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Zaz Animation Pack V7.0 [2017-05-16]


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Posted

Ok, morbid question.  I kind of figured out how to get toons into stuff in FNV:GECK, never got the hang of it.  But some of the items available got me thinking about a small personal mod.  Wouldn't be anything other than my own amusement. 

 

Is it possible to have a dead toon in an animation?  (I'm guessing no.)

 

I don't thinks so , You Have to Script Or More . 

 

Cheers

Posted

I know this has probably been asked before, but I can't seem to locate an answer (at least one that I understand) anywhere!  How would I get the items in-game? I'm not to familiar with using the console commands, and I'm unsure if a mod has been updated to make them craftable (which actually would be really sweet if it has!).

player.placeatme XX010001
Where XX is the load order of ZAP. If you don't know what load order is, I suggest you start by learning the basics of how the console works.

 

I don't know of a mod which allows these items to be crafted, ...

Posted

That sounds like a good idea... Something to keep myself busy with...

 

Okay seeing I'm not the type of post to up postcount...

 

I think I found the evil one that actually does this my system...

 

Under idle animations I got sneak root, swim root, jump root and fall root... The last 2 are in conflict with a mod called Flying ring

Okay solutions needed now...

 

Can I move it above ZAP to fix this or is this not gonna work ?

Not sure what you can do about those conflicts. If you place ZAP first, then the other mod probably won't work properly. I guess you could always try it and see what happens. ;)
Posted

Oooo 005 is out! Wonder if the Arm Binder is in this one? No matter going to download and update soon. :D

Posted

 

That sounds like a good idea... Something to keep myself busy with...

 

Okay seeing I'm not the type of post to up postcount...

 

I think I found the evil one that actually does this my system...

 

Under idle animations I got sneak root, swim root, jump root and fall root... The last 2 are in conflict with a mod called Flying ring

Okay solutions needed now...

 

Can I move it above ZAP to fix this or is this not gonna work ?

Not sure what you can do about those conflicts. If you place ZAP first, then the other mod probably won't work properly. I guess you could always try it and see what happens. ;)

 

Boss starts to annoy about master thing again... I still don't get what that sometimes has to do with mods totally not making use of eachother...

So far I'm still trying to see what is all in combo with it...

Posted

I can use the console to do solo animations. I see that the fourth post contains a hidden listing of 2P animations, but am I supposed to use the console for those as well? I can get an NPC and my PC to separately do solo animations, but how do I get them to do them together?

Posted

I can use the console to do solo animations. I see that the fourth post contains a hidden listing of 2P animations, but am I supposed to use the console for those as well? I can get an NPC and my PC to separately do solo animations, but how do I get them to do them together?

^^^^

This. Actually i have the items and animation's lists i know how to use player.additem xxxxxxx x and player(or target).playidle xxx but no idea how to simultaneously make an animation with 2 actors together. In any case is there any other console command that would be usefull to me to learn in order to use this mod? :)

 

Would be kind if someone could give a short and sweet tutorial :P

 

Thanks guys!!

(Forgive my english)

Posted

 

 

I can use the console to do solo animations. I see that the fourth post contains a hidden listing of 2P animations, but am I supposed to use the console for those as well? I can get an NPC and my PC to separately do solo animations, but how do I get them to do them together?

^^^^

This. Actually i have the items and animation's lists i know how to use player.additem xxxxxxx x and player(or target).playidle xxx but no idea how to simultaneously make an animation with 2 actors together. In any case is there any other console command that would be usefull to me to learn in order to use this mod? :)

 

Would be kind if someone could give a short and sweet tutorial :P

 

Thanks guys!!

(Forgive my english)

 

 

I don't think there's a good way to do it from the console. I'll create spells to place actors relative to each other and force ai packages so they won't move away.

 

Then you can use the console to play whatever animation you want.

Posted

I can use the console to do solo animations. I see that the fourth post contains a hidden listing of 2P animations, but am I supposed to use the console for those as well? I can get an NPC and my PC to separately do solo animations, but how do I get them to do them together?

 

might wanna try Screenshot Actor Positioning mod from Anano. Works great and of course easy to use...

 

 

30700-1-1359525770.jpg

 

 

Posted

Hello, i have test and i have crash with patch SD_dragonborn.

 

 

 

And I have no idea to explain you any information as your information says you have a crash...

You say SD and this is ZAZ so the question is if it's even related to this...

 

Second question is if you want help why don't you post more details ?

Posted

 

 

I can use the console to do solo animations. I see that the fourth post contains a hidden listing of 2P animations, but am I supposed to use the console for those as well? I can get an NPC and my PC to separately do solo animations, but how do I get them to do them together?

 

might wanna try Screenshot Actor Positioning mod from Anano. Works great and of course easy to use...

 

 

30700-1-1359525770.jpg

 

 

 

Awesome! Then I can work on better things than add those spells to ZAP (which would be a hassle to use anyway).

 

Thanks! (I'll still add the scripts, but they won't be accessible from the console.)

Posted

And I have no idea to explain you as your information Any information says You have a crash ...

