Tobbe27 Posted March 3, 2013 Posted March 3, 2013 No no, I'm making progress! I just need to figure out how to strip a NPC
Koko.Hekmatyar Posted March 3, 2013 Posted March 3, 2013 No no, I'm making progress! I just need to figure out how to strip a NPC stripping an NPC is easy. Open the console, click the NPC, then type either removeallitems or unequipall. Also clicking the NPC is easier in first person in 3rd you run the risk of hitting something behind the NPC if they are sitting.
Tobbe27 Posted March 3, 2013 Posted March 3, 2013 Aaand, now I'm all set to use the new content! Thank you all very much!
JinZen Posted March 3, 2013 Posted March 3, 2013 Aaand, now I'm all set to use the new content! Thank you all very much! Glad that helped you... Okay lets see... So far what did I figure out... Me did spawn an NPC Ysolda behind me to just test a few animations... Now I know the bumping might be my own fault so I won't comment that but it kinda looks like some animations are a bit odd... The torture with the broom for example... I don't know about you but that would stab trough my ass on that size XD ... It's like a child should torture me to keep the sizes aligned... Not sure about it but judging the grip where the animation should go that would push the broom trough a person... Oddly enough... Also ... I have found a weird animation and you can check attachment for that o ZazAPPillSXHip01B ZazAPPillSXHip01B.hkx AOZaZPunishmentPillory Initial Slow (It's that one copied it from your part) So far some animations look a bit off but probably need adjustment to case of where they stand but that one has bugged feet for me and is the only one doing that... Sometimes I'm also missing the pillory but that might be personal fault... Not sure ____________________________ Got broken: Ropes, Cuffs, all that stuff broke for me... I can still jump (I dunno why and neither does xaz) but when I jump no matter if the system has been disabled it just kills the bound animation and it won't refresh Think that's it for the first test
ZaZ Posted March 4, 2013 Author Posted March 4, 2013 Added an ESM Fix In the Main Post , Thanks Jbezorg . There Were Some Dirty Edits Conflicting with SD . And Should be Fine Now . Cheers
ZaZ Posted March 4, 2013 Author Posted March 4, 2013 @JinZen Thanks o ZazAPPillSXHip01B ZazAPPillSXHip01B.hkx AOZaZPunishmentPillory Its an Animation Export Error on my Part . And Will be Fixed ASAP As For the Bumping ,. This Will Happen Because Now Im using MLA Type Positioning needed to be called via Script with the Offsets. Try Disabling Collision for the Npc Actor . The Broom Thingy Is Still a WIP ( It was the First thing that came to mind ...........) I Just need to adjust the Broom and Pull it Back a Notch in Nifskope The Missing Pillory , Does it happen on all Animations or just a Few ? Thank you for the Feed Back .
ZaZ Posted March 4, 2013 Author Posted March 4, 2013 Added a New ESM Fix In the Main Post for V005, Thanks XAZ and Jbezorg Sorry Guys , I hope this is last Fix and avoids Conflicts With Sd In the earlier posted version you can't jump or fall (when not bound). I fixed it and checked that the order still seems the way you want it in tes5 edit. Cheers
whatto51 Posted March 4, 2013 Posted March 4, 2013 Are you kidding? You're sorry for what? You're doing great and we're all grateful for this. Just a minor issue for me, still using v004. I have SD and prison overhaul running and I read I should see whipping decal from your mod. I don't. I have the UNPB sweat effect on and medium resolution (my pc can't do better). Could be one of these that prevent your decal to appear? Thank you very much
JinZen Posted March 4, 2013 Posted March 4, 2013 @JinZen Thanks o ZazAPPillSXHip01B ZazAPPillSXHip01B.hkx AOZaZPunishmentPillory Its an Animation Export Error on my Part . And Will be Fixed ASAP As For the Bumping ,. This Will Happen Because Now Im using MLA Type Positioning needed to be called via Script with the Offsets. Try Disabling Collision for the Npc Actor . The Broom Thingy Is Still a WIP ( It was the First thing that came to mind ...........) I Just need to adjust the Broom and Pull it Back a Notch in Nifskope The Missing Pillory , Does it happen on all Animations or just a Few ? Thank you for the Feed Back . It occured on a few but not sure as it might have been because I was trying to switch between some... In general it happened to one of the broom section but jumping and redoing fixed that issue which may be just because my PC didn't went on it... If someone wants to try if another person gets the missing ones than I consider it bugged... So far it might just have been my game loading it in to slow Yeah the one with the feet was obviously bugged which made me screenshot it for ya Off to find a collision command XD And that broom thing was yeah a bit strange but I did read WIP somewhere but forgot to recheck that Just saying that it was looking a bit odd as it might have been an animation flaw like the one with the feet... Added a New ESM Fix In the Main Post for V005, Thanks XAZ and Jbezorg Sorry Guys , I hope this is last Fix and avoids Conflicts With Sd In the earlier posted version you can't jump or fall (when not bound). I fixed it and checked that the order still seems the way you want it in tes5 edit. Cheers Will be getting and uploading it on the site too. Decided I might make some extra's attached to that site as to installing and stuff too Are you kidding? You're sorry for what? You're doing great and we're all grateful for this. Just a minor issue for me, still using v004. I have SD and prison overhaul running and I read I should see whipping decal from your mod. I don't. I have the UNPB sweat effect on and medium resolution (my pc can't do better). Could be one of these that prevent your decal to appear? Thank you very much It should be safe updating this pack as it does not change much with SD ... It'll be updated with the ESM probably too... PO is also very nice but haven't retried it as so far no real issues on it... Also some things in real life distract me... As for the sweat effect ... Not sure if you use a body "texture" or something else to cause sweat... The decalls should appear just like blood effects BUT might cause trouble with other overwrites... However I didn't see a problem with the cumshot from SA and with the PO ... That guard loved beating me and then right after one came to rape me ... I guess prison madness ? Normally if it's a texture SHOULD pop up clearly... If it's not a texture but some mod adjusting your body over time it might have a small problem... However there might be a problem with your decall effects not staying long enough or not turned on...
