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Old HDT Support Thread.


Monsto Brukes

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Posted

 

 

 

Dunno if this has been mentioned before (newcomer to this thread, so way too long for me to skim and see if this was mentioned before)

 

But thought I'd just post this cool little piece of info I found from testing the new Bodyslide 2.0/Outfit Studio.

 

If you edit you body's .nif _0 and .nif_1 in your skyrim/meshes/actor/characterassets folder to include the HDT.xml data, then whenever you run an outfit with TBBP or BBP weight, it'll automatically have the HDT effect applied to it no additional steps necessary.

 

Alternatively, if you go through a lot of Bodyslide presets and/or are too lazy to do the above method on 2 nifs you can edit these:

Data/Calientetools/ShapeData/CalienteBody/DragonflyTBBP.nif or CalienteBreastWt.nif (if you use BBP) and add the HDT.xml to these then everytime you run bodyslide to make base body and outfits, it'll automatically have HDT effects applied to all of them!

 

And lastly, you can edit the above .nifs as well in Bodyslide and customize the weight paint to strengthen weaken HDT affects :)

 

Hope this helps someone out there!

Happy New Years!

 

Don't flame me for this banal question, pleace.

In what way are *. nif files edited to include the HDT.xml data? Do i need a "nif editor" or something else?

 

 

 

Yup you need nifskope

 

EDIT - OR the HDT Havok Object of course, thank you for reminding me clp ! But you must know it will work only for characters WEARING it.

 

 

 

I have changed the original mod.

It really wearing everyone.

Each bandit, every soldier, etc. - actually any playable NPC.

For safety, it can also be under "Other" in the forge to produce, or just kill the next bandits and away from him.

 

 

 

so this modified hdt havok object i can add any hdt.xml to it and it would work? nice!

http://hdt.monsto.com/forum/index.php?/files/file/11-modified-hdt-havok-object/

 

OMG ! Does all of this mean we can keep a skeleton for pregnancy mods AND use the hdtPhysicsExtension for jiggles/bounces + Breast Collision for every cloth/outfit/armor/body (thanks to this wonderful Havok Object) + modified hdt.xml/hdtm.xml for custom jiggles/bounces + dynamic hairs (thanks to the awesome HydrogensaysHDT)  without any bug (like crushed butt/boobs or hairs weird behavior) ?    :o

Posted

You could always keep a skeleton for pregnancy mods and use the HDT_PE and the Havok Object.

Since the latest HDT_PE updates the curshed breast and butt stuff on ragdoll also vanished for me.

Posted

w00t! And what about dynamic hairs ? 

 

EDIT - Well, I tested it with the 1.92 xpms skeleton (for pregnant belly with estrus chaurus), adec manga body (because the more the merrier)  and race menu sliders a bit over the normal size (like 1.5 in boobs, boobs curve and glute) and it doesn't work well with boobs. There are no more torpedo boobs, but with All-in-one v1 the right boob is going at a very low level after the first collision in idle animation is over, really too much, it's weird the other one doesn't do this. With All-in-one v2 it's the left boob having a funny behavior, the right one is ok... I think it's because of the skeleton. And afaik it does crush the boobs and butt as long as I have a skeleton for females.

 

I'm not satisfied yet. I don't know if I'll ever be because it seems hdtPE/Havok Object won't work correctly as long as there is a skeleton and there will be no pregnancy mod working properly (I mean with a pregnant belly growing as time passes) without a skeleton, am I wrong ?

 

Anyway, good job with the torpedo boobs issue !

Posted

hi there,

 

i took a break on skyrim. now i'm back with LL and want this HDT :)

 

do i have to delete my tbbp animations an get other or the original animations back?

Posted

w00t! And what about dynamic hairs ? 

 

EDIT - Well, I tested it with the 1.92 xpms skeleton (for pregnant belly with estrus chaurus), adec manga body (because the more the merrier)  and race menu sliders a bit over the normal size (like 1.5 in boobs, boobs curve and glute) and it doesn't work well with boobs. There are no more torpedo boobs, but with All-in-one v1 the right boob is going at a very low level after the first collision in idle animation is over, really too much, it's weird the other one doesn't do this. With All-in-one v2 it's the left boob having a funny behavior, the right one is ok... I think it's because of the skeleton. And afaik it does crush the boobs and butt as long as I have a skeleton for females.

 

I'm not satisfied yet. I don't know if I'll ever be because it seems hdtPE/Havok Object won't work correctly as long as there is a skeleton and there will be no pregnancy mod working properly (I mean with a pregnant belly growing as time passes) without a skeleton, am I wrong ?

 

Anyway, good job with the torpedo boobs issue !

