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Posted
22 minutes ago, RoninDog said:

 

You mean Baka SLAL pack with his sex animations? I have it and the animations in that mod work, just not the strip/struggle animation in Babo Dialogue.

 

No. Baka Motion Data.

 

It's one of the requirements along with DAR or OAR, it handles the non Sexlab animations.

Posted
3 hours ago, RoninDog said:

 

You mean Baka SLAL pack with his sex animations? I have it and the animations in that mod work, just not the strip/struggle animation in Babo Dialogue.

 

I mean this:

 

Posted

Hello, I updated from v5 to v5.12 and now the MCM won't load. Any ideas? I've tried all of the usual stuff like redownloading, setstage command, and jaxonz kicker with no luck.

Posted

Maybe someone can help me,
I testing this mod  so I encountered 3 Nords that enslaved a thalmor and I let my character obey to the 3 nords, when the sl scene starts the nords suddenly turn hostile and kill my character... which is a bit odd.

 

I don't have a clue what could be the issue Is the faction changed to whom they belong or why could it be that they turn hostile

and if so is this an error in this mod or could it be an error with anther mod 

 

I experienced similar issues with SL kidnapped thought someone mentioned OBIS could be the issue...

Does someone encounter similar issue or has an Idea.

 

I doubt that I'm the only one whit this error.

Posted
13 hours ago, dragonoftheendtime said:

can anyone help me what are the hotkeys to break free when your captured and to do the free monolog i cant see it anywhere in the mcm to do it  

You have to set it in the MCM.

Posted
On 5/19/2023 at 7:17 PM, safado said:

 

He needs to update all the descriptions of his mods to point to new storage, because Patreon page got banned.

 

Go to his profile's file section to see all his mods in Loverslab.  The Motion Data Pack is in the list.

 

 

wow patreon just nuked their entire profile, seriously hate patreon but besides Subscribestar and that russian one i don't know of any other decent alternatives.

Posted
On 4/30/2023 at 7:02 PM, safado said:

 

 

I have not yet experienced this specific scene from the mod, but the issue with tht scene flow stoping in a forced greet or sexlab event is kind of common in this mod and happening sometime to the other scenes.   

 

It happened to me with the first impression of the three orcs rape scene in BreezeHome and sometimes in various encounters that happens on the wild areas, including the special potion to make "troll" creatures docile during the trip at the 7000 stairs.   I think that is related to loading assets and animations overhead combined with Skyrim old bug of failed forced greets imposed on NPC to triggers immersive conversation or animation flow.  I say this because after loading a save that was created before the issue happening, "fix" the issue, in my case most of the time.  I'm assuming that the caching system on Windows and Sexlab Utility Plus is helping, but I'm not sure.  I'm currently experimenting by trying to cache the game ahead by using the caching program "PrimoCache standard" combined with 2TB M2 drive and 16GB reserved ram.  Happens less but looks like the bug just get worst with the latency and is sometime else, at least it reduces the occurrence of the issue. 

 

One of the first thing to do is make sure that all the requirement are fulfilled, and use community recommended bug fix mods because it is a Bethesda game after all.  Babo-Scenes are kind of more complex than standard Skyrim scenes and the Authors tries to make the flow more immersive, the issue is that Skyrim's bugs and the mods modifying it can't get in the way, or it fails to complete the scenes. 

