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AAF Nuka Ride: A Porn Studio Mod


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Posted
2 minutes ago, vaultbait said:

 

Well, I appreciate constructive feedback so that when I try to explain that same mistake to the next user, the chances they'll understand what I'm saying will increase. It's hard to explain a problem to someone from the perspective of already knowing the solution, because you take things for granted and possibly leave out important details that would otherwise aid in comprehension.

I reread what you wrote and I think it's fine, but it does seem to have some "previous user" gotchas.  It requires a careful reading and following instructions.  It also assumed that the bundle of files was downloaded.

I just want to let you know that your helping others is appreciated.

 

Posted
1 minute ago, tinkerbelle said:

I reread what you wrote and I think it's fine, but it does seem to have some "previous user" gotchas.  It requires a careful reading and following instructions.  It also assumed that the bundle of files was downloaded.

I just want to let you know that your helping others is appreciated.

 

Thanks for the assessment. I agree, next time it may make more sense for me to visit the download site and take note of the exact wording used on the different links/buttons there. We have a diverse community, for many of whom English is not their preferred language or who may have reading comprehension challenges even when it is, so being precise is always a good idea.

Posted (edited)

I have 3 minor issues have been popping up when I first go go to nukaride and the cheats don't work when the slider is at 1. The 2nd is when having sex with mason after the pole dance with both sex animations fail but 98% of the sex animations will run normally. The 3rd is when I do the A New Ride quest when I having sex with Earl and Hal is that there are 2 pole tables with 1 one of them sitting 80% on top of the bottom pool table. It seems that the bottom 1 isn't suppose to be there since the sex animations are occurring on the top pool table. I have 2 PC's and this pc I am currently on has these minor issues but my other pc the cheats don't work at all but all of the sex animations do. Their is a list of the mods with the plugin .txt below. I did run the debug on and just showing missing animations for SS2 Sim Settlement 2.

plugins.txt

Edited by badboy64
Posted (edited)

Hi! Thank you so much for the mod!

In 6.2.1 there was a problem, I put it in MSM so that you can skip quests, but it probably doesn't work...Also, if you install Cwss patch, textures disappear where the studio is.

 

Sorry for my English.

ScreenShot1.png

Edited by Kirroel
Posted (edited)
3 hours ago, badboy64 said:

I have 3 minor issues have been popping up when I first go go to nukaride and the cheats don't work when the slider is at 1. The 2nd is when having sex with mason after the pole dance with both sex animations fail but 98% of the sex animations will run normally. The 3rd is when I do the A New Ride quest when I having sex with Earl and Hal is that there are 2 pole tables with 1 one of them sitting 80% on top of the bottom pool table. It seems that the bottom 1 isn't suppose to be there since the sex animations are occurring on the top pool table. I have 2 PC's and this pc I am currently on has these minor issues but my other pc the cheats don't work at all but all of the sex animations do. Their is a list of the mods with the plugin .txt below. I did run the debug on and just showing missing animations for SS2 Sim Settlement 2.

plugins.txt 12.85 kB · 2 downloads

 

53 minutes ago, Kirroel said:

Hi! Thank you so much for the mod!

In 6.2.1 there was a problem, I put it in MSM so that you can skip quests, but it probably doesn't work...Also, if you install Cwss patch, textures disappear where the studio is.

 

Sorry for my English.

ScreenShot1.png

 

 

 

 

Thank you. I looked at the MCM and messed it up by introducing the new cheat ("No damage during whipping").

 

Basically, if you set "No damage during whipping" to 1, you will activate cheat mode. ?

 

I'll correct it for 6.2.2 but at least that's the solution for now.

 

the pool table is a pain in the ass. I always mark the small one as "invisible", but it is possible that another mod like that edits the same cell is reactivating it.

Edited by JB.
Posted (edited)

Thank you for explaining what the cheat problem was with using the whipping cheat. I can live with the pool tables being like that as long as she does her sex with them guys.?

Edited by badboy64
Posted

@JB. Thanks! ? I solved the problem with textures, the loading order was to blame.

 

Amazing mod! passed 4 times, finally decided what my character will be.
Inspiration and patience in this difficult task! I hope the Thief mod will inspire you in Skyrim and we will see 7.0.0 ?
I look forward to continuing! Thank you again for your hard work!

Posted
1 hour ago, deoprad said:

Is there any way to skip Nuka Ride 5? I lost my save and now have to go through the whole story again.

