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Posted
7 hours ago, Pancakes2 said:

I'm getting an issue where some animations aren't playing. I stopped to talk to 3 nords who had killed some argonians and the leader told one of them to hold me. He walked into me so we were on the exact same spot but nothing happened he stood there just clipping with me the whole time and no animation played. Anyone know how to fix that?

check the tags on your gangbang animations. You may need to tag some as aggressive or something (SLATE is what I use for this).

 

Also see if you have Babo's animations enabled. It seems like those at least should show up, so either you may not have installed them or they may not be activated/registered.

 

If they *are* installed and registered, see if you've gone over your sexlab animation limit. If you have, there are mods to correct that, as well as mods to prevent the CTD FNIS warns you about for going over (you should have the animation crash fixes already as they get recommended all over the place, but verify if unsure).

Posted (edited)
On 7/16/2023 at 12:12 PM, Chlodwig said:

Maybe someone can help me,
I testing this mod  so I encountered 3 Nords that enslaved a thalmor and I let my character obey to the 3 nords, when the sl scene starts the nords suddenly turn hostile and kill my character... which is a bit odd.

 

I don't have a clue what could be the issue Is the faction changed to whom they belong or why could it be that they turn hostile

and if so is this an error in this mod or could it be an error with anther mod 

 

[...]

 

I doubt that I'm the only one whit this error.

 

I also have this issue - encounters keep turning hostile for no reason. I'll run up to a group and they will immediately start attacking.

 

Also the camera sometimes flips upside down when my character is tied to a pole.

 

Edit : Anyone else getting teleported into Breezehome after escaping the Serial Killer? I haven't even bought Breezehome yet so I have to use console commands to get out.

Edit 2: Something about the 'Taken Far Away' title conflicts with the Winking Skeever. If I have the title Taken Far Away I crash to desktop everytime I try to enter the Winking Skeever inn, whether I use the front door or coc solitudewinkingskeever. 

 

I love the Babo system, especially the player monologue, but I might have to turn off a lot of the events because they're just too buggy for me.

Edited by laylajack
Posted

Hi, what exactly is supposed to happen after you get captured by the Rieklings? I've reached the stage where the challenger riekling puts your character into a yoke steals all your belongings and releases you with a riekling scout following you. But I dont know what to do after that, without getting killed..
I tried running to town, which made other NPCs kill the scout riekling resulting in a dialogue popup, telling me to go to a blacksmith.
After talking to the blacksmith in Ravenrock he releases me from the devices and I receive the Rieklingplaything Trophy. But then after a few minutes of gametime the Riekling chief challenger just spawns next to me, tells me I have "betrayed" him and instakills my char resulting in the game loading into the latest autosave... 

Is this the actual "bad end" of this event? Are there any other solutions? Preferably with the PC not dying? :D

Posted (edited)

The nord killed argonians event should lead to triggering SLHH animations if the dialog lead to the nord trying to hold PC.

 

Here are some of my test oddities findings.

Mainly road events, fast travel between three event spawn points, near Loreius Farm, near Lost Echo Cave, and Windward Ruins.

 

Single Argonian outlaw spawn event, the combat defeat works, (this is will be relevant later for comparing to other combat defeat scenarios). The sex scene plays and then the tied up scene also trigger. But it appears that PC will get tied up at location of defeat. If the 2 men spawn outcome is selected the 2 men will spawn near PC, start talking, but will then walk toward the random event triggering spot which can lead them to walking away from PC if PC was not tied up near the event spawn point. If far enough away event will then become stuck unless player jumps to break animation and actively walk towards the 2 men and the scene will continues.

 

Falmer captured woman event. Falmer will play a sex scene with the woman and then they will start walking away towards who knows where and the woman will follow. The falmers never aggro NPCs or PC, If PC attack the falmers and kill them nothing seems to happen, talking to the woman then only have standard gagged dialogue options. No starting nor ending dialogue, nor any pop up message boxes, not sure if intended.

 

Thugs and captured knight. Waiting around long enough the captured woman will aggro nearby NPC and followers, not the thugs however, so she will likely get kill and the scene will end with dialogue box confirming the outcome. This will happen if not talk to anyone or if PC hangs around after the event finish.

Combat defeat with the thugs from what I have tried do not work. PC will never die or get knock out, health will just get refill to full as oppose to the outlaw event. I am using baka defeat along with followers not sure if related, I have tried turning both babodialogue build in essential function on and off, but no difference. If I recall correctly any combat scenario with three the opponents will also have the same issue such as the the captured thalmor event and the Nords kill argonians event.

 

Farmer debt event. To put it simply I think this event does not terminate correctly and will stay active taking up the spawn point even after it
"ends".

First time encountering this event I tab out of the dialog and the event seems to registered that as ignore the farmer. The loan shark then walk away with the farmer. Fast travel away and back to this location all the NPCs are gone however this event spawn point stop spawning babodialogue events even after days of fast traveling around the map then returning multiple times.

