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Sexlab Defeat Baka Edition LE/SE


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Posted
1 hour ago, safado said:

DAR has no conflicts by itself, it does have animation count limitation because of original Skyrim limits, there's a modification for that somewhere.

Question: You know if there is a patch for the limit for LE around?

 

Posted (edited)
19 minutes ago, safado said:

 

Yes, but I have never used it. My game is SkyrimSE.

May not work or break something.

 

 

UUUHHH!

Why didn't I ask earlier >,<

Thx!!!

That's exactly what my DAR needed!

 

I even followed that mod, just never installed it. ?‍♂️

Who needs that many animations anyways, right? ?

 

Edited by donttouchmethere
Posted

how to initiate a struggle movement ?
IF DEFEAT is triggered after the HP is over, the character plays the fall animation, after which the sex animation begins.

Posted (edited)
35 minutes ago, donttouchmethere said:

UUUHHH!

Why didn't I ask earlier >,<

Thx!!!

That's exactly what my DAR needed!

 

I even followed that mod, just never installed it. ?‍♂️

Who needs that many animations anyways, right? ?

 

 

I think the limitation is not the animation files count but the total references to the animations tables (tracking and memory management) in the game engine, technically the Havok framework.  One animation can be referenced many times, hence the high number of references when the total animation files are much less. 

 

The normal animation take 1 entry, but sequenced or for furniture (chairs, anvil, and the like) takes 2.  The animation that consume the most references entries are the Behavioral File animations, up to 5 entries each animation. I think all Sexlabs anims are behavioral files based. Not sure.  This is my interpretation from reading FNIS pages a while ago.

Edited by safado
Posted (edited)
20 minutes ago, safado said:

 

I think the limitation is not the animation files count but the total references to the animations tables (tracking and memory management) in the game engine.  One animation can be referenced many times, hence the high number of references when the total animation files are much less. 

 

The normal animation take 1 entry, but sequenced or for furniture (chairs, anvil, and the like) takes 2.  The animation that consume the most references entries are the Behavioral File animations, up to 5 entries each animation. I think all Sexlabs anims are behavioral files based. Not sure.  This is my interpretation from reading FNIS pages a while ago.

I fear you're right.

I used DAR before without any warnings and massive amount of installed SLAL packs.

But now (one year later) I added and updated multiple mods that add idles to furniture and new SLAL packs (SLAL packs, DD, ZAP, SBC, animation replacer, magic, stuff like that...) and all the sudden DAR gives me warnings ingame about too many animations in defaultmale/defaultfemale.hkx. (over the 16k animation limit that is removed from FNIS)

 

Edited by donttouchmethere
Posted (edited)
1 hour ago, zzikk said:

how to initiate a struggle movement ?
IF DEFEAT is triggered after the HP is over, the character plays the fall animation, after which the sex animation begins.

 

 

Struggle Movement? Follow the examples.

Spoiler

fml-seriously.gif

 

giphy.gif

 

jjm-struggle-is-real.gif

 

giphy.gif

 

 

Defeat Knock down triggers (when not bugged) based on your settings.  BleadOut is likely what you call "Health Points is over".

There are also Stun, Wound, exhaustion, and others configurable conditions. 

 

The player struggle animation depends on rape Assault Transition Resist event settings. The defaults work well. The special animations need BakaMotionPack and requirements. 

 

If you do not see the resist assault transition animation, then Check original Defeat instruction for settings instructions.  Note: if Witness is enabled, the NPC may not assault player, unless is "evil faction" like bandits.

Spoiler

 

-------------------- What is this mod?
Defeat aim to give more combat outcomes and alternatives to death, whether the player is the victim, the aggressor or not even involved. (NPC vs NPC)

 

----- Player as victim
--- Knock down way
The player can be knocked down in combat, three ways for this to happen:

 

- Bleedout
Will set the player as essential, though the player WILL die if the aggressor is not valid.
On bleedout enter when the player's HP reach 0 it will starts a Defeat scene with the last aggressor that hit the player.

 

Highly imcompatible with other mods that deal with the bleedout event such as Death Alternative and can conflict with the normal Defeat knock down ways, you might want to disable at least the health threshold knock down way.

