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Sexlab Defeat Baka Edition LE/SE


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Posted
On 8/29/2023 at 4:37 AM, kamoewarrior said:

Anybody know how to disable unequipping helmets? I have it set to disabled in the config but helmets keep getting removed

 

Also what does grapple chance when wearing skimpy armor mean? Do enemies spontaneously start a struggle sequence mid combat? Is there a way to enable that regardless of what armor is equipped?

 

You might want to check your sexlab strip settings too to make sure it isn't unequipping your helmet (if you haven't done so already)

Posted
On 8/14/2021 at 3:06 AM, Storms1 said:

Does anyone know if this mod fixes the broken Sneak Subdue animation for Nemesis users?

 

 

Edit: No, it doesn't.  A fix for that would be greatly appreciated!  Defeat is really broken for Nemesis users currently so any help is better than no help, thanks!

So that's what's breaking it! Fck me I've been looking for a fix for so long. God I gate this whole FNIS Nemesis segregation.

Posted
20 hours ago, Blue Astra said:

 

You might want to check your sexlab strip settings too to make sure it isn't unequipping your helmet (if you haven't done so already)

That's a good idea thanks. I just assumed this mod completely overrides SL's default stripping with its own.

Posted

I can't surrender in combat for some reason. Whenever I'm fighting someone, I spam K, but nothing happens. I have ran FNIS and everything. I also have a follower, if that affects it somehow.

Posted (edited)

Well it looks like this mod hates to be completely uninstalled on an existing save. I removed all files from my game and got the good old prompt "save game is corrupted and cannot be loaded...".

Maybe another mod dependency from BakaFactory causing this ? I just unchecked the .esp file and no save game corruption message, which is weird...

Edited by Laethas
Posted
1 hour ago, Laethas said:

Well it looks like this mod hates to be completely uninstalled on an existing save. I removed all files from my game and got the good old prompt "save game is corrupted and cannot be loaded...".

Maybe another mod dependency from BakaFactory causing this ? I just unchecked the .esp file and no save game corruption message, which is weird...

In case you didn't see it there is an uninstallation section in the original mod's page. You might've left some mod data in your save game when you removed the mod's files.

Posted
On 4/9/2023 at 3:43 PM, Lentilpsekrit said:

Anybody have issues with Defeat and TeraElinRace Remastered 1.2.10 part2? The struggle bar appears but no animations happen and NPCs continue to attack during the struggle bar. Not sure if it's a custom race issue or an issue specific to Tera Elin. 

Regular SexLab scenes work and Death Alternative bleedout is triggering, but if feels like some events or quests aren't hooking properly or something.

 

A different save using the same load order and a vanilla race is working perfectly though.

 

Started with a fresh save and things seem to be working again. Maybe an install issue with the MCM ordering? Continuing to test. Still seeing issues getting human animations starting.

 

That is odd.

 

What I find odd is that, historically, the Tera Elin race was one of the races that was blocked by Sexlab and I would be surprised if this hadn't carried over to the SE variants.
However, I didn't think that Baka's edition of Defeat had any restrictions like that. So I am not sure why Defeat is not working and Sexlab is for that race, I think it should really be the other way around.

Do you have the same issue with vanilla race on vanilla race?

 

Posted

So I'm having 2 issues; The chokehold animation when enemies are unaware just doesn't work.  The other is when I assault an NPC, unless I choose the "Untie and rape" option, the NPC will constantly return to the bound idle animation during the sexlab animation.  I'm fairly sure the first issue has something to do with PAH/DOM.  Does anyone have any idea how to fix either?

Posted (edited)
8 hours ago, KnottyWulf said:

Has the motion data pack been added to the mod? I can't find it anywhere and the only one I can find is LE.

 

All Baka Motion Data Pack version have LE and SE\AE files included.  The installation menu with ask for version to install.

 

Files and blog also here.

 

Edited by safado
Posted
42 minutes ago, safado said:

 

All Baka Motion Data Pack version have LE and SE\AE files included.  The installation menu with ask for version to install.

 

 

Oh, thank you very much!

Posted

hi, i need active dar (dynamic animation revolution) patch in fomod?  Maybe author mean (Animation Motion Revolution) or (Dynamic Animation Replacer)?

Posted (edited)
4 hours ago, patukla said:

hi, i need active dar (dynamic animation revolution) patch in fomod?  Maybe author mean (Animation Motion Revolution) or (Dynamic Animation Replacer)?

