beck11 Posted June 5, 2013 Posted June 5, 2013 Even though I dont touch FNV anymore Im glad someone is looking to take over from where the original BR left off. The lack of a substantial LoversRapers(the current wappyone version) equivalent for Sexout ultimately made me lose interest in FNV. The main issue is with combat rapes, if you can solve(or make better) that then I might even be tempted to get back into the game, maybe even take up animating again.... But I digress, as I said, even though I might not get back in to FNV, you have my grateful support. Keep up the good work. Cheers.
Nverjos Posted June 5, 2013 Author Posted June 5, 2013 That one ended at RE - B2.5, have had many instances where last line before freeze was CR - B1.3 too now. Also had 'victim at too healthy' a few times in console, while not being in combat and had 'CR - B2.2 - Unavailable' a bunch of times while I was attracting attention from large groups and not in any of the states required by the script for that message to show, so I am really confused now... and should probably go to bed anyway..... ... Been sitting here for an additional 5 minutes thinking that there's something I forgot that was important to report.. but having forgotten it is making it rather hard. So.. bed.. Edit (from phone, in bed ): Since it all starts out fine and turns bad quickly and unplayable not long after during my 'stress tests', could it be that a certain effect is still active or so..? ... That sounded really plausible while I was half asleep.. Beginning to sound silly now.. And I'm beginning to sound slightly desperate and quite a bit insane now I think.. nn RE - B2.5, I'll look into this one CR - B1.3 means your character was still flagged as being used by SexoutNG, this will pop up while your in the middle of an animation and someone is waiting to "use" you. (or possibly, though unlikely, Sexout didn't clear its flag, I highly doubt that one though) CR - B2.2, not the first time this line has caused me trouble but I thought I fixed it, apparently I didn't fix it in the combat rape scripts though and only in the random rape scripts. Oddly, if you've looked at the code it appears to work, but something, I think its the length causes it to not work sometimes. The game engine is fickle with IF statements. It's entirely possible that your stress test is causing things to happen to fast, this was an issue with the original BR at 100% stalk chance as well. Back to bed for me...
Nverjos Posted June 5, 2013 Author Posted June 5, 2013 Even though I dont touch FNV anymore Im glad someone is looking to take over from where the original BR left off. The lack of a substantial LoversRapers(the current wappyone version) equivalent for Sexout ultimately made me lose interest in FNV. The main issue is with combat rapes, if you can solve(or make better) that then I might even be tempted to get back into the game, maybe even take up animating again.... But I digress, as I said, even though I might not get back in to FNV, you have my grateful support. Keep up the good work. Cheers. Thank you. I'll be expanding on Combat Rapes in the future with the Smart Rape option, but it wont be till after I get the base features working bug free.
Classified Posted June 5, 2013 Posted June 5, 2013 First of all, Jallil, thank for your work Looks like there is bug, that sometimes PC and NPC "freezes" even when there must start sex after talk (for example when tryouts "approaching" happends). After that bug all you can do is exit from game. At the moment i found that bug on powder gangers and it happends only (!!!) after random rapes happends. An most interesting thing is:1. you save game after random rape (stalk) happends2. exit game3. disable Sex Assault mod4. start game and load this saveeven then (!!!) game freezes after, for example, tryouts approach. Can there be some "flag" which is saved on NPC and blocks something in SCR or other sexout mod? P.S. Smart Stalk was ON.
Nverjos Posted June 5, 2013 Author Posted June 5, 2013 I can confirm the freezes happening, it appears the flag used by Sexout isn't clearning properly with this mod, I'm not exactly sure why that is, but I'm looking into it. If any other modders happen to know what could cause variable04 to not clear (which is the case here) please let me know because at the moment I'm stumped. It's what causing the hiccups. It's strange that in my modest little 8-9 hour playthrough this never happened. Which is why I felt it was ready for a public test. Taking down the beta release for now while I work on a fix.
