aps16 Posted December 25, 2013 Share Posted December 25, 2013 I myself do not use HDT Breast collision. I was annoyed but that makes it so much in many problems. That's why I edited the hdt.xml and hdtPhysicsExtensionsDefaultBBP.xml. Here are the files: http://hdt.monsto.com/forum/index.php?/files/file/14-update-clps-hdt-customized-2013-12-23 And here is a short demo video: http://www.dailymotion.com/video/x18row3_more-jiggle-despite-hdt-xml_videogames Who has problems with HDT Havok Object (CTD etc.) can download a clean version here: http://hdt.monsto.com/forum/index.php?/files/file/11-modified-hdt-havok-object/ Merry Christmas @0908142045You can always try using the HDT Havok Object as clp2011 suggested. Worked for me Link to comment
Mr. Fear Posted December 25, 2013 Share Posted December 25, 2013 After test the problem go to ponytail hair by xp32 Link to comment
zoneofdarkness Posted December 25, 2013 Share Posted December 25, 2013 Posting this from the official forum just to cover all my bases: I've been having trouble installing HDT. No matter what I do, I can't seem to get it to work right. I've tried different versions of the plugin, different skeletons and body meshes, and yet nothing seems to work. HDT is functioning to an extremely limited degree for me. Most skeletons, including xp32's don't work. The ones that do, such as the Perfect 3-2 Skeleton leave the breasts in a sort of "floaty" state where they move, but don't really jiggle. I've tried using skeleton_female.hkx, and tried without using it. No difference aside from pre-animated jiggle added by TBBP animations. Collision is likewise a no-go no matter what skeleton or body mesh I use, even after having modified the nifs. Other additions such as the ponytail or the skirt stretch past the floor off to infinity. It's getting increasingly frustrating trying to figure this out. I dont' use any ENB. I have TBBP meshes made with the latest Bodyslide application, and I have tried using the Havok Item. No dice. Merry Christmas, and thank you. ^^; Link to comment
Groovtama Posted December 25, 2013 Share Posted December 25, 2013 Ehm if you are deleting the skeleton.hkx and not the skeleton_female.hkx there will be no change^^ Link to comment
zoneofdarkness Posted December 25, 2013 Share Posted December 25, 2013 Oop! Yeah, sorry. No, I have deleted skeleton_female.hkx, not skeleton.hkx. Sorry, that was typing mistake on my part. ^^; Fix'd Should I delete the normal skeleton.hkx as well, or is that just for male characters? Link to comment
pclp2014 Posted December 25, 2013 Share Posted December 25, 2013 After test the problem go to ponytail hair by xp32 If you have downloaded my mod should: xp32 Hair Physics Mod is only supported up to 25.10 DLL from Hydro. Therefore, the mod is customized to this version. From hairmod there are 2 versions - both for 10.25. Once as mainFile and once as old version. Change the hairstyle in Racemenu. It is of course important to have previously installed or overwritten all files Link to comment
zoneofdarkness Posted December 26, 2013 Share Posted December 26, 2013 Apparently my problem is skse related. checking plugin C:\program files (x86)\steam\steamapps\common\skyrim\Data\SKSE\Plugins\\hdtPhysicsExtensions.dllcouldn't load plugin C:\program files (x86)\steam\steamapps\common\skyrim\Data\SKSE\Plugins\\hdtPhysicsExtensions.dll It doesn't say why I can't load the plugin. HDT isn't leaving a log either. EDIT: Build 7-22 works. I'm wondering it hdtPhysicsExtensionsDefaultBBP.xml is the problem. Are there any edits I'm supposed to make after dropping it in, or should it work as-is? I'm also not able to directly drag any of the hdtPhysicsExtensions.dll files past 7-22 out of 7zip without it asking for administrator permission (and then cycling through "try again" over and over) if that helps at all. Link to comment
zoneofdarkness Posted December 26, 2013 Share Posted December 26, 2013 Just as an update, the issue seems to be that no matter how I edit the permissions or set the ownership on the .dll file, my computer refuses to allow anything access to it. Has anyone had this problem before? EDIT: Eh, screw it. Is there a way to get collision to work with 7-22? Link to comment
HydrogensaysHDT Posted December 27, 2013 Share Posted December 27, 2013 Update NPRChinaDress: rewrite group as "Just for fun" suggest. Just For Fun: Fix bugs on hkpRagdollConstraintData, hkpRagdollLimitData, hkpStiffSpringConstraintChain. MainDLL: use a new ways to checking if an object is release. avoid memory leaking if there's another dll use the same way to get the object release event. (hair module still use the old way - increase reference count and check whether it's 1 every update). fix the issue after alt+tab without menu open(suspend). Link to comment
Fuse00 Posted December 27, 2013 Share Posted December 27, 2013 Hi, the question is - does it matter what exactly skeleton to use for creating hair physics? Cant understand what skeleton uses Canderes in his video tutorial... he said something about DragonFly skeleton but I cant find where this skeleton (if he exist) could be downloaded from... My English is far from perfection so unfortunately I cant undestand everything from Canderes's speech Link to comment
RomeoZero Posted December 27, 2013 Share Posted December 27, 2013 They just need to make skeleton with all constrains , i load 3dmx scene and then export skinned copy of what i need to make it HDT , then reimport in original nif file.Phx works but its time consuming and need consentration. Link to comment
