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Sexlab Defeat Baka Edition LE/SE


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Anybody know how to disable unequipping helmets? I have it set to disabled in the config but helmets keep getting removed

 

Also what does grapple chance when wearing skimpy armor mean? Do enemies spontaneously start a struggle sequence mid combat? Is there a way to enable that regardless of what armor is equipped?

Edited by kamoewarrior
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On 7/11/2023 at 8:22 AM, safado said:

 

When the key is being monitored by multiple mods, the first mod to see it will reset it and hide it momentary from the others mods, and bashing kind of workaround the issue.

 

Maybe you have the action key also linked to actions in another mod, try to link it to a key that is not assigned to anything in Skyrim.  Also, could be a performance delay of PapyrusVM.  Try relinking first before looking into anything about performance.  My experience with multiple key binds was with the surrender key (K) being used by other mods and not working properly in Defeat.  Re-linking to symbols keys or the keypad keys worked for me.

 

 

That didn't work. Seems that features is just broken. It worked on the original Defeat mod though.

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On 8/29/2023 at 4:37 AM, kamoewarrior said:

Anybody know how to disable unequipping helmets? I have it set to disabled in the config but helmets keep getting removed

 

Also what does grapple chance when wearing skimpy armor mean? Do enemies spontaneously start a struggle sequence mid combat? Is there a way to enable that regardless of what armor is equipped?

 

You might want to check your sexlab strip settings too to make sure it isn't unequipping your helmet (if you haven't done so already)

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On 8/14/2021 at 3:06 AM, Storms1 said:

Does anyone know if this mod fixes the broken Sneak Subdue animation for Nemesis users?

 

 

Edit: No, it doesn't.  A fix for that would be greatly appreciated!  Defeat is really broken for Nemesis users currently so any help is better than no help, thanks!

So that's what's breaking it! Fck me I've been looking for a fix for so long. God I gate this whole FNIS Nemesis segregation.

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Well it looks like this mod hates to be completely uninstalled on an existing save. I removed all files from my game and got the good old prompt "save game is corrupted and cannot be loaded...".

Maybe another mod dependency from BakaFactory causing this ? I just unchecked the .esp file and no save game corruption message, which is weird...

Edited by Laethas
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1 hour ago, Laethas said:

Well it looks like this mod hates to be completely uninstalled on an existing save. I removed all files from my game and got the good old prompt "save game is corrupted and cannot be loaded...".

Maybe another mod dependency from BakaFactory causing this ? I just unchecked the .esp file and no save game corruption message, which is weird...

In case you didn't see it there is an uninstallation section in the original mod's page. You might've left some mod data in your save game when you removed the mod's files.

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On 4/9/2023 at 3:43 PM, Lentilpsekrit said:

Anybody have issues with Defeat and TeraElinRace Remastered 1.2.10 part2? The struggle bar appears but no animations happen and NPCs continue to attack during the struggle bar. Not sure if it's a custom race issue or an issue specific to Tera Elin. 

Regular SexLab scenes work and Death Alternative bleedout is triggering, but if feels like some events or quests aren't hooking properly or something.

 

A different save using the same load order and a vanilla race is working perfectly though.

 

Started with a fresh save and things seem to be working again. Maybe an install issue with the MCM ordering? Continuing to test. Still seeing issues getting human animations starting.

 

That is odd.

 

What I find odd is that, historically, the Tera Elin race was one of the races that was blocked by Sexlab and I would be surprised if this hadn't carried over to the SE variants.
However, I didn't think that Baka's edition of Defeat had any restrictions like that. So I am not sure why Defeat is not working and Sexlab is for that race, I think it should really be the other way around.

Do you have the same issue with vanilla race on vanilla race?

 

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So I'm having 2 issues; The chokehold animation when enemies are unaware just doesn't work.  The other is when I assault an NPC, unless I choose the "Untie and rape" option, the NPC will constantly return to the bound idle animation during the sexlab animation.  I'm fairly sure the first issue has something to do with PAH/DOM.  Does anyone have any idea how to fix either?

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4 hours ago, patukla said:

hi, i need active dar (dynamic animation revolution) patch in fomod?  Maybe author mean (Animation Motion Revolution) or (Dynamic Animation Replacer)?

 

Is a typo, that refers to Dynamic Animation Replacer (DAR).

It is two custom animation for the "defeat trauma" stage of any version of SL defeat. It has a random chance of 50%, it will run the custom Condition 8713 or the 8712. Only for female NPC\PC.

 

He is using DAR, because he can add animations without overwriting the SL Defeat mod originals. 

 

Edited by safado
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3 hours ago, safado said:

 

Is a typo, that refers to Dynamic Animation Replacer (DAR).

It is two custom animation for the "defeat trauma" stage of any version of SL defeat. It has a random chance of 50%, it will run the custom Condition 8713 or the 8712. Only for female NPC\PC.

 

He is using DAR, because he can add animations without overwriting the SL Defeat mod originals. 

 

Thank you very much for your answer, I will use this)

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51 minutes ago, ahrimangame said:

Oh fuk so npc vs npc is bugged! it worked great in old versions.... thats sad... 

Well thanks for heads up!

 

 

With SL Defeat V5.3.6 Bane Edition 09012023 SE or LE, every feature works unless a heavy scripted mod gets in the way.

You need to "save clean" or "ReSaver Purge" to replace any other version.

 

It can be combined with Dynamic Defeat LRG Patch V1.4 (for Defeat Version 5.3.6 09012023) found in the same post and Follower Slavery Mod (FSM).

It currently does not have any of the extra Baka animations or the direct babodialogue compatibility. 

 

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  • 2 weeks later...
On 9/5/2023 at 4:02 PM, Mez558 said:

 

That is odd.

 

What I find odd is that, historically, the Tera Elin race was one of the races that was blocked by Sexlab and I would be surprised if this hadn't carried over to the SE variants.
However, I didn't think that Baka's edition of Defeat had any restrictions like that. So I am not sure why Defeat is not working and Sexlab is for that race, I think it should really be the other way around.

Do you have the same issue with vanilla race on vanilla race?

 

 

Going to confirm that I'm having this exact same issue too. Using the SE Elin race, enemies can peform grappling animations but no sex animations play, both aggressor and victim.

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58 minutes ago, NikitaRGX said:

 

Going to confirm that I'm having this exact same issue too. Using the SE Elin race, enemies can peform grappling animations but no sex animations play, both aggressor and victim.

 

Sexlab does block ELIN race and more.  Supplying any patch or support to circumvent the blocks, is likely to get instant banned from site (I think).  Hope this help you understand why sexlab do not work with your game custom race, but you will not get support in this site for this specific case. 

 

It is not a judgement on your preference for custom character choice, but a decision from the developers of Sexlab facilitating porn like scenarios and the USA law.  They need legal leverage in case of trouble.

 

  • Spoiler
    • ActorRace.IsRaceFlagSet(0x00000004) :  do not know what this means, but is likely a special flag for children race or NPC.
    • ActorRef.GetScale() < 0.92) :  Not flagged child, but forced to be childlike size. (Subjective)
    • Race with any of this text in the name. They likely have special skeleton that give them small stature, beside the looks.
      • "Moli"
      • "Child"
      • "Little"
      • "117"
      • "Enfant"
      • "Teen"
      • "Elin"
      • "Monli"

 

Edited by safado
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