Nverjos Posted June 5, 2013 Author Posted June 5, 2013 First of all, Jallil, thank for your work Looks like there is bug, that sometimes PC and NPC "freezes" even when there must start sex after talk (for example when tryouts "approaching" happends). After that bug all you can do is exit from game. At the moment i found that bug on powder gangers and it happends only (!!!) after random rapes happends. An most interesting thing is: 1. you save game after random rape (stalk) happends 2. exit game 3. disable Sex Assault mod 4. start game and load this save even then (!!!) game freezes after, for example, tryouts approach. Can there be some "flag" which is saved on NPC and blocks something in SCR or other sexout mod? P.S. Smart Stalk was ON. Just out of curiousity, were you playing with stalkers or combat rape at 100% as well. I have this working theory that's it's running too fast/often as I don't get the freezes at settings below 75%. Which would explain my personal playthrough where I used 33% mostly.
Classified Posted June 5, 2013 Posted June 5, 2013 Yes, all possibility settings are on maximum (its interesting to avoid and sneak past almost all the time ). P.S. Smart stalking idea is very interesting, especially when stalking stops, if you face stalker . Edited: Noticed post before. So there is flag. Question removed. I'll try to reduce possibility settings. Thanks for advice
Nverjos Posted June 5, 2013 Author Posted June 5, 2013 I'm at a complete loss at the moment, I've been playing around with varius settings and changing various things internally for about 6 hours now. It's completely random, sometimes I can get a dozen rapes to go off and then the next one freezes, other times I can get only two to go off before it freezes. No matter what I try, 75% to 100% on the rape frequency's freeze everytime, could be its happening on lower settings as well, but since the lower settings happen so infrequently its hard to tell. I even went so far as to compare my code to other mods and the original BR and I can't find any differences with the calls, or flag checks. I'll keep at it though, and figure this out.
Guest Posted June 5, 2013 Posted June 5, 2013 I don't know much about animations so I don't think I can be of much help but it could be hardware issue or another mod that is unstable. Good luck though.
Nverjos Posted June 5, 2013 Author Posted June 5, 2013 I don't know much about animations so I don't think I can be of much help but it could be hardware issue or another mod that is unstable. Good luck though. I'm running all my testing with only this mod and sexout installed (well MCM too) IE: Load order is simply 4 mods total. FalloutNV.ESM Sexout.ESM The Mod Configuration Menu.esp SexoutSexAssault.esp Basically means the fault is in this mod, I just have to figure out why, but the randomness and complete lack of error has me stumped since I just did a brief playthrough and made it to 15 rapes before freezing and then only made it to 7 the second time. I'm really thinking the fault is on to many calls being made at once clogging things up, cause its only happening at rates set really high. (75% to 100%)
Guest Posted June 5, 2013 Posted June 5, 2013 What happens if you save before each rape and reload when it's freezing? If it's random I don't think it's a big problem because you don't need to set the rate so high. As long as you can progress in some way it's okay. Beta is Beta. If you release a somewhat stable version people can play with it and report their experiences or maybe find out what's causing the freeze.
eltix Posted June 5, 2013 Posted June 5, 2013 What happens if you save before each rape and reload when it's freezing? If it's random I don't think it's a big problem because you don't need to set the rate so high. As long as you can progress in some way it's okay. Beta is Beta. If you release a somewhat stable version people can play with it and report their experiences or maybe find out what's causing the freeze. I tried that, as I'm a save-a-holic anyway. The freezes just become more and more frequent until eventually they always happen.
Nverjos Posted June 6, 2013 Author Posted June 6, 2013 Still trying to track down what causes the freezes. My time ran short yesterday, hopefully have a fix up later today. **Edit** Seem to have resolved the issue with Combat Rape freezes, made it to around 10 straight in a row without any freeze 4 times in a row. Working on fixing the stalker rapes now. I was in deed sending to many request to often, and adding a sleep like function to force the script to wait inbetween calls fixed Combat Rape.
Nverjos Posted June 6, 2013 Author Posted June 6, 2013 Update 6-6-2013 This update "should" fix the random freezing happening, I've played for roughly an hour without any freezes (around 45 straight rapes) before quitting the game. -Added a short delay between Combat Rape attempts -Added a couple more checks for various flags/tokens used by Sexout to detect if player/npc's are already being used -Took out the Toggle affect for Combat Rape, it will no longer turn off outside of combat and will behave with KO's now. -Disabled the robots option in the MCM menu, it may return if robots ever get animations. Updated OP with new download.
