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Posted
3 hours ago, razzor69 said:

Yes i have the Adress library ver 1.6x, but the MO2 still detected it to be a fatal error, beside this is my fresh install to 1.61170, and i only have Sexlab mod for testing purpose if this version worthed my time

Try getting any other skse mod, say OAR or SPID. See if those install, if not you can be certain some of your requirements is wrong (SKSE, AdressLibrary, etc.)

Posted
7 hours ago, safado said:

He asked about OSL Aroused and you sent him to SL-Aroused-NG. Maybe I miss something. 

Funny how things work out. I was researching that mod earlier today and now I see your post. The title is actually SLO Aroused NG. From the mod page:

"Next-generation arousal for SexLab and OStim, based on SL Aroused NG 0.2.2 by ponzi with an NG plugin."

"SL (SLP+/SLSO included) and OStim(+OAroused bridge) support"

 

So it looks to be a successor to all or most arousal mods regardless of framework, with MCM toggles depending on which framework is used. I read the description and most, if not all, of the comments. I've been using Ponzi's SLA NG and am thinking of upgrading this pt. 

Posted (edited)
12 hours ago, UsernameTaken666 said:

Nah, but whatever I guess. 

 

My comment was in the form of a jest, but it did not translate well to English.  Sorry for that.

Edited by safado
Posted (edited)
12 hours ago, razzor69 said:

Yes i have the Adress library ver 1.6x, but the MO2 still detected it to be a fatal error, beside this is my fresh install to 1.61170, and i only have Sexlab mod for testing purpose if this version worthed my time

 

What you mean by "MO2 still detected it to be a fatal error"?   I use Vortex and last MO I used was MO. (not MO2). 

You need to explain what is the error message and code. If it is a lot of info, put it in a spoiler box. 

 

What a mod manager has to do with game runtime mod compatibility? Is the mod being placed in the wrong folders?

Is Skyrim SKSE64 complaining, or is MO2 complaining?

Are you sure is not MO2 complaining about MO2 installation and not about Skyrim? 

 

If the issue is in MO2, I think it can't be solved in Skyrim deployment setup as is a MO2 configuration issue.

 

Because SKSE does it think using hooks-hacks into Skyrim runtime, it can be false-positive trigger antivirus defense. Try disabling and excluding the MO2 and Skyrim folders in your antivirus software. Also, Windows 11 is a pain for hook-hacks like SKSE.  Skyrim modding is better if Skyrim is outside the "Program files" folders used on Windows. Those folders have extra file level security. 

 

Edited by safado
Posted (edited)

I had deleted my post since I thought I had fixed it, but ...

Since I installed OSL Aroused to try Unforgiving Device, my character's skin turn blue or pink as if the body texture was broken. This only occur when arousal is increasing. Can't tell exactly who's the culprit.

It's related to a body paint in racemenu called "003" that I simply cannot get rid off. Turning it transparent, or reverting it back to default body paint change nothing since it's automatically reapplied when an event increase my character's arousal.

The only mods interacting with OSL seems to be UD and iWant widgets. The only mods altering my character appearance in real time are mods related to SlaveTats, but my character has none applied yet.

I'm out of ideas on how to fix this :/

EDIT: Seems related to Lewdmarks and Lewdmarks Aroused. I'm still searching on how to fix this, but it seemed in the end it was unrelated to OSL. My bad ...

Edited by fuvaraelh
Posted

Sorry if that's a stupid question, but is there a keyword or some other way to make specific items not count as being dressed? I added keywords from DD to the restraints from Naked Defeat, to have them affecting the baseline arousal just like DD items, works fine so far. However, with some ND restraints like breast tie or shibari, I loose the baseline increase for being naked, probably because they use slot 32. Is there a way to avoid that? Thanks in advance!

Posted (edited)

Not sure about appropriateness, but if your struggling with arousal mods, you may want to investigate SLO Aroused, which is current and active on the Nexus. Its backwards compatible and is working for me without issues so far. Just remember to add the dummy plugins for legacy mods during installation. Pretty sure it requires a new game....

Edited by wolfeman77346
additional info
Posted
3 hours ago, Pandor81 said:

Sorry if that's a stupid question, but is there a keyword or some other way to make specific items not count as being dressed? I added keywords from DD to the restraints from Naked Defeat, to have them affecting the baseline arousal just like DD items, works fine so far. However, with some ND restraints like breast tie or shibari, I loose the baseline increase for being naked, probably because they use slot 32. Is there a way to avoid that? Thanks in advance!

