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Posted
1 minute ago, BexBlair said:

Yes, game to game. If I have to restart or rebuild my load order, like whatever file in the mod they save under? Can you just like copy paste? Or is there a different way I don't know about?

Right now it saves in  the games cosave so not easy to extract/copy

 

Working on an update for better nudity support/ A.N.D support which will revamp how keywords are applied and allow for setting keywords via an .ini file or similar (so its shared across games)

Posted
9 minutes ago, ozooma10 said:

Right now it saves in  the games cosave so not easy to extract/copy

 

Working on an update for better nudity support/ A.N.D support which will revamp how keywords are applied and allow for setting keywords via an .ini file or similar (so its shared across games)

No worries! Thank you for all your hard work. Just wanted to know if it was something I was missing! Appreciate it!

Posted
18 hours ago, ozooma10 said:

Hmmm should save within the game save.

 

Do you mean across different saves?

yeah that probably makes sense to do.

 

 

 

Well just a note: Many mods which add keywords for OSLAroused onto armor and clothing generally include a OSLAroused_Custom.ini file. 

 

i.e.

https://www.nexusmods.com/skyrimspecialedition/mods/106672

 

I'd also like to mention this. (just to spawn ideas)

 

Over on FO4 there's a mod which attaches keywords on clothing for determining nakedness - It's very similar to Advanced Nudity Detection - the FO4 arousal mod (by a different author) also utilizes the same exact keywords. The one thing really nice is there's also a tool by the same author of the nudity detection mod which has a script to run in xEdit that outputs the armor into .CSV files which is read by a java tool they have which lets you assign keywords to each armor piece, then save it out to RobCo ini files  (which is basically SkyPatcher) to hit all the armor with the keywords. 

 

Posted

I have a panting/shivering sound constantly playing in my game. It's tied to arousal. If I reduce arousal, the sound stops for a while, but since most of the mods here are meant to keep my char constantly aroused, it gets quite annoying. The same happened in Sexlab : Aroused. Is this a part of your mod, or anything added by a mod, that depends on SLA? 

Posted
9 minutes ago, NoName1284 said:

I have a panting/shivering sound constantly playing in my game. It's tied to arousal. If I reduce arousal, the sound stops for a while, but since most of the mods here are meant to keep my char constantly aroused, it gets quite annoying. The same happened in Sexlab : Aroused. Is this a part of your mod, or anything added by a mod, that depends on SLA? 

its from one of your mods. no clue which one just disable/enable one by one until it stops/starts

Posted
13 hours ago, NoName1284 said:

I have a panting/shivering sound constantly playing in my game. It's tied to arousal. If I reduce arousal, the sound stops for a while, but since most of the mods here are meant to keep my char constantly aroused, it gets quite annoying. The same happened in Sexlab : Aroused. Is this a part of your mod, or anything added by a mod, that depends on SLA? 

 

That's "Dripping When Aroused"

Posted (edited)
3 hours ago, NymphoElf said:

 

That's "Dripping When Aroused"

 

Sure is, been caught by that before, but was the blur effect, took a while to hunt it down too. 

 

I'm getting old so blur effects really annoy me. Back in the late 1970's early '80's I did not mind blur so much... the trip that is.

Edited by eflat01
Posted

Hi, sorry to bother with this, but I'm having a problem. I've done a little bit of testing (to some extent, I'm not very good at modding), and I think maybe my MO2 installation is at fault, but here's my problem.

 

OSLAroused is installed in MO2. Shows up in the mod list and the 3 plugins are enabled (plugin limit is not exceeded) but doesn't show up in game. But it's odd, because every other mod loads and I can see them in the MCM menu, just not OSLAroused.

I've tested by creating another modlist with just OSLAroused and its requirement (SKSE, Address library, SKY UI) and it works, so I'm guessing this comes from my installation or something, but I'm still posting in hope someone reads this and has an idea for me, because I'm kinda lost now.

Posted

Does this mod work with SexLab Separate Orgasm? Should i enable the patch for SLAR in its fomod to work with this mod or its not necessary?

Posted (edited)
5 hours ago, StrayPaolo said:

Hi, sorry to bother with this, but I'm having a problem. I've done a little bit of testing (to some extent, I'm not very good at modding), and I think maybe my MO2 installation is at fault, but here's my problem.

 

OSLAroused is installed in MO2. Shows up in the mod list and the 3 plugins are enabled (plugin limit is not exceeded) but doesn't show up in game. But it's odd, because every other mod loads and I can see them in the MCM menu, just not OSLAroused.