You can skip all of NR5 with the cheat mode. My recommendation is that you install version 6.2.0, which is the most stable since the other one is still in the testing phase. And recently I got the report that cheat mode is not working in 6.2.1, so... better 6.2.0

Posted

Probably a really random question, but how do I add a tag to clothing to make it Nuka Ride acceptable? (Found a Star Trek clothing mod and I've been mozying around wearing it for fun hahahaha)

Posted

Does this mod alter the worldspace of Nuka World? Because I have a lot of missing assets/furniture and I wonder if it is this mod or another one. 

Posted
1 hour ago, MrMagpie said:

Does this mod alter the worldspace of Nuka World? Because I have a lot of missing assets/furniture and I wonder if it is this mod or another one. 

Yes and No.

 

Nuka World USA and some parks are altered.

BUT those alterations are only applied if the mod is active.

If you use the monorail and enter Nuka World the vanilla way Nuka Ride is disabled.

Posted
5 hours ago, MrMagpie said:

Does this mod alter the worldspace of Nuka World? Because I have a lot of missing assets/furniture and I wonder if it is this mod or another one. 

 

This mod includes its own previs, so you can end up with lots of terrain and static object rendering issues (especially in the vicinity of Nuka Town USA and the theme parks) if you don't put it later in your load order than other mods which also alter the previs timestamp for those locations (for example, PRP).

Posted

Installed version 6.2.1 on top of 6.2 textures and outdoor flickering disappeared. Is this possible due to the replacement of versions, or is there something wrong with my assembly?

Posted
6 hours ago, JesusKreist said:

Yes and No.

 

Nuka World USA and some parks are altered.

BUT those alterations are only applied if the mod is active.

If you use the monorail and enter Nuka World the vanilla way Nuka Ride is disabled.

 

2 hours ago, vaultbait said:

 

This mod includes its own previs, so you can end up with lots of terrain and static object rendering issues (especially in the vicinity of Nuka Town USA and the theme parks) if you don't put it later in your load order than other mods which also alter the previs timestamp for those locations (for example, PRP).

 

Thanks for the answers guys.

 

Really interesting, no idea the mod worked like that.

 

Is that also the reason nobody is giving the usual quests, or is that because I am still at a really low level? I did as instructed and went straight from the vault in to the porn world... 

Posted
4 hours ago, MrMagpie said:

Is that also the reason nobody is giving the usual quests, or is that because I am still at a really low level? I did as instructed and went straight from the vault in to the porn world... 

yes and no

 

it is the reason the overarching Nuka  World questline has not started.

do NOT enter Nuka Transit Station (outside is fine but do NOT enter it)

do NOT enter Cola Cars Arena (especially from the rear)

if you do enter Nuka Transit Station or Cola Cars Arena it will start the vanilla Nuka World questline and shut down NR (Nuka Ride).

do NOT start vanilla quests until after you have completed "A New Name" from NR questline.

that quest should turn Nuka World power on (you can then use the NR MCM to turn power on to be certain it is on

my results from playing in spoiler



Nuka World Red Rocket will not be usable as a settlement without using another mod or console commands.

some side quests should work as normal (might be level dependent).

Grandchester Mystery Museum and Hubologists do work, others not sure of as they may be tied to Gang Leaders (and i never tried them).

Sierra Petrovia will NOT work (do not try it .. Sierra is integrated into the NR questline).

the 5 main quests will work (might be level dependent though ..not sure).

Clear the Galaxy Zone - mostly normal - do NOT pick up any Star Cores before the quest tells you to.  when i did the star cores became ghost cores (would not show in inventory and could not install into mainframe).  what worked for me was to start Clear Galaxy Zone quest, get to mainframe, activate mainframe (tells you it needs star cores), then grab the star core on the floor right there, install that core, activate mainframe again, then collect star cores as normal.

Dry Rock Gulch - power needed for some areas

Nuka World Refreshment - power needed for some areas

Safari Adventure - power needed for some areas and make sure Cito survives and stays (pass the check so he does not leave).

Kiddie Kingdom - unknown 

 

hope the information helps

 

Posted
5 minutes ago, valcon767 said:

yes and no

 

it is the reason the overarching Nuka  World questline has not started.

do NOT enter Nuka Transit Station (outside is fine but do NOT enter it)

do NOT enter Cola Cars Arena (especially from the rear)

if you do enter Nuka Transit Station or Cola Cars Arena it will start the vanilla Nuka World questline and shut down NR (Nuka Ride).

do NOT start vanilla quests until after you have completed "A New Name" from NR questline.

that quest should turn Nuka World power on (you can then use the NR MCM to turn power on to be certain it is on

my results from playing in spoiler

 

  Reveal hidden contents

 

 


Nuka World Red Rocket will not be usable as a settlement without using another mod or console commands.

some side quests should work as normal (might be level dependent).

Grandchester Mystery Museum and Hubologists do work, others not sure of as they may be tied to Gang Leaders (and i never tried them).

