SumGuy721 Posted May 10, 2023 Posted May 10, 2023 I'm getting an issue where after a scene started by defeat ends, my PC will not stop their comments as if they are in a never-ending scene. In addition to this, health regen is permanently set to 0 where the only way to regen health is to sleep. The only fix I found to the health regen issue is to console resurrect my PC, but this does not fix the comments continuing on. I'm completely lost on how to fix this as there are no file conflicts, nor are there any with the plugin. Turning off the mod via the MCM seems to have done nothing whatsoever to fix it either. Anybody know what I could try to fix this?
UsernameTaken666 Posted May 11, 2023 Posted May 11, 2023 I don't use Nemesis but I believe that it is incompatible with creature animations if that is a concern. Someone more knowledgeable might be able to offer more help.
lukashisuphola Posted May 13, 2023 Posted May 13, 2023 Do people recommend the ported/fixed version or this version now ? To help answer rather have it working best and also I Don't care for adding more requirements and the human added rope and bondage etc... stuff, though creature might be nice though the previews for them were I suppose taken down so idk, along with idk if the fixes are still not incorporated (seems not, read that it less stable).
WarAcez Posted May 13, 2023 Posted May 13, 2023 Thanks for the mods again! I am new at your works and Im just starting to use them. However is this mod compatible with Proteus and Nether's Follower Framework? There are complecting files on those mod? Can you give me a suggestion if it is ok to overwrite those mods or overwrite Defeat with those mods?
komenavos Posted May 14, 2023 Posted May 14, 2023 (edited) Anyone has seen and/or know how to repair this bug? When my main is assaulted by a group is only raped by the 1st guy, then inmediately goes into fighting stance and all enemies agressive again, so as PC is naked and unarmed, this mean sure dead. I have the options checked for multiple aggressors but doesnt work. Edited May 14, 2023 by komenavos
SkyrimFrogDust Posted May 15, 2023 Posted May 15, 2023 I can get ever animation to work besides the struggle animation how do I fix it?
sayokone Posted May 16, 2023 Posted May 16, 2023 My character won't stand up after being knocked out. Any fix for this? Aside from not having a follower.
DrSeptimus Posted May 17, 2023 Posted May 17, 2023 So can this be installed with SL Defeat SSE? Or do I need to start new game for it?
sayokone Posted May 17, 2023 Posted May 17, 2023 5 hours ago, DrSeptimus said: So can this be installed with SL Defeat SSE? Or do I need to start new game for it? If your question is if it's okay to use this mod while using the regular SL Defeat, then probably no. You either use Baka's or the normal version.
DrSeptimus Posted May 17, 2023 Posted May 17, 2023 3 hours ago, sayokone said: If your question is if it's okay to use this mod while using the regular SL Defeat, then probably no. You either use Baka's or the normal version. Thx for the reply.. I was wondering if this was an extension of the regular SL Defeat.
lukashisuphola Posted May 17, 2023 Posted May 17, 2023 9 hours ago, DrSeptimus said: Thx for the reply.. I was wondering if this was an extension of the regular SL Defeat. Hey by chance, if you try mod can you post opinion on it? (I am still many days off from finishing my new mod set up and couple others were asking how good it is). If not it all good, just figured would ask, since have not seen many recent review comparisons.
