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Sexlab Defeat Baka Edition LE/SE


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Posted
On 2/19/2023 at 3:29 PM, safado said:

 

Not all creatures have "Struggle" animations.

The animation for the "QTE" struggle are not included with Defeat-Baka, but are part of the requirement "Baka Motion Data Pack" that also has other requirements.  In SkyrimSE it requires DAR, AMR, and FNIS(always required).  Nemesis may break FNIS animation behaviors files, can only repair by reinstalling all animations. Do not use Nemesis.

 

  Hide contents

 

Currently, only QTE animation for:

Bears

Canine

Chaurus

Chaurus Reaper

Chaurus Flyer

Gargoyle (internal alias Vampire Brute)

riekling

riekling on Boar

Netch

AshHopper (internal alias Scrib)

Draug

Dwarven Spider

DwarvenSteamCenturion

Falmer

Giant

Skeever

Troll

Werewolf

 

The pack has more animations for Humanoids NPC besides QTE struggle like drunk, hugging, molestation, and the like.

Those humanoid animations are used by Baka other mods.

 

 

 

 

 

Thanks for the update! I thought I had DAR downloaded. That's what I was missing. Everything looks good (enough) to me now

Posted

Question regarding the options "Marking - Highlight" and "Marking - Notification" under "Player/Follower aggressor" (see screenshot in spoiler):

 

When I mark a NPC with the Action key, I don't see either a notification nor a highlighted character? Do these two options only apply to followers or should they also apply to any other NPC (for example for a knock down)?

 

Spoiler

image.png.9161b5a38c1f56fabe02530ef2ae24ab.png

 

Posted (edited)

love this mod but how do i get the resisting animations to work?

 

also for some reason i can't be raped by wolves

 

 that link to baka animations doesn't work does anyone still have them?

Edited by Luka10
Posted
9 hours ago, Luka10 said:

love this mod but how do i get the resisting animations to work?

 

also for some reason i can't be raped by wolves

 

 that link to baka animations doesn't work does anyone still have them?

Link works right now, mod might not work at all without those, also make sure to run FNIS again and replace the old output files after you install this.

Posted (edited)
15 minutes ago, Karkhel said:

Link works right now, mod might not work at all without those, also make sure to run FNIS again and replace the old output files after you install this.

 I have everything installed that is required but i'm not getting any of the animations i ran FNIS i see FNIS lableling them ,but I'm not seeing the animations do i need to enable them in Sexlab?

 

I noticed the original link on the first page leads to 1.2.2 but it appears locked behind patreon.

Edited by Luka10
Posted (edited)
45 minutes ago, Luka10 said:

 I have everything installed that is required but i'm not getting any of the animations i ran FNIS i see FNIS lableling them ,but I'm not seeing the animations do i need to enable them in Sexlab?

 

I noticed the original link on the first page leads to 1.2.2 but it appears locked behind patreon.

its not locked, the link is on the patreon page but you just click on the file there to download its accessible to everyone, also do you have DAR from optional dependancies? Because I'm not sure if you even get struggle animatons without it.

Edited by Karkhel
Posted
43 minutes ago, Luka10 said:

 I have everything installed that is required but i'm not getting any of the animations i ran FNIS i see FNIS lableling them ,but I'm not seeing the animations do i need to enable them in Sexlab?

 

I noticed the original link on the first page leads to 1.2.2 but it appears locked behind patreon.

 

The post is set for public, you should see it without subcription.  Link in my other post.

 

Posted (edited)
49 minutes ago, Karkhel said:

its not locked, the link is on the patreon page but you just click on the file there to download its accessible to everyone, also do you have DAR from optional dependancies? Because I'm not sure if you even get struggle animatons without it.

Yes i have that the the other one for SE. and the requirements for them.

 

image.png.dbd56b29c539757e9098b371bd5899bd.png

Edited by Luka10
Posted

Biggest problem I have with this mod is that whenever I'm downed, I can never get back up. Even if the combat concludes with my followers winning the battle. The only way out, it seems is to have the aggressors win and rape my character. 

 

It also happens that if I try an alchemical herb that does me damage, I can be knocked out and just lay there indefinitely. 