 

- Wound
The player can be knocked down on hit using a health threshold.

 

- Exhaustion
An aggressor will try to grab and choke the player if his stamina value is low, you can the chance on hit and choose if the aggressors can grab you only from behind.

 

- Stun
The player can be knocked down by power attacks hits, you can set the chance on hit and the stagger level at which a weapon can knock down the player.

 

--- Knocked out
The player can set a chance for the player to be knocked out instead of knocked down, if knocked out, the player won’t be able to resist the first sexual assault and the follower will automatically be knocked down.
Has the priority over knocked down and Auto Resist.

 

--- Auto resist
The player can set a chance for the player to automatically resist a sexual aggression attempt. (Only sexually interested aggressors)
Has the priority over knocked down.

 

--- Scenario
When the player is knocked down in combat, 3 different scenarios can happen (MCM):

 

- All down
If followers are present when the player is knocked down, they all need to be knocked down as well before the scene continues.
Followers can be knocked down with the NPC vs NPC settings or when entering bleed out. (If NPC vs NPC is disabled for example.)
When the remaining followers are still in combat you can try to fill the struggle bar to get up before they are defeated.

 

- Original
Your followers will be knocked down at the same time as you, hostiles NPCs will then come at you.

 

- No transition
You will get instantly sexually assaulted and the fight will continue. (No threesome or multiple animations if multiple aggressors.)

 

--- Resist
The player has the possibility of resisting a sexual assault attempt, to do so you need to press and hold your strafe left or right hotkey until you see the struggle bar appear and then you need to alternatively press strafe left and strafe right hotkeys to fill the bar, if you manage to fulfil the bar before the aggressor get you (5 seconds), you will make a resist move that depend of your first main resist skill chosen in MCM then you’ll get on your feet and the combat will restart.

 

You can choose two skills in MCM that will determine how hard the struggle bar will be to fill, depending on the level, the gender and the two highest skills of the aggressor.
You can resist every sexual assault attempt during a scene but there will be an additional penalty if you have been sexually assaulted already.

 

--- Resist mid SexLab scene
Press down both resist keys during a SexLab scene then press the keys alternatively to try to push away the aggressor using your remaining stamina, the goal is to not reach 0 stamina or the resist attempt fails so you might want to do it slowly to let your stamina get back up but not too slowly because there is a time limit of 15 seconds.

 

--- Collateral
If there is multiple aggressors, followers can be assaulted too (Depending of the NPC vs NPC settings for allowed genders and strip options)
If a follower is sexually assaulted during the aggression scene, he will enter in a trauma or an exhausted state, you will then need to get him on his feet by using the Revive option. (Activate Key or Action Key) or wait for them to get up by themselves (MCM settings), when the player changes cell the follower exits his state automatically.

 

--- Surrender
(Surrender Key Default: K)
3 features:

 

1 - Surrender
In combat you can use the hotkey to try to surrender to your enemies.

 

Surrender to humans
If you surrender to a human, the nearest aggressor will come to you and a dialogue will start.
Those may vary corresponding to the aggressor and the settings in MCM (Pages “Player as Victim” and “NPC vs NPC” (for followers))

 

If the dialogue leads to a sexual assault attempt against the player the same rules as if the player was knock down applies, meaning you can resist.

 

Surrender to humans - Conditions that matter for the dialogue:
Has the player been already a victim of this aggressor?
Change the dialogue if you surrender to a NPC that sexually assaulted you already.

 

Is the player has a weapon?
Check if the player has weapons equipped.
The aggressor will make you throw your weapon on the floor.

 

Is the player dressed?
Check if a torso piece is equipped.
Change some dialogues, increase the chances of sexual assault.

 

Is the aggressor interested by your gender?
Depend of the gender settings in MCM (Page “Player as Victim”)
The aggressor has a chance to sexually assault the player.

 

Is the aggressor among the evil factions?
NPCs that are in evil faction will not let the player run away without giving anything. (Evil factions are listed in MCM, page “Post-Assault”.)