More like the opposite, you may not have keywords like ArmorCuirass or ClothingBody present to count as naked (note that while technically those keywords are meant for items going into the body slots, many modders add them indiscriminately. I've seen ArmorCuirass on hands, feet, and about any other slot more or less commonly used by the more fancy armor mods).

Posted (edited)
18 hours ago, Talesien said:

More like the opposite, you may not have keywords like ArmorCuirass or ClothingBody present to count as naked (note that while technically those keywords are meant for items going into the body slots, many modders add them indiscriminately. I've seen ArmorCuirass on hands, feet, and about any other slot more or less commonly used by the more fancy armor mods).

 

Thanks for the reply! Actually, none of those keywords ist present (see screenshot from SSEEdit below for an example), so I guess the effect of not being naked is because it's slot 32. Bras from DD for example use another slot, and wearing those is considered naked for OSL's baseline arousal. Changing the slot of the ND item in SSEEdit accordingly makes it count as naked indeed, but also breaks something, the whole body becomes invisible when wearing it. Unfortunately that's where my "modding knowledge" ends...

 

Well, maybe if a future version of OSL adds support for Advanced Nudity Detection there will be a nice and easy way to solve this. I think for the moment I'll just add erotic armor keywords to the items in question to have a similar effect on the baseline arousal.

 

BreastTie.png

Edited by Pandor81
Posted (edited)
2 hours ago, Pandor81 said:

 

Thanks for the reply! Actually, none of those keywords ist present (see screenshot from SSEEdit below for an example), so I guess the effect of not being naked is because it's slot 32. Bras from DD for example use another slot, and wearing those is considered naked for OSL's baseline arousal. Changing the slot of the ND item in SSEEdit accordingly makes it count as naked indeed, but also breaks something, the whole body becomes invisible when wearing it. Unfortunately that's where my "modding knowledge" ends...

 

Well, maybe if a future version of OSL adds support for Advanced Nudity Detection there will be a nice and easy way to solve this. I think for the moment I'll just add erotic armor keywords to the items in question to have a similar effect on the baseline arousal.

 

BreastTie.png

 

Yes, don't do that you need slot 32 for that since it likely has the body .nif attached. 

 

I'd use these - assign them via KID don't go around editing everything in the mods and OSL will add in keywords it sees automatically.


Keyword = SLA_ArmorFemaleOnly|Armor|nade_BreastRopeExtreme02
Keyword = EroticArmor|Armor|nade_BreastRopeExtreme02

Keyword = SLA_ArmorBondage|Armor|nade_BreastRopeExtreme02
Keyword = SLA_ArmorPartTop|Armor|nade_BreastRopeExtreme02
Keyword = SLA_ArmorHarness|Armor|nade_BreastRopeExtreme02

 

and possibly SLA_ArmorTransparent? not sure... although I'm sure those I mentioned would be modifier enough.

 

Here are most the keywords I know. Go look at https://www.nexusmods.com/skyrimspecialedition/mods/106672 for examples. 

 

Spoiler

;Multiple supportive keywords are allowed to be added as many as you want.
;Just make sure that only one main cuirass (slot 32) keyword is registered for each cuirass.

; Use SexLabNoStrip on unconcealing parts (slipped bottom parts) 
;    - Origin: SexLab.esm (0x02F16E)
;    - Origin: Schlongs of Skyrim - Core.esm (0x0058F1)

;SLA_ArmorPretty             - only slot 32
;EroticArmor                 - only slot 32
;sla_ArmorSpendex             - only slot 32
;SLA_ArmorLewdLeotard         - only slot 32
;SLA_ArmorTransparent         - only slot 32
;SLA_ArmorCurtain             - only slot 32
;SLA_ArmorHalfNakedBikini     - only slot 32
;SLA_ArmorHalfNaked         - only slot 32
;SLA_ArmorRubber             - only slot 32 - not to be used
;SLA_ArmorHarness            
;SLA_ArmorBondage          

;SLA_ArmorPartTop           - to specify if top or bottom part
;SLA_ArmorPartBottom        - to specify if top or bottom part