 

Anti Torpedo boobs with RaceMenu:

Set Breast Slider to X

Set Breast Curve Slider to (1/X)

 

Or use ECE with the sliders I provided for the XPMS skeleton http://www.loverslab.com/topic/22284-xpms-192-with-sexlab-rough-animations-support-ece-support-for-male-characters-also-on-this-thread/?p=550759

The ECE Breast Slider in the inis does the two things above in one slider (The newer version in the skeleton also provides two extra tweak sliders to tweak them seperate, will also be added in the pack for the nexus version when I have the time)

 

 

hi there,

 

i took a break on skyrim. now i'm back with LL and want this HDT  :)

 

do i have to delete my tbbp animations an get other or the original animations back?

nope use any animation you want, delete the skeleton_female.hkx (this will disable breast and butt motion of the animations), add the HDT_PE files, let HDT_PE take care of the breast and butt motion

 

Posted

 

w00t! And what about dynamic hairs ? 

 

EDIT - Well, I tested it with the 1.92 xpms skeleton (for pregnant belly with estrus chaurus), adec manga body (because the more the merrier)  and race menu sliders a bit over the normal size (like 1.5 in boobs, boobs curve and glute) and it doesn't work well with boobs. There are no more torpedo boobs, but with All-in-one v1 the right boob is going at a very low level after the first collision in idle animation is over, really too much, it's weird the other one doesn't do this. With All-in-one v2 it's the left boob having a funny behavior, the right one is ok... I think it's because of the skeleton. And afaik it does crush the boobs and butt as long as I have a skeleton for females.

 

I'm not satisfied yet. I don't know if I'll ever be because it seems hdtPE/Havok Object won't work correctly as long as there is a skeleton and there will be no pregnancy mod working properly (I mean with a pregnant belly growing as time passes) without a skeleton, am I wrong ?

 

Anyway, good job with the torpedo boobs issue !

 

Anti Torpedo boobs with RaceMenu:

Set Breast Slider to X

Set Breast Curve Slider to (1/X)

 

Or use ECE with the sliders I provided for the XPMS skeleton http://www.loverslab.com/topic/22284-xpms-192-with-sexlab-rough-animations-support-ece-support-for-male-characters-also-on-this-thread/?p=550759

The ECE Breast Slider in the inis does the two things above in one slider (The newer version in the skeleton also provides two extra tweak sliders to tweak them seperate, will also be added in the pack for the nexus version when I have the time)

 

Thanks for the tip, Groovtama !

 

But the torpedo boobs only happen when I'm using the Havok Object so I don't use it anymore and everything is fine... only problem stays crushed butt/boobs and weird bounces/jiggles because I'm using hdtPE for bounces/jiggles and a skeleton for pregnancy belly. Guess I'll have to give up on one of them one day... :(  Oh how I'm waiting for this day when hdtPE and pregnancy won't be in conflict anymore !

 

 

EDIT - OMG !  :o  Actually I think pregnancy belly IS working without skeleton ! Just renamed the skeleton file and loaded the save, slept for 10 hours and tada! Bigger boobs, bigger butt and bigger belly ! And if I'm right even the clothes have a bigger belly ! Need more testing but I think I won't need a skeleton anymore ! If this is correct I'll be able to test the Havok Object without the skeleton bugs ! :wub: Need much more tests ! -----> going testing :ph34r:

Posted

Here the version 2 of my "All in One" mod.

 

Description can be found here:

http://www.loverslab.com/topic/19451-hdt-support-unoff-customizer-app-for-hdt-support-migration-rls-v9-28-latest-v12-27/page-90?do=findComment&comment=627199

 

 

The effect is now not as gravity and is faster.

 

( 1 ver ) In overall breasts efx is cool ,like the gravity work ,when lying with poses.

Don't like breasts looking  straight forward in standing pose and long sequence time  jelly efx.Got a little butt crushed.

There's no collision in it right ? it kinda looks good without it.

lets see what in 2 vers. 

Posted

 

Here the version 2 of my "All in One" mod.

 

Description can be found here:

http://www.loverslab.com/topic/19451-hdt-support-unoff-customizer-app-for-hdt-support-migration-rls-v9-28-latest-v12-27/page-90?do=findComment&comment=627199

 

 

The effect is now not as gravity and is faster.

 

( 1 ver ) In overall breasts efx is cool ,like the gravity work ,when lying with poses.

Don't like breasts looking  straight forward in standing pose and long sequence time  jelly efx.Got a little butt crushed.

There's no collision in it right ? it kinda looks good without it.

lets see what in 2 vers. 

 

 

Collision is in both versions already contain.

To do this you need to equipe the HDT Havok object.

The ESP and the meshes are included in the download.

Posted

 

hi there,

 

i took a break on skyrim. now i'm back with LL and want this HDT  :)

 

do i have to delete my tbbp animations an get other or the original animations back?

nope use any animation you want, delete the skeleton_female.hkx (this will disable breast and butt motion of the animations), add the HDT_PE files, let HDT_PE take care of the breast and butt motion

 

 

Thank you

Posted

hi there again,

 

i got a new question. i got this hdt havok object, and it's working awesome. i wonder if i got to apply it in anyway to all the npc's?

Posted

hi there again,

 

i got a new question. i got this hdt havok object, and it's working awesome. i wonder if i got to apply it in anyway to all the npc's?

 

This is what clp told me : 

 

 

I have changed the original mod.

 

It really wearing everyone.

 

Each bandit, every soldier, etc. - actually any playable NPC.