 

Is there a witness?
Important condition that you can disable in MCM (page “Player as Victim” option “Witness”.)
Normal NPCs will not react the same way if there is a witness around, of course it does not count the NPCs that are in the scene. (The aggressors, the followers and the player.)
Evil factions don't care if there is a witness or not.

 

Is the aggressor moral?
A NPC is considered moral if they are unaggressive or met the settings in MCM (Page “Player as Victim” options “Morality”
Those NPCs will react almost the same as the evil faction except when you succeed a persuasion or a bribe.
The Aggressivity, morality (MCM) and relationship the player (MCM) are checked.

 

Is there a potential aggressor?
Check if among the aggressors there is someone that might be interested by more than the gold and if the aggressor you are talking to isn’t interested by your gender he might let the interested aggressor do his thing, you can also propose your followers in this case.

 

Is the aggressor interested in one of your followers?
One of the aggressors might want one of your followers, in this case you can sacrifice yourself instead of the follower, the aggressor needs to be interested in your gender for this to succeed, and this is a persuasion.
You can also sell out your followers if you want to keep your gold or avoid the worst yourself, the outcome is random. (He can choose to accept or choose to punish the player.)

 

Surrender to creatures
You can surrender to a creature the normal way but you can also hold the Modifier key to take a submission pose to “invite” the creature, if the creature is sexually interested you won’t be able to resist during the scene.

 

2 – Player/Follower prostitution & proposal
You can propose paid or free sex to any NPC by pressing Surrender Key, it will open a dialogue tree, see Player/Follower as aggressor¨ Handover and prostitution for more details.

 

3 - Come over here
You can ask a NPC to follow you for 20 seconds by targeting him from afar (not at a dialogue distance) and pressing Surrender Key, the player needs to be at least at 1500 units from their target, you can cancel the following by pressing Surrender Key again.

 

----- Post-Assault
After the player has been assaulted, depending of the aggressor and his faction, different events can happen, each event has its set of settings.

 

Events are separated in 3 types:

 

(Base)
Base event types are simple event that can happen by default or before another event.
This include:

 

- End of the scene
This is the default event that will happen if no other events are chosen
After the aggression scene you’ll need to fill the struggle bar to get up (or wait a few seconds if resist is disabled) and run away, when you are far enough the aggressors will become hostile again. (If they were hostile before the scene)
- Robbed
The player is robbed of all his gold and valuables (above a MCM configurable gold value) and a quest to track your robber down starts. This event can happen before another one triggers.
This Event can trigger before any other event other events can still be triggered after Robbed.
- Jailed
If the last aggressor is a guard, the player is sent to jail after the scene.
- Death Alternative
Triggers Make OnBlackout events from Death Alternative trigger, including Defeat’s ones. (To be set in DA’s MCM menu)

 

(Misc)
- Left For Dead
The player and his followers will black out and get up somewhere in the wilderness.
- Rescued
The player and his followers will black out and get rescued by an adventurer and wake up in an inn.
- Simple Slavery
For the Simple Slavery mod to trigger.

 

----- Player/Follower as aggressor
--- Knock down mechanics & commands

 

Default hotkey for the Modifier key: Shift
Default hotkey for the Action Key: G
Default hotkey for the Activate key: Your Activate hotkey

 

- Marking
Pressing Action key will “Mark” your current target, while Marked a NPC can be knocked down by bash and unarmed attacks every 2 seconds depending of their resistance (MCM configurable), if the target is unaware of your presence any bash/unarmed attack will knock them down.
You can also order your follower to act on the Marked target (See Registering follower for orders and follower orders).

 

- Knock down
3 ways to knock down a NPC:

 

1 - Pressing Action key while undetected and with your weapon sheathed, will choke and knock down the target. If witness intervention is enabled, a witness can stop you from choking your target and send the alarm. This method is silent, you can choke a NPC beside his friend and remains undetected as long as they don’t see you choking their friend.
2 - Bash attack or unarmed attack while undetected and out of combat on a Marked target.
3 - Unarmed hit or bash attack from the player on a Marked target during combat, followers unarmed/bash attacks do count.

 

- Trauma/Exhausted/Flee
The victim of a sexual assault will enter in one of those 3 states depending of MCM settings, while in those states the player can interact with them with the Action Key.