;SLA_PastiesNipple  -  It's not bra. It's pasties.
;SLA_Brabikini

;SLA_PantsNormal  -  Normal Pants, Not sexy
;SLA_PantiesNormal  -  Normal underwear
;SLA_ThongT
;SLA_ThongCString
;SLA_ThongGstring
;SLA_ThongLowleg
;SLA_PastiesCrotch
;SLA_MicroHotpants

;SLA_FullSkirt
;SLA_ShowgirlSkirt  - don't pair with SLA_PelvicCurtain
;SLA_MiniSkirt
;SLA_MicroSkirt
;SLA_PelvicCurtain

;SLA_ArmorCapeFull
;SLA_ArmorCapeMini

;SLA_HasStockings
;SLA_HasSleeves
;SLA_HasLeggings    - cuisse (thigh plates, equivalent: BoobiesArmorCuisseLight, BoobiesArmorCuisseHeavy)

;SLA_BootsHeels - normal heels
;SLA_KillerHeels - high heels and platform heels

;SLA_Earrings
;SLA_PiercingNipple
;SLA_PiercingClit
;SLA_PiercingVulva
;SLA_PiercingLips
;SLA_PiercingNose
;SLA_PiercingBelly

;SLA_AnalPlugBeads
;SLA_AnalPlugTail
;SLA_AnalPlug
;SLA_VaginalBeads
;SLA_VaginalDildo

;SLA_ArmorFemaleOnly 

 

Is no doubt a breast bondage rope is naked but should count as more since it advertising a submissive sexual slut.

 

I do not know why naked is not default which is how the mod Keywords systems kind of work over on FO4 they treat everything as 100% naked and modify down or up based on keywords... so you may even be above 100% due to the clothes you're wearing. i.e. covers_breast, covers_nipples, may_flash_ass, may_flash_vagina , may _flash_panties, slutty_stockings, Fuck_me_pumps, See_thru, tight, loose, camel_toe, etc...   they have a tool which uses an xEdit script to build csv files of all the armor in your load and a java app to load the csv files where you assign the keywords you want and spits out .ini files for RobCo to patch all the armor with the keywords. 

Edited by eflat01
Posted (edited)
1 hour ago, eflat01 said:

I'd use these - assign them via KID don't go around editing everything in the mods and OSL will add in keywords it sees automatically.


Keyword = SLA_ArmorFemaleOnly|Armor|nade_BreastRopeExtreme02
Keyword = EroticArmor|Armor|nade_BreastRopeExtreme02

Keyword = SLA_ArmorBondage|Armor|nade_BreastRopeExtreme02
Keyword = SLA_ArmorPartTop|Armor|nade_BreastRopeExtreme02
Keyword = SLA_ArmorHarness|Armor|nade_BreastRopeExtreme02

 

Thanks! I'll give the KID approach a try, looks much nicer indeed. Your selection of keywords makes sense, too. I'd also include keywords from Devious Devices, because my main intention was to have the increase of OSL baseline arousal you get from wearing different restraint types from Devious Devices (also Toys&Love I think, but I never used that) also for those from Naked Defeat.

 

Works fine, by adding zad_DeviousArmCuffs, zad_DeviousBelt, zad_DeviousBlindfold, zad_DeviousGag, zad_DeviousHarness (for Breast Rope and Shibari) or zad_DeviousPlugVaginal to the corresponding ND items I get the same effect on OSL baseline arousal as with DDs. zad_DeviousCollar doesn't seem to work though, but since collars from DD also don't affect baseline arousal I guess thats a bug in OSL. However, works as intended for all non-collars. The only problem is that Breast Rope, Shibari and also the Thongs from ND cancel the baseline arousal effect of being naked, so wearing those obviously counts as being dressed.

 

Edited by Pandor81
Posted
3 hours ago, eflat01 said:

I do not know why naked is not default which is how the mod Keywords systems kind of work over on FO4 they treat everything as 100% naked and modify down or up based on keywords... so you may even be above 100% due to the clothes you're wearing. i.e. covers_breast, covers_nipples, may_flash_ass, may_flash_vagina , may _flash_panties, slutty_stockings, Fuck_me_pumps, See_thru, tight, loose, camel_toe, etc...   they have a tool which uses an xEdit script to build csv files of all the armor in your load and a java app to load the csv files where you assign the keywords you want and spits out .ini files for RobCo to patch all the armor with the keywords. 

