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AAF Nuka Ride: A Porn Studio Mod


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Posted (edited)

@JB. I do not mean to offend you as I know English is not your native language, Has anyone offered to correct the dialogue lines to proper English?

I love what @Kalistara has done with voice generated dialogue, but they did not correct the lines so some sound a little off.

Again I do not wish to cause offense to anyone, just a question.

Oh and when the OB brought Blake Abernathy to rescue me at Bulldogs X cross OB did not shoot anyone or brandish his laser canon, He and Blake ran around till everyone just fell down dead except Bulldog who stood there through the whole dialogue. (see pic)

NR set to dynamic Patches in Vortex, NR V 6.2.1



Fallout4 5_23_2023 8_25_44 AM.png

Edited by Sir Bron
Posted
17 hours ago, JB. said:

What race is it? This mod is made for the human race. For other races you must make an AAF patch but I don't know much about that. 

Im just plaing around a little bit ... my race is "testrace" (i know, very creative :D )

i'll look into it but like i said, aaf works fine, it recognizes my race, plays animations and stuff. Other mods works too, like boston breeder, human repurces,..., for example.

 

Posted
1 hour ago, Sir Bron said:

@JB. I do not mean to offend you as I know English is not your native language, Has anyone offered to correct the dialogue lines to proper English?

I love what @Kalistara has done with voice generated dialogue, but they did not correct the lines so some sound a little off.

Again I do not wish to cause offense to anyone, just a question.

Oh and when the OB brought Blake Abernathy to rescue me at Bulldogs X cross OB did not shoot anyone or brandish his laser canon, He and Blake ran around till everyone just fell down dead except Bulldog who stood there through the whole dialogue. (see pic)

NR set to dynamic Patches in Vortex, NR V 6.2.1

 

  Reveal hidden contents

 

 


Fallout4 5_23_2023 8_25_44 AM.png
 

 

 

I am not offended, but surprised. You're asking why no one wants to sit down and proofread 20,000+ lines of dialogue altruistically. This mod has more dialogue than the Nuka World DLC itself and we are on our way to surpassing the holy bible. 

 

Don't make me lose faith in humanity and ask me to answer that. ?

 

Here's a fun fact. I first write everything in Spanish and then throw everything into the translator. 

 

The whole mod, up to "The Special Girls", is based on Google translator.
 
Everything else from then on is done with "DeepL". I have noticed that it is much much much much much better than Google Translator.

 

 

That quest in your spoiler has been untouched for more than a year, but I'll test it for a while tonight if I have time. I assume you haven't done setstage manually, right? 

 

That quest has two variants. There is a scene with a dog, but it's optional depending on if your character filmed with the dog at the beginning. Let me know which of the two variants you played so I can try to reproduce it. 
 

 

 

Posted (edited)
20 minutes ago, JB. said:

That quest in your spoiler has been untouched for more than a year, but I'll test it for a while tonight if I have time. I assume you haven't done setstage manually, right? 

 

That quest has two variants. There is a scene with a dog, but it's optional depending on if your character filmed with the dog at the beginning. Let me know which of the two variants you played so I can try to reproduce it. 
 

No setstages. She Is a Dogfucker, much to Maxon's disapproval! :lol:

I wasn't blaming your mod for the scene issues, but it's the first time that has happened ever, been playin since 3. something, never happened before. NR 6.2.1

I would help with the dialogue but it would take a while, if you so desired.

Edited by Sir Bron
Posted
25 minutes ago, Sir Bron said:

No setstages. She Is a Dogfucker, much to Maxon's disapproval! :lol:

I wasn't blaming your mod for the scene issues, but it's the first time that has happened ever, been playin since 3. something, never happened before. NR 6.2.1

I would help with the dialogue but it would take a while, if you so desired.

Of course, if you want to give it a try you can download "ESP ESM Translator", which is the tool I recommend to start proofreading. It's super easy once you get familiar with it. Let me know if you need a tutorial, I have one saved around here, because before you there were like four or five others who offer to proofread, but in the end it didn't come to fruition. I don't blame them, it's a titanic job.

Posted (edited)
39 minutes ago, JB. said:

"ESP ESM Translator"

That's in Skyrim SE I assume it will work for Fallout 4 or did I search wrong?