 

- Knock out
Bash attack or unarmed attack when a NPC is affected by a defeat’s state.

 

- Yield
Weapon out, undetected, press Action key on a NPC from behind.
The victim can get out of his yield state if the player enters in combat or gets out of the sight of the victim.

 

- Kill
Weapon out, press Action key and hold.

 

- Menus options
If the target is bleeding out /knocked down/sleeping/trauma/exhausted/tied up you can use Action key/Activate key for a menu to appear:

 

/!\ IMPORTANT: Using the Action key/Activate key on a Bleeding out target will stop them from recovery of their bleeding out state and will put them in a knocked down state.

 

Inventory Opens the inventory of your target.
Rob Opens a submenu where you can choose what equipped piece of armor you wish to steal on the target.
Rape Will make you sexually assault your target. More options will appear for a tied up NPC.
Rape with player Available if you use Modifier key and Action key to give an order to your registered follower to take actions on a knocked down/sleeping/trauma/exhausted/tied up NPC.
Tie up Use to tie up your target during a configurable time in MCM.
Tie options Opens a submenu where you can choose to change the pose, Gag/Ungag, change the device used, tighten the links or permanently tie your target.
Untie Will free the tied up target.
Untie & rape Untie and abuse the tied up target.
Put in a sack Put the victim in a burlap sack, press Action key to release the victim wherever you want. The victim keep the state they were in. (e.g A tied up NPC stay tied.)
Feed Available for vampires, give you the ability to drink on a knocked down/trauma/exhausted target, the target enters in an exhausted state afterwards.
Revive Used to remove any Defeat’s state on an affected NPC or to get a bleeding out NPC on their feet.

 

- Registering follower for command
Aim a follower, hold Modifier key then press Action key.
The follower remains registered until you register another follower.
Also adds a line of dialogue that allows you to prostitute the registered follower if you speak to a NPC with Surrender Key (Default: K) (See Player/Follower prostitution & proposal)

 

- Follower command
Every follower commands are done by holding Modifier key when pressing Action key, the target will automatically be marked.
- Out of combat the follower will try to sneak up on the target and choke them.
- Hold Action key for the follower to sneak up on the target and attempt to kill them.
- If the Marked target is bleeding out /knocked down/sleeping/trauma/exhausted/tied up a menu similar to the one of the player will open you will be able to give more orders to the follower. (See Menus options)

 

- Taunt
You can taunt your target when your weapon is out, aim the NPC you want to taunt then press Action key, you can also make your follower taunt the Marked target by holding Modifier key and pressing Action Key. (Only in combat for followers)
- When in combat, the taunted target will target the player or follower the taunt is coming from if they were targeting another NPC/Creature or follower.
- (Only for the player) Out of combat taunting someone will reduce your relationship with the target by 1, when the relationship with the target it is at -2, the target will attack you.
USE WITH CAUTION: the target will be attacked by guards and such.
Note: The target is always marked before you can taunt so you’ll have to press the key twice.

 

- Rescue
A NPC that is about to get assaulted can be rescued by the player, two ways to do it:
- Weapon out, press Action key on the victim and use the revive option.
- Weapon out, press Action key on the aggressor when they are walking toward their victim to push them away.

 

- Other Action key effects
Cheer: Close to the target and weapon sheathed, aim a follower involved in a sex scene then press Action key/Activate key, will perform a cheer animation.
Masturbate: Weapon sheathed, sneaking, hold Action key during 1 seconds then release.
Necrophilia: While sneaking Action key/Activate key on a dead NPC.