Second time encountering this event, talk to farmer and pick talk to loan shark, talk to loan shark and select to take on the debt. Farmer and loan shark acknowledge the result. Fast traveling away and then back to to this spawn point the farmer and just the head loan shark are still there (the other generic loan sharks are gone). Approaching them will trigger the beginning dialogue of the event again, however talking to them will play the acknowledgement dialogue from previous encounter. Fast traveling away for days and returning they are still there with same starting dialogue that does not go anywhere and talking to them yield acknowledgement dialogue. Once again preventing any other event from appearing.

 

Reputation, I am not entirely sure what reputation does or how to gain or loose reputation. During my testing PC somehow ended up with around -8 rep. When dialogue regarding reputation is spoken by NPCs it seems to imply that the NPC should leave PC alone after their fun or agreement because her reputation will likely cause trouble with the guards.

I would think a negative rep means PC is unpopular...but I also have no idea what caused an rep of -8, not sure if working as intended.

Edited by afa
Posted
4 hours ago, afa said:

 

 

Reputation, I am not entirely sure what reputation does or how to gain or loose reputation. During my testing PC somehow ended up with around -8 rep. When dialogue regarding reputation is spoken by NPCs it seems to imply that the NPC should leave PC alone after their fun or agreement because her reputation will likely cause trouble with the guards.

I would think a negative rep means PC is unpopular...but I also have no idea what caused an rep of -8, not sure if working as intended.

 

After the orcs leave you in Breezehome, ignore your  housecarl and go outside to have one of the guards release you from your bindings (unrelated but I usually never show the correct bound pose unfortunately--just wind up walking around with my arms unbound and this yoke around my neck). This method will drop your reputation the most consistently (in Whiterun--haven't done the content in other cities yet). Also, if later you enter a shop and a random citizen is talking about how hot it was that you just got gangraped in your house and didn't fight back, and if you agree to said person's advances, this should lower it further.

 

My reputation is currently -310 and the guards will get disrespectful when releasing me from bondage, and occasionally will say disrespectful things while just walking by in the street. That seems to be the main outcome of lowered reputation, but it does need to drop a bit before that starts happening. -8 is basically still 0 and I doubt you would see any impact.

Posted

Hi bakafactory,

 

I have been trying the vice captain part of the mod, and i am currently stuck at the point where you can try to jailbreak him.

 

If I unlock the cell door he will tell me that he needs to set some decoys and i should go first because he needs time, but then nothing. If I leave whiterun for a bit he will disappear never to be found again. Is there nothing more after that ? Because the dialogue after unlocking his cell leads me to believe that it isn't.

 

I tried to use console and the "are you there"mod to find him, but they don't work. I will really aprreciate it if you can help. Is it just undone or some bugs occur?

Posted

I've confirmed I have the correct keywords with SSEEdit.. I checked the OR conditional and it only needs EroticArmor on your character.. I jacked the encounter rate to 100 and I still can't get anything to trigger.

 

This thing is a mystery.. getting it to work requires an ancient ritual of magic and luck it feels like. How convoluted can you possibly make this? ã…‹ã…‹ã…‹ã…‹ã…‹ã…‹ã…‹!!

Posted

after having been taken to see the Loanshark because I didn't pay them back, I can no longer expel cum, and when I reset all actors and quests my character does not really deflate even tho it says in the mcm that there is no cum, I could expel cum before being taken back to the loanshark but not after

What's going on, what's the cause of it, and how do I fix it?

 

also asked in FHU support, but thought I should ask here too since it might be relevant

Posted

I am having a small problem, i got it to work before on my old pc, but for events like the bandits in the cellar it's unable to progress with the beating down part, they just keep beating me until defeat/death alternate kick in and i am not sure what to do. If anyone knows/can help it would be greatly appreciated.

Posted
20 hours ago, flameshahaha said:

how do you add keywords to other armor mods? the guide doesnt show anything and when i try to edit it its not there. Can anyone help?

Make sure when you're selecting the mods you want to edit you include Sexlab Aroused. With SSEEdit you don't just add keywords out of the blue (even if you know what they're supposed to be)--you need to have one of the masters containing the keywords you want to add included in your editing session. The keywords you want to add are in SL Aroused, so as long as you have that and the armor mod(s) you want to edit checked you should be able to select the keywords you're looking for.

 

If you need more step-by-step instructions than that, do a web search for 'SSEEdit add keywords' and that should bring up some tutorial videos, any one of which can probably get you there.

Posted
19 hours ago, HoodedDream said:

I've confirmed I have the correct keywords with SSEEdit.. I checked the OR conditional and it only needs EroticArmor on your character.. I jacked the encounter rate to 100 and I still can't get anything to trigger.

 

This thing is a mystery.. getting it to work requires an ancient ritual of magic and luck it feels like. How convoluted can you possibly make this? ã…‹ã…‹ã…‹ã…‹ã…‹ã…‹ã…‹!!

 

It really isn't. Either you have a load order problem or keywords have not been added correctly. Doublecheck all your dependencies, etc.