Sierra Petrovia will NOT work (do not try it .. Sierra is integrated into the NR questline).

the 5 main quests will work (might be level dependent though ..not sure).

Clear the Galaxy Zone - mostly normal - do NOT pick up any Star Cores before the quest tells you to.  when i did the star cores became ghost cores (would not show in inventory and could not install into mainframe).  what worked for me was to start Clear Galaxy Zone quest, get to mainframe, activate mainframe (tells you it needs star cores), then grab the star core on the floor right there, install that core, activate mainframe again, then collect star cores as normal.

Dry Rock Gulch - power needed for some areas

Nuka World Refreshment - power needed for some areas

Safari Adventure - power needed for some areas and make sure Cito survives and stays (pass the check so he does not leave).

Kiddie Kingdom - unknown 
 

 

 

 

hope the information helps

 

Wow, that is really important information that I think should be in the description of the mod. By sheer luck I have not done any of that yet, but I have explored the usually non violent parts of the park, so that could have easily gone wrong. Thanks a bundle. 

Posted

I hadn't thought of this until now, but the island in the courtyard between all the parks really is an ideally convenient location for a player settlement (far more central than the Red Rocket). Might be worth thinking about compatibility with or implementing an alternative for this: Isle of Refreshment - Nuka-World Settlement

Posted
1 hour ago, MrMagpie said:

Maybe also explains the sudden Spanish...

afbeelding_2023-06-04_214622356.png

@JB.'s native tongue.    Usually one of the contributors will sweep through the latest versions and edit the English, but now NR is easily DLC size, so ........things take longer to catch and fix.

 

 

Posted
2 hours ago, steelpanther24 said:

@JB.'s native tongue.    Usually one of the contributors will sweep through the latest versions and edit the English, but now NR is easily DLC size, so ........things take longer to catch and fix.

 

 

Just to be clear, I am not complaining.

 

This mod is great so far, it is fast on it's way to becoming one of my favorites. Just fun.

Posted
21 hours ago, valcon767 said:

yes and no

 

it is the reason the overarching Nuka  World questline has not started.

do NOT enter Nuka Transit Station (outside is fine but do NOT enter it)

do NOT enter Cola Cars Arena (especially from the rear)

if you do enter Nuka Transit Station or Cola Cars Arena it will start the vanilla Nuka World questline and shut down NR (Nuka Ride).

do NOT start vanilla quests until after you have completed "A New Name" from NR questline.

that quest should turn Nuka World power on (you can then use the NR MCM to turn power on to be certain it is on

my results from playing in spoiler

 

  Hide contents

 

 


Nuka World Red Rocket will not be usable as a settlement without using another mod or console commands.

some side quests should work as normal (might be level dependent).

Grandchester Mystery Museum and Hubologists do work, others not sure of as they may be tied to Gang Leaders (and i never tried them).

Sierra Petrovia will NOT work (do not try it .. Sierra is integrated into the NR questline).

the 5 main quests will work (might be level dependent though ..not sure).

Clear the Galaxy Zone - mostly normal - do NOT pick up any Star Cores before the quest tells you to.  when i did the star cores became ghost cores (would not show in inventory and could not install into mainframe).  what worked for me was to start Clear Galaxy Zone quest, get to mainframe, activate mainframe (tells you it needs star cores), then grab the star core on the floor right there, install that core, activate mainframe again, then collect star cores as normal.

Dry Rock Gulch - power needed for some areas

Nuka World Refreshment - power needed for some areas

Safari Adventure - power needed for some areas and make sure Cito survives and stays (pass the check so he does not leave).

Kiddie Kingdom - unknown 
 

 

 

 

hope the information helps

 

Damn, there are things I didn't even know. I guess I'm too used to going the usual routes and I tend to forget that the player can go wherever he wants and run into an unwanted triggerbox.

 

Thanks for this detailed list. I'll get to it at some point, especially the Nuka World settlement and the triggerboxes near the Cola Cars Arena.

 

The only reason to collect all the star cores is to get the Quantum Servo Armor right? Which in this mod you can get in Head for Business.

 

Same with Sierra. Everything you can earn with her vanilla quest you get in Kill me softly. 

Posted

Well, I have run in to a problem now. Don't know if it is this mod, but after some animations I just disappear. Now in the Made in Heaven quest, at the end of the series of tests and the fan starts a conversation and I can not respond, because I can not move to adres him. I use TFC and it is just and empty cross, my character is not there. Tried using console commands to get to the next stage, but that brings me to a weird state where I am still not visually there, I can interact with items, but I can not pick anything up. Trying to reinstall AAF now, to see if that solves anything. 

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