 

This is how it works pretty much. Without a fitting keyword the base game and most mods will consider you naked. Vanilla has no finer gradation though, the Baka Keywords are purely a mod added thing so many mods will ignore them, as will the base game.

It appears though like OSL Aroused does hard slot checks, which I find pretty peculiar. Most mods (as well as the vanilla game) avoid that, as it is very inefficient papyrus work. Perhaps OSL does it via the dll, it still is a slightly odd decision.

Posted
2 hours ago, Pandor81 said:

The only problem is that Breast Rope, Shibari and also the Thongs from ND cancel the baseline arousal effect of being naked, so wearing those obviously counts as being dressed.

You could add one of the Baka Keywords OSL recognizes, like Armorhalfnaked to the ND items using xEdit, KID or SPID. That should fix that.

Posted
12 minutes ago, Talesien said:

 

This is how it works pretty much. Without a fitting keyword the base game and most mods will consider you naked. Vanilla has no finer gradation though, the Baka Keywords are purely a mod added thing so many mods will ignore them, as will the base game.

It appears though like OSL Aroused does hard slot checks, which I find pretty peculiar. Most mods (as well as the vanilla game) avoid that, as it is very inefficient papyrus work. Perhaps OSL does it via the dll, it still is a slightly odd decision.

 

 OSL Aroused uses an OSLAroused.ini file for the default keywords to look for in the SKSE directory. That is loaded via the DLL 

 

You don't need to touch that file because you can either add keywords via it's McM or what I do is just add them to the armor via SPID which works because is it does a keyword "text" search on a wildcarded "SLA_" in it's code, which automatically adds them in. You can see them in the McM which occur "once on load" and send to the DLL adding them in. Least that's when I checked last a version ago. 

 

All the arousal calculations and tracking are actually done in the DLL. I think the only script is a query to grab the values based on the scanned area for npcs/pc. 

Posted
33 minutes ago, eflat01 said:

 

 OSL Aroused uses an OSLAroused.ini file for the default keywords to look for in the SKSE directory. That is loaded via the DLL 

 

You don't need to touch that file because you can either add keywords via it's McM or what I do is just add them to the armor via SPID which works because is it does a keyword "text" search on a wildcarded "SLA_" in it's code, which automatically adds them in. You can see them in the McM which occur "once on load" and send to the DLL adding them in. Least that's when I checked last a version ago. 

 

All the arousal calculations and tracking are actually done in the DLL. I think the only script is a query to grab the values based on the scanned area for npcs/pc. 

I know that, that wasn't the point. The point is, that according to what Pandor81 describes, OSL Aroused seems to consider you dressed if you are wearing something in the bodyslot, even if it has no keywords like ClothingBody or ArmorCuirass, which it should not do.
I merely noted that even checking for items in a slot is unusual as it is pretty inefficient to do in Papyrus.

Posted
3 hours ago, Talesien said:

I know that, that wasn't the point. The point is, that according to what Pandor81 describes, OSL Aroused seems to consider you dressed if you are wearing something in the bodyslot, even if it has no keywords like ClothingBody or ArmorCuirass, which it should not do.
I merely noted that even checking for items in a slot is unusual as it is pretty inefficient to do in Papyrus.

 

That was what I indicated in my first post, and I think they're relying outside the keyword on top of that. Like I said they should had the default of naked and had used keywords more for adding coverage along a + or - for a modifier based upon the keyword's intended attribute. 

Posted
23 hours ago, Pandor81 said:

... my main intention was to have the increase of OSL baseline arousal you get from wearing different restraint types ... also for those from Naked Defeat.

 

In case someone is interested, here is the KID file I made. It adds several keywords from SLA and DD to the restraints from Naked Defeat. For affecting the baseline arousal, only the DD keywords indicating the restraint type are relevant, but maybe the others come in handy somewhere else. To use it, just unzip it and put the ini file in your data folder (requires KID of course).

 

Baseline arousal increase mostly works as intended with this, with the two exceptions already mentioned above:

  • Collars don't have an effect on baseline arousal. Since that's also the case for collars from DD, I assume that's a problem with OSL's keyword checks.
  • As discussed above, the way OSL detects nudity makes some restraints cancel the baseline arousal gain for being naked. As a workaround, I added the EroticArmor keyword to those items. By default that's +20 instead of +30 for being naked, can be customized in OSL's MCM though.