HydrogensaysHDT Posted December 27, 2013 Share Posted December 27, 2013 Something I fogot. Headparts will share their bones now(by using common prefix - HEADPART), so only add your xml to one of the hair&hairline It's just for test. I'm rewriting the hair module. Link to comment
mclericp Posted December 27, 2013 Share Posted December 27, 2013 ok serious issue I have updated my OS from 8 to 8.1 today. I used the 12.6 HDT and it keeps on crashing on my new OS, with the exact same game files. Is win 8.1 not compatible for HDT, just like sweetfx?(enbs with sweetfx dont work too) win 8.1 screws games big time Link to comment
Groovtama Posted December 27, 2013 Share Posted December 27, 2013 @mclericp I'm using 8.1 since RTM and never ever had a problem with HDT + 8.1 or ENB+SweetFX+8.1. Reinstall your driver and check your load order, because it's not the OS itself. Link to comment
mclericp Posted December 27, 2013 Share Posted December 27, 2013 @mclericp I'm using 8.1 since RTM and never ever had a problem with HDT + 8.1 or ENB+SweetFX+8.1. Reinstall your driver and check your load order, because it's not the OS itself. hmm load order is fine. I guess maybe the drivers need a 8.1 version edit: reinstalled all drivers. Already renuked my skyrim and reinstalled everything from scratch. No CTDs whatsoever until i add HDT into SKSE. CTD happens outdoors(eg solitude) after 3-4 sec of wandering around. I dont know why i have this CTD since i have been using the same files, with the same load order as my laptop. Strangely though my laptop's skyrim doesnt CTD. I guess i have to deal with nojigglefun for now Link to comment
lvlistress Posted December 27, 2013 Share Posted December 27, 2013 Two problems: 1. Breasts move wildly (left and right) and totally unnatural and ZERO effect on Butt. This is the same with all the hdt*.dll's and *.xml's from 9-28 to 12-23("just for fun"). I've tried looking at the xml's with your tutorials, but the "hkobject names" don't match the ones in the xml (in fact every xml I've looked at had the Breast and Butt bones under a different hkobject #. Further, the settings you specify as causing breast and butt movement seem to be the same for for both butt and breast within each xml, including the default (hdtPhysicsExtensionsDefaultBBP.xml), and yet my breasts move wildly while my butt doesn't move at all. 2. Less important, the ponytail has and continues to move flawlessly and naturally, but I can't change its color to anything but black. I use a custom UNP-TBBP body, xp32 skeleton (v1.92), tbbp animations (7-28). I don't have gigantic breasts or a huge fat ass, but all I would like is some "natural" jiggle in both when I move. Is it possible for you or someone to lay out "precisely" what changes need to be made to the xml to achieve just minimal movement and jiggle in my breasts and butt? Thank you. Link to comment
Fuse00 Posted December 27, 2013 Share Posted December 27, 2013 Have a problem...Why Havok Content Tool shows skeleton in the preview (and no physics actually)? All previous actions in HCT with skeletons, mapping etc. showed no errors... (clickable) Link to comment
aronchack Posted December 28, 2013 Share Posted December 28, 2013 At the present stage,many physics hair that run in HDT physics system would have a problem:The hair will pass through the body in game.I think this is a good way to solve the problem. Another point of view This approach is inspired by the MMD (MikuMikuDance) This method is currently being tested , if you have a better suggestion, please let me know in a reply. Soryy for my English... Link to comment
RomeoZero Posted December 28, 2013 Share Posted December 28, 2013 This method is currently being tested , if you have a better suggestion, please let me know in a reply. Soryy for my English... Message xp32 he made collision filters for the hairs . He will be your sensei in this for sure. Link to comment
HydrogensaysHDT Posted December 29, 2013 Share Posted December 29, 2013 Update: Headparts share bones. Ensure no bones' names has prefix "|HDTHDPT|" Link to comment
Monsto Brukes Posted December 29, 2013 Author Share Posted December 29, 2013 Update: Headparts share bones. Ensure no bones' names has prefix "|HDTHDPT|" Added to the support site. Thanks! Link to comment
Guest Posted December 30, 2013 Share Posted December 30, 2013 If skirts can be made with hdt could some1 potentially make an equipable animal tail? The possibilities! =D Link to comment
boo Posted December 30, 2013 Share Posted December 30, 2013 For the love of all that is good, why do we not have HDT-enabled cloaks of skyrim? Link to comment
Groovtama Posted December 30, 2013 Share Posted December 30, 2013 For the love of all that is good, why do we not have HDT-enabled cloaks of skyrim? Because you are asking why we not have them, instead of making them.^^ Link to comment
demongoat Posted December 30, 2013 Share Posted December 30, 2013 For the love of all that is good, why do we not have HDT-enabled cloaks of skyrim? lol i was wondering that too. havok is kind of a complex system sometimes, so maybe it is just time consuming to do. i wonder if the havoked cloak would be a good starting point? or is that cloak mod more of a hack that wouldn't work? i wish i had the skills for this lol. Link to comment
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