You say this is ZAZ SD and so the issue is if it's even related to this ...
 

 

 

 

SDpatch - dragonborn.esp (skyrim launcher name) makes bugger between kinematics and menu.

 

Second question is if you want help why do not you post more details?
 

 

 

 

I find it hard to understand what I said in English.

 

 

Posted

 

And I have no idea to explain you as your information Any information says You have a crash ...

You say this is ZAZ SD and so the issue is if it's even related to this ...
 

 

 

 

SDpatch - dragonborn.esp (skyrim launcher name) makes bugger between kinematics and menu.

 

Second question is if you want help why do not you post more details?
 

 

 

 

I find it hard to understand what I said in English.

 

What the hell did you type there really ? You changed my sentences to something entirely different moving away more from the problem than trying to get a fix for it... ... ...

Posted

Sorry i use google trad.

 

 

SDpatch - dragonborn.esp crash the game. i have test other SD esp, SD esm is it that makes crash.

 

crash occurs between opening kinematic and menu (continue, load,...)

Posted

Sorry i use google trad.

 

 

SDpatch - dragonborn.esp crash the game. i have test other SD esp, SD esm is it that makes crash.

 

crash occurs between opening kinematic and menu (continue, load,...)

 

 

Google translate is quite some crap sometimes... Words getting put on the wrong place according the way you use it in your own language...

 

SDPatch sounds like Sanguine Debauchery... I think you should try to ask in that topic instead of this one...

 

1 thing however... Trouble with CTD between cinematic and menu usually means that the mod placement is off (sorting slave before masters and so on)

You might need to shift your mods around... I'm sure more info is in the topic from SD itself...

 

Posted

The 2P animation was awesome, just didnt really have a chance to test them all tho...

 

and i found that there is some animations (forgot which is it) around section SOLOPILLORY and before PILLORYSEXEXIT, for actor in pillory the feet is badly twisted, thought it just my boots gone weird but turn out it was come from the animations. Hope it only happen on my end, skeleton problem i think.

 

love that candle wax animations, Great work as always MasterCchris  :D

Posted

The 2P animation was awesome, just didnt really have a chance to test them all tho...

 

and i found that there is some animations (forgot which is it) around section SOLOPILLORY and before PILLORYSEXEXIT, for actor in pillory the feet is badly twisted, thought it just my boots gone weird but turn out it was come from the animations. Hope it only happen on my end, skeleton problem i think.

 

love that candle wax animations, Great work as always MasterCchris  :D

 

 

Look a bit back :P I said that animation before :P I even made a screenshot for it :P

 

Chris said it was an error on his exporting and he would fix it ASAP so nothing to worry about :P

I believe it was a hip animation...

Posted

 

The 2P animation was awesome, just didnt really have a chance to test them all tho...

 

and i found that there is some animations (forgot which is it) around section SOLOPILLORY and before PILLORYSEXEXIT, for actor in pillory the feet is badly twisted, thought it just my boots gone weird but turn out it was come from the animations. Hope it only happen on my end, skeleton problem i think.

 

love that candle wax animations, Great work as always MasterCchris  :D

 

 

Look a bit back :P I said that animation before :P I even made a screenshot for it :P

 

Chris said it was an error on his exporting and he would fix it ASAP so nothing to worry about :P

I believe it was a hip animation...

 

ahh i see, sorry about that tho..thought it was problem on my end..thanks for the info  ;)

Posted

Sorry i use google trad.

 

 

SDpatch - dragonborn.esp crash the game. i have test other SD esp, SD esm is it that makes crash.

 

crash occurs between opening kinematic and menu (continue, load,...)

 

 

You have 3 SDpatch

1. SDpatch dawnguard - activate only if you have dawnguard.esp, if not deactivate SDpatch

2. SDpatch dragonborn - activate only if you have dragonborn.esp, if not deactivate SDpatch

3. SDpatch frostfall - activate only if you have frostfall.esp, if not deactivate SDpatch

 

Hope google can translate this :)

Posted

 

 

The 2P animation was awesome, just didnt really have a chance to test them all tho...

 

and i found that there is some animations (forgot which is it) around section SOLOPILLORY and before PILLORYSEXEXIT, for actor in pillory the feet is badly twisted, thought it just my boots gone weird but turn out it was come from the animations. Hope it only happen on my end, skeleton problem i think.

 

love that candle wax animations, Great work as always MasterCchris  :D

 

 

Look a bit back :P I said that animation before :P I even made a screenshot for it :P

 

Chris said it was an error on his exporting and he would fix it ASAP so nothing to worry about :P

I believe it was a hip animation...

 

ahh i see, sorry about that tho..thought it was problem on my end..thanks for the info  ;)

 

Not really it did look funny though 

Posted

Just out of curiosity, is there a way to make gags disable NPC dialogue (e.g. greeting people or making small-talk when approached by another character)? I dunno, it sort of gets on my nerves when I have a gagged NPC who still talks like there's nothing in their mouths. I know it's an armor addon, but are there scripts to accomplish this? Or hey, even better, a way to change all voiced dialogue into muffled/garbled gag-talk? Thanks.

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