NaDeRestraintsKeywords_KID.7z

Posted
20 hours ago, eflat01 said:

 

That was what I indicated in my first post, and I think they're relying outside the keyword on top of that. Like I said they should had the default of naked and had used keywords more for adding coverage along a + or - for a modifier based upon the keyword's intended attribute. 

Who is "they"? Not Bethesda, since, as stated, without the ClothingBody or ArmorCuirass keywords, the vanilla game does consider you naked. As do most other mods. So that much is already fulfilled. There is no gradual more dressed though, granted, that would need to be mod added.
It's just OSL Aroused that appears to handle it differently (yes I'm sure there is some obscure mods or another out there who does the same, but those are obscure outliers), so I'm inclined to consider that a bug, not a feature.

Posted (edited)
19 hours ago, Talesien said:

Who is "they"? Not Bethesda, since, as stated, without the ClothingBody or ArmorCuirass keywords, the vanilla game does consider you naked. As do most other mods. So that much is already fulfilled. There is no gradual more dressed though, granted, that would need to be mod added.
It's just OSL Aroused that appears to handle it differently (yes I'm sure there is some obscure mods or another out there who does the same, but those are obscure outliers), so I'm inclined to consider that a bug, not a feature.

 

The "they" I referred to is OSL, we are speaking about OSL here and like I said those keywords play little effect in arousal calculation if any. As I said it would be more efficient considering default is naked 100% and utilizing keywords as modifiers though that would also require adding keywords by some means to nearly every armor piece in a load.

 

As far as vanilla goes yes ClothingBody or ArmorCuirass not equipped is naked which all they are. That aside near every clothing and armor mod also uses ClothingBody or ArmorCuirass keyword on slot 32. 

 

If you wanted though there are mods to remove those comments out if you wanted and/or SkyPatch those keywords out on the armor. 

 

filterByArmors=<mod.esp>|<Form ID> : KeywordsToRemove=<Keyword ID>


BTW:

Spoiler

In the prior version of OSL it did not screen out children when assigning arousal, I had idles attached to arousal via open animation and did not screen children out at first and ended up with children like Adara using those idles. 

 

{
            "condition": "IsChild",
            "requiredVersion": "1.0.0.0",
            "negated": true
        },

        {
            "condition": "IsInFaction",
            "requiredVersion": "1.0.0.0",
            "Faction": {
                "pluginName": "SexLabAroused.esm",
                "formID": "3FC36"
            }
        },
        {
            "condition": "FactionRank",
            "requiredVersion": "1.0.0.0",
            "negated": true,
            "Faction": {
                "pluginName": "SexLabAroused.esm",
                "formID": "3FC36"
            },
            "Comparison": "<=",
            "Numeric value": {
                "value": 50.0
            }
        }

 

Edited by eflat01
Posted

i was having issues with schlong state not updating based on arousal, and was using a very old version of OSL being 2.2.1 and i think i had a script edit that updated things but it stopped working or something, so i upgraded to the latest OSL version and its working.

Posted

I am currently using 3 followers and none of them are losing their "desires" so every convo I am having them they are always asking me to have sex. I am still a little confused about the whole arousal vs/or libido option or if this is even effecting them.

Posted

I am also having a crash issue here with Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF616E674A0 SkyrimSE.exe+01D74A0    mov rax, [rcx+0x30]
The game crashes after the Bethesda title card and unchecks all mods that were dependant on SLAroused.
I have attatched a crash log if it is ant help

 

crash-2025-07-26-19-47-10.log

Posted (edited)
7 hours ago, Kaner said:

The game crashes after the Bethesda title card and unchecks all mods that were dependant on SLAroused.
I have attatched a crash log if it is ant help

 

 

You take that log and shove it into your...   https://phostwood.github.io/crash-analyzer/skyrim.html

 

If you really are running the game without SSE Engine Fixes. I recommend installing manually (no mod manager install) and never remove it.  Also; open it config file EngineFixes.toml with text editor and change AnimationLoadSignedCrash to false. Then install Animation Limit Crash Fix SSE 0.4.1 (it is for 1.6.629 to 1.6.1170). It will fix a hard to diagnose CTD about too many animations, and many other issues.  Your main issue is still unfulfilled hard dependency issue, I think. 