 

--- Handover and prostitution
When you capture a NPC and get them out of the bag if they are tied up a new dialogue line will appear when you talk to the NPCs around (the player has to be at least at 1500 or less units from the victim)

 

- Market value
Each NPC you capture will have a market value determined by bonus/malus multipliers based on the level of the NPC:

 

Level: (Level * Level multiplier, default: 2 * lvl)
Gender: If the customer is sexually interested by the prisoner (NPC vs NPC settings) > +/- (Level * Gender multiplier, default: 10 * lvl)
Unique: If the prisoner is unique > +/- (Level * Unique multiplier, default: 20 * lvl)
Faction: If the prisoner among a faction wanted by the customer’s one > +/- (Level * Unique multiplier, default: 30 * lvl)
Silver Hand <> Companion
Vampire <> Vigilant Of Stendar
Thalmor <> Imperial
Imperial <> Stormcloak
(<> Means works both sides)
Pure: If the NPC is virgin (SexLab stats are automatically send to the NPC when the value is checked.) > +/- (Level * Unique multiplier, default: 25 * lvl)

 

The handover and prostitution values are calculated based on the market value: handover = Market value / 2, prostitution = Market value / 10
You can modify every multiplier to your liking with the option Set multiplier values in MCM, those values are saved into the export/import function of Defeat, you can also simply use the default button of MCM to reset the values.

 

You can check the value of the NPC under your crosshair using the MCM option or the option “Check value” if the tool section of the option menu (0 by default), note that if you haven’t any NPC under your crosshair it will display the value of the player The value may change depending of the customer, when this function is chosen the player is considered the customer.)

 

- Handover
You can hand over your prisoner if you talk to a particular NPC:
Victim Customer
Bandit/Forworn > Guards
Silver hand > Companion (circle)
Imperial <> Stormcloak
Vampire <> Vigilant Of Stendar

 

You can only handover one NPC every 6 hours. (MCM to change it if you want.)
The prisoner will disappear and it is not possible to handover unique NPCs for obvious reasons.

 

- Prostitution
You can prostitute your prisoner to any NPC for gold, their value are determined by their market value divided by 10, you’ll have to wait until they are done to get paid.
Note: If Relation matters and/or Morality matter are enabled, the NPC you are talking to will call for guards or even attack you if they know somehow the prisoner (family etc.) or have a high morality.

 

- Player/Follower prostitution & proposal
The player can prostitute themself to any NPC, the same market value is used but the target may react differently depending of the target and the option enabled. (They won’t attack you for example.)
To ask a NPC under your crosshair use the Surrender Key (Default: K) of Player as victim feature (as such, the feature needs to be enabled for this to work), it will open a dialogue just for this, you will have options for paid or free sex.
To prostitute your follower you need to register them first. (Aim the follower, hold Modifier key then press Action key.) No particular conditions except witness and gender combination. You can also be a part of the sex scene, the prostitute value of the player will then be added to the reward.

 

You can also ask for sex to any NPC, this will have impact on NPC you know such as your wife/husband, housecarl, hired follower etc.

 

----- NPC vs NPC
A NPC can decide to attempt to sexual assault/Rob or kill his defeated foe when his life drops below a health value.

 

You can set the health threshold and the chance on hit as well as some other MCM settings.
Creatures can be allowed too. /!\ Creatures must be allowed in the SexLab Framework MCM menu. /!\

 

----- SexLab Menu Controller
UIExtension is needed for this to work.
Default hotkey for the Modifier key: Shift
Default hotkey for the Option Key: 0

 

You can access the SexLab menu controller by pressing Option Key when the player is involved in a SexLab sex scene or by aiming a NPC involved in a SexLab sex scene.

 

Pressing Option Key will open a menu where you can choose from all the animations that are playing in this current scene.
Holding Modifier key and pressing Option Key will open the stage selector.

 

For more options use my mod SexLab Tools

 

Edited by safado
Posted (edited)

Heya guys I think I need some help - where would the stolen items be after being defeated? I looked at all the corpses and around/inside the bandit camp and couldn't recover the items, and the mcm option in babodialogue doesn't work either. Is there a default spot to check? Or are the items just gone?

 

I remember the message saying 'your items were stolen and hidden somewhere' so I figured I'd need to find it, but there's no quest nor clues to find the items.

Edited by Poeomang
Posted
On 5/18/2023 at 2:28 PM, leakim said:

I recently upgraded from SexLab Defeat Baka 1.45 + Baka Motion Data Pack 1.1 to SexLab Defeat Baka 1.50 + Baka Motion Data Pack 1.21.

 

However, with this upgrade the motion for getting back up after getting defeated (but not raped, consider situation where you are defeated but followers kills your attacker), the character just seems to keep lying on the ground with controls locked. After a minute or so, the character suddenly gets up out of the blue, with no animation (you can also force control back to the player by using a mod to force the player to use an animation, such as hotkey poser plus). 

