LD5 Posted March 4, 2023 Posted March 4, 2023 On 2/28/2023 at 11:08 PM, Pamatronic said: Working on new Events: Oh, a hanging tree? That'll be a good one for immersion since now they can be left up, sort of like Gallows of Skyrim. I'm guessing this one is for Morthal, since they wouldn't have large facilities for a dungeon? Though Falkreath or the smaller villages could also do it... Given the available slots for that one, have you weighed the option for NPCs to be executed by these events, particularly for mods that add prisoners to jails like (for SE) Headhunter? It is probably out-of-scope for this, but I wanted to ask since the second screenshot suggests more than just the player + follower. Can't wait for it to be ready either way, though! I really enjoy your work (and what I don't I respect as just being not my taste)
Evil Raccoon Posted March 4, 2023 Posted March 4, 2023 On 3/3/2023 at 6:22 AM, Pamatronic said: No Idea really. Im not yet fully sure on the final scope of this event (its gonna be a larger one), so there really is no point in giving an estimate as its almost guaranteed to be completely off anyway. Of course, these are not problems. More rich and high-quality content is what we expect. It's really great:). I also hope there will be other kinds of punishment, but the result of each vote is hanging:(
jfraser Posted March 4, 2023 Posted March 4, 2023 Hi! I’ve been away from Skyrim for a bit. Is this the prison mod that adds daily activities like cleaning and cooking and the hilarious “two guards take turns dressing you up” game?
Pamatronic Posted March 5, 2023 Author Posted March 5, 2023 20 hours ago, jfraser said: Is this the prison mod that adds daily activities like cleaning and cooking and the hilarious “two guards take turns dressing you up” game? Not quite. Its the prison mod that adds daily activities like getting tied to a pole and whipped or getting A metal spear shoved up your bumhole, roasted over an open fire and being eaten by vampires. We also have the hilarious "two guards tie you to a pole heads-down, stick that pole into a pond and leave you to drown" game. And of course multiple variations of getting strung up somewhere or headchopped. 1
jfraser Posted March 5, 2023 Posted March 5, 2023 31 minutes ago, Pamatronic said: Not quite. Its the prison mod that adds daily activities like getting tied to a pole and whipped or getting A metal spear shoved up your bumhole, roasted over an open fire and being eaten by vampires. We also have the hilarious "two guards tie you to a pole heads-down, stick that pole into a pond and leave you to drown" game. And of course multiple variations of getting strung up somewhere or headchopped. Basically the same, then.
jfraser Posted March 5, 2023 Posted March 5, 2023 okay, i remember this one now. amazing work. any thought to adding a Death Alternative hook so DA recognizes it?
Evil Raccoon Posted March 11, 2023 Posted March 11, 2023 On 3/6/2023 at 12:59 AM, Pamatronic said: Not quite. Its the prison mod that adds daily activities like getting tied to a pole and whipped or getting A metal spear shoved up your bumhole, roasted over an open fire and being eaten by vampires. We also have the hilarious "two guards tie you to a pole heads-down, stick that pole into a pond and leave you to drown" game. And of course multiple variations of getting strung up somewhere or headchopped. Hey, will you design a public beheading in the city instead of being guarded for fun. Because the public executions in the city are all hanging
Luka10 Posted March 11, 2023 Posted March 11, 2023 damn i was hopeing this was Npc only i have a dungeon using a mod that adds a prision to the cellar of lakeview manor and i have prisoners running everywhere even though i locked them inside their cells and even locked the doors with the console in some cases but they STILL get out and wander around.
jfraser Posted March 11, 2023 Posted March 11, 2023 7 hours ago, Luka10 said: damn i was hopeing this was Npc only i have a dungeon using a mod that adds a prision to the cellar of lakeview manor and i have prisoners running everywhere even though i locked them inside their cells and even locked the doors with the console in some cases but they STILL get out and wander around. I mean, you don't have to use any of these on yourself. They're all NPC-useable.
Pamatronic Posted March 11, 2023 Author Posted March 11, 2023 On 3/5/2023 at 6:55 PM, jfraser said: any thought to adding a Death Alternative hook so DA recognizes it? Assuming DA uses the vanilla command for imprisonement, It should already be capable of sending the player to PA prison. 6 hours ago, jfraser said: I mean, you don't have to use any of these on yourself. They're all NPC-useable. I think he´s talking about jail, not the deadly toys.
Pamatronic Posted March 11, 2023 Author Posted March 11, 2023 16 hours ago, Lilian23222222 said: Hey, will you design a public beheading in the city instead of being guarded for fun. Because the public executions in the city are all hanging Not sure what you´re talking about. Riften has a very elaborate Beheading Event.
jfraser Posted March 11, 2023 Posted March 11, 2023 1 hour ago, Pamatronic said: Assuming DA uses the vanilla command for imprisonement, It should already be capable of sending the player to PA prison. I think he´s talking about jail, not the deadly toys. no, a specific DA link needs to be made to have it show up in DA's MCM. No worries, though.
Pamatronic Posted March 11, 2023 Author Posted March 11, 2023 11 minutes ago, jfraser said: no, a specific DA link needs to be made to have it show up in DA's MCM. No worries, though. Its been a while since I tested it, but doesn't have DA a jail outcome by default?