  • Animations
    • ZAZ Animation Pack 8+: Needs to be manually registered with Sexlab animation index. The first time sexlab is fully init the animations need to be registered using SLAL, but some programs were designed before SLAL and use a different system.  ZAZ is one of those special cases.  Go to ZAZ MCM and in the Sexlab section (wait for the data acquisition overhead delay), you need to click on "Register", and wait in the page until it changes to "Registered".  That will register Sexlab animation needed by ZAZ features.  The other mod that need special registration is "Estrus Chaurus" but is not used in these mod.
    • Devious Devices:  If you are using DD and the character has a DD asset equipped during scenes, it is likely that DD is force filtering Sexlab animations and babodialogue is unable to execute the expected animation type for the scene. Try the DD MCM debug force unequipped\stop quest features to remove DD assets before Babo Scenes.  SUP tries to fix this type of issues, do not know if it is successful.
    • SLAL: You need to make sure that Bakafactory SLAL is completely enabled and registered in SLAL MCM.  That will make it available to be used by babodialgue during the Sexlab part of scenes.
    • Dynamic Animation Replace (DAR):  Is needed by "BAKA Factory Motions" in some scenes to swap the idle during scene flow, like an animation used during the loading of a bigger animation and coordinating complex interaction between characters without using Sexlab. 
    • Baka Motion Data Pack (Patreon page but public) It has the animation used by most BakaFactory aka "BaboFactory" mods.  It is needed during some events and scenes. The animations are not for Sexlabs, but instead are for DAR. This needs DAR.
    • After installing Animations and before loading Skyrim you need to run FNIS.   FNIS will integrate the custom animations into the Creative Engine.  Using incomplete and very experimental Nemesis tool (kind of abandoned too) can break the execution of some of the custom animation injected by FNIS, specially creatures animations.
  • Optional Performance or bug fix mods. Note: I play in SkyrimSE 1.5 downgraded from 1.6 (AE) update. Do not know equivalent performance mods for SkyrimLE, but SUP is Skyrim LE compatible but limited in non-performance features like furniture stuff.
    • Sexlab Utility Plus (SUP): Skyrim runs "scripts" using a virtual machine called PapyrusVM. The papyrus scripts are compiled in ByteCode format instead of "direct CPU instructions" and because of that it will always have execution latency, because bytecode needs "interpretation" at runtime. That makes it "compatible" in different system like PC or Consoles, but slow.  Any big program like Sexlab will be somewhat slow to gather data necessary to execute it functions.  SUP is a collection of experimental features that will eventually be part of sexlab, but are not mature enough yet.  One of those features is an animation caching system for filtering and loading already executed animations faster the next time.   It is experimental, so bugs are assumed with some features.  You need to read the whole SUP description section of the page first before trying it, necessary to understand the upgrade or replacement process. 
      • Needs powerofthree's Papyrus Extender
      •  
      •   Reveal hidden contents

        Mod Description:

        The main intention is to Fix small issues left behind in "SexLab Framework v1.62" like the Actor Alignment, and put together other's fixes and patches make by different Authors on few Mod's already existing.

         

        This mod also:

        Include optional filters to correct animations to be compatible with "ZaZAnimationPack" and "Devious Devices - Assets" devices, solving the compatibility problem between ZaZ and DDI; enterally compatible with the ZaZ and DDI animation system and work better together improve the response time but not required.

        Include option to allow Actors to find a hidden place to have sex.

        Enhance the SortActors functions to sort the actors or creatures positions based on the current animation positions.

        Can handle Futa actors and Futa tagged animations filtering the animations and placing the Futa actors on the correct actor position.

        Include optional filters to correct animations gender positions and prevent Male x Male Vaginal.

        Include option to strip chance % for each individual items on "Strip Editor" (bigger the % value --> bigger the chance of get striped)

        Include Animation Cache and others changes taken from the SexLab AE 1.64.

        Increase the max animations count for the "Extra" version to 1250. thanks to Swe-DivX (For more capacity check his mod)

        Include option to incorporate furniture detection like chair or torture devices on "Extra" version. To prevent animation out of context and actor find the close match furniture to use as reference point. to start the animation (recommended remove furniture animation objects files from animations or install animations without the Furniture objects to prevent furniture clipping)

    • Papyrus Tweaks NG: (SkyrimSE\AE) Installing this bugs fix mod and enabling the experimental feature Speed up native calls (Formerly "Run Scripts On Main Thread")  Needs Address Library for SKSE Plugins.
    • powerofthree's Tweaks: (SkyrimSE\AE)  Bugs and performance fixes.
    • Bug Fixes SSE:(sKyrim SE, very optional)  Has a fix to NPC walking speed dynamic change to be applied when the change occurs. 
    • SSE Engine Fixes (skse64 plugin) Very important bug fix mod.  It includes a fix which unties vertical look sensitivity from framerate and form/tree lod reference caching which can give a massive FPS boost in certain areas.

