xaz Posted January 7, 2014 Posted January 7, 2014 Seeing that more and more animations get added I'm feeling that quality is left behind. Are the old animatins still being worked at? They are still quite clunky, repetitive and alignment is still a large issues, especially if the characters are not the same heigth (ever wanted to play a tall / short PC?) Alignment will probably always be an issue with differently sized actors. There is an option in SexLab to align actor size if you're using that.
ZaZ Posted January 17, 2014 Author Posted January 17, 2014 Hey Guys , I had some trouble back home with the sudden passing of a loved one and also my nephew spilled some coke on my laptop .............. so my board was fried , got it replaced a week ago . I haven't had much time to get back to work on ZaZ will try to release what I had worked on in October / November when I get time and remember what I had done . Cheers Haven't read all the mails , but will do so soon'ish Kudos to Xaz , Fore , Ashal and everyone at LL
Min Posted January 17, 2014 Posted January 17, 2014 Hey Guys , I had some trouble back home with the sudden passing of a loved one and also my nephew spilled some coke on my laptop .............. so my board was fried , got it replaced a week ago . I haven't had much time to get back to work on ZaZ will try to release what I had worked on in October / November when I get time and remember what I had done . Cheers Haven't read all the mails , but will do so soon'ish Kudos to Xaz , Fore , Ashal and everyone at LL Welcome back, sorry about your losses.
mistywolf Posted January 19, 2014 Posted January 19, 2014 Hey Guys , I had some trouble back home with the sudden passing of a loved one and also my nephew spilled some coke on my laptop .............. so my board was fried , got it replaced a week ago . I haven't had much time to get back to work on ZaZ will try to release what I had worked on in October / November when I get time and remember what I had done . Cheers Haven't read all the mails , but will do so soon'ish Kudos to Xaz , Fore , Ashal and everyone at LL Hey Chris, thanks to you and your ZAZ pack , it is really awesome as sth. BDSM on skyrim platform ! I am a BDSM drawing artist and will very glad to communicate with you to share some of my art works and content of BDSM, hope that will give you some idea that may improve the next generation of ZAZ ? (eg: objects,bondage equipment, character idles, dungeons...) plz leave me your e-mail so i can send you some of my art works and we can discuss together if you want lol
ZaZ Posted January 22, 2014 Author Posted January 22, 2014 For Those Wondering what I had Worked on last October/November ........ Finished Textures 1. Better ZaZ Fluidity Textures Conjured by TSS5062. Furniture 1.Milking Machine Unbound Version (Various Animated Objects and Animations ) 2.New X-Cross ( 2 Colored Sets ) ( 4 Animations Front And Back Struggle and Breathe ) 3.Crucifixion ( 2 Crosses One with Rope other with Nails ) ( 2 animations Each with Struggle Breathe ) Animations ( Offset animations will enable Actor to Walk Whilst the arm animations are playing like the arms bound animations ) 1. Yokes ( Metal and Wooden Both Male and Female ) ( 35 animations Mix of Animations and Breathing Pose Stand/Sit/Kneel )( 5 Offset animations) 2. ZaZ Shamed aka Cover Yourself ( Male and Female )( 20 animations , 10 each for Male and Female )( including Shiver animations and Offset animations ) 3. ZaZ Horny Animations ( Male and Female ) ( 20 animations , 10 each for Male and Female )( including 3 Offset animations each ) 4.ZaZ Armbinder animations with Arm Binder ( Female only 15 animations and one Offset ) ( 10 animations were released with DD ) Will Try to Release these ASAP once I check all is in Order . Cheers
4n1m3 Posted January 23, 2014 Posted January 23, 2014 Sorry. I don't really understand the instructions because when I put the data pack into my data folder, it doesn't show up on the data files when I try activating it.
Koko.Hekmatyar Posted January 23, 2014 Posted January 23, 2014 Hmmm I seem to be having an Issue. I was using a mod that required this pack which I have stopped using recently so I was cleaning out my mods and uninstalled this as well. but now my game will CTD with this mod uninstalled. I want to make clear no other mods in my game require this animation pack.
CGi Posted January 23, 2014 Posted January 23, 2014 When does your game crash? Start up, while loading a save or mid-game?And how about posting a Papyrus log, so we got something to look at?
Koko.Hekmatyar Posted January 23, 2014 Posted January 23, 2014 CTD at Start up and I don't think I have my game set to do Papyrus logs. P.s. I've also run BOSS it says no issues.
CGi Posted January 23, 2014 Posted January 23, 2014 A ctd at start up means a plugin misses it's master file(s) (in 99% of all cases).Use TES5Edit, Wrye Bash or Mod Organizer to easily see which plugin misses a master or has a needed master loaded after itself.