whatto51 Posted March 4, 2013 Posted March 4, 2013 I use Fair Skin Complexion Sweaty Body-ADEC-CBBE-UNP-UNPB-UNPC by HHaleyy Should be a texture for UNPB (in my case) I normally see vanilla blood effect on the screen as I'v seen SD "sporty sweat..." during dancing animation, or at least I suppose it was that one.
JinZen Posted March 4, 2013 Posted March 4, 2013 I use Fair Skin Complexion Sweaty Body-ADEC-CBBE-UNP-UNPB-UNPC by HHaleyy Should be a texture for UNPB (in my case) I normally see vanilla blood effect on the screen as I'v seen SD "sporty sweat..." during dancing animation, or at least I suppose it was that one. In that case it should work There might be a thing you have to put in your config to show... I remember it's something with decal... [Display] fDecalLifetime=512.000 iMaxDecalsPerFrame=256 [Decals] bDecalsOnSkinnedGeometry=1 These are used by enhanced blood and help out a little bit but I'm not sure anymore in which of the INI files you must put this...
xaz Posted March 4, 2013 Posted March 4, 2013 In the process of updating the link. It'll be done later tonight and the link will work from my site as well Great work Edit: We should be up to date now If anyone doesn't mind test it if it got uploaded correctly thx Thanks for hosting!
xaz Posted March 4, 2013 Posted March 4, 2013 Go in console - click NPC (type showinventory to see if you got an NPC as it also targets items/objects) TC - Take Control of NPC (does not always work 100% and you move too) playidle animation - works also on the NPC as LONG as you have the NPC selected HOWEVER it might bug with their default routine... Not entirely sure HOW you lock the NPC to go out of his routine so far... I haven't played with TC a lot, but as I recall, you "toggle control". Since you by default have control of the player, you have to TC the player first to disable controls, then TC on the actor you want to move. If you don't, the player will also move.
xaz Posted March 4, 2013 Posted March 4, 2013 Got broken: Ropes, Cuffs, all that stuff broke for me... I can still jump (I dunno why and neither does xaz) but when I jump no matter if the system has been disabled it just kills the bound animation and it won't refresh Think that's it for the first test Refresh of the animation has been disabled on all items. If this is the only problem, I guess the best solution is to reequip the item. Still confused about why you can jump, though. If you feel like investigating why, run tes5 and check Idles on this mod. There should be entries for jump/fall/sprint/activate, and check those for conflicts.
JinZen Posted March 4, 2013 Posted March 4, 2013 Go in console - click NPC (type showinventory to see if you got an NPC as it also targets items/objects) TC - Take Control of NPC (does not always work 100% and you move too) playidle animation - works also on the NPC as LONG as you have the NPC selected HOWEVER it might bug with their default routine... Not entirely sure HOW you lock the NPC to go out of his routine so far... I haven't played with TC a lot, but as I recall, you "toggle control". Since you by default have control of the player, you have to TC the player first to disable controls, then TC on the actor you want to move. If you don't, the player will also move. You know I feel stupid now... I never did TC on myself before TC on a controlled NPC and I kept wondering why my char moved LOL... Anyway I had an NPC before I used TC on but I could not move it anywhere... Dunno why... It was a random bandit in the gameworld Got broken: Ropes, Cuffs, all that stuff broke for me... I can still jump (I dunno why and neither does xaz) but when I jump no matter if the system has been disabled it just kills the bound animation and it won't refresh Think that's it for the first test Refresh of the animation has been disabled on all items. If this is the only problem, I guess the best solution is to reequip the item. Still confused about why you can jump, though. If you feel like investigating why, run tes5 and check Idles on this mod. There should be entries for jump/fall/sprint/activate, and check those for conflicts. That sounds like a good idea... Something to keep myself busy with... Okay seeing I'm not the type of post to up postcount... I think I found the evil one that actually does this my system... Under idle animations I got sneak root, swim root, jump root and fall root... The last 2 are in conflict with a mod called Flying ring Okay solutions needed now... Can I move it above ZAP to fix this or is this not gonna work ?
crimsondarkness Posted March 4, 2013 Posted March 4, 2013 Am attempting to generate using FINS but get this error message. ERROR(2011): Wrong line in Animation List. Line 177 (..\..\meshes\actors\character\animations\ZaZAnimationPack\FNIS_ZaZAnimationPack_List.txt): o ZazAPCAO024 ZazAPCAO024.hkx AnimObjectZazAPCAO024 AOZAZCBAnkleL AOZAZCBAnkleR Have I placed the file in the wrong area or is there some thing wrong with the order in the txt file. Thankyou for any help PLEASE IGNORE WAS ABLE TO FIX MYSELF. SORRY FOR THE INCONVENIENCE.
