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Posted (edited)

I'm having an issue with the baseline arousal and it's contributions, and would like some clarification if this is how it's supposed to work.

Baseline arousal contributions should change your arousal, however, I'm not sure if it's working properly. I found that the baseline contributions (Like being naked, wearing erotic armor, seeing nudity, etc.) will not add to your baseline arousal, instead, they will change the baseline arousal itself, if the value is greater than your current baseline arousal.


I'll try to break down some examples here:

Baseline: 30, Zero contributions -> arousal = 30

Baseline: 30, Being nude = 30 -> arousal = 30 (Since being nude = 30, and my baseline is also 30, it does not change the value.)

Baseline: 30, Viewing nude = 20 -> arousal = 30 (Since viewing nude = 20, and my baseline is 30, it does not change the value.)

Baseline: 30, Participating in sex = 50 -> arousal = 50 (Since participating in sex is greater than my baseline, it changes my arousal to 50.)


It only changes the value if the contribution is greater than my current baseline arousal. If so, it will only change my arousal to the new value, instead of adding the contribution on top of my current arousal.

Can someone confirm to see if this is correct? or is the mod broken somehow?

Edited by arlo2
Posted
On 3/23/2025 at 10:10 PM, Talesien said:

Given you did not provide a crashlog (which you totally should have included), how do you know?

 

Sorry, I forgot to add the log. Also I'm a Compleat Noob at reading crash logs, but I'm quite sure that with the log and the problems starting after updating OSL its this mod. I edited the log according to https://steamcommunity.com/sharedfiles/filedetails/?id=3243076806 if you require more information or more logs, I'll happily provide.

2025-03-23-20-28-13.log

  • 2 weeks later...
Posted

I feel like the new arousal system works well for the player since they're pretty dynamic, but it's a little iffy with NPCs.

With the new formula, all the NPCs will eventually all have the same maxed out level (whatever you set it to), and it for the most part just sits there. At least, with my current set of mods.

This is especially troublesome when you've got mods that trigger based off of arousal such as aroused creatures, where sometimes entering an area will result in a giant cluster fuck.

 

On the flip-side, using the original formula generally results in a gradual decrease in NPC arousal, although they will be quite varied typically. In the past, I've tried to trick the game a little by marking one of my armors as 'naked' which would provide a boost in exposure while my player character is in the area, but none of the new (default) keywords seem to increase arousal while using the old formula. Personally, I'd like to see that changed.

 

I'd like to use the new arousal formula, but I feel like I would also want another mod that can provide the NPCs a natural way to lower it by themselves or something like that. Without having my character needing to service everyone I mean. Any ideas on that?

Posted

Hello, I hope this isn't a question that has been answered too often but I can't find the answer.

I use OSL Aroused and for some reason, when inspecting the arousal value of creatures in the Creature Framework, they are all at -2. It will go positive if I force a scene by inviting them but otherwise it doesn't raise, even with the use of SL Aroused Creatures. Any idea why?

  • 4 weeks later...
Posted (edited)

Hi there,

 

I use this mod with Sexy Adventures. Sexy Adventures has checks to see if the character is naked or wearing skimpy clothes. The naked check comes from this mod. I'd like to know how is it decided if the character is naked? Currently my character is wearing a very skimpy outfit, with the SLA_ArmorHalfNaked and SLA_ArmorTransparent keywords on it. Is that while the mod thinks she is naked?

Edited by monsta88
Posted (edited)
On 5/6/2025 at 3:41 AM, monsta88 said:

Hi there,

 

I use this mod with Sexy Adventures. Sexy Adventures has checks to see if the character is naked or wearing skimpy clothes. The naked check comes from this mod. I'd like to know how is it decided if the character is naked? Currently my character is wearing a very skimpy outfit, with the SLA_ArmorHalfNaked and SLA_ArmorTransparent keywords on it. Is that while the mod thinks she is naked?

 

From what I saw osl determines arousal from the baka keywords. and of course if we thought about it If "half naked" and "transparent" essentially that is basically "naked."  

 

If you do not want that and the keywords were KID onto the armor you can always comment that out in the _KID.ini file.

 

(I kind of like the way mods over on FO4 handle this, they determine what's covered and how, shoulders, legs, breasts, crotch, butt, how tight, etc... i.e. if camel-toed people notice. Being in just underwear is different than being in a jumper. A G-String shows more skin shown than Panty a Transparent G-string really next to nothing yielding near naked bottom 99.9% unless pants or dress covering it up, but a mini-skirt or especially a micro-skirt may flash undergarments (panties or c-string) as will a semi-translucent dress (near see through - yes they include possibility what you're wearing may flash then tally that all up as % top and bottom dressed... What that entails though is you're considered naked and must assign coverage keywords to "all" armor pieces, i.e. a vault-suit keywords may include full-top and full-bottom coverage and possibly tight-fitting - unzip the top a bit and showing-cleavage.) 

