DarkElysium Posted July 2, 2023 Posted July 2, 2023 (edited) On 7/1/2023 at 4:06 PM, Celestia 666 said: just wondering, does anyone know if there's a reason why dragons cant be surrendered to or if ive just missed a setting or something. It might be because you have creature animations in sexlabs turned off. I had the same problem trying to surrender to a werewolf. I then turned on creature animations and was able to surrender to it. Or that you don't have any dragon animations for it to work. Edited July 2, 2023 by DarkElysium 1
Celestia 666 Posted July 2, 2023 Posted July 2, 2023 18 hours ago, DarkElysium said: It might be because you have creature animations in sexlabs turned off. I had the same problem trying to surrender to a werewolf. I then turned on creature animations and was able to surrender to it. Or that you don't have any dragon animations for it to work. not sure, every other enemy works, just not dragons... turns out i had no animations installed for dragons, installed them now but cant seem to get it to work, think i may have to reinstall defeat to get it to recognise the change or start a new game to get around the god awful script lag that seems to have accumulated. cheers
DarkElysium Posted July 3, 2023 Posted July 3, 2023 (edited) 14 hours ago, Celestia 666 said: not sure, every other enemy works, just not dragons... turns out i had no animations installed for dragons, installed them now but cant seem to get it to work, think i may have to reinstall defeat to get it to recognise the change or start a new game to get around the god awful script lag that seems to have accumulated. cheers Do you have SL animation loader? It often requires you to enable said animations then register all the creature and humanoid animations. On my side, dragon animations with defeat are working so maybe that's the problem. Edited July 3, 2023 by DarkElysium
Celestia 666 Posted July 3, 2023 Posted July 3, 2023 1 hour ago, DarkElysium said: Do you have SL animation loader? It often requires you to enable said animations then register all the creature and humanoid animations. On my side, dragon animations with defeat are working so maybe that's the problem. yeah i did that so not sure, the mcm button to check the list of enabled/disabled enemies in defeat isnt working at the moment for me so id say ive some how broken something in the save at some point so i might just have to deal with out it till i start a new play through. likely culprit id say would be that i enabled the essential pc setting due to the fact i was dying too quick ( my fault also due to many mods adding crazy difficulty settings), the problem was that DOT effects like dragon breath would cause a loop of knock-down, revive, repeat which eventually lead to a bloat of over 5000 terminated but somehow still seen as active scripts running constantly. found them when i was digging through fallrim tools to try and see what the script lag was from. fixed the lag but not what ever broke in defeat. cheers for the advice though, good to know that it works for you meaning its only something ive broke and will probably fix its self through starting a fresh playthrough. Spoiler
DarkElysium Posted July 3, 2023 Posted July 3, 2023 6 hours ago, Celestia 666 said: yeah i did that so not sure, the mcm button to check the list of enabled/disabled enemies in defeat isnt working at the moment for me so id say ive some how broken something in the save at some point so i might just have to deal with out it till i start a new play through. likely culprit id say would be that i enabled the essential pc setting due to the fact i was dying too quick ( my fault also due to many mods adding crazy difficulty settings), the problem was that DOT effects like dragon breath would cause a loop of knock-down, revive, repeat which eventually lead to a bloat of over 5000 terminated but somehow still seen as active scripts running constantly. found them when i was digging through fallrim tools to try and see what the script lag was from. fixed the lag but not what ever broke in defeat. cheers for the advice though, good to know that it works for you meaning its only something ive broke and will probably fix its self through starting a fresh playthrough. Reveal hidden contents It really could be anything here. Skyrim being finicky cuz it's held together by duct tape, too many mods causing conflicts or simply adding or removing mods mid save game. To avoid problems, I usually uninstall Skyrim to get it clear of unused code or start a new save. I wouldn't install mods mid game considering how rugged this game is..
Celestia 666 Posted July 4, 2023 Posted July 4, 2023 12 hours ago, DarkElysium said: It really could be anything here. Skyrim being finicky cuz it's held together by duct tape, too many mods causing conflicts or simply adding or removing mods mid save game. To avoid problems, I usually uninstall Skyrim to get it clear of unused code or start a new save. I wouldn't install mods mid game considering how rugged this game is.. yeah i managed to get the submission working by having the new animations installed but it wouldnt fire the animations despite being registered in slal, which looks like is due to the fact that SL hasn't registered them properly due to being added mid game and cleaning/resetting the anim registry just CTD's the game on completion so something is cirtainly broken in the save, so ill probs just start a new character now its confirmed that it should work if the save wasnt scuffed, also too that the terminated script fix seems to be an on going chore if i keep trying to save this save file as whatever the issue is filled it back up with another 1000 broken script lines in a few hours of gameplay so yeah anyway, cheers again for the help.
