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AAF Nuka Ride: A Porn Studio Mod


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Posted

Hopefully there is an easy fix for a problem I've encountered.  I'm at the stage where the Special Girls quest should start.  I'm pretty sure Charlott told me I need to talk to Gage.  But the quest didn't start up, and now she won't talk converse with me.  Gage is hiding out in a little room with RedEye and also won't talk to me.  Setstage on the quest doesn't do anything.  Let me know if there is an easy work around.  All the other quest leading up to it have been done.

 

This is a second play through of the mod for me, so up to this point I think I know what should be happening.  I was able to play though Commonwealth Slavers on this go around as well.  You've done a wild job on these creations.  They feel like the perfect environment to have Ivy as a companion.  Thanks for your efforts.

 

 

Posted
27 minutes ago, chaoschild13 said:

Hopefully there is an easy fix for a problem I've encountered.  I'm at the stage where the Special Girls quest should start.  I'm pretty sure Charlott told me I need to talk to Gage.  But the quest didn't start up, and now she won't talk converse with me.  Gage is hiding out in a little room with RedEye and also won't talk to me.  Setstage on the quest doesn't do anything.  Let me know if there is an easy work around.  All the other quest leading up to it have been done.

 

This is a second play through of the mod for me, so up to this point I think I know what should be happening.  I was able to play though Commonwealth Slavers on this go around as well.  You've done a wild job on these creations.  They feel like the perfect environment to have Ivy as a companion.  Thanks for your efforts.

 

 

 

Thanks. For compatibility reasons, I'm not using the real Gage, I'm using a clone.

 

My Gage is disabled, but when "Special Girls" starts, he is enabled and leaning against his car at the entrance to Nuka World.

 

Startquest _Nukaride_Girls
setstage _nukaride_girls 10

 

That should start it, but if Charlotte couldn't start it I don't know if it will work.

 

A common mistake by some users is to go and kill too many enemies before starting the mod. Among them, I need all the gunners in Gunner Plaza alive for "The Special Girls". Well, at least a handful of them, between bosses and subbosses.

 

If you've killed them, I'm afraid I can't help, you'd have to figure out how to revive them and try to restart the quest. 

Posted
1 hour ago, JB. said:

A common mistake by some users is to go and kill too many enemies before starting the mod. Among them, I need all the gunners in Gunner Plaza alive for "The Special Girls". Well, at least a handful of them, between bosses and subbosses.

Hey JB, I was wondering if you needed Skinny Malone alive as well for one of these quests? I remember seeing a comment a couple days ago from @Fake438, I think, asking if it's ok to start the game after they've played a bit of the main quest. Someone else answered that it is totally fine but I remember thinking if they had played up to that point they most probably already killed Skinny Malone and I wasn't sure but I thought that he was in one of the quests as a patron or something?

Posted
4 minutes ago, ckworth said:

Hey JB, I was wondering if you needed Skinny Malone alive as well for one of these quests? I remember seeing a comment a couple days ago from @Fake438, I think, asking if it's ok to start the game after they've played a bit of the main quest. Someone else answered that it is totally fine but I remember thinking if they had played up to that point they most probably already killed Skinny Malone and I wasn't sure but I thought that he was in one of the quests as a patron or something?

Skinny is a clone. Basically everyone who appears after "The Special Girls" is factionless clones (you could kill the original Skinny, and Nuka Ride's Skinny won't attack you). But the characters that appear before this quest are the original ones. Travis, Sullivan, the Mayor, Vadim, etc. 

 

The reason? I learned very late that I could make clones instead of using the originals. ?‍♂️

 

I could retrace my steps and start creating clones of all the Nuka Ride characters, but it's a lot of work and time consuming. It's easier to recommend: Don't kill anyone yet. Do it after finishing the mod if you want.

Posted
6 minutes ago, JB. said:

Skinny is a clone. Basically everyone who appears after "The Special Girls" is factionless clones (you could kill the original Skinny, and Nuka Ride's Skinny won't attack you). But the characters that appear before this quest are the original ones. Travis, Sullivan, the Mayor, Vadim, etc. 