 

Edited by eflat01
Posted

Hi, I need some help with OAR conditions with sexlabaroused. I don't understand them.
This is what can be found in the json :

what I read is, target is in faction aroused, rank is NOT inferior to 50. 
I do not read arousal is within 50 and 60.

Why use the negation for the faction rank ?
 

If I wanted  for example an animation to trigger only when arousal is >= 80,

why not put the json faction rank, comparison number >= 80.
What's wrong with that ? I'm really confused, this is the 2nd time I see an arousal condition faction rank with the negation.

Anyone to explain ? Thanks !

 


 

Quote

{
    "name": "Arousal 51-60",
    "description": "When Arousal is with the ranges of 51 and 60.",
    "priority": 9001000,
    "conditions": [
        {
            "condition": "HasKeyword",
            "requiredVersion": "1.0.0.0",
            "disabled": true,
            "Keyword": {
                "editorID": "PlayerKeyword"
            }
        },
        {
            "condition": "IsInFaction",
            "requiredVersion": "1.0.0.0",
            "disabled": true,
            "Faction": {
                "pluginName": "Skyrim.esm",
                "formID": "5C84D"
            }
        },
        {
            "condition": "IsChild",
            "requiredVersion": "1.0.0.0",
            "negated": true
        },
        {
            "condition": "IsInFaction",
            "requiredVersion": "1.0.0.0",
            "Faction": {
                "pluginName": "SexLabAroused.esm",
                "formID": "3FC36"
            }
        },
        {
            "condition": "FactionRank",
            "requiredVersion": "1.0.0.0",
            "negated": true,
            "Faction": {
                "pluginName": "SexLabAroused.esm",
                "formID": "3FC36"
            },
            "Comparison": "<=",
            "Numeric value": {
                "value": 50.0
            }
        }

 

Posted

I just started a fresh playthough using this mod instead of SLAX and I'm also getting some weird results. Unfortunately it seems like this thread is mostly people having troubles, but I guess I'll throw mine out there as well.

 

My arousal with the OSL formula is straight up just trending to 0. I left the baseline at 30 but when I'm going through a dungeon by the end I'm back at 0. I'm using SL Stories and when using the Warrior stone (arousal rises when whacking stuff) I do get a boost but I have to be hackin' and wackin' and slashin' to try to keep it near the baseline without decaying to 0. I haven't really watched it when I've been going through town where there are a bunch of naked people (using BoS and Hydra as well so lots of nude NPCs bound up or walking around) and can't remember a time when it has gone above 15 to 20. 

 

I guess I have to be having some sort of conflict but I'm not sure what. It is currently losing to nothing in my load order.

 

I really like the idea of this formula over the fairly arcane and obscure way the classic exposure/timerate system works but it doesn't seem to be working as intended for me. I do appreciate that you can switch back to the old SLA formula in the MCM instead of changing arousal mods mid-playthough and hoping nothing breaks so I've done that things seem to be trending upward at a more rate but I've only messed with it for about 20 minutes using the old formula.

 

One thing I'm really curious about is how this mod treats exposure gain when using the OSL formula. For example, I have SLEN and SL Fertility Mode Arousal. SLEN will raise exposure over tme when on a horse and SLFMA steadily cranks up exposure over time during fertile days based off of Fertility Mode+. If using the OSL formula, are these exposure gains that these mods are shouting out converted into something like baseline arousal increase or are they simply lost unless you change to the SLA formula?

Posted (edited)

I have an issue with arousal going to 100 very quickly.

 

I set the mode to classic SexLab Aroused and now the exposure is running wild. After couple of (in-game) hours or after sleeping the arousal reaches 100. I set Timerate to not change so it's constantly at 9, exposure rate is at 2 and she had sex the same day, so Days Since Last Orgasm is below 0.5. But Exposure keeps growing very quickly.

 

I have to manually set exposure to 0 every couple of minutes, as it reaches 100 after every rest/sleep/travel or after several minutes of gameplay. The character does not wear any revealing clothes nor are there any naked actors in the vicinity. I have SLSO and Hakkey Tweaks and I let OSL overwrite both.

 

Now, if I switch to OSL mode, the arousal goes down and it seems to be working fine. But I really can't play with Sexlab mode on as it makes it impossiblr to move about any location unmolested (DIN).

