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Sexlab Defeat Baka Edition LE/SE


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Posted

Adding this here in case someone can help me , I've noticed that whenever i get defeated or surrender my follow get ignored and the action are done to my PC it mainly happen with creature for now didn't get defeated by a human to see it in action , does someone have any info that could help me :  lockedorder.txtmodlist.txt

Posted

if somebody with some modding skills can make a bad end mod that uses pama's deadly furniture and maybe also toasts display model addon pack allways liked that bad end addon for fallout 4 aaf defeat mod that they could just decide to kill you after abusing you and put your body on display there is bad end addon for practical defeat but that also requires acheron aswell but would be nice if it could work with this verison of defeat and getting a bad end execution from one of those pama devices can alxo send you to sovngarde for more naughty stuff there with the pama sovngarde addon those mods from pama all also work really well i have never really had a problem especially thanks to the next gen decapitations mod

  • 2 weeks later...
  • 3 weeks later...
Posted
16 minutes ago, Glamour Mask said:

Anybody got their hands on the Motion Data Pack and could upload it here?

 

Having to sign up to a different site for a download is an insane requirement.

 

Nevermind, VPN thankfully did the trick. Don't know why they don't upload the file here though...

Posted (edited)
On 9/14/2026 at 12:03 PM, Glamour Mask said:

 

Nevermind, VPN thankfully did the trick. Don't know why they don't upload the file here though...

 

His true fans, who support his work, are subscribers and serious about it.  Here is just another site, sadly with a lot of naggers who think that they are owed the mods.  Mods that are personal works that get uploaded here for everybody's benefit. Eventually the hobby becomes a chore, and it starts to conflict with personal responsibilities. Subscription sites filter the naggers and lighten the cost of development while allowing for a public-version release after a certain time has passed.

(This is personal opinion and not a discussion, or being rude)

 

Anyway, SL-defeat Baka edition is his worst refactor work, and I do not think it is in his to-do fix queue. The segue custom animations are not worth the bugs. Most of the bugs are inherited from the original SL-defeat. 

 

I recommend switching to SL Defeat Bane edition, and no, it is not a replace-and-move-on replacement. Likely need a save purge or, better yet, a new game.   

 

 

Edited by safado
Posted

Am not very experienced but the gender filter works in 2 part i guess. one is gender of agressor and second is realtion between the 2 - victim and agressor.
 

Fix (maybe) :

 

- In MCM settings try setting aggressive sex is always 'male to female' (assuming you have male or futa PC or Dom female and well pegging..... so female victim) or something. 
- If PC is female or futa, you will have to goto sexlab MCM to set your charecter gender as 'Male'

- then in the animatoin setting panel within sexlab MCM, try tweaking the animation filter section. (sometimes it works sometimes it doesn't)

try some of these combos. should workout i think. And if the filter of animation setting isn't there, then maybe you need Sexlab Tools mod to add. overall the issue is that initially it slows down the whole initiation of animations which becomes irritating. but over time the filterred animations begin to start quicker as gameplay progresses. 

Posted

hey guys, anyone know why following a scene, my character will just stand idly until the get up input game makes her do the stand up animation? I cant seem to make the game register the "downed" looping-idle inbetween a scene and the actual get up animation

  • 2 weeks later...
Posted (edited)
6 hours ago, ptmc2112 said:

this mod conflicts with sexlab tools (specifically, interface files), which should have priority?

 

Sky-UIlib files bundle has not changed since 2018. Those are modder shockwave resource files for SkyUI widgets, lists, inputs, and similar integrations. It doesn't matter SkyUI version; that I know of.

  Many mods use it, and the files are the same in all of them.  You can choose the conflict resolution you need for the other conflict files. For UILIB file conflicts, the order does not matter. 

 

folders;

  • \Interface\uilib
    • buttonart.swf
    • uilib_1_listmenu.swf
    • uilib_1_textinputmenu.swf
  • \Interface\exported\uilib
    • uilib_1_notificationarea.swf
  • scripts;
    • uilib_1.pex

 

Edited by safado

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