 

I'm running in 1.5.97 and had zero issues getting interactions from this mod. This + Sexlab Approach Redux + Fill Her Up + Sexy Supplemental SlaveTats is an amazing combination of mods that really elevates your game, so I recommend taking a deep breath and figuring out where this issue is in your setup. It's worth the effort.

 

 

Spoiler

image.thumb.jpeg.49725b18e57c335a661a4d1483f74955.jpeg

 

Posted
On 8/21/2023 at 1:32 AM, vladeemer said:

I would love a copy of this file if you still have one available! Thanks in advance if you happen to see this and feel so inclined. 

 

Nvm, found it!

Been off for a while, was ready to send it but glad to hear you found it on your own!

Posted
17 hours ago, Gyra said:

Running 1.6.640 with Babodialogue, SL Approach, and SLHH on a setup with the only the essentials, and I can’t make it past an hour without running into an intrusive bug. How do you even do it? Is it because you’re on 1.5.97?

It is entirely possible that going beyond 1.5.97 exposes you to more grief from these, as I haven't tested anything on that build. That would be unfortunate, but I know a few mods I'm fond of were reported as being less reliable in later builds and these may well be suffering the same fate.

Posted (edited)
On 8/16/2023 at 4:04 PM, danna233 said:

The mod is funny. But, there are too many scenes where character control is lost and the game breaks due to broken navigation. I think this is due to mods on the behavior and movements of the character that are trying to bring Skyrim closer to modern games. I have all these mods, but this has its price, in scenes where the character is not controlled by the player, navigation breaks, even vanilla. There are few vanilla scenes, only a wedding. Everything works in this mod, except for such scenes, the scenes simply do not start, because the character starts to wander in circles, stumble upon obstacles and get stuck in them. It may be worth revisiting these things, and returning the character to the player's control. Sorry for my English, probably half of the text here will be incomprehensible)

If you are using True Directionnal Mouvement, in the MCM menu you need to disable "Dialogue Mode" and uncheck "Stop On Direction Change" save then quit Skyrim and load back your save

Edited by Adumar
Posted

Does anyone have an issue with the crazy killer? or the bandit? after I got kidnaps to the cave or wooden house, the killer or bandit came and talked to me, then nothing happened, didn't come back or show any pop-up to choose what I could do, I just hung up there and nothing happened.

Posted

is it absolutely necessary to add keywords to armor for the mod to work ? i do seen some rings u can equip from the mod by additem menu that has the keywords name will equiping that be engouh ? im not really that knowledgable with indepth modding .

Posted (edited)

I installed the mod and the mod is running, but the MCM menu doesn't show up.

 

I tried setstage SKI_ConfigManagerInstance 1 and Jaxonz MCM Kicker, but menu still doesn't show up.

 

I opened the save file by ReSaver and it shows following error message:

 

Missing member data

This savefile has zeroed canaries. The cause of this seems to be related to script memory limits but it is not clear; Kinggath named it the 'canary error' if you want to search for more information. (1 items)
  1. babodialogueconfigmenu: *BaboInteractiveDia.esp:f12fea1b (11350a80) (24)

 

 

I tried purge the plugin but menu still doesn't show up.

 

I installed this mod last year and back then MCM menu showed up without problem.

 

Does anyone know how to solve this? Please help. 

 

------------------------------------------------------------------------------------------------------------

 

UPDATE

 

I have found out that the issue is caused by Really Simple Follower Tweaks

 

https://www.nexusmods.com/skyrim/mods/86426/?tab=description

 

The "Get Is Player Teammate Magic Effect" in this mod is somehow preventing MCM menu to show up.

Edited by jalingon3011
Posted (edited)

I hired a mercenary from the Populated Skyrim Babodialogue version and after dismissing him I can't hire other generic mercenaries (I haven't tested regular unique followers), they keep telling me I still have another mercenary following, I'm using EFF and the EFF compatibility is checked on the MCM menu of Babodialogue.

 

EDIT: I can hire vanilla followers just fine, its just the generic mercenaries that broke.

Edited by zt0er
Posted

Many of the links to suggested mods are bad, including The Babo version of Populated Skyrim. A google search for that turns up nothing also. Is it possible to get an upload of this mod on Loverslab? 

Posted
31 minutes ago, ViolaTAL said:

Many of the links to suggested mods are bad, including The Babo version of Populated Skyrim. A google search for that turns up nothing also. Is it possible to get an upload of this mod on Loverslab? 

 

Got to his profile\files for versions in Loverslab.  Populated Skyrim Baka is not currently available.

 

 

Posted (edited)

Hi so the Vice Captain is in my house now. Everything worked fine until then, but now I think something is going wrong. Whenever Im next to him or reentering the house he initiates a forcegreet, but nothing is happening after that. Just the generic dialogue options are shown. I have babo dialogue at the bottom of my load order and nothing else should be interfering with the vice captains ai, I looked it up in the console.
Once i managed to make him say something like "where have you been.." and made him undress me. And sometimes I see him at the chest next to the bed resulting in a small chat.

Is someone having similar issues? I have the feeling those forcegreets should be resulting in a dialogue with the vice captain to further progress in the quest..

Edited by memati?

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