safado Posted May 17, 2023 Posted May 17, 2023 (edited) 11 hours ago, DrSeptimus said: Thx for the reply.. I was wondering if this was an extension of the regular SL Defeat. Not extension, is a stand-alone version of SL Defeat. It is more of an "Expansion" on struggle and defeat animations, nice but cosmetic. Just a little bit of bug fixes, better compatibility to defeat scenes in Babodialogue, and that all. From author What changes? - Revamped overall old Defeat motions and boring vanilla motions - Removed unnecessary required mods(Like...Breakable Undies) - Solved the compatibility issues with BaboDialogue - Some minor tweaks for personal preference. - Independent creature struggle motions support (WIP) - 1.1V supports wolf, skeever, draugr ------------- Recommend If you want a better Bug fixed version of Defeat, get BaneMaster Version. It is also a stand-alone version of SL defeat, no need to have both overwriting each other, use only one. It does not have fancy new animations, but it works, including NPC vs NPC, if enabled. For Babodialgue compatibility, you can change in babodialogue MCM the defeat health to 30 or 50. Spoiler ChangeLog Defeat V5.3.6 Bane 09012023 Fixed Aggressors ignoring followers until hit when the Player is downed Fixed Surrender scenes hanging in Strugglebar state at the end of assaults Followers will no longer stand around looking bored during Surrender scenes Fixed MCM hotkeys being in an inconsistent state after Import or Reconfigure (Also the custom struggle bar color is now saved) Fixed Downed followers intervening as Witnesses Fixed some link errors and grammar in the English interface file (sexlabdefeat_english.txt) Fixed a condition that could cause Followers to stop combat when the Player is Defeated Fixed the follower down first re-agro bug Fixed compilation errors in some dialogue script fragments and populated a number of empty script properties Fixed the Surrender key getting unbound issue Fixed MCM Knockdown duration setting not working for followers Fixed Defeat's Essential Player function failing when in None Locations Tidied up some dialogue grammar - mostly in DefeatPlayerQST and regenerated SEQ File Edited May 17, 2023 by safado
blahity Posted May 17, 2023 Posted May 17, 2023 Quick question, does this mod link into Simple Slavery++?
erynyes Posted May 18, 2023 Posted May 18, 2023 1 hour ago, blahity said: Quick question, does this mod link into Simple Slavery++? yes it does 1
leakim Posted May 18, 2023 Posted May 18, 2023 I recently upgraded from SexLab Defeat Baka 1.45 + Baka Motion Data Pack 1.1 to SexLab Defeat Baka 1.50 + Baka Motion Data Pack 1.21. However, with this upgrade the motion for getting back up after getting defeated (but not raped, consider situation where you are defeated but followers kills your attacker), the character just seems to keep lying on the ground with controls locked. After a minute or so, the character suddenly gets up out of the blue, with no animation (you can also force control back to the player by using a mod to force the player to use an animation, such as hotkey poser plus). This had a proper working animation with the two previous versions of the mods I mentioned. I tried downgrading to the previous mods and recreating the same situations in an otherwise identical setup. Worked perfectly then.
Pusspuss2 Posted May 19, 2023 Posted May 19, 2023 I've been having an issue with Defeat for almost a year now and I keep coming back to try and fix it, but I can't figure it out. My problem is that once a scene starts, normally you can hit the "0" key and get a list of animations that you can pick to play. For some reason, about a year ago, that list only shows a handful of the animates I have. For example, the trolls should have like 30+ options but it will not only show me a like 8 or so. And its always the same 8 unless I reinstall the animations with SLAL, then I might get a few more options but its still not all of them. I really don't know what I am doing wrong. I am on SE 5.97 and have all the right mods for that version. I just don't know what is failing or maybe I just don't know how to set up defeat right. I have the aggressive filter turned off in defeat and sexlab, but I am still missing most of my animations in the menu.
Pusspuss2 Posted May 19, 2023 Posted May 19, 2023 5 hours ago, Pusspuss2 said: I've been having an issue with Defeat for almost a year now and I keep coming back to try and fix it, but I can't figure it out. My problem is that once a scene starts, normally you can hit the "0" key and get a list of animations that you can pick to play. For some reason, about a year ago, that list only shows a handful of the animates I have. For example, the trolls should have like 30+ options but it will not only show me a like 8 or so. And its always the same 8 unless I reinstall the animations with SLAL, then I might get a few more options but its still not all of them. I really don't know what I am doing wrong. I am on SE 5.97 and have all the right mods for that version. I just don't know what is failing or maybe I just don't know how to set up defeat right. I have the aggressive filter turned off in defeat and sexlab, but I am still missing most of my animations in the menu. I think I figured out my problem. Mass Match Maker doesn't work. So yeah, don't use that mod...
sora2257 Posted May 19, 2023 Posted May 19, 2023 For some reason the stripping animation and all that goes through but then they stand there and become hostile again and kill me. what's going on?