 

This had a proper working animation with the two previous versions of the mods I mentioned. I tried downgrading to the previous mods and recreating the same situations in an otherwise identical setup. Worked perfectly then.

I have this issue too, only on the latest version with the latest motion pack. ?

Posted

Also here is a thing/bug I've had forever. After being defeated, my character's expression will be stuck in a confused/stunned face until I shout. Nothing other than shouting can revert their expression back to normal. It's really weird, and really annoying sometimes. ?

Posted
48 minutes ago, &lt;3GoAway&lt;3 said:

I have this issue too, only on the latest version with the latest motion pack. ?

 

Not sure if this is the answer you're looking for:  But there is a requirement (possibly setting adjustable?) after a defeat scene to do the struggle keys to stand back up (default A-D).  Could be something else you're running into though. 

 

If you've upgraded, and the previous version didn't have that function, it could be the defaults aren't set, but still required.

Posted
4 hours ago, Poeomang said:

Heya guys I think I need some help - where would the stolen items be after being defeated? I looked at all the corpses and around/inside the bandit camp and couldn't recover the items, and the mcm option in babodialogue doesn't work either. Is there a default spot to check? Or are the items just gone?

 

I remember the message saying 'your items were stolen and hidden somewhere' so I figured I'd need to find it, but there's no quest nor clues to find the items.

 

In my experience, all thefts from Defeat are held on those who stole from you.  If you have a message saying "stolen and hidden", it's likely from a different mod (several have that functionality).  From Defeat, it also supplies a quest marker to point which NPC has your gear.  So you might need to poke around your other mods for gear theft settings/recovery options.

Posted
2 hours ago, Bigglsby said:

 

In my experience, all thefts from Defeat are held on those who stole from you.  If you have a message saying "stolen and hidden", it's likely from a different mod (several have that functionality).  From Defeat, it also supplies a quest marker to point which NPC has your gear.  So you might need to poke around your other mods for gear theft settings/recovery options.

 

Yeah could be, I spent the day poking around all my mods to see which ones have that text but couldn't really narrow it down. This might stay a mystery as I decided to go for an older save from before it happened, and couldn't seem to reproduce it.

Posted

I'm having an issue I hope someone can help me with. I have defeat and it seems like it should be working. I get to the scene where it says press a d to resist. I don't press anything and the NPC just walks away without doing anything. I've checked my sexlab framework AE and it seems like it's updated. I sorted my mods with Loot... just not sure what the cause of this is.  Any suggestions?

Posted
1 hour ago, blackkatt said:

I'm having an issue I hope someone can help me with. I have defeat and it seems like it should be working. I get to the scene where it says press a d to resist. I don't press anything and the NPC just walks away without doing anything. I've checked my sexlab framework AE and it seems like it's updated. I sorted my mods with Loot... just not sure what the cause of this is.  Any suggestions?

 

First, confirm that player as victim is enabled. 

Confirm that you have animations for "player as victim" set up (and not have lots of keywords added while "all keywords required" is checked, as that may filter out all animations)

and also confirm that you don't have all of the available races filtered out for defeat.

 

Those are the quickest and simplest culprits... hope that helps

Posted

I checked and all seems to be in order. I also tried it with Sexlab Adventures and the same thing happens. Also the same with Public Whore. So I'm guessing it's something with Sexlab Framework but I have no ide what. I verified the latest version of the game. Downloaded Sexlab Framework AE and downloaded the latest FNIS I could find. It used to work just fine but now... there's just something stopping it from working and I'm really not sure what it can be. 

Posted
1 hour ago, blackkatt said:

I checked and all seems to be in order. I also tried it with Sexlab Adventures and the same thing happens. Also the same with Public Whore. So I'm guessing it's something with Sexlab Framework but I have no ide what. I verified the latest version of the game. Downloaded Sexlab Framework AE and downloaded the latest FNIS I could find. It used to work just fine but now... there's just something stopping it from working and I'm really not sure what it can be. 