I see now, it's for several games. I need the english/spanish right?

Edited by Sir Bron
Posted

@JB. I am doing Nisha's drug deliveries and I wanted to ask if there was a way to have the Nukatron not recognize the PC because of the disguise, and charge caps to return her to Nuka World?

It's already a bummer that the security force see's through the disguise.

Just a question, use it if you wish.

Posted (edited)
21 hours ago, JB. said:

 

 

 

If a mod does not have esp it is, let's say, more dangerous. Because then you have loose files. And loose files have higher priority than a packed file like mine (but, in turn, loose files are not good for game performance).

 

If you have Langnao's Girly Animation, that mod will probably have higher priority than mine.

 

I just tested it. This is the new standing if you have a bimbo collar/bunny collar/bimbo jewelry

 

Another posibility: If you have the "Music Manager" that is usually in the apartment, check that you have not deactivated Bimbo Walking. This pose is part of Bimbo Walking.

 

Edit: Oh! Another posibility. That you have Slavers installed.

 

Both mods share the Bimbo Walking assets. But Slavers still has the old standing pose.

 

 

Photo233.png

I use New Idles - Standing - Sneaking, but I do have Slavers installed. I forgot to deactivate it when I started my playthrough since I wasn't planning on making Nora go through hell this time around?. Is there any way around the compatibility issue with it? I didn't start and probably won't start CS on this save.

 

Edit: It was CS, I uninstalled both my normal idle replacer and CS and was able to turn my normal idle mod back on with no issues.

Edited by H Bof
Posted
5 hours ago, JB. said:

Of course, if you want to give it a try you can download "ESP ESM Translator", which is the tool I recommend to start proofreading. It's super easy once you get familiar with it. Let me know if you need a tutorial, I have one saved around here, because before you there were like four or five others who offer to proofread, but in the end it didn't come to fruition. I don't blame them, it's a titanic job.

I would also be willing to try and help when I can. I was trying to keep a mental note of areas that I noticed had more obvious errors, but I just started a new job so my mind has been fried since I restarted NR and I forgot most of them lol. I also noticed that sometimes the PC will just break into a british accent with the new AI voices, I'll just call it an integration with Sanity Framework?

Posted

dude I played the early Fly Me To The Moon' Kells part as Snowbunny and holy shit I didn't expect that much entertainment from this mod LMAO glorious banter

 

also the ElevenLabs voice for Nora is the CREAM OF THE CROP good job whoever did it

Posted

@bhuddaguy 

 

Just keep this in mind:

 

I have made the Nuka Town precombines after cleaning everything and making sure that there were no errors (for example, near the study there is a teddy bear and some tickets on the floor. These should not be deleted because, mysteriously, they are part of a Nuka World quest, so its references should stay there).

 

As I said, I redid the precombines. That means that every time you add something or move something - even if it's a chair - the pre-combine breaks and that affects overall game performance in Nuka Town and the entire pre-combine process has to be re-generated in the Creation Kit.

 

What I suggest is that you make a separate Plugin with all your changes, that way the user can choose which version of Nuka Town to use. The one that is totally clean or your version.

 

But I can't include those changes in my main version because basically the mod would perform poorly. 

 

This also depends on the user's pc. For example, some people probably won't notice a difference in performance. But others, like me, do notice constant stuttering that cuts out the music and constantly cuts out the voices, if the precombines are broken.

Posted

Oh, nice video, I always forget to correct that scene of Sierra with the Operator, who are standing there face to face.

 

Aaaaand, where did you get that walking animation from? ?

Posted (edited)
23 minutes ago, JB. said:

Oh, nice video, I always forget to correct that scene of Sierra with the Operator, who are standing there face to face.

 

Aaaaand, where did you get that walking animation from? ?

LOL I knew you would like that walk... the hip shake: https://www.nexusmods.com/fallout4/mods/57955

26 minutes ago, JB. said:

@bhuddaguy 

 

Just keep this in mind:

 

I have made the Nuka Town precombines after cleaning everything and making sure that there were no errors (for example, near the study there is a teddy bear and some tickets on the floor. These should not be deleted because, mysteriously, they are part of a Nuka World quest, so its references should stay there).