 

For a possible hint

Spoiler

- **Potential Missing Masters/Dependency Detected:** Your load order might be missing required master files or other dependency, which can lead to instability and crashes. NOTE: Review other high-likelihood diagnoses first, as some of them can cause (or appear to cause) this issue. Here are some possible causes and solutions:
  - **Creations Menu Conflicts:** Never use the in-game Creations menu (accessed from the main menu) while using an external mod manager like MO2 or Vortex. The Creations menu acts as its own mod manager and can conflict with your external one, causing missing masters and other issues. Always manage all mods exclusively through your chosen mod manager.
  - **Identifying Missing Masters:** Mod Organizer 2 (MO2) typically displays warning icons (yellow triangle with exclamation mark) for plugins with missing masters. [View Screenshot](<https://imgur.com/izlF0GO>). Or alternately, check the **🔎 Files/Elements** section of this report and look at mods higher up the list, which could help isolate which mod might be missing something. Review the mod on Nexus and consider reinstalling any likely causal mods to see if you missed a patch or requirement.
  - **Missing Dependency:** If you've recently removed, disabled, or forgot to install a required mod, others may still depend on it. You might need to either install the missing dependency or remove its master requirement from dependent plugins. See this guide on [Removing a Master Requirement](<https://github.com/LivelyDismay/Learn-To-Mod/blob/main/lessons/Remove%20a%20Master.md>).
  - **Version Mismatch:** Ensure all your mods are compatible with your Skyrim version (SE or AE). Always check the mod's description page for version compatibility.
  - 👑 Try using [LOOT](<https://loot.github.io/>) as a **diagnostic tool**. ⚠️Caution: LOOT can safely be used as a diagnostic tool or for load order suggestions, but its automatic load order reorganization is often discouraged. It's widely thought to incorrectly sort 5 to 10% of mods, which can be especially problematic with large mod lists.
- **Missing SSE Engine Fixes:** This foundational mod is usually essential for a stable modded game.
  - **⚠️ Warnings:**
    - Your save file could become permanently unplayable without SSE Engine Fixes installed
    - SSE Engine Fixes is a foundational mod required by over 100+ other mods on Nexus
    - It is also considered an [Essential Bugfix](<https://www.reddit.com/r/skyrimmods/wiki/essential_mods/#wiki_essential_bugfixes>) by r/SkyrimMods wiki authors
  - **Required Steps:**
    - WARNING: [SSE Engine Fixes](<https://www.nexusmods.com/skyrimspecialedition/mods/17230>) is **frequently misinstalled**, so be careful to follow instructions on its Nexus page to install BOTH parts:
      - Part 1: The SKSE plugin. Be sure to download the current and correct version of Engine Fixes, for your version of Skyrim, and install with your mod manager
      - Part 2: DLL files are manually placed into Skyrim folder
    - Configure `EngineFixes.toml` with:
      - Option 1 (Recommended): Download the [pre-configured TOML file](<https://www.nexusmods.com/skyrimspecialedition/mods/108069>)
      - Option 2: Manually configure following this [settings guide](<https://www.reddit.com/r/skyrimmods/comments/tpmf8x/crash_on_load_and_save_corruption_finally_solved/>). Verify/Edit these settings in `EngineFixes.toml` :
        - `SaveGameMaxSize = true`
        - `MaxStdio = 8192`

  - **Important Notes:**
    - SSE Engine Fixes is essential for most Skyrim modlists
    - This mod fixes numerous engine-level bugs and is often important for game stability
    - If you experience crashes with `tbb.dll`, reinstall SSE Engine Fixes completely

~~

https://phostwood.github.io/crash-analyzer/

 

Edited by safado
  • 5 weeks later...
Posted

Love it and I've been enjoying this mod bug free so far unlike older arousal mods that'd get heavy.

Though I've been thinking as I play.
No need to implement this if it'd ruin the mod.

I think little bits of short comments in 1st/3rd person to notify player when one goes over certain threshold of libido or arousal could be cherry on top.
Or just when player is witnessing increase in arousal cap by seeing NPC in sex / meeting other conditions for libido, arousal threshold.


"My breathing grows heavier as I try to focus." [ Low Arousal ]
"I can't help but feel my armor getting wet as I walk." [ Mid Arousal ]
etc etc
 

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