 

The reason? I learned very late that I could make clones instead of using the originals. ?‍♂️

 

I could retrace my steps and start creating clones of all the Nuka Ride characters, but it's a lot of work and time consuming. It's easier to recommend: Don't kill anyone yet. Do it after finishing the mod if you want.

Makes sense, thanks ?

Posted

After the Attitude Adjustment quest, every NPC reacts as if there's a DD, even though there's no visible DD and no DD item in inventory. Is there any way to reset the DD status? Couldn't find one in MCM.

Posted
18 hours ago, ckworth said:

Hey JB, I was wondering if you needed Skinny Malone alive as well for one of these quests? I remember seeing a comment a couple days ago from @Fake438, I think, asking if it's ok to start the game after they've played a bit of the main quest. Someone else answered that it is totally fine but I remember thinking if they had played up to that point they most probably already killed Skinny Malone and I wasn't sure but I thought that he was in one of the quests as a patron or something?

i know it has already been answered, but i can confirm that Skinny Malone is safe to kill in original questline.  i had to get past that quest to get Ivy to trigger her 

hypercombat quest.  and it sure is fun having Ivy along when playing this mod.  now if i had just not messed up by deleting extra saves while tired i would not have to restart it.

 

4 hours ago, refall said:

After the Attitude Adjustment quest, every NPC reacts as if there's a DD, even though there's no visible DD and no DD item in inventory. Is there any way to reset the DD status? Couldn't find one in MCM.

 

i know NPCs will act like you have a DD on if you are wearing piercings or collars (bimbo and possibly others) from this mod.  not sure about boots/shoes.

do not know of any way to reset the status.

 

Posted

Hello, it seems while i do a strip dance or sex scene my female character decides to change genders. Maybe you know how to fix this ?

Posted
27 minutes ago, Jakobas said:

Hello, it seems while i do a strip dance or sex scene my female character decides to change genders. Maybe you know how to fix this ?

If that's what I think, it's because you started a game as a man and then switched to a woman.

 

Start a new game as a woman.

Posted
2 minutes ago, JB. said:

If that's what I think, it's because you started a game as a man and then switched to a woman.

 

Start a new game as a woman.

Well at the start of the game  i chose to play as a woman, but when i have to do a strip dance its just automatically changes to a male

Posted
10 minutes ago, JB. said:

If that's what I think, it's because you started a game as a man and then switched to a woman.

 

Start a new game as a woman.

i found the problem, i had colliding body files, and they just weren't working. Still thank you for responding to my problem.

Posted

Is there some kind of walkthrough or at least a story summary for the mod? I do no care about spoilers I just want to know if the story goes somewhere.

Posted
4 hours ago, Fake438 said:

Is there some kind of walkthrough or at least a story summary for the mod? I do no care about spoilers I just want to know if the story goes somewhere.

here ya go: 

 

Posted

ive tried installing this with vortex and it installs it on the mods list shows its green and installed there is no nuka ride esp in the plugins at all and there is no impact on game at all pretty much acting like it isnt even there not sure why vortex isnt registering it even though it installs it and shows it in the mod list has this happened to anyone else? ive tried installing  6.2.1 then tried 6.2.0 just incase ive always got  fallout 4 up to date but i am running roughtly 150 mods basically most recommended mods on 

as well as the majority of these mods for qol changes https://steamcommunity.com/sharedfiles/filedetails/?id=2944627695

i really was looking forward to trying this mod out hope there is a simple answer to why this is happening :( any help would be appreciated

Posted
7 minutes ago, Norts1997 said:

ive tried installing this with vortex and it installs it on the mods list shows its green and installed there is no nuka ride esp in the plugins at all

 

What file did you download? The Mega site linked from the download button on LL takes you to a list of mods, NR and some of its addons. You should download whichver of these you want individually. Odds are you asked Mega to give you a compressed archive of all of them together, in which case you can unpack that with your file explorer and then drag the specific mods you want out of it into Vortex.

Posted

I like using these mods as an alternate "what if..." story, so fortunately haven't ran into many problems.

 

It'd be cool to see a mod that takes into account the idea that the main storyline is over though.