Koko.Hekmatyar Posted January 23, 2014 Posted January 23, 2014 According to TES5Edit Dual Sheath Redux is trying to use this pack as a master file. I'm going to re run SUM and see if that fixes it. Edit: It was the DSR patch I ran TES5Edit again after redoing SUM and got no errors.
xaz Posted January 25, 2014 Posted January 25, 2014 Hey Guys , I had some trouble back home with the sudden passing of a loved one and also my nephew spilled some coke on my laptop .............. so my board was fried , got it replaced a week ago . I haven't had much time to get back to work on ZaZ will try to release what I had worked on in October / November when I get time and remember what I had done . Cheers Haven't read all the mails , but will do so soon'ish Kudos to Xaz , Fore , Ashal and everyone at LL Really sorry to hear about your loss!
xaz Posted January 25, 2014 Posted January 25, 2014 Hey Guys , I had some trouble back home with the sudden passing of a loved one and also my nephew spilled some coke on my laptop .............. so my board was fried , got it replaced a week ago . I haven't had much time to get back to work on ZaZ will try to release what I had worked on in October / November when I get time and remember what I had done . Cheers Haven't read all the mails , but will do so soon'ish Kudos to Xaz , Fore , Ashal and everyone at LL Really sorry to hear about your loss!
Zydar Posted January 25, 2014 Posted January 25, 2014 For Those Wondering what I had Worked on last October/November ........ Finished Textures 1. Better ZaZ Fluidity Textures Conjured by TSS5062. Furniture 1.Milking Machine Unbound Version (Various Animated Objects and Animations ) 2.New X-Cross ( 2 Colored Sets ) ( 4 Animations Front And Back Struggle and Breathe ) 3.Crucifixion ( 2 Crosses One with Rope other with Nails ) ( 2 animations Each with Struggle Breathe ) Animations ( Offset animations will enable Actor to Walk Whilst the arm animations are playing like the arms bound animations ) 1. Yokes ( Metal and Wooden Both Male and Female ) ( 35 animations Mix of Animations and Breathing Pose Stand/Sit/Kneel )( 5 Offset animations) 2. ZaZ Shamed aka Cover Yourself ( Male and Female )( 20 animations , 10 each for Male and Female )( including Shiver animations and Offset animations ) 3. ZaZ Horny Animations ( Male and Female ) ( 20 animations , 10 each for Male and Female )( including 3 Offset animations each ) 4.ZaZ Armbinder animations with Arm Binder ( Female only 15 animations and one Offset ) ( 10 animations were released with DD ) Will Try to Release these ASAP once I check all is in Order . Cheers Is this similar to CBBE/UNP Nude Female Cover Animation? Looking forward to it! Also take your time on getting it done, rather than rushing it.
JahReit Posted January 25, 2014 Posted January 25, 2014 So glad you're back zaz, I've really missed you and your talent. NOW GET TO WORK!
Vincent119 Posted January 28, 2014 Posted January 28, 2014 Furniture 1.Milking Machine Unbound Version (Various Animated Objects and Animations ) I'm really impatient about this, maybe we can make a NEW MILK MOD with this, i really dreaming to see my character selling her milk in bottles =P
zaira Posted January 28, 2014 Posted January 28, 2014 I hope someday the gallows animation from oblivion find it's way into this package - it's a gap...
Dubhorizon Posted January 29, 2014 Posted January 29, 2014 Everything is working great, just had a nice all round test in the testzone. Only one question, is it possible to adjust their furniture animation positions same way sexlab works? I tried the same keys but they don't work. Would also be great if sex could be initiated while the victim is on the bound position (for example bound on ground) with the bound position to be the initial sex position for the victim and progress to the other normal positions.
oli3d Posted January 29, 2014 Posted January 29, 2014 Hello Xaz and Chris... just a question.. is it possible for you to convert all the static meshes, especially the gibbet, posts and spit to furnitures? i got ctds by trying to convert a gibbet in to a furniture.... would like to have them i my mod;) (looks with cute and adorable puppy eyes to xaz and chris). you know ... i am not really a nifscope/blender wizard yet... Moin Oli by the way.... look what i have done to your chains ....(new upload in a few minutes..)
ZaZ Posted February 5, 2014 Author Posted February 5, 2014 Hello Xaz and Chris... just a question.. is it possible for you to convert all the static meshes, especially the gibbet, posts and spit to furnitures? i got ctds by trying to convert a gibbet in to a furniture.... would like to have them i my mod;) (looks with cute and adorable puppy eyes to xaz and chris). you know ... i am not really a nifscope/blender wizard yet... Moin Oli by the way.... look what i have done to your chains ....(new upload in a few minutes..) I really Want to Limit the Number Of Furniture animations because atm FNIS Restricts them to about 150 per user IIRC , but its not too hard to Make Them All into Furniture ,The problem is the collision structure when panning the cam around especially at a height . that means I Have to set the camera height when making furniture animations . This is noticeable when panning the camera behind the actor in the furniture if the camera height isnt altered , However More Research needs to be done lets see , Can Put in a few of the Gibbets . I'm not sure why you are getting a CTD , use the Static models of the Gibbets Provided and add the Furniture Node from an existing ZaZ Furniture , Furniture objects will always require a Collision model Attached to them ( the Stactic Objects Do have that ) You will See in the Next Release of ZaZ that there are multiple animations for ONE FURNITURE OBJECT which can be called via Scripts ( SendanimationEvent while the actor is in the Furniture ) I have no Idea How to Do this But you guys can Figure it out I'm sure . Eg the Milking Machine , and the X Cross and Crux , the New X Cross Will have 2 animations the actor facing both front and Back . Cheers
zaira Posted February 5, 2014 Posted February 5, 2014 is it somehow possible to convert your oblivion gallow to skyrim?
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