 

For safety, it can also be under "Other" in the forge to produce, or just kill the next bandits and away from him.

 

 

But I didn't try to kill a npc to see it and I didn't see the collision working either so I can't tell you it is working. Just test the good old kill & loot thing to be sure, man!   :P

Posted

You can craft HDT Havok object in the forge in Misc.

You can in the console Help HDT, and then player.additem xxxxxxxx 1 type (xxxxxxxx is the id).

Or lot it from a corpse - if you would like, you're someone to the corpse ;)

Posted

Got a little question, HDT dudes always tell us to delete skeleton_female.hkx, but doesn't this delete what mods like Dual Sheath Redux or Realistic Ragdolls and Forces do ? I mean I deleted my skeleton, and boom, no more swords on back, no shields neither, no quiver on hip, females die with the vanilla ragdolls, is this worth it ? 

Posted

You don't delete your skeleton where all nodes and stuff are in. You delete the skeleton_female.hkx havok behaviour file which points the animations to the bones in the skeleton which is not needed anymore. DSR and RR only need the nodes in the nif not mapped in the behaviour file because they aren't animation mods.

 

skeleton*.nif => skeleton where the nodes are in

skeleton*.hkx => maps animations to skeleton nodes

Posted

Got a little question, HDT dudes always tell us to delete skeleton_female.hkx, but doesn't this delete what mods like Dual Sheath Redux or Realistic Ragdolls and Forces do ? I mean I deleted my skeleton, and boom, no more swords on back, no shields neither, no quiver on hip, females die with the vanilla ragdolls, is this worth it ? 

 

HDT works with the skeleton, you will just have bugs...

Posted

You don't delete your skeleton where all nodes and stuff are in. You delete the skeleton_female.hkx havok behaviour file which points the animations to the bones in the skeleton which is not needed anymore. DSR and RR only need the nodes in the nif not mapped in the behaviour file because they aren't animation mods.

 

skeleton*.nif => skeleton where the nodes are in

skeleton*.hkx => maps animations to skeleton nodes

 

Man !

How do you know that ?!

Now I understand why the belly is getting bigger without the .hkx file ! 

 

So without the .hkx file the TBBP animations for boobs and butt don't work, right ? It's only HDT doing the bouncing/jiggling job because it's not an animation, right ?

 

Where can I learn more about all this useful stuff ?

Posted

HDT manages the nodes through havok, animations do that through keyed position they tell the node to be there at a specific time. TBBP animations are counterproductive to the HDT effect.

 

How do I know that? Reading my friend a lot of reading and to the reading alot of experimenting. You learn alot from failures.^^

 

PS. I thought of doing a hkx file with every node but the breast and butt nodes but then I saw that someone was already doing a xml file involing the belly node, and before we are starting with putting every node out one after another and 100 different hkx files we can leave it at he the vanilla hkx and have not to bother with the stuff at all.^^

Posted

HDT manages the nodes through havok, animations do that through keyed position they tell the node to be there at a specific time. TBBP animations are counterproductive to the HDT effect.

 

How do I know that? Reading my friend a lot of reading and to the reading alot of experimenting. You learn alot from failures.^^

 

So they are not working the same way but the result could be the same if tweaked correctly, I mean for the same movement HDT will always do the same thing, just like TBBP does for its own animations, right ? 

Posted

We have a pendulum which simulates the node, we have something called reallife phyisc (RP) which simulates HDT, we have you which simulates a keyed animation.

 

Pendulum swing (RP working) -> You grab it and move it (RP disabled) -> You let go, it swings again (RP working) -> (~0.1ms later) you grab it again and move it (RP disabled) -> You let go, it swings again (RP working) 

 

Let the hkx out or else the experience is just crap. T/BBP + HDT is just a stupid combination. You can use the animations you want for walking, fighting etc but T/BBP should be disabled.

 

Posted

We have a pendulum which simulates the node, we have something called reallife phyisc (RP) which simulates HDT, we have you which simulates a keyed animation.

 

Pendulum swing (RP working) -> You grab it and move it (RP disabled) -> You let go, it swings again (RP working) -> (~0.1ms later) you grab it again and move it (RP disabled) -> You let go, it swings again (RP working) 

 

Let the hkx out or else the experience is just crap. T/BBP + HDT is just a stupid combination. You can use the animations you want for walking, fighting etc but T/BBP should be disabled.

 

Your 500th post is full of useful informations, thanks Groovtama !

 

Since now I won't be using the .hkx file anymore, but I've got a question : are ALL the nodes related to RP ? 

Posted

No just a few (the ones set up in the xml file).

 

But it is possible to set up more, right ? Every node in skeleton.nif file, right ?

 

 

That would mean it is possible to make the belly move with HDT simulation ! Or the feet ! Or the lips ! Or the hair ( hah! the awesome hydrogensayshdt already did that!) 

 

And is it possible to make RP simulate HDT without any character's movement ? (like with the wind or waves in water ?) Or is it just a dream ?

Posted

For Belly is already one existing! Like I wrote in my PS one page back. Every Node in the skeleton is posible except the ones mapped in the vanilla hkx.

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