 

As I said, I redid the precombines. That means that every time you add something or move something - even if it's a chair - the pre-combine breaks and that affects overall game performance in Nuka Town and the entire pre-combine process has to be re-generated in the Creation Kit.

 

What I suggest is that you make a separate Plugin with all your changes, that way the user can choose which version of Nuka Town to use. The one that is totally clean or your version.

 

But I can't include those changes in my main version because basically the mod would perform poorly. 

 

This also depends on the user's pc. For example, some people probably won't notice a difference in performance. But others, like me, do notice constant stuttering that cuts out the music and constantly cuts out the voices, if the precombines are broken.

Like I said, I stayed away from anything that your mod changed like connected ref and Nuka World DLC refs. Almost everything you see in the video has been placed by hand and anything that had references connected or precombines were left utterly untouched. 

Edited by bhuddaguy
cuz I'm an autistic retard
Posted

I got greedy and tried to test the new quest before finishing NR6, but I did notice two things:

 

Spoiler

1. When you pick up OB's weapon (I forget the guy's name) and ask if you look good, one of his responses mentioned how you've piqued his interest in brunette girls in reference to your tanned skin. I'm not sure if this is a translation error, but brunette is usually exclusively used to describe having dark brown hair, not as a descriptor for skin tone, especially after telling the mod that you have blonde hair in Kali's shop.

 

2. I'm 99% sure this was my fault for trying to do the quest before completing NR6, (I'm specifically at the beginning of "Fly Me to the Moon," right after completing the movie night quest) but OB was insistent on staying at the top of Fizztop the entire time so I would have to talk to him and them use moveto in console to get him to come back after leaving the arena every time between dialogues. The fight still played out correctly but then I was hard locked after what he asks you to do to the loser. He just kept saying to "clear that little head of yours" or something like that. Whatever the dialogue is after he commands you to go to Far Harbor, so like I said, I'm 99% sure this issue was on me playing the quest when I shouldn't have but I still thought I'd mention it just in case.

All in all I really liked the direction of this quest from what I've seen so far, and I'm excited to see what you do with the new stat points that were added for it. Great job JB can't wait for NR7 ?

Posted
2 hours ago, JB. said:

I always forget to correct that scene of Sierra with the Operator, who are standing there face to face.

NGL, JB, that has always bothered me, lol! Please give them some sort of idling package next time :P I would be so grateful!

 

2 hours ago, bhuddaguy said:

LOL I knew you would like that walk... the hip shake: https://www.nexusmods.com/fallout4/mods/57955

Hey bhuddaguy, great find! I really liked it in the first few seconds of the video. However, I think it looks a bit janky when the walk speed increases...that animation is really suited to a slow confident strut just like the 2nd video on its nexus page. Is there a way to keep the walk speed down when using this animation?

 

I don't know how feasible making a seperate esp for the Nuka Town adjustments would be for you since i am assuming you must have already done all the work in the Nuka Ride esp, but if it is possible for you, i think it would be a good idea too. Also sorry if I said something ignorant with my creationkit noobiness, lol!

 

Cheers!

 

 

 

Posted
9 minutes ago, ckworth said:

Hey bhuddaguy, great find! I really liked it in the first few seconds of the video. However, I think it looks a bit janky when the walk speed increases...that animation is really suited to a slow confident strut just like the 2nd video on its nexus page. Is there a way to keep the walk speed down when using this animation?

 

Just look towards the obscure little Adult Mod known as Nuka Ride for a walkaround.

If you wear heels from that mod you can't sprint.

If you wear the Bunny Heels from the Nuka Club uniform you can only walk.

With a press of a button you also disable running. If memory serves it is Caps Lock.

 

 

It should be possible to lower the walk speed in CK as I'd recon it is a binary modifier.

Posted
10 hours ago, H Bof said:

I got greedy and tried to test the new quest before finishing NR6, but I did notice two things:

 

  Reveal hidden contents

1. When you pick up OB's weapon (I forget the guy's name) and ask if you look good, one of his responses mentioned how you've piqued his interest in brunette girls in reference to your tanned skin. I'm not sure if this is a translation error, but brunette is usually exclusively used to describe having dark brown hair, not as a descriptor for skin tone, especially after telling the mod that you have blonde hair in Kali's shop.