Evil Raccoon Posted March 12, 2023 Posted March 12, 2023 8 hours ago, Pamatronic said: Not sure what you´re talking about. Riften has a very elaborate Beheading Event. Hey, sorry, my language is not English. I mean that the beheading of Riften looks more like the play of guards... Hmm... I don't know if my meaning can be expressed by Google Translator. Just a suggestion
LD5 Posted March 12, 2023 Posted March 12, 2023 21 hours ago, Pamatronic said: Not sure what you´re talking about. Riften has a very elaborate Beheading Event. 12 hours ago, Lilian23222222 said: Hey, sorry, my language is not English. I mean that the beheading of Riften looks more like the play of guards... Hmm... I don't know if my meaning can be expressed by Google Translator. Just a suggestion Let me take a crack at it - I believe what Lilian means is a beheading event that is a public execution, rather than the guards semi-privately disposing of prisoners that fail to provide entertainment or vampires 'uncorking a bottle' - something like what happens to Roggvir when you first enter Solitude or what nearly happens to the player in the introduction sequence before Alduin shows up. That said, do you have any documentation that might be useful if we want to try and take a crack at making events ourselves? This might be the best way for those of us that have something in particular in mind to be able to do it, and you did have the foresight to design this to integrate in events for other mods after being imprisoned. 2
jfraser Posted March 12, 2023 Posted March 12, 2023 21 hours ago, Pamatronic said: Its been a while since I tested it, but doesn't have DA a jail outcome by default? it has a "crime faction" outcome which i just tested and it does, indeed, stick you in jail. i suppose i was just remember POP's DA interface and assumed it was a necessary interface. Presumably POP has one so it can add the arrest and travel portions instead of just going to jail. so never mind!
Evil Raccoon Posted March 13, 2023 Posted March 13, 2023 10 hours ago, LD5 said: Let me take a crack at it - I believe what Lilian means is a beheading event that is a public execution, rather than the guards semi-privately disposing of prisoners that fail to provide entertainment or vampires 'uncorking a bottle' - something like what happens to Roggvir when you first enter Solitude or what nearly happens to the player in the introduction sequence before Alduin shows up. That said, do you have any documentation that might be useful if we want to try and take a crack at making events ourselves? This might be the best way for those of us that have something in particular in mind to be able to do it, and you did have the foresight to design this to integrate in events for other mods after being imprisoned. The first part is right, hhhhhh, and the second part is a little difficult for me to understand because of Google Translation:(
jfraser Posted March 13, 2023 Posted March 13, 2023 7 hours ago, Lilian23222222 said: The first part is right, hhhhhh, and the second part is a little difficult for me to understand because of Google Translation:( The second part is just “is there a way for other people to make events?”
Guest Posted March 16, 2023 Posted March 16, 2023 On 3/12/2023 at 3:23 PM, LD5 said: Let me take a crack at it - I believe what Lilian means is a beheading event that is a public execution, rather than the guards semi-privately disposing of prisoners that fail to provide entertainment or vampires 'uncorking a bottle' - something like what happens to Roggvir when you first enter Solitude or what nearly happens to the player in the introduction sequence before Alduin shows up. That said, do you have any documentation that might be useful if we want to try and take a crack at making events ourselves? This might be the best way for those of us that have something in particular in mind to be able to do it, and you did have the foresight to design this to integrate in events for other mods after being imprisoned. There's the pamaPa_ExampleEvent script with comments for each major function that I think is for us to use. I'm playing around with trying to port Prison Overhaul Patched events to this (but I kind of hope someone else beats me to it so I don't have to :).
SH3R4TA5 Posted March 16, 2023 Posted March 16, 2023 Is this mod compatible with Crime Overhaul? if not, what could be an alternative for it?
Nicallia Posted March 17, 2023 Posted March 17, 2023 Hi there, big compliment on the creativity on the mods. In my latest playthrough setup (bit experimental), the pathing in all prisons (Dawngard, Whiterun, Riften tested) somehow broke and my hero could not find the way to either whipping poles, outdoors or anywhere really. I'm on the latest SKSE 2.2.3 and no CTDs with ~1200 Mods. This is kinda the last known issue. It worked well before in my SKSE 2.1.5 setup. Potential changes.. using Nemesis together with FNIS (mostly works but bit dodgy) or using the new Open Animation Replayer by Ersh (brilliant) instead of dodgy DAR. or the fact I tried to run WryeBash (usually I do this) but this brought up quite a few script errors now. Any city overhauls I kinda rules out personally as they don't touch all those areas. Any thoughts by friendly helpers to get executions going again?
Ghostseyru160 Posted March 20, 2023 Posted March 20, 2023 This mod makes the bold claim of "there are no bugs" under the debug tab, yet the tied up animation from when the prisoner is whipping you keeps playing for me whenever I'm attacked by a character still outside the prison.
Pamatronic Posted March 22, 2023 Author Posted March 22, 2023 On 3/12/2023 at 8:23 PM, LD5 said: That said, do you have any documentation that might be useful if we want to try and take a crack at making events ourselves? This might be the best way for those of us that have something in particular in mind to be able to do it, and you did have the foresight to design this to integrate in events for other mods after being imprisoned. As already mentioned by @ponzipyramid, there is an example/template eventscript included in the download which holds documentations and explains how events are registered/triggered. pamaPA_ExampleEvent.psc The Hogtie punishment is an extremely simple implementation/expansion of this basic template and might serve as a further example. pamaPA_Event_HogtiePunishment.psc 2
Pamatronic Posted March 22, 2023 Author Posted March 22, 2023 (edited) On 3/20/2023 at 1:35 PM, Ghostseyru160 said: This mod makes the bold claim of "there are no bugs" under the debug tab, yet the tied up animation from when the prisoner is whipping you keeps playing for me whenever I'm attacked by a character still outside the prison. Well, you are the first one in almost 2 years who manged to achieve that. And if true, I would like a detailed step-by-step guide on how to reproduce that. Because by looking at the script, the only explanation I could come up with would be a papyrus stack dump. And that would be on you. Edited March 22, 2023 by Pamatronic
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