Classified Posted June 6, 2013 Posted June 6, 2013 I don't know much about animations so I don't think I can be of much help but it could be hardware issue or another mod that is unstable. Good luck though. I'm running all my testing with only this mod and sexout installed (well MCM too) IE: Load order is simply 4 mods total. FalloutNV.ESM Sexout.ESM The Mod Configuration Menu.esp SexoutSexAssault.esp Basically means the fault is in this mod, I just have to figure out why, but the randomness and complete lack of error has me stumped since I just did a brief playthrough and made it to 15 rapes before freezing and then only made it to 7 the second time. I'm really thinking the fault is on to many calls being made at once clogging things up, cause its only happening at rates set really high. (75% to 100%) Just few more test cases. Enabled mods only these 4 you mentioned. Clear save. Test place 2 powder ganger camps closer to Goodspring. Random rape 33%. Test1 Allowed 2 powder gangers from 1st camp stalk me from behind. After 1st one stalked, second powder ganger continued sneaked around till sex with 1st one ended. Then immediatly stalked 2nd one. After that went to 2nd camp and let one of gangers stalk me. Result: Freez before sex animation. Test2 (same save before stalk in 1st camp). Allowed 1 powder ganger stalk me. Allowed 2nd (in same camp) power ganger stalk me (not immediatly). Went to 2nd camp and allowed 1 powder ganger stalk me (after that - second one, but not immediatly). Result: all works fine. My guess problem is when you get at least 2 stalks immediatly one after another and after that something goes wrong. I am not modder, but as i understand that hookups are called like in multi thread application (works paralelly). So it can be that second stalk thread is starting before 1st one is completely ended and that can in some way cause problems. If so, then one "global variable" (prevents second thread to start till first isnt fully (!!!)complete) will fix that. But its just my guess P.S. Hope that will help EDITED (THIS CASES WAS BEFORE TODAYS FIX): LOL just few minutes late... Thanks, will test it
Nverjos Posted June 6, 2013 Author Posted June 6, 2013 Random Rapes in the latest beta test build aren't working 100% as intended but I didn't personally experience any freezes this time. Still need some tweaks though, I'll be working it some more today so expect another beta build up tonight at some point.
Classified Posted June 6, 2013 Posted June 6, 2013 Random Rapes in the latest beta test build aren't working 100% as intended but I didn't personally experience any freezes this time. Still need some tweaks though, I'll be working it some more today so expect another beta build up tonight at some point. "Express" tests (at least in cases when i got 100% freeze) working fine. Even at 100% chance and enabled Tryout (for approaches). Will try to play with full mod list. Thanks
Nverjos Posted June 6, 2013 Author Posted June 6, 2013 Random Rapes in the latest beta test build aren't working 100% as intended but I didn't personally experience any freezes this time. Still need some tweaks though, I'll be working it some more today so expect another beta build up tonight at some point. "Express" tests (at least in cases when i got 100% freeze) working fine. Even at 100% chance and enabled Tryout (for approaches). Will try to play with full mod list. Thanks Thanks for the testing Classified, let me know if it keeps working or not.
Guest Posted June 6, 2013 Posted June 6, 2013 How do you set the chance for Stalkers? I have the menu but I just can't find the right option.
Nverjos Posted June 6, 2013 Author Posted June 6, 2013 How do you set the chance for Stalkers? I have the menu but I just can't find the right option. It would be the very top option on the Random Rapes menu. Clicking it will display a slider, anything above 1% turns on stalkers.
theskid Posted June 6, 2013 Posted June 6, 2013 Played around with the first beta build a bit, looks pretty nice. Didn't play long enough to get any bugs. Many thanks:)
sure63 Posted June 6, 2013 Posted June 6, 2013 Thanks a lot! A suggesion: An option to make it possible to defend against rapists. When playing my lvl. 3 character, it's acceptable that he/she can be raped by random powdergangers and the like, but it would still be cool to be able to resist. My lvl. 38 melee fighter on the other hand, who goes toe to toe with deathclaws, should be able to fend off a puny powderganger no matter what. If some people don't want to be able to resist, perhaps have it as an optional feature. I like the karma/faction features a lot. Once again, thanks for the work.