JinZen Posted March 4, 2013 Posted March 4, 2013 Am attempting to generate using FINS but get this error message. ERROR(2011): Wrong line in Animation List. Line 177 (..\..\meshes\actors\character\animations\ZaZAnimationPack\FNIS_ZaZAnimationPack_List.txt): o ZazAPCAO024 ZazAPCAO024.hkx AnimObjectZazAPCAO024 AOZAZCBAnkleL AOZAZCBAnkleR Have I placed the file in the wrong area or is there some thing wrong with the order in the txt file. Thankyou for any help What is your FNIS version cause it sounds outdated one
tm2dragon Posted March 5, 2013 Posted March 5, 2013 I know this has probably been asked before, but I can't seem to locate an answer (at least one that I understand) anywhere! How would I get the items in-game? I'm not to familiar with using the console commands, and I'm unsure if a mod has been updated to make them craftable (which actually would be really sweet if it has!).
WaxenFigure Posted March 5, 2013 Posted March 5, 2013 I know this has probably been asked before, but I can't seem to locate an answer (at least one that I understand) anywhere! How would I get the items in-game? I'm not to familiar with using the console commands, and I'm unsure if a mod has been updated to make them craftable (which actually would be really sweet if it has!). -----ZaZ-Animation-Pack----- By MasterCChris & XAZ 1.THE ZAZ-ANIMATION-PACK IS NOW A FULLY ADULT ORIENTED MOD !!!!!! 2.THIS IS A RESOURCE FOR MODDERS AND CREATION KIT ENTHUSIAST TO USE !!!!!! 3.THIS MOD IS A FRAMEWORK AND ANIMATION PACKAGE IT DOES NOT DO ANYTHING ON ITS OWN !!!!!! 4.DO NOT BASH ME FOR THE CONTENT OF THIS MOD . I PERSONALLY BELIEVE IN CONSENSUAL PLAY !!!!!! Copied from the very top of the very first post. See points 2 and 3? Everyone who hasn't written a mod to use these items or loaded a mod which uses some of these items is using console commands to activate and test/play with this mod. If you want to use the resources in this MOD you'll need to learn to use the console (go ahead, it's not that hard. You just need to know that the help command is your best friend (help topic --- or help "topic with more than one word") and that you can use the PageUp and PageDown keys to get the whole content of a long list (usually, sometimes the list is too long and the top get truncated, in that case try a more limited help command).
Guest Posted March 5, 2013 Posted March 5, 2013 Crimsondarkness... I'd love for you to explain how you fixed these... I don't have a clue what I'm doing, lol.
ZaZ Posted March 5, 2013 Author Posted March 5, 2013 Crimsondarkness... I'd love for you to explain how you fixed these... I don't have a clue what I'm doing, lol. You Need the Latest version Of FNIS . 3.5 and upp Cheers
Guest Posted March 5, 2013 Posted March 5, 2013 I do. There are lines that keep popping up fith that same error... I've figured out how to "correct" 6 of them so far. (Only guessing if the mod will work properly). Wrong line in Animation List. Line 293 (..\..\meshes\actors\character\animations\ZaZAnimationPack\FNIS_ZaZAnimationPack_List.txt): S -a ZazAPPillSXEnterA ZazAPPillSXEnterA.hkx That's my latest one. I have no clue how to "fix" that line.
ZaZ Posted March 5, 2013 Author Posted March 5, 2013 If you have Deleted the animated objects from the List.txt in the List , those animations wont work as intended . 1,You Probably Haven't Updated Properly , 2,Delete the Desktop Shortcut and Run the Generator From Data/Tools/GenerateFNIS_for_Users all those errors Point to an earlier Version Of FNIS which do not accept newer type of animations cheers
Guest Posted March 5, 2013 Posted March 5, 2013 Didn't delete them, to a look at some of the others and based on how those looked I alterted the 6 lines to "Mirror" the setup. So far FNIS has accepted those changes... this one I'm stuck on, I can only guess at how that line should be setup... I'll try again just to make sure everything is updated before I make guess work at this line and I'm betting more to follow. WTF?!?!?! hmmm... well I have no clue. Tried it again and worked fine... Weird. "Welcome to... The Twilight Zone."
Guest Posted March 5, 2013 Posted March 5, 2013 Ok, morbid question. I kind of figured out how to get toons into stuff in FNV:GECK, never got the hang of it. But some of the items available got me thinking about a small personal mod. Wouldn't be anything other than my own amusement. Is it possible to have a dead toon in an animation? (I'm guessing no.)
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