gonna include some notable changes, so stay tuned...
kronnos44 Posted October 9, 2013 Posted October 9, 2013 When will be the next update,? Definitely not before next weekend, and maybe not even the one after that. Modding is a time consuming activity after all - but don't worry, the next evolutionary stage of this mod coming in the (relatively) near future. And without going further into it let's just say that it's gonna include some notable changes, so stay tuned... i serieusly can't wait
Zadil Posted October 9, 2013 Author Posted October 9, 2013 This is the problem I'm talking about. 2013-10-08_00001.jpg Interesting, but also puzzling since I've been unable to reproduce the error. I mentioned some of the following earlier, but make sure that you're - using the original version of CBBE - not using any additional mods that may alter the body shape (try to put Devious Devices at the end of your load order) - using the appropriate belt mesh for that body type - using the most recent version of the mod (v1.2) (and that all files were overwritten If you updated from a previous version). That's all I can think of for now, but I'll try to look into it a bit more later once I find the time. However, since no one else brought this up before (who was using the original cbbe) I suspect that it has something to do with your specific Skyrim configuration... I did all of those things before I pointed the clipping. The only thing that could probably be the reason is that my character's race is Lunari, but that uses the original cbbe as well. Ok, I'm gonna download my own mod from this site to make sure we have the same files and give it another try myself with the default CBBE body. I'll edit this post once I'm done. EDIT: Everything seems to be working as intended: no clipping regardless of the weight slider value. My apologies DrGrimReaper, but I don't think I can help you out here since your issue just doesn't seem to be caused by this mod. The Lunari mod shouldn't be causing it either if it leaves the female body mesh untouched. Just to be sure though you might want to disable all mods except for the default CBBE body and Devious Devices and try the belt with a new temporary character. If the clipping still occurs then... well, it simply shouldn't.
DistrictGlamour Posted October 10, 2013 Posted October 10, 2013 Question: Seeing as there is now this mod and the Sexlab enabled one, is development going to splinter into two separate mods? I really like the models you made Zadil, but the SL-integration opens up a lot of possibilities.
Min Posted October 10, 2013 Posted October 10, 2013 Question: Seeing as there is now this mod and the Sexlab enabled one, is development going to splinter into two separate mods? I really like the models you made Zadil, but the SL-integration opens up a lot of possibilities. Zadil and I had a conversation along those lines. We've decided to co-develop the mod for future versions. Best of both worlds.
Zadil Posted October 10, 2013 Author Posted October 10, 2013 Guys, do you have a preference regarding the body slot usage of the new restraints? The choice right now is to make them modular (arm cuffs, leg cuffs, bra, collar - not the posture one) and assign separate body slots to each of them, or to make the whole set a single outfit requiring just a single slot instead.Also, I plan to make the plugs interchangeable by making them separate pieces of equipment (right now belt and plug are a single model). As with the cuffs, this means that the plugs will need their own body slot as well - probably either 50, 51 or 52 (though I think SoS is already using that one), depending which one is least likely to cause conflicts with other mods. Any suggestions?
Min Posted October 10, 2013 Posted October 10, 2013 Guys, do you have a preference regarding the body slot usage of the new restraints? The choice right now is to make them modular (arm cuffs, leg cuffs, bra, collar - not the posture one) and assign separate body slots to each of them, or to make the whole set a single outfit requiring just a single slot instead. Also, I plan to make the plugs interchangeable by making them separate pieces of equipment (right now belt and plug are a single model). As with the cuffs, this means that the plugs will need their own body slot as well - probably either 50, 51 or 52 (though I think SoS is already using that one), depending which one is least likely to cause conflicts with other mods. Any suggestions? 50 is used by bethesda for Decapitated Head 51 is used for Decapitate? If they are slot 52, SoS will break (The same conflict between Sanguine's Debauchery and SoS) http://wiki.tesnexus.com/index.php/Skyrim_bodyparts_number I'm not sure what would happen if we used slot 50/51: Perhaps decapitations would unequip the item? Not really a problem if that's the case, heh.
Zadil Posted October 10, 2013 Author Posted October 10, 2013 Guys, do you have a preference regarding the body slot usage of the new restraints? The choice right now is to make them modular (arm cuffs, leg cuffs, bra, collar - not the posture one) and assign separate body slots to each of them, or to make the whole set a single outfit requiring just a single slot instead. Also, I plan to make the plugs interchangeable by making them separate pieces of equipment (right now belt and plug are a single model). As with the cuffs, this means that the plugs will need their own body slot as well - probably either 50, 51 or 52 (though I think SoS is already using that one), depending which one is least likely to cause conflicts with other mods. Any suggestions? 50 is used by bethesda for Decapitated Head 51 is used for Decapitate? If they are slot 52, SoS will break (The same conflict between Sanguine's Debauchery and SoS) http://wiki.tesnexus.com/index.php/Skyrim_bodyparts_number I'm not sure what would happen if we used slot 50/51: Perhaps decapitations would unequip the item? Not really a problem if that's the case, heh. Hm, there aren't that many other options left except maybe for 48 or 60... any ideas whether these tend to be occupied by other mods as well?