 

Is a typo, that refers to Dynamic Animation Replacer (DAR).

It is two custom animation for the "defeat trauma" stage of any version of SL defeat. It has a random chance of 50%, it will run the custom Condition 8713 or the 8712. Only for female NPC\PC.

 

He is using DAR, because he can add animations without overwriting the SL Defeat mod originals. 

 

Edited by safado
Posted
3 hours ago, safado said:

 

Is a typo, that refers to Dynamic Animation Replacer (DAR).

It is two custom animation for the "defeat trauma" stage of any version of SL defeat. It has a random chance of 50%, it will run the custom Condition 8713 or the 8712. Only for female NPC\PC.

 

He is using DAR, because he can add animations without overwriting the SL Defeat mod originals. 

 

Thank you very much for your answer, I will use this)

Posted
On 9/5/2023 at 10:48 AM, ahrimangame said:

Ah is it me or ENEMY NPCs cannot use defeat futures on other NPCs? anyone else experienced this bug?

Did you not read the mod description?

Posted
55 minutes ago, Dragneel013 said:

Did you not read the mod description?

Oh fuk so npc vs npc is bugged! it worked great in old versions.... thats sad... 

Well thanks for heads up!

Posted
51 minutes ago, ahrimangame said:

Oh fuk so npc vs npc is bugged! it worked great in old versions.... thats sad... 

Well thanks for heads up!

 

 

With SL Defeat V5.3.6 Bane Edition 09012023 SE or LE, every feature works unless a heavy scripted mod gets in the way.

You need to "save clean" or "ReSaver Purge" to replace any other version.

 

It can be combined with Dynamic Defeat LRG Patch V1.4 (for Defeat Version 5.3.6 09012023) found in the same post and Follower Slavery Mod (FSM).

It currently does not have any of the extra Baka animations or the direct babodialogue compatibility. 

 

  • 2 weeks later...
Posted
On 9/5/2023 at 4:02 PM, Mez558 said:

 

That is odd.

 

What I find odd is that, historically, the Tera Elin race was one of the races that was blocked by Sexlab and I would be surprised if this hadn't carried over to the SE variants.
However, I didn't think that Baka's edition of Defeat had any restrictions like that. So I am not sure why Defeat is not working and Sexlab is for that race, I think it should really be the other way around.

Do you have the same issue with vanilla race on vanilla race?

 

 

Going to confirm that I'm having this exact same issue too. Using the SE Elin race, enemies can peform grappling animations but no sex animations play, both aggressor and victim.

Posted (edited)
58 minutes ago, NikitaRGX said:

 

Going to confirm that I'm having this exact same issue too. Using the SE Elin race, enemies can peform grappling animations but no sex animations play, both aggressor and victim.

 

Sexlab does block ELIN race and more.  Supplying any patch or support to circumvent the blocks, is likely to get instant banned from site (I think).  Hope this help you understand why sexlab do not work with your game custom race, but you will not get support in this site for this specific case. 

 

It is not a judgement on your preference for custom character choice, but a decision from the developers of Sexlab facilitating porn like scenarios and the USA law.  They need legal leverage in case of trouble.

 

  • Spoiler
    • ActorRace.IsRaceFlagSet(0x00000004) :  do not know what this means, but is likely a special flag for children race or NPC.
    • ActorRef.GetScale() < 0.92) :  Not flagged child, but forced to be childlike size. (Subjective)
    • Race with any of this text in the name. They likely have special skeleton that give them small stature, beside the looks.
      • "Moli"
      • "Child"
      • "Little"
      • "117"
      • "Enfant"
      • "Teen"
      • "Elin"
      • "Monli"

 

Edited by safado
Posted

Having an issue getting assaults to happen. My character is knocked down and I can do the struggle minigame, but the attackers never talk to my character or start the assault, they just go back to their routine and don't do anything.

Posted
On 9/25/2023 at 8:55 PM, NikitaRGX said:

 

Going to confirm that I'm having this exact same issue too. Using the SE Elin race, enemies can peform grappling animations but no sex animations play, both aggressor and victim.

 

Then that is working as expected, as Safado, above.
Lentil's issue was more that Defeat would not activate but Sexlab was working., which is opposite to what it should be with the Elin race.

Posted

Was anyone here able to compile the scripts from the source folder? I was trying to fix some bugs for my version but not able to get them to compile and could really need some advice.

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