Posted
10 hours ago, vaultbait said:

 

What file did you download? The Mega site linked from the download button on LL takes you to a list of mods, NR and some of its addons. You should download whichver of these you want individually. Odds are you asked Mega to give you a compressed archive of all of them together, in which case you can unpack that with your file explorer and then drag the specific mods you want out of it into Vortex.

I was using the mega link and i downloaded the indevidual files i wanted the core high heel shound and the voice pack with the cbbe pack as thats the female body i use when installing them indevidually like i said the core package 6.2.1 goes through the normal setup and is installed and shows green on the mods list like all the other soft recomended mods for this mod but on the plugins page there is no esp for nuka ride like it isnt there in the list even searching for it in the search bar shows nothing is there an issue or magor conflict with any of my other mods im using that might screw up the inital installation?

Posted
11 hours ago, Norts1997 said:

ive tried installing this with vortex and it installs it on the mods list shows its green and installed there is no nuka ride esp in the plugins at all and there is no impact on game at all pretty much acting like it isnt even there not sure why vortex isnt registering it even though it installs it and shows it in the mod list has this happened to anyone else? ive tried installing  6.2.1 then tried 6.2.0 just incase ive always got  fallout 4 up to date but i am running roughtly 150 mods basically most recommended mods on 

as well as the majority of these mods for qol changes https://steamcommunity.com/sharedfiles/filedetails/?id=2944627695

i really was looking forward to trying this mod out hope there is a simple answer to why this is happening :( any help would be appreciated

 

At times vortex is ... of below average intelligence and does not actually enable the PLUGIN of a recently installed mod.

The reason for that is not easy to deduce.

 

The .esp of a mod only shows up in the plugin section after the deployment of the mod list.

 

At other times Fallout 4 ignores the last loaded plugins if it would bring it over the .esp limit.

 

 

 

That you have installed the mod with vortex correctly but the .esp does not show up is ... let's say not overly common.

There is no mod conflict possible that deletes the .esp from another mod outright.

Even an antivirus intrusion is unlikely as the .esp has never before been reported as causing a false positive.

 

That means if you were truthful you either managed to grab a defunct download - but vortex would complain about the file being not OK - or vortex itself is defunct.

Posted

is it possible for me to use vortex for everything else and just install this mod manually my self would that potentially cause any issues never tried it before with another mod usually used a mod manager for my mods but if vortex doesn't install this mod for what ever reason im hoping there might be some sort of work around??

Posted
1 minute ago, Norts1997 said:

is it possible for me to use vortex for everything else and just install this mod manually my self would that potentially cause any issues never tried it before with another mod usually used a mod manager for my mods but if vortex doesn't install this mod for what ever reason im hoping there might be some sort of work around??

 

Yes.

You can install the mod by normal means and start up Vortex after.

It does check for changes made outside Vortex, like installing a DLC or a mod, and loads it appropriately but does not manage it.

The order of the plugins is still handled by Vortex, though.

 

Well technically the order is handled by Loot and given to Fallout 4 ...

 

 

However if you by whatever reason don't have an .esp file in vortex by normal means it is unlikely you'd have one going the direct route.

So before doing that you may want to check the version you installed in vortex whether or not it is okay.

Spoiler

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Spoiler

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Posted

ive twigged the issue it was the fact this was like double zipped like when it tried to add it with vortex it was adding a zipped file to the file location i unzipped it then added it again and it seems to work

Posted
15 minutes ago, Norts1997 said:

ive twigged the issue it was the fact this was like double zipped like when it tried to add it with vortex it was adding a zipped file to the file location i unzipped it then added it again and it seems to work

 

Right, that's precisely what I was trying to describe in my previous reply. Are there different words I could have used to make it more clear?

Posted
13 minutes ago, Norts1997 said:

you tried thats all that count :D

 

Well, I appreciate constructive feedback so that when I try to explain that same mistake to the next user, the chances they'll understand what I'm saying will increase. It's hard to explain a problem to someone from the perspective of already knowing the solution, because you take things for granted and possibly leave out important details that would otherwise aid in comprehension.

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