Edited by belegost
Posted
On 5/7/2025 at 5:41 AM, eflat01 said:

(I kind of like the way mods over on FO4 handle this, they determine what's covered and how, shoulders, legs, breasts, crotch, butt, how tight, etc... i.e. if camel-toed people notice. Being in just underwear is different than being in a jumper. A G-String shows more skin shown than Panty a Transparent G-string really next to nothing yielding near naked bottom 99.9% unless pants or dress covering it up, but a mini-skirt or especially a micro-skirt may flash undergarments (panties or c-string) as will a semi-translucent dress (near see through - yes they include possibility what you're wearing may flash then tally that all up as % top and bottom dressed... What that entails though is you're considered naked and must assign coverage keywords to "all" armor pieces, i.e. a vault-suit keywords may include full-top and full-bottom coverage and possibly tight-fitting - unzip the top a bit and showing-cleavage.) 

 

 

There is a mod here that does that, it is just not hooked into OSLAroused, though there was some talk at some point about the keywords in AND affecting OSL arousal.

 

@monsta88 AND works with Sexy Adventures, so if you would prefer a more modular setup for that mod.

Posted
16 minutes ago, Særtr said:

There is a mod here that does that, it is just not hooked into OSLAroused, though there was some talk at some point about the keywords in AND affecting OSL arousal.

 

AND cannot hook into OSL Aroused in a consistent way as it currently stands. OSL Aroused will need to hook into AND and use its nudity system instead of the vanilla system in order to properly account for everything, otherwise there will be "fighting" between what AND says and what OSL is detecting.

 

I've had sporadic contact wit ozooma10, and last time we spoke he was working on incorporating AND into OSL Aroused, but I haven't spoken with him recently. He could simply be really busy. I'll try getting in contact with him again and see what the situation is.

Posted
13 hours ago, Særtr said:

 

@monsta88 AND works with Sexy Adventures, so if you would prefer a more modular setup for that mod.

 

Thanks, I discovered AND last week and started adding its keywords to some armor via KID.

Posted
On 5/19/2025 at 2:30 PM, Særtr said:

 

There is a mod here that does that, it is just not hooked into OSLAroused, though there was some talk at some point about the keywords in AND affecting OSL arousal.

 

@monsta88 AND works with Sexy Adventures, so if you would prefer a more modular setup for that mod.

 

Yes I know of AND @NymphoElf writes great mods too, more mods need to interface with each other which is not easy when players likely have quite a few different mods.

 

When I look at frameworks the first thing I do is look at what's out there which use it.  Often seems we all end up with a hodgepodge resources mix of keywords, forms, and worse is when it comes to scripting where multiple patching often stomp upon each other.   

  • 3 weeks later...
Posted

A question regarding OSL aroused and SL Separate Orgasms. Is there a way to have SLSO handle arousal loss from orgasm, while OSL aroused handles the rest of arousal? I am aware of the inbuilt compatibility between OSL and SLSO, but to my understanding that causes a flat arousal loss on orgasm, compared to the more complex SLSO implementation.

 

Apologies if this has been answered earlier in this thread. I searched, did not find answers, but could have missed something.

  • 2 weeks later...
Posted

Seems I hit some sort of limit with the number of keywords that I can register with OSLAroused. I try to register more keywords and even though they register, they don't show up even after save/quit/load. Advanced Nudity Detection has quite a few keywords, which appears to have pushed me over some sort of limit.

Is there any workaround to this? Any way to patch OSLAroused to allow more keywords? I find it so much easier to dynamically "fix" the keywords on my armors with OSLAroused than to spend the huge amount of time to get all the keywords configured on all the armors in my modlist.

thanks for the awesome mod!

Posted
2 hours ago, paradoxical131313 said:

Seems I hit some sort of limit with the number of keywords that I can register with OSLAroused. I try to register more keywords and even though they register, they don't show up even after save/quit/load. Advanced Nudity Detection has quite a few keywords, which appears to have pushed me over some sort of limit.

Is there any workaround to this? Any way to patch OSLAroused to allow more keywords? I find it so much easier to dynamically "fix" the keywords on my armors with OSLAroused than to spend the huge amount of time to get all the keywords configured on all the armors in my modlist.

thanks for the awesome mod!

Not a solution, but personally I find using KID works just as well for me, better once I consider the fact that it survives a new game. Perhaps give it a shot.

Posted (edited)
8 hours ago, paradoxical131313 said:

Seems I hit some sort of limit with the number of keywords that I can register with OSLAroused. I try to register more keywords and even though they register, they don't show up even after save/quit/load. Advanced Nudity Detection has quite a few keywords, which appears to have pushed me over some sort of limit.

