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Zaz Animation Pack V7.0 [2017-05-16]


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Posted

is it somehow possible to convert your oblivion gallow to skyrim?

 

The Ones In Player Slave Encounters  Rough Justice ?  Probably possible .

But its better to start from Scratch , and Make it A Furniture Item like I did it with the milk machine .

so yea maybe in the near future .

When I can concentrate and devote enough time to it , I had Begun and saved the File a while back with Skyrim Models Need to Animate

 

post-8713-0-47840700-1391582552_thumb.jpg

 

cheers

Posted

Does anyone know if there are any restriction regarding the NPCs faces for this mod? Like, avoiding face mod X because of clipping with gags etc? Or, if Zaz favours a certain face, I could use that to be as safe as possible.

 

For the record, I am using coverwomen 3 and Skyrim Beautiful Followers.

 

(...the reason I'm asking is because some actor's faces become a permanent part of your savegame, thus cannot be changed, and I'm already in the process of replaying from a VERY early savegame because Lydia got stuck ugly and man-like. )

Posted

any chances the milking machine will support bodyslide/bodystudio for those of us using it?

 

and chances are someones already planning this but:

 

Milking machine + pregnancy mod + submissive/slavey mod = good times.

 

 

 

muhahaha... how long will it take someone to make a mod where the player is enslaved as a cow!? or maybe player owns a farm and can capture hostile and friendly ncps.... 

Posted

any chances the milking machine will support bodyslide/bodystudio for those of us using it?

 

and chances are someones already planning this but:

 

Milking machine + pregnancy mod + submissive/slavey mod = good times.

 

 

 

muhahaha... how long will it take someone to make a mod where the player is enslaved as a cow!? or maybe player owns a farm and can capture hostile and friendly ncps.... 

 

I really want a milk mod, without pregnancy, the slavery-milk farm sounds great.

Posted

Quick question, my MCM is showing two Zaz Animation menus, I'm assuming one is older since it doesn't have the register animations option. Is there anyway for me to remove it? Thanks

Posted

Hi, does anybody know a way to make whipmarks on the player character? 

 

I'm not a modder, so I don't know how, but I do know that the Prison Overhaul mod does it.  Maybe you could figure it out from looking at that mod.

Posted

I'M not a modder as well, so this will be too complicated for me. The prison overhaul mod does it, indeed. Cool mod, though!

 

Hi, does anybody know a way to make whipmarks on the player character? 

 

I'm not a modder, so I don't know how, but I do know that the Prison Overhaul mod does it.  Maybe you could figure it out from looking at that mod.

 

 

Posted

One more question: How do I easily trigger the pillory-Idle-Amimations in sexlab? I use  SexLab Romance, but with this it doesn't work. With Prison overhaul, it works though.

Posted

 

Hi, does anybody know a way to make whipmarks on the player character? 

 

I'm not a modder, so I don't know how, but I do know that the Prison Overhaul mod does it.  Maybe you could figure it out from looking at that mod.

 

 

Only Prison Overhaul can do it? I found this pic on the web and don't looks like PO mod because this image appears to be on the entrance of Whiterun and on the PO mod the place of punishment is in the square , someone know something about this?

post-230150-0-67546400-1392135248_thumb.jpg

Posted

you know what really sucks? i can't get the damn thing to play nice with my running animation replacement mod....i'm using XP32's Victorias High Hell walk Animation plus BBP and whenever i have THIS mod installed to use sanquines debauchery it causes my character to float around while running rather than actually running. the ONLY times i get animations to work is when i have my weapon unsheathed, i'm sneaking, or im dashing/sprinting. The normal walk/run animation does NOT work though and it's pissing me off. Am i doing something wrong? i mean i installed this mod like any other animation mod requires, download > install via NMM > run FNIS > check consistency > and change load order to be appropriate.....but no matter what i do this mod just keeps messing with my characters running animation....please someone help me out here ;w;