Skylaaa Posted July 5, 2023 Posted July 5, 2023 (edited) how do you knock an npc out? i tried while sneaking behind them with no weapons out but it just gives me the dialog menu with the npc Edited July 6, 2023 by Skylaaa
safado Posted July 6, 2023 Posted July 6, 2023 On 7/5/2023 at 5:04 AM, Skylaaa said: how do you knock an npc out? i tried while sneaking behind them with no weapons out but it just gives me the dialog menu with the npc You use the Defeat "Action" key. I think the default is G. I change it. Also, surrendering is assigned to K. The instruction are in the original Defeat pages. The current Baka additions are cosmetic.
badbat111 Posted July 7, 2023 Posted July 7, 2023 BakaFactory The access is restricted for this user. https://bakafactory.fanbox.cc/posts/5060063 i dont know why its doing that i cant see the preview 1
Denizen Is Disturbed Posted July 9, 2023 Posted July 9, 2023 (edited) @factoryclose is the link to the Baka Motion Data pack not usable anymore? Seems Patreon has taken your page down if that's the case, so if it is, where can we find another way to get it? Also, for your Approach Redux version, will there be an update to that soon? I want to try using this mod with AE and am not sure if it is compatible yet. Hope all is well! Love your mods as always. EDIT: for those trying to get the Baka Motion Data Pack, here is the LL link that I found after some mod rummaging: Baka Motion Data Pack - Regular Mods - LoversLab Edited July 9, 2023 by Denizen Is Disturbed Half answered
mythcraft Posted July 9, 2023 Posted July 9, 2023 how is zaz included in this mod? after a defeat I never had zaz collars on my character ever, also npc on npc defeat never happens
Skylaaa Posted July 10, 2023 Posted July 10, 2023 On 7/7/2023 at 7:06 AM, safado said: You use the Defeat "Action" key. I think the default is G. I change it. Also, surrendering is assigned to K. The instruction are in the original Defeat pages. The current Baka additions are cosmetic. bashing worked, but there's a knockout feature that uses a choke that somehow doesnt work by pressing the action key once while weapon sheathed, and undetected shame, but thanks
safado Posted July 11, 2023 Posted July 11, 2023 20 hours ago, Skylaaa said: bashing worked, but there's a knockout feature that uses a choke that somehow doesnt work by pressing the action key once while weapon sheathed, and undetected shame, but thanks When the key is being monitored by multiple mods, the first mod to see it will reset it and hide it momentary from the others mods, and bashing kind of workaround the issue. Maybe you have the action key also linked to actions in another mod, try to link it to a key that is not assigned to anything in Skyrim. Also, could be a performance delay of PapyrusVM. Try relinking first before looking into anything about performance. My experience with multiple key binds was with the surrender key (K) being used by other mods and not working properly in Defeat. Re-linking to symbols keys or the keypad keys worked for me.
safado Posted July 11, 2023 Posted July 11, 2023 (edited) On 7/9/2023 at 7:34 PM, mythcraft said: how is zaz included in this mod? after a defeat I never had zaz collars on my character ever, also npc on npc defeat never happens You mean Zaz Animation Pack? (ZAP) It is in the recommended list of the original Defeat, but is not a requirement. Maybe you mean getting Devious Devices stuff like collars, shackles, arm binder, and the like after PC defeat\capture. In that case is an add-on mod from 2017 called Devious Captures 2.9.0. I think it still works for DD 5.x. Have not used in many years. Do not install old requirement requesting DD 3.x in SkyrimSE, only use DD 5.2 or newer. DD5.2 has all DD assets merged, Old DD 3.x assets and integrations were separate. In SkyrimLE 4.3 or latest 5.2 are good. Can't remember if there is something similar but using ZAP instead of DD. ZAP selection of binding assets like collars is limited relative to DD. ZAP tend to be used to create custom capture scenes tracked by mods. While DD manages it own restrictions and is just expect the mods to equip the items for DD to takeover. An example of using ZAP for scripted captures scenes is Babodialgue, it has custom restriction scripts but uses ZAP assets. Using DD with babodialgue may break the scenes. Remember that DD assets restrictions may make difficult to complete quest. You can use the Debug force remove assets in DD 5.2. Maybe 4.x has it too, can't remember. Description: Spoiler Devious Captures is an addon to Sexlab Defeat and Devious Devices that builds an immersive bridge between the two by allowing enemies to equip various devices on the player after defeat. The devious outlaws of skyrim may decide that robbing their victim isn't enough and may just have an appropriate means of making things even more inconvenient on hand... In order to receive devices after defeat player must be robbed! Devices will be equipped one at a time during the robbery scene. They will not be equipped unless the scene is triggered which should (I hope!) prevent animals and other invalid actors from being more devious than they should be. Edited July 11, 2023 by safado
komenavos Posted July 11, 2023 Posted July 11, 2023 any fix yet for the "only one aggressor bug"? Doesnt matter how many aggressors are in a scene, they dont form a queue, neither a circle waiting turns, after defeat, only the defeater stands close and begin the scene the others come back to their duties, and is like pc doesnt exist, so only one scene then, they realize im still there and turn hostile, and when a bandit camp turns hostile and you are just raped, naked, no health, no stamina and no magic, they make quick on you. So, when this annoying bug will be fixed?