Is there any workaround to this? Any way to patch OSLAroused to allow more keywords? I find it so much easier to dynamically "fix" the keywords on my armors with OSLAroused than to spend the huge amount of time to get all the keywords configured on all the armors in my modlist.

thanks for the awesome mod!

 

Follow @Talesien suggestion combined with QAR Quick Armor Rebalance

All it features are at runtime, and it includes an any-keyword assignment system. It will by default track and assign keywords at load time, but it also has a keyword patch creation feature for KID or SkyPatcher.   It could also modify armors and create enchant version with distribution rules.  You need to set the hotkey in MCM to call it custom and much better than SkyUI menu.  It does have some performance limitation like not allowing vanilla skyrim armors listing, I think it can be changed in the ini files, it will likely stutter reading that mega list.  No problem with mods armors.  You will need to first import the keywords into the tracker for assignment using it menu system. I'm using it to assign SLAX\BAKA, SLS, AND, Survival, and Frostfall keywords to all my custom armors during play, and mix matching for testing. 

 

Edited by safado
Posted
18 hours ago, safado said:

 

Follow @Talesien suggestion combined with QAR Quick Armor Rebalance

All it features are at runtime, and it includes an any-keyword assignment system. It will by default track and assign keywords at load time, but it also has a keyword patch creation feature for KID or SkyPatcher.   It could also modify armors and create enchant version with distribution rules.  You need to set the hotkey in MCM to call it custom and much better than SkyUI menu.  It does have some performance limitation like not allowing vanilla skyrim armors listing, I think it can be changed in the ini files, it will likely stutter reading that mega list.  No problem with mods armors.  You will need to first import the keywords into the tracker for assignment using it menu system. I'm using it to assign SLAX\BAKA, SLS, AND, Survival, and Frostfall keywords to all my custom armors during play, and mix matching for testing. 

 


This is a great suggestion, it worked like a charm for me. I even edited the ini  to allow vanilla skyrim armors, and I was easily able to edit them by only ever loading the "currently worn" armor in to edit at any given time. Thanks!

  • 3 weeks later...
Posted
8 hours ago, UsernameTaken666 said:

yup

Hmm i see, but i had the fatal error on my MO2 and it doesnt work in my game, its a fresh install with new save file.

Posted (edited)
19 minutes ago, razzor69 said:

Hmm i see, but i had the fatal error on my MO2 and it doesnt work in my game, its a fresh install with new save file.

I know nothing of MO2, so cannot help with that. I use Vortex and it works fine. Perhaps upload of screenshot of this error?

ETA: check this out. Read last post.

 

Edited by UsernameTaken666
more info
Posted (edited)
1 hour ago, UsernameTaken666 said:

I know nothing of MO2, so cannot help with that. I use Vortex and it works fine. Perhaps upload of screenshot of this error?

ETA: check this out. Read last post.

 

 

Are your trolling\pranking @razzor69?

He asked about OSL Aroused and you sent him to SL-Aroused-NG. Maybe I miss something. 

 

@razzor69

OSL Aroused supports any Skyrim that Address Library for SKSE Plugins 1.6.x supports. (all AE versions)

Do your fresh installation has the latest address library for 1.6.x installed?

If it does not work, try SL-aroused-ng from nexus (@UsernameTaken666 suggestion) or SLAX-ASA3.  You need fresh game when replacing any SLAR-replacer-variant.  Do not combine or install patches for other SLAR-replacer-variant. If not sure, set your version of SLAR-variant like OSL-aroused to the bottom of the deployment list to win all files conflicts. 

 

Spoiler

 


 

 

Installation
Place towards the bottom of your load order, MUST OVERWRITE ALL OTHER MODS (like SLSO)
DO NOT INSTALL SexLab Aroused OR OAroused, THIS IS A REPLACEMENT
Both AE and SSE versions are included in the FOMOD, just select correct version on install
 
If you do not use any mods that use OAroused, you can disable OAroused.esp
 
UnInstallation
Shouldn't require any additional steps beyond removing from your load order
 
Configuration
MCM Menu has lots of options.
Use the show arousal key (RCtrl default) while aiming at npc to edit there stats in mcm
Press while not aiming at npc to be able to edit player stats

 

Spoiler
 

Contains header file and a database to make SKSE DLL plugins version independent easily.

 

IMPORTANT! This is now split into 2 versions: Special Edition (1.5.x) and Anniversary Edition (1.6.x). The IDs that point to addresses will not match between those 2 versions (the game executable is too different to match, and even if they matched the code within those functions is different anyway).