Posted

you know what really sucks? i can't get the damn thing to play nice with my running animation replacement mod....i'm using XP32's Victorias High Hell walk Animation plus BBP and whenever i have THIS mod installed to use sanquines debauchery it causes my character to float around while running rather than actually running. the ONLY times i get animations to work is when i have my weapon unsheathed, i'm sneaking, or im dashing/sprinting. The normal walk/run animation does NOT work though and it's pissing me off. Am i doing something wrong? i mean i installed this mod like any other animation mod requires, download > install via NMM > run FNIS > check consistency > and change load order to be appropriate.....but no matter what i do this mod just keeps messing with my characters running animation....please someone help me out here ;w;

 

Im not Sure where you have gone wrong , Because ZAP does not add walking or running animations , Try installing the ZAP mod without NMM . and run FNIS again 

Posted

 

 

Hi, does anybody know a way to make whipmarks on the player character? 

 

I'm not a modder, so I don't know how, but I do know that the Prison Overhaul mod does it.  Maybe you could figure it out from looking at that mod.

 

 

Only Prison Overhaul can do it? I found this pic on the web and don't looks like PO mod because this image appears to be on the entrance of Whiterun and on the PO mod the place of punishment is in the square , someone know something about this?

 

I assume that the character on the right is an NPC and the player on the left is the Player Character. This works well with ZAZ animation pack. Zhe pillory animations are included as well as various whips. But obviously, my PC cannot whip herself...   

Posted

 

you know what really sucks? i can't get the damn thing to play nice with my running animation replacement mod....i'm using XP32's Victorias High Hell walk Animation plus BBP and whenever i have THIS mod installed to use sanquines debauchery it causes my character to float around while running rather than actually running. the ONLY times i get animations to work is when i have my weapon unsheathed, i'm sneaking, or im dashing/sprinting. The normal walk/run animation does NOT work though and it's pissing me off. Am i doing something wrong? i mean i installed this mod like any other animation mod requires, download > install via NMM > run FNIS > check consistency > and change load order to be appropriate.....but no matter what i do this mod just keeps messing with my characters running animation....please someone help me out here ;w;

 

Im not Sure where you have gone wrong , Because ZAP does not add walking or running animations , Try installing the ZAP mod without NMM . and run FNIS again 

 

installed it manually.....ran FNIS.....still causing me to float around when i try and run..........i have no clue what to do about this...........i'm using XP32's all in one skeleton installer which means it should be FINE right? I'm also using the little Monli race which uses the universal skeleton installed by XP32's installer.....so....now im just confused as all hell.

 

Edit: The weirdest part of it all is that FNIS doesn't report back any issues what so ever....

Posted

That looks like a race issue , Monli in Particular , ZAP Probably Doesn't  Support that race , try a different Race and see if the problem exists .

ZAP animations are made with Default Humanoid Races as are most animations .

 

Cheers

Posted

That looks like a race issue , Monli in Particular , ZAP Probably Doesn't  Support that race , try a different Race and see if the problem exists .

ZAP animations are made with Default Humanoid Races as are most animations .

 

Cheers

but the animation replacers i use from XP32 work on the Monli race....so....if animations are meant to work with default humanoid races....why do THEY work with monli but not ZAP ;w;

Posted

 

That looks like a race issue , Monli in Particular , ZAP Probably Doesn't  Support that race , try a different Race and see if the problem exists .

ZAP animations are made with Default Humanoid Races as are most animations .

 

Cheers

but the animation replacers i use from XP32 work on the Monli race....so....if animations are meant to work with default humanoid races....why do THEY work with monli but not ZAP ;w;

 

 

Because THEY are Animation Replacers ,  ZAP Animations  Doesn't Replace any animations it Adds New Animations  .

Also most likely  ZAP animations are Hard Coded Not to Work any Kid Races and they shouldn't just like any other adult mod here.

 

Thats why I mentioned to have a go at Nord , Imperial or Breton Race to see if the problem exists 

 

Cheers

 

Posted

I recently installed this animation pack and now my sexual encounters don't have moaning sounds.  I use Sexlab 1.39 and before installing this pack my sounds were fine.

 

Is there a fix for this?

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