      • If you need to also use "Animation Limit Crash Fix SSE" (srtCrashFix) combined with SSE Engine Fixes, then you also need to set "AnimationLoadSignedCrash = false" in the SSE Engine config file. It will CTD otherwise.
    • SSE Display Tweaks: All-in-one solution for smooth FPS-unlocked gameplay. Includes a physics fix, borderless fullscreen performance boost, refresh rate control, highly configurable frame rate limiting, various bugfixes and more.  I also download the "High Performace" ini config in the download section. I lock the FPS to 75, but 60 is the recommended. 
      • To troubleshoot performance and PapyrusVM issues, I have enabled. It will show an overlay with FPS, Papyrus performance, and warning if it gets it processing budget completely used by heavy scripts.
        • [Papyrus]  DynamicUpdateBudget=true
        • [Papyrus]  OSDStatsEnabled=true
        • [Papyrus]  OSDWarnVMOverstressed=true
        • [OSD] Enable=true
          [OSD] InitiallyOn=true

 

you are a GOD thanks for recommending papyrus tweaks NG and settings that solved the mcm not loading for me. 

Posted

So is anyone facing the same issue as me where after triggering whiterun orc event for the first time I am facing either a load freeze just as I enter breezehome or  when I exit after engaging with the orcs or the last case which happened first after finishing orc event I was building lakeview manor and load freeze(entering the home freezes the game) and have to restart again to meet the same end.

Posted
13 hours ago, LinksSword said:

how do you raise corruption? 

 

Specific events from the mod.  The monitoring script looks for events and dialogues with Babodialgue NPCs, forced by scenes, or NPC using babodialogue factions. 

 

Some situations that will give corruption, trauma, and maybe bad reputation. (Based on the code in the scripts)

  • Babodialogue rape\sex scenes are likely to increase the corruption and trauma. The sex animation has to be called by babodialgue scripts to count.
  • Loan Shark: prostitution event will give 20 corruption experience.
  • Kidnapped event (cabin): for some reason (have not experienced it yet), it also gives 20 corrupt exp. In some stages it will give 1, I have not played the kidnap scene but looks like it is some kind of stealth escape scenario that give 1 corrupt exp in some cases.
  • Encounters Event Rapes: will give some corruption experience.
  • Change Location Encounter Events 1: A (Perverted) Challenger Appears, will give various degrees of corruption depending on sex scenes.  Some corruption is lost and reputation increases if the challenger dies.
  • Change Location Encounter Events 3:  Various degrees of corruption experience during scenes.
  • Change Location Encounter Events 5: ("lowLife" NPC scenes) Various degrees of corruption experience during scenes.
  • Change Location Encounter Events 6:  Various degrees of corruption experience during scenes.
  • Whiterun encounter that gives the title "Pitiful Heroine Title". I think is related to the vice captain, some kind of duel option.
  • There's more, but I got tired reading the code. 

 

Posted

Event 07 isn't firing for some reason. I've been able to get other events to pop, but 7 (bandits on the road) isn't. According to the pdf, no perquisites are required apart from the clothing tags which I have.

 

Any advice, or work around?

Posted
On 7/21/2023 at 1:32 AM, safado said:

 

Specific events from the mod.  The monitoring script looks for events and dialogues with Babodialgue NPCs, forced by scenes, or NPC using babodialogue factions. 

 

Some situations that will give corruption, trauma, and maybe bad reputation. (Based on the code in the scripts)

  • Babodialogue rape\sex scenes are likely to increase the corruption and trauma. The sex animation has to be called by babodialgue scripts to count.
  • Loan Shark: prostitution event will give 20 corruption experience.
  • Kidnapped event (cabin): for some reason (have not experienced it yet), it also gives 20 corrupt exp. In some stages it will give 1, I have not played the kidnap scene but looks like it is some kind of stealth escape scenario that give 1 corrupt exp in some cases.
  • Encounters Event Rapes: will give some corruption experience.
  • Change Location Encounter Events 1: A (Perverted) Challenger Appears, will give various degrees of corruption depending on sex scenes.  Some corruption is lost and reputation increases if the challenger dies.
  • Change Location Encounter Events 3:  Various degrees of corruption experience during scenes.
  • Change Location Encounter Events 5: ("lowLife" NPC scenes) Various degrees of corruption experience during scenes.
  • Change Location Encounter Events 6:  Various degrees of corruption experience during scenes.
  • Whiterun encounter that gives the title "Pitiful Heroine Title". I think is related to the vice captain, some kind of duel option.
  • There's more, but I got tired reading the code. 