 

Description

For regular mod users: Download and install the "all-in-one" package from files section. You can use mod manager or do it manually. The .bin files should go here:
Data/SKSE/Plugins/
There is no need for you to read the rest of any of this.

 

 
 

 

Edited by safado
Posted
1 hour ago, safado said:

 

Are your trolling\pranking @razzor69?

He asked about OSL Aroused and you sent him to SL-Aroused-NG. Maybe I miss something. 

 

@razzor69

OSL Aroused supports any Skyrim that Address Library for SKSE Plugins 1.6.x supports. (all AE versions)

Do your fresh installation has the latest address library for 1.6.x installed?

If it does not work, try SL-aroused-ng from nexus (@UsernameTaken666 suggestion) or SLAX-ASA3.  You need fresh game when replacing any SLAR-replacer-variant.  Do not combine or install patches for other SLAR-replacer-variant. If not sure, set your version of SLAR-variant like OSL-aroused to the bottom of the deployment list to win all files conflicts. 

 

  Reveal hidden contents

 


 

 

Installation
Place towards the bottom of your load order, MUST OVERWRITE ALL OTHER MODS (like SLSO)
DO NOT INSTALL SexLab Aroused OR OAroused, THIS IS A REPLACEMENT
Both AE and SSE versions are included in the FOMOD, just select correct version on install
 
If you do not use any mods that use OAroused, you can disable OAroused.esp
 
UnInstallation
Shouldn't require any additional steps beyond removing from your load order
 
Configuration
MCM Menu has lots of options.
Use the show arousal key (RCtrl default) while aiming at npc to edit there stats in mcm
Press while not aiming at npc to be able to edit player stats

 

  Reveal hidden contents
 

Contains header file and a database to make SKSE DLL plugins version independent easily.

 

IMPORTANT! This is now split into 2 versions: Special Edition (1.5.x) and Anniversary Edition (1.6.x). The IDs that point to addresses will not match between those 2 versions (the game executable is too different to match, and even if they matched the code within those functions is different anyway).

 

Description

For regular mod users: Download and install the "all-in-one" package from files section. You can use mod manager or do it manually. The .bin files should go here:
Data/SKSE/Plugins/
There is no need for you to read the rest of any of this.

 

 
 

 

Nah, but whatever I guess. 

Posted
1 hour ago, safado said:

 

Are your trolling\pranking @razzor69?

He asked about OSL Aroused and you sent him to SL-Aroused-NG. Maybe I miss something. 

 

@razzor69

OSL Aroused supports any Skyrim that Address Library for SKSE Plugins 1.6.x supports. (all AE versions)

Do your fresh installation has the latest address library for 1.6.x installed?

If it does not work, try SL-aroused-ng from nexus (@UsernameTaken666 suggestion) or SLAX-ASA3.  You need fresh game when replacing any SLAR-replacer-variant.  Do not combine or install patches for other SLAR-replacer-variant. If not sure, set your version of SLAR-variant like OSL-aroused to the bottom of the deployment list to win all files conflicts. 

 

  Reveal hidden contents

 


 

 

Installation
Place towards the bottom of your load order, MUST OVERWRITE ALL OTHER MODS (like SLSO)
DO NOT INSTALL SexLab Aroused OR OAroused, THIS IS A REPLACEMENT
Both AE and SSE versions are included in the FOMOD, just select correct version on install
 
If you do not use any mods that use OAroused, you can disable OAroused.esp
 
UnInstallation
Shouldn't require any additional steps beyond removing from your load order
 
Configuration
MCM Menu has lots of options.
Use the show arousal key (RCtrl default) while aiming at npc to edit there stats in mcm
Press while not aiming at npc to be able to edit player stats

 

  Reveal hidden contents
 

Contains header file and a database to make SKSE DLL plugins version independent easily.

 

IMPORTANT! This is now split into 2 versions: Special Edition (1.5.x) and Anniversary Edition (1.6.x). The IDs that point to addresses will not match between those 2 versions (the game executable is too different to match, and even if they matched the code within those functions is different anyway).

 

Description

For regular mod users: Download and install the "all-in-one" package from files section. You can use mod manager or do it manually. The .bin files should go here:
Data/SKSE/Plugins/
There is no need for you to read the rest of any of this.

 

 
 

 

Yes i have the Adress library ver 1.6x, but the MO2 still detected it to be a fatal error, beside this is my fresh install to 1.61170, and i only have Sexlab mod for testing purpose if this version worthed my time

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