 

2. I'm 99% sure this was my fault for trying to do the quest before completing NR6, (I'm specifically at the beginning of "Fly Me to the Moon," right after completing the movie night quest) but OB was insistent on staying at the top of Fizztop the entire time so I would have to talk to him and them use moveto in console to get him to come back after leaving the arena every time between dialogues. The fight still played out correctly but then I was hard locked after what he asks you to do to the loser. He just kept saying to "clear that little head of yours" or something like that. Whatever the dialogue is after he commands you to go to Far Harbor, so like I said, I'm 99% sure this issue was on me playing the quest when I shouldn't have but I still thought I'd mention it just in case.

All in all I really liked the direction of this quest from what I've seen so far, and I'm excited to see what you do with the new stat points that were added for it. Great job JB can't wait for NR7 ?

Thanks. "Fly Me..." has much higher priority than any other quest, so the Overboss's dialogs and packages will be from that quest.

 

The thing about brunettes seems to be something from the translator, since in Spanish we say "morena" for the skin but it can also be understood as hair if it is not properly contextualized. Thanks, I'll correct it.

 

 

Posted
On 5/21/2023 at 7:36 AM, JB. said:
2023 年 5 月 21 日早上 7:36,新山。说:

It sounds like the scripts are not running correctly. For example, the script of Shank giving you the outfit is one of the oldest that this mod has. Are you sure you don't have some loose files from previous versions in your folder? Double check that with a general cleaning.
听起来脚本没有正确运行。例如,Shank 为您提供装备的脚本是该模组中最古老的脚本之一。您确定您的文件夹中没有以前版本的一些松散文件吗?通过一般清洁仔细检查。

 

My first suspicion is that. An old "Nuka Ride.esp" plugin superimposed over the new one.
我的第一个怀疑是。旧的“Nuka Ride.esp”插件叠加在新插件上。

 

Thanks ?? 谢谢??

I tried cleaning the "scripts" folder, but still can't trigger Shanke to give me the audition suit.

Posted
12 minutes ago, ccgkh1001 said:

I tried cleaning the "scripts" folder, but still can't trigger Shanke to give me the audition suit.

 

Are you using a translation of the mod? If it has a patch plugin that was made for an earlier version of NR, that could explain the difference in behavior.

Posted
36 minutes ago, vaultbait said: 36 分钟前,vaultbait 说:

 

Are you using a translation of the mod? If it has a patch plugin that was made for an earlier version of NR, that could explain the difference in behavior.
你使用的是mod的翻译吗?如果它有一个为早期版本的 NR 制作的补丁插件,那可以解释行为上的差异。

I am running normally in the 4 version, and now there is a problem after installing the 6 version directly

Posted
2 minutes ago, ccgkh1001 said:

I am running normally in the 4 version, and now there is a problem after installing the 6 version directly

If you are playing the English version, then I suggest you load a save before you talk to Shank, and try again. 

 

The script works. ?

Posted

Just had an issue during Fly Me to The Moon that I was able to get around:

 

At some point the mod removed my ability to pull out or put away weapons, which hard locked me in the scene where you shoot the BoS captain. I was able to fix it by typing "resetinputenablelayer 3" into console (layers 0-2 didn't work). I'm not sure exactly when it started or what caused it but I tried to load a save from before flying in the vertibird and it was still persistent there, I just hadn't noticed it before needing to shoot the captain. 

 

Sorry I don't have more info to repeat the problem, but at least I found a fix if anyone else gets it.

Posted
8 hours ago, H Bof said:

At some point the mod removed my ability to pull out or put away weapons, which hard locked me in the scene where you shoot the BoS captain. I was able to fix it by typing "resetinputenablelayer 3" into console (layers 0-2 didn't work). I'm not sure exactly when it started or what caused it but I tried to load a save from before flying in the vertibird and it was still persistent there, I just hadn't noticed it before needing to shoot the captain. 

Hmm, I just did the entire playthrough with no cheats turned on, I did not have that issue. Did you by chance use the MCM function of No weapons allowed??

Just a thought...

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