jxm Posted June 6, 2013 Posted June 6, 2013 Hi there, just played around for a little while with the beta, not enough to call it a test of any kind though. So far, it seems fairly nice, I like how you can customize so many options, and the smart rape sounds very cool, though I couldn't put it to a real test so far. Anway, I've got a little question regarding Combat Rape. I went to the Bison Steve and had some Convicts raping my char. I was under the impression that with multiple enemies it might turn into a "chain rape", one after the other/two at the time, until everyone had his way with her? So far, one or two get on my char, and after the dirty deed is done and my poor courier gets on her feet again the others simply went on attacking her, until she was killed in no time. Fallout is a grim universe, but is there maybe a different approach to this possible? Not sure if doable/intended/wanted, but I'd actually prefer if the combat-rapists would become neutral after they had their way with the char, maybe at least for a short/longer while, allowing you to escape? Maybe together with a harsh penalty-debuff to your combat-stats, so you cannot just continue the fight against your rapists, instead you need to recover first? Just an idea though, keep up the good work!
Nverjos Posted June 6, 2013 Author Posted June 6, 2013 Hi there, just played around for a little while with the beta, not enough to call it a test of any kind though. So far, it seems fairly nice, I like how you can customize so many options, and the smart rape sounds very cool, though I couldn't put it to a real test so far. Anway, I've got a little question regarding Combat Rape. I went to the Bison Steve and had some Convicts raping my char. I was under the impression that with multiple enemies it might turn into a "chain rape", one after the other/two at the time, until everyone had his way with her? So far, one or two get on my char, and after the dirty deed is done and my poor courier gets on her feet again the others simply went on attacking her, until she was killed in no time. Fallout is a grim universe, but is there maybe a different approach to this possible? Not sure if doable/intended/wanted, but I'd actually prefer if the combat-rapists would become neutral after they had their way with the char, maybe at least for a short/longer while, allowing you to escape? Maybe together with a harsh penalty-debuff to your combat-stats, so you cannot just continue the fight against your rapists, instead you need to recover first? Just an idea though, keep up the good work! As far as chain ganging goes, it really depends on your distance setting, at 1000 it will easily grab an entire room full of enemies (though personally I feel 1000 on distance is unrealistic and use 250 or 500 myself) I've tried several times to implement a neutral system while there are rapist waiting to use the character in combat, however they have failed everytime, though its not something I have given up on, just putting on the back burner while I tweak other settings and get some of the found bugs fixed. I want to get a nice stable version out first and then I'll expand on the "Smart" options, as I have a lot of ideas for combat rape with the smart system in place. *Edit* While I'm on it there, the intention of the "smart" options is that with them off you'll get the default experience of the original brutal rapers, and with them on you'll get my "vision" of what it should be. Currently only Random Rapes (or stalkers) has fleshed out system to it, but Combat Rape will be getting an extensive overhaul with the smart option once I'm finished tweaking things so that the original functionality of BR is working.
jxm Posted June 6, 2013 Posted June 6, 2013 As far as chain ganging goes, it really depends on your distance setting, at 1000 it will easily grab an entire room full of enemies (though personally I feel 1000 on distance is unrealistic and use 250 or 500 myself) I've tried several times to implement a neutral system while there are rapist waiting to use the character in combat, however they have failed everytime, though its not something I have given up on, just putting on the back burner while I tweak other settings and get some of the found bugs fixed. I want to get a nice stable version out first and then I'll expand on the "Smart" options, as I have a lot of ideas for combat rape with the smart system in place. Wow, what a quick reply. Yeah, with the distance enhanced there are indeed more "participants" engaging, still ending with my death though I hope you find a way for the neutral thingy working eventually, it would improve immersion/atmosphere as well as playability a lot afaik. But even though I am no modder I already guessed it might not be easy to get working. Of course building a stable version on which to improve has utmost priority first. And speaking about "priorities": Ever considered to add some perks in the (distant?) future to the rape-scenarios? Like "Professional Victim of the Wasteland", after 25 combat rapes for example? Might give one an extra-point to damage-threshold, or something like that! I simply love these little kind of surprises/rewards popping up in mods...
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