Pusspuss2 Posted May 22, 2023 Posted May 22, 2023 I'm having issues with the NPC vs NPC part of this mod. Is there a fix for this?
Gundalypse Posted May 25, 2023 Posted May 25, 2023 On 5/10/2023 at 10:32 PM, harryscrowtem said: is it possible to use nemesis instead of fnis? I use FNIS and Nemesis. Let FNIS run first, then close it down, open Nemesis, update the engine, then launch the update. Once it is done, you are ready to jump into the game. Sometimes Nemesis will crash several times while trying to update I run a little over 18k animations. No issues.
Kentar_Evil Posted May 27, 2023 Posted May 27, 2023 I decided to try to install defeat but without the framework just putting the esm in the data folder Unfortunately the defeat menu doesn't appear in the game, so I assume it's impossible to use defeat without the sexlab framework?
blahity Posted May 27, 2023 Posted May 27, 2023 I'm playing a conjurer and summoned creatures don't seem to play nice with this mod. No matter what setting I choose the summons keep fighting and it delays actions from creatures, sometimes to the point it breaks the mod.
tonitrulupus Posted May 28, 2023 Posted May 28, 2023 I have tried Dynamic Animation Replacer, and it seems to mess with skyrim SE, i noticed that Baka Motion Data Pack it is a requirement, after researching the issue of DAR it seems to conflict with sexlab frame work, to my understanding it basically does the same thing as sexlab frame work does, is there any way around this issue?
safado Posted May 28, 2023 Posted May 28, 2023 (edited) 4 hours ago, tonitrulupus said: I have tried Dynamic Animation Replacer, and it seems to mess with skyrim SE, i noticed that Baka Motion Data Pack it is a requirement, after researching the issue of DAR it seems to conflict with sexlab frame work, to my understanding it basically does the same thing as sexlab frame work does, is there any way around this issue? From Dynamic Animation Replacer description. "This mod dynamically replaces the actors' animations depending on various conditions. Supports most actors, including creatures. Actors and animations added by mods are also supported. No ESP file. " ------- From Sexlab description. "Skyrim SexLab, is intended to serve as a unifying resource for modders to pull animations from to aid them in development of adult themed mods, without having to going through the complex scripting work it takes by themselves. A modder is provided with a wealth of tools and functions they can call that will aid them in creating their own mod." ----- If you are installing DAR to support BakaMotionData Pack and do not have any other DAR animation pack add-on from Nexus, you should be good. The conflicts are from the Nexus animations packs for DAR. DAR has no conflicts by itself, it does have animation count limitation because of original Skyrim limits, there's a modification for that somewhere. The problem with DAR that people confuse with "DAR conflict with Sexlab", is that the animations added by modders that are not aware (or do not care) of Loverslab mods do not take into account SexLab and other animation mods like Devious Devices or ZAP. There should be less (if any) issues with DAR animations if you only use Loverslab's mods for DAR, like BakaMotionDataPack. The problem is when Nexus animations for DAR are added. What DAR does is to trigger or replace animations based on specified conditions. When the conditions are true but does not include the SexLabAnimatingFaction, it can interfere with Sexlab animations. Similar issue applies to DD idles and walk animation conflicting with DAR idles (from Nexus). The conflict is about breaking the immersive interaction by running the wrong animation, interrupting, or resetting to an idle animation (standing), and not about crashing the game or the mod. (That I know of) There is a similar issue with FNIS Sexy Move and DD, it is also the conditions, but Sexy move conditions are hard coded while DAR are configurable. So the statement should be DAR-based Nexus animation add-on mods conflicting with Loverslab animations mods. Easier solution is to only uses DAR animations add-ons mods from Loverslab. In that case, you should only see problems if it is a bug in the conditions setup or the add-on author is a noob. Edited May 28, 2023 by safado
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