Min Posted October 10, 2013 Posted October 10, 2013 Guys, do you have a preference regarding the body slot usage of the new restraints? The choice right now is to make them modular (arm cuffs, leg cuffs, bra, collar - not the posture one) and assign separate body slots to each of them, or to make the whole set a single outfit requiring just a single slot instead. Also, I plan to make the plugs interchangeable by making them separate pieces of equipment (right now belt and plug are a single model). As with the cuffs, this means that the plugs will need their own body slot as well - probably either 50, 51 or 52 (though I think SoS is already using that one), depending which one is least likely to cause conflicts with other mods. Any suggestions? 50 is used by bethesda for Decapitated Head 51 is used for Decapitate? If they are slot 52, SoS will break (The same conflict between Sanguine's Debauchery and SoS) http://wiki.tesnexus.com/index.php/Skyrim_bodyparts_number I'm not sure what would happen if we used slot 50/51: Perhaps decapitations would unequip the item? Not really a problem if that's the case, heh. Hm, there aren't that many other options left except maybe for 48 or 60... any ideas whether these tend to be occupied by other mods as well? 60 is used by a wide variety of things, for temporary effects. Bad choice. I'm not sure about 48, though, nothing immediately comes to mind.
Absolute_Jushin Posted October 10, 2013 Posted October 10, 2013 Guys, do you have a preference regarding the body slot usage of the new restraints? The choice right now is to make them modular (arm cuffs, leg cuffs, bra, collar - not the posture one) and assign separate body slots to each of them, or to make the whole set a single outfit requiring just a single slot instead. Also, I plan to make the plugs interchangeable by making them separate pieces of equipment (right now belt and plug are a single model). As with the cuffs, this means that the plugs will need their own body slot as well - probably either 50, 51 or 52 (though I think SoS is already using that one), depending which one is least likely to cause conflicts with other mods. Any suggestions? 50 is used by bethesda for Decapitated Head 51 is used for Decapitate? If they are slot 52, SoS will break (The same conflict between Sanguine's Debauchery and SoS) http://wiki.tesnexus.com/index.php/Skyrim_bodyparts_number I'm not sure what would happen if we used slot 50/51: Perhaps decapitations would unequip the item? Not really a problem if that's the case, heh. Hm, there aren't that many other options left except maybe for 48 or 60... any ideas whether these tend to be occupied by other mods as well? 60 is used by a wide variety of things, for temporary effects. Bad choice. I'm not sure about 48, though, nothing immediately comes to mind. Some of the satchel and bandolier mods use 48. For instance, Black Sacrament Armor uses it for the satchel, while Bandoliers has some items that use it. For my character, anything aside from whatever slot it uses now will probably conflict since I've got so many damned items equipped. For the set, I would just add it both as a set and as individual pieces and let players choose.
kronnos44 Posted October 10, 2013 Posted October 10, 2013 Guys, do you have a preference regarding the body slot usage of the new restraints? The choice right now is to make them modular (arm cuffs, leg cuffs, bra, collar - not the posture one) and assign separate body slots to each of them, or to make the whole set a single outfit requiring just a single slot instead. Also, I plan to make the plugs interchangeable by making them separate pieces of equipment (right now belt and plug are a single model). As with the cuffs, this means that the plugs will need their own body slot as well - probably either 50, 51 or 52 (though I think SoS is already using that one), depending which one is least likely to cause conflicts with other mods. Any suggestions? try both , A full lockeble chastity set , And also pieces for those who don't want a full set locked on them
Nalessa Posted October 10, 2013 Posted October 10, 2013 Hmnnn ... One set would probably be best, as if you do it with seperate pieces, that means having to unequip other things that might be in that slot from other mods. If possible both a single set that uses one slot, and several sperate pieces using more slots would be the best, so people can choose which they want! Also, don't know if this is of interest, but while watching some episodes of QI (if you like british humor and learning some fun facts, this show will be very interesting for you btw ) and they showed a "mouth chastity" thing on it. It basically looked like a ring gag, and it had like a metal part that I think goes under your tongue, which prevents you from speaking properly. I know, there already are gags made, but since there are a bunch of "chastity" items created now, maybe this could be part of the set aswell, to keep that theme of devious devices going!
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