keymaster1965 Posted July 12, 2023 Posted July 12, 2023 been using this mod for a long while with no issues but one did come up and im not sure what to do, when I press the surrender key (k) nothing happens. please help
Hex Bolt Posted July 12, 2023 Posted July 12, 2023 31 minutes ago, keymaster1965 said: when I press the surrender key (k) nothing happens. Sometimes, assigned keys (regardless of the mod) can stop working, whether through a bad interaction with another mod or other game glitch. Try assigning the key to K again.
Princess_Kay Posted July 13, 2023 Posted July 13, 2023 Ironically would love to have this without the sexual defeats XD Like the humans I dont mind but would love if you could have just normal animals from skyrim that you struggle against with a game and if you lose they execute you. I did use this mod a bit in the past but it just wasnt for me I do love the minigame fighting to resist and survive though.
ravanara Posted July 14, 2023 Posted July 14, 2023 I cannot for the love of god get this to work. everytime i got knocked out. they remove some of my equipment then they reset and just kill me. I have this mod and bebo but i thought they were compatible. No other defeat related mod...
UsernameTaken666 Posted July 14, 2023 Posted July 14, 2023 Check your load order and then MCM settings. Works for me.
Nethuur Posted July 14, 2023 Posted July 14, 2023 I'm having trouble getting the Necrophilia options to work, for some reason SL seems to be unable to find matching animations, anyone else had similar problems and may know a way to fix it? Seems to be only witch corpses so I'm assuming some other Mod may changes corpses but I cant find any that would do so.
Grumbrum Posted July 14, 2023 Posted July 14, 2023 (edited) On 6/2/2023 at 6:35 PM, TheUnchosen00 said: Hello, not sure where else to go and I haven't seen anyone else with this exact issue so I'm hoping it's simple. When my PC gets taken below the hp threshold to start a Defeat sequence, she T-poses and my game crashes. I know how it sounds, but I've tried all the fixes I know before posting; I've double checked I have all the updated and appropriate versions. I have all the mod requirements, including DAR and AMR. I have all the animations enabled and registered. I've run FNIS about 100 times, as well as Wrye bash just to be sure. When the animation is supposed to start, Serana falls as intended but PC does not. Animations and Defeat itself both work fine if I surrender or another mod starts anims. I have NPC v NPC turned off. I haven't purchased AE, so I'm technically on 1.6.640 if that matters, but everything claims to run fine on that version. If there's something I'm missing please let me know! I have the same issue. I get a T-pose and CTD if Serana is my follower and I get defeated. Otherwise, with other followers like Farkas, or alone, it works well. Edited July 14, 2023 by Grumbrum fixed typos
crocas Posted July 16, 2023 Posted July 16, 2023 I have a strange bug. When I choose "Kill" option in the menu, after killing the victim my character falls dead or bleed out instantly too, and the controls become unresponsive. I have disabled several mods to check if there is a conflict but it still happens. Does anyone know what is the reason and how to solve this problem, Thanks!
astor Posted July 16, 2023 Posted July 16, 2023 Player never gets up after the scene ends. She just sits on the ground until i use the "Clean Up" option. I assume the player is suppose to stand up on their own, but i don't know what that threshold is or how to change it. Also, when defeated by skeletons, only the female player animations play; the skeleton just stands there. So far, the PC has been violated by wolves and bandits which work fine (except that i've not found a patch for Savage Skyrim to give wolves and dogs their bits).
Crocop777 Posted July 17, 2023 Posted July 17, 2023 Anyone has a list of creatures that have animations for defeat scenes ? I tried with some , only found the wolf that worked. Some others like spiders , trolls , giants have no scenes.
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