 

May I know the possible reason for breezehome or any of the houses I own going black screen when the orc event is triggered. Also during the orc event the structure of the breezehome also is changed,Llike the ladder gets placed horizontally  the only problem I am having with this mod, rest of the encounters and events seem to work fine. image.png.7db7be4a6a8fef541c5293a114a1229c.png

 

Posted
1 minute ago, tattooleak said:

May I know the possible reason for breezehome or any of the houses I own going black screen when the orc event is triggered. Also during the orc event the structure of the breezehome also is changed,Llike the ladder gets placed horizontally  the only problem I am having with this mod, rest of the encounters and events seem to work fine.

 

It looks like the mod has been designed to not be properly compatible with other Breezehome mods

Posted
32 minutes ago, ebbluminous said:

It looks like the mod has been designed to not be properly compatible with other Breezehome mods

But I don't have any home mods. I have been trying to find a fix for this issue. The event atleast ran for the first time I tried without issues and the only issue I faced then was with the lake view manor I was building after the event had triggered, I build the house and when I opened the door the screen went black and the fps got stuck with ambient music playing a bit and it was like that thereafter. Loaded an earlier save redid the event and now I couldn't even enter breezehome as I am facing the same issue. Removed all mods and restarted the game again only to have the same issue again. So unable to progress further. Has it got to do with my loadorder or any of the old script confliciting.

Posted
1 hour ago, tattooleak said:

But I don't have any home mods. I have been trying to find a fix for this issue. The event atleast ran for the first time I tried without issues and the only issue I faced then was with the lake view manor I was building after the event had triggered, I build the house and when I opened the door the screen went black and the fps got stuck with ambient music playing a bit and it was like that thereafter. Loaded an earlier save redid the event and now I couldn't even enter breezehome as I am facing the same issue. Removed all mods and restarted the game again only to have the same issue again. So unable to progress further. Has it got to do with my loadorder or any of the old script confliciting.

Must be a custom Breezehome built into BaboDialogue. I have a custom Breezehgome mod and get the one pictured above when it is triggered

Posted
12 minutes ago, ebbluminous said:

Must be a custom Breezehome built into BaboDialogue. I have a custom Breezehgome mod and get the one pictured above when it is triggered

But does it break the functionality after ward ? and would you be kind enough to share your load order in dm. I think something whatever issue I am facing is due to the aftereffect of whiterun event.

Posted
5 hours ago, tattooleak said:

But does it break the functionality after ward ? and would you be kind enough to share your load order in dm. I think something whatever issue I am facing is due to the aftereffect of whiterun event.

Got a load order of bout 1400 mods. Don't even know how to make a list

Posted
2 hours ago, ebbluminous said:

Got a load order of bout 1400 mods. Don't even know how to make a list

Lol well even after reinstalling everything I am still facing breezehome ambient sound and black screen. And I only have 122 active mods.

Posted

Ohh I did a few set of tweaks and now it is working. There are still black screen and only sound issues. All I can say is when my SLAP plugin started malfunctioning babo events were working, even realised I missed an update to papyrus extender of mine released this year.Updated it. After doing that well its not perfect but it works for the time being. Managed to finish few of the whiterun events as well.

Posted

Got event 7 (the bandits kidnapping event) but when they take me to the grotto he gives me a talking to, but then leaves and now im just dangling from the rope. Nothing afterwards has happened. am I missing something/should do something, or am i waiting for the event to progress and it just isn't?

Posted
5 hours ago, BMgamer240 said:

Got event 7 (the bandits kidnapping event) but when they take me to the grotto he gives me a talking to, but then leaves and now im just dangling from the rope. Nothing afterwards has happened. am I missing something/should do something, or am i waiting for the event to progress and it just isn't?

That event doesn't seem like it is completed.  Nothing else happens,  you can go get  your stuff and walk out without anyone stopping you.

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