 

I guess the stupid-simple first thing, the "is it plugged in" question:  are the animations registered in animation loader?  If all the other mods are behaving similarly, are ANY animations functional?

Posted

Well yes, I get stripped but then any sex scenes are just deleted from the scene altogether. Briefly when it was working the animations weren't meshing and it was like I was inside the other person, not positioned or we would simply stand apart while the scene played out. I know that part was probably a flaw with sexlab. But fixing it now it just doesn't work at all period. It's like the NPC starts to take off clothes then goes, nah and just walks away instead leaving my character standing there naked wondering what just happened

 

Posted

The SL Anim Loader seems to have Funny Bizness like all of them and more nasty critters. Not sure if there' supposed to be anything else loading

 

Posted
2 hours ago, blackkatt said:

Well yes, I get stripped but then any sex scenes are just deleted from the scene altogether. Briefly when it was working the animations weren't meshing and it was like I was inside the other person, not positioned or we would simply stand apart while the scene played out. I know that part was probably a flaw with sexlab. But fixing it now it just doesn't work at all period. It's like the NPC starts to take off clothes then goes, nah and just walks away instead leaving my character standing there naked wondering what just happened

 

 

Sounds to me more like you have a Sexlab issue, rather than a Defeat issue.  It seems like Defeat is doing its process, and trying to hand it off to Sexlab.  Do you have any functional sexlab scenes? 

 

In animation loader, click the "count animations" button, and it should tell you how many animations it can find, and how many of them are actually registered (if not registered, they can't be called). 

Posted
On 5/29/2023 at 8:52 PM, Bigglsby said:

 

Not sure if this is the answer you're looking for:  But there is a requirement (possibly setting adjustable?) after a defeat scene to do the struggle keys to stand back up (default A-D).  Could be something else you're running into though. 

 

If you've upgraded, and the previous version didn't have that function, it could be the defaults aren't set, but still required.

 

Thanks for the ideas! Dunno, I feel like it's more related to the "get up" part of the mod as opposed to the rest of the animations. My character is simply stuck on the floor for quite a while before suddenly popping up as opposed to using the stand-up animation like before.

 

I use DAR and Nemesis, and it's worked before with those mods. Maybe the new motion pack has a new animation or priority change? Something that makes it so Nemesis can't find the animation anymore? ?

Posted
On 5/29/2023 at 11:06 PM, &lt;3GoAway&lt;3 said:

Also here is a thing/bug I've had forever. After being defeated, my character's expression will be stuck in a confused/stunned face until I shout. Nothing other than shouting can revert their expression back to normal. It's really weird, and really annoying sometimes. ?

had this issue and thought it was because i was running Naked Defeat pain expression option, was scratching my head why i couldn't get rid of it although i was disabling the MCM option lol. Never thought that shouting would get rid of it (TBH i never use shout as most of my playthrough are non-dragonborn), so thx for the info i guess, it would be cool to have another option though ?

Posted

I've noticed a lot of the mods here require the Baka Motion Data Pack, but the only links I've found to that bring me to a broken Patreon page that doesn't exist. Anyone have a link for it that works?

Posted
8 hours ago, &lt;3GoAway&lt;3 said:

 

Thanks for the ideas! Dunno, I feel like it's more related to the "get up" part of the mod as opposed to the rest of the animations. My character is simply stuck on the floor for quite a while before suddenly popping up as opposed to using the stand-up animation like before.

 

I use DAR and Nemesis, and it's worked before with those mods. Maybe the new motion pack has a new animation or priority change? Something that makes it so Nemesis can't find the animation anymore? ?

 

DAR and FNIS here... so not DAR related.  It's possible Nemesis just doesn't like it, but I'm kind of thinking that with as many people using Nemesis as there are, it isn't likely (but no experience there).

 

Have you tried just starting a fresh game with the same load out, and see if it continues?  There could be an upgrade related break, which that might help confirm.

Posted
3 hours ago, gopherdude said:

I've noticed a lot of the mods here require the Baka Motion Data Pack, but the only links I've found to that bring me to a broken Patreon page that doesn't exist. Anyone have a link for it that works?

 

They did add it to LL when Patreon went down:

 

 

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