I've tested by creating another modlist with just OSLAroused and its requirement (SKSE, Address library, SKY UI) and it works, so I'm guessing this comes from my installation or something, but I'm still posting in hope someone reads this and has an idea for me, because I'm kinda lost now.

With not showing up in game I suppose you want to say that the MCM does not show up. That is sadly a well known and venerable SkyUI bug.
First thing, how many MCM's do you have? SkyUI has a 125 plugin MCM's limit, after that it becomes kinda random which MCM's show up and which won't.
If that's not it, try opening the console and type setstage SKI_ConfigManagerInstance 1
Changing the plugin order might help.
If you set your Framerate to more than 60 FPS, try limiting it to 60 FPS.
Finally: Start a new game, Wait 30 secs, Exit to the main menu, Start a new game again. This works in some situations because Skyrim experiences less load, loading in part, from cached memory.
If you have more than 125 MCM's or if the above didn't help or in general for more convenience in using the MCM, install Menu Maid II.

Edited by Talesien
Posted (edited)
On 2/1/2025 at 1:55 PM, Talesien said:

With not showing up in game I suppose you want to say that the MCM does not show up. That is sadly a well known and venerable SkyUI bug.
First thing, how many MCM's do you have? SkyUI has a 125 plugin MCM's limit, after that it becomes kinda random which MCM's show up and which won't.
If that's not it, try opening the console and type setstage SKI_ConfigManagerInstance 1
Changing the plugin order might help.
If you set your Framerate to more than 60 FPS, try limiting it to 60 FPS.
Finally: Start a new game, Wait 30 secs, Exit to the main menu, Start a new game again. This works in some situations because Skyrim experiences less load, loading in part, from cached memory.
If you have more than 125 MCM's or if the above didn't help or in general for more convenience in using the MCM, install Menu Maid II.

Hi, thank you for your reply.

 

Edit: I think I finally found the issue. I was using version 2.7.1 which wasn't (I think) recognized by my game (Nolvus downgrades to 1.5.97). When I used the 2.6.1 one, it worked.

When I read the description of the mod, I was confused because it says that both version for SSE and AE are included in the FOMOD when in reality, the FOMOD only asks you which version of Devious Devices you're using.

I had already tried out both of the versions, but since I didn't suspect it to be the cause, that's probably why sometimes OSLAroused appeared in game and sometimes it didn't.

 

In any case, thank you for your help, I installed Menu maid, it will come handy.

Edited by StrayPaolo
Posted
4 hours ago, StrayPaolo said:

Hi, thank you for your reply.

 

Edit: I think I finally found the issue. I was using version 2.7.1 which wasn't (I think) recognized by my game (Nolvus downgrades to 1.5.97). When I used the 2.6.1 one, it worked.

When I read the description of the mod, I was confused because it says that both version for SSE and AE are included in the FOMOD when in reality, the FOMOD only asks you which version of Devious Devices you're using.

I had already tried out both of the versions, but since I didn't suspect it to be the cause, that's probably why sometimes OSLAroused appeared in game and sometimes it didn't.

 

In any case, thank you for your help, I installed Menu maid, it will come handy.

If your on 1.5.97 you probably need https://www.nexusmods.com/skyrimspecialedition/mods/106441

Posted

Hi, I'm trying to migrate from Sexlab Aroused NG to this mod, except I can't get it to work.

If I disable Sexlab aroused, my game will crash upon loading my save. If I enable this mod, the game won't crash, but I will get a popup saying the save is corrupt and cannot be loaded.

I'm running Skyrim 1.6.11.30, Sexlab version 166, and Sexlab Aroused NG 0.2.2
Does anyone know what's going on here, or have any suggestions that might help? I'm at a loss here.

I can paste my crash log here along with my mod list if it helps. However, when my game crashes, the log points to RimExecutionHitsa.esp so I don't know why disabling Sexlab Aroused has any effect on a completely unrelated mod.

Posted
4 hours ago, arlo2 said:

Hi, I'm trying to migrate from Sexlab Aroused NG to this mod, except I can't get it to work.

If I disable Sexlab aroused, my game will crash upon loading my save. If I enable this mod, the game won't crash, but I will get a popup saying the save is corrupt and cannot be loaded.