Posted
5 hours ago, Darsie said:

Biggest problem I have with this mod is that whenever I'm downed, I can never get back up. Even if the combat concludes with my followers winning the battle. The only way out, it seems is to have the aggressors win and rape my character. 

 

It also happens that if I try an alchemical herb that does me damage, I can be knocked out and just lay there indefinitely. 

Switching or unequiping weapons (if you get knocked down while in combat stance) can make you recover from being stuck. Mashing the ready weapon key (R) works too.

Posted

Are the tied animation tags separate to the sexual assault, male/female, female/female and multiple? I assumed I'd have different animations for when an NPC is tied if I chose differing tags like "bound" and "Cuffs" only on tied but it's like they're all shared, I just get the regular sexual assault tags I put on.

Posted (edited)
On 2/28/2023 at 3:41 PM, Luka10 said:

Yes i have that the the other one for SE. and the requirements for them.

 

image.png.dbd56b29c539757e9098b371bd5899bd.png

I have the same issue, try this in the SAL mod config menu:

 

click on the "Disable All" button.
click on "Rebuild Animation Registry", then Wait for the message to pop up*.
click on "Reload JSON".
click on "Enable All".
click on "Register Animations", then Wait for the message to pop up*.

 

This works for me until I reload a save :/

Edited by CreepingChuck
Posted (edited)
6 hours ago, CreepingChuck said:

I have the same issue, try this in the SAL mod config menu:

 

click on the "Disable All" button.
click on "Rebuild Animation Registry", then Wait for the message to pop up*.
click on "Reload JSON".
click on "Enable All".
click on "Register Animations", then Wait for the message to pop up*.

 

This works for me until I reload a save :/

 

Well you need to save after you've reloaded the animtions.

Edited by Luka10
Posted

I need help for some reason i go to select animation tags it wont bring up the tags it just gives me what ever is on top of the list of tags is there a way to fix that?

Posted

what does the grapple feature do? is it a hh struggle event mid combat? a qte? i find no explanation in the mod descriptions, in the mcm, and no seetings to tweak the frequency beyond it being tied to skimpy armor

 

Posted

Question, is there a way that npcs who are permanently tied will keep their clothes on, or redress after a sexual assault?

 

I have it set so that npcs remove their torso armor/clothes, but nothing else, yet when they are chained up they remove every item from every clothing slot.

 

In older versions of defeat this didn't happen.

 

Is there a setting i missed?

Posted (edited)

Anybody else having trouble disabling voices? As in disabling them completely? I feel as if my MCM for this mod is a bit borked as in it does not display the state the mod is currently configured to be (such as hotkey not working unless I re-set it and importing settings basically just changes the MCM but not actually configure the mod with said MCM settings).

I'm guessing the MCM being borked is why the voices still play even if I 'disable' them in the MCM. I'm just wondering if anybody else is facing this issue.
I am on SSE 1.5.97 if that matters.

Edit: Seems to have been MenuMaid2? Not sure but that was one of the many things I disabled (or dismissed in its case) while reconfigure-ing Defeat.

Edit 2: Nope, not MenuMaid2's fault. This time it looks like SkyrimSouls leaving the game unpaused while adjusting settings in the MCM seems to be the culprit.


Edit 3 (sigh): Ok I'm just gonna give up, the voices play even if Defeat is installed but not started in the MCM (if the animation is initiated by a similar defeat scenario). Would greatly appreciate if anyone else could tell me if this is happening to them too.

Edited by Asshole691
Posted

Has anyone gotten NPC Vs NPC to work? In my game the npcs are able to go into a downed state but no NPC ever assaults them.

Posted
On 2/10/2023 at 1:54 PM, plm72879760 said:

me too, This animation (Baka Motion Data Pack v1.21\meshes\actors\character\animations\BaboMotionData\BaboDefeatKnockOutStart.hkx) can only play half,then my character starts to T-Pose. After a few more seconds, CTDs

I find that this occurs when the defeat scenario is set to "Original". Something probably borks itself when your follower surrenders at the same time as you. Putting it back to "All Down" fixes it.

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