I'm running Skyrim 1.6.11.30, Sexlab version 166, and Sexlab Aroused NG 0.2.2
Does anyone know what's going on here, or have any suggestions that might help? I'm at a loss here.

I can paste my crash log here along with my mod list if it helps. However, when my game crashes, the log points to RimExecutionHitsa.esp so I don't know why disabling Sexlab Aroused has any effect on a completely unrelated mod.

Does it work on a new save?

Posted
11 hours ago, ozooma10 said:

Does it work on a new save?

Yeah, it does. I guess it just means I can't use it for my current save?

That kind of sucks. I'm post-endgame, level 71, and doing quest mods for fun now. Unless there's some wacky loophole to get it to work, I'll just stick with Sexlab Aroused.

Posted
On 1/28/2025 at 5:25 PM, BexBlair said:

Probably a dumb question that's been answered before...but is there a way to save what keywords you attached to armor previously inside the mod? Or does it just reset every game? Thanks!

 

I highly recommend using Quick Armor Rebalance https://www.nexusmods.com/skyrimspecialedition/mods/127967 it allows you to add keywords from any mod to gear (in game!) and it persists across saves.

Posted (edited)

The current DLL fails to load on my system. When i last tried OSL Aroused a year ago, it loaded fine. Something must have been changed about compiling, so it now only runs on newer skyrim/msvs versions.

Edited by bitnuke
Posted (edited)
20 minutes ago, bitnuke said:

The current DLL fails to load on my system. When i last tried OSL Aroused a year ago, it loaded fine. Something must have been changed about compiling, so it now only runs on newer skyrim/msvs versions.

You are aware that, without telling us what game version you are using, your post is kinda pointless? No one will be able to give you a meaningful answer without that info.

Edited by Talesien
Posted (edited)
On 7/20/2024 at 7:35 PM, ozooma10 said:

 

That should indicate that something is overwriting SexLabAroused.esm that is provided by OSL mod. (there is some customizations made which are checked, and if those dont exist gives that error since indicates that the wrong esm is loaded).

You should be able to see which mod is "winning" in the load order for that file to see where its being overwritten (or redownload mod to make sure its correct)

I am using Ostim Standalone and I get this message too when loading a save or a new game. I also have no other mods about arousal, only OSL Aroused. I installed OSL aroused mainly for animations to trigger when at ranks so the only mods i installed for OSL are OAR animations and KID patch for clothing. The esm is high in my load order and Oaroused and OSLAroused.esp are at the bottom. I use vortex and the only file overwriting OSLAroused is Ostim Standalone but it is only a menu so nothing about the script. OSL overwrite Ostim SA of course. Would like some help.

Edited by Jean882
Posted
On 2/7/2025 at 6:27 PM, Jean882 said:

I am using Ostim Standalone and I get this message too when loading a save or a new game. I also have no other mods about arousal, only OSL Aroused. I installed OSL aroused mainly for animations to trigger when at ranks so the only mods i installed for OSL are OAR animations and KID patch for clothing. The esm is high in my load order and Oaroused and OSLAroused.esp are at the bottom. I use vortex and the only file overwriting OSLAroused is Ostim Standalone but it is only a menu so nothing about the script. OSL overwrite Ostim SA of course. Would like some help.

I switched to 2.6.1 and now it works. no idea what's wrong with 2.7.1 but the message stopped showing up. Maybe there is something wrong in the psc about checking the Sexlabaroused.esm?

Posted
On 2/7/2025 at 9:46 AM, bitnuke said:

The current DLL fails to load on my system. When i last tried OSL Aroused a year ago, it loaded fine. Something must have been changed about compiling, so it now only runs on newer skyrim/msvs versions.

What is the error message you get?

Posted

Currently I'm thinking of making a mod which makes arousal increased. But I have no idea how to do it.

First, what should I do? Any advice will be appreciated. Thank you.

Posted
5 hours ago, tosher said:

Currently I'm thinking of making a mod which makes arousal increased. But I have no idea how to do it.

First, what should I do? Any advice will be appreciated. Thank you.

 

Looking at the scripts there are some function calls to query/manipulate it:


float Function GetArousal(Actor act)
    return OSLArousedNative.GetArousal(act)
EndFunction

float Function ModifyArousal(Actor act, float by)
    return OSLAroused_ModInterface.ModifyArousal(act, by, "oaroused modify")
EndFunction

float Function SetArousal(Actor act, float value, bool updateAccessTime = true)
    return OSLArousedNative.SetArousal(act, value)
EndFunction

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