Kijo28 Posted September 15, 2023 Posted September 15, 2023 4 hours ago, ahrimangame said: oh so u updated everything and started new game and still same problem? did u try disabling all ur other mods just to check if the problem still persist? I installed version 4.9 with all the mods I otherwise have on it...everything worked correctly.
safado Posted September 15, 2023 Posted September 15, 2023 (edited) On 9/13/2023 at 3:17 AM, azaria777 said: Someone please give me a tutorial on how to change the keywords on se, I couldn't find any guides, and have no idea what to change myself There is a guide in one of the PDF files in the download section of this mod. A little convoluted, I think. Maybe the "least difficult" way is to Learn to use KID, and "difficult" is doing it xEdit (TES5EDIT or SSEEDIT). Collection of KID ini files assigning Baka keywords automatically during gameplay. I do not use it, but some people having issues with keyword assignment promote it as an option. Edited September 15, 2023 by safado 2
Kijo28 Posted September 15, 2023 Posted September 15, 2023 11 hours ago, Kijo28 said: I installed version 4.9 with all the mods I otherwise have on it...everything worked correctly. I'm slowly reaching my wits' end... I have deactivated all mods that I don't need. Only the ones I need (+alternative start) it appears in the Mcm and I can make settings, but as soon as I want to start or save and reload, the game crashes and I can no longer load the save
Kijo28 Posted September 15, 2023 Posted September 15, 2023 2 minutes ago, Kijo28 said: I'm slowly reaching my wits' end... I have deactivated all mods that I don't need. Only the ones I need (+alternative start) it appears in the Mcm and I can make settings, but as soon as I want to start or save and reload, the game crashes and I can no longer load the save I'm going to completely reinstall Skyrim with my 326 mods...phew, what a job ;-( ....a little decluttering ;-)
mymasterartoria Posted September 15, 2023 Posted September 15, 2023 Any advice on how to start the nightgate inn? My item had the keyword and others like whiterun orcs are working just fine. I tried to talk with the innkeeper but he never says the special event dialogue
safado Posted September 15, 2023 Posted September 15, 2023 7 hours ago, Kijo28 said: I'm going to completely reinstall Skyrim with my 326 mods...phew, what a job ;-( ....a little decluttering ;-) With a mod manager, you only need to create a new deployment profile for testing with basic requirement mods. When you find the issue you go back to your preferred deployment profile to clone it and fix the issue in the clone. No need to reinstall from blank with modern mod manager like Vortex or Mod Organizer 2.
andbgame Posted September 16, 2023 Posted September 16, 2023 (edited) hm. what can cause error For some reason quest BaboChangeLocationEvent06 "Rapist In the Darkness" stop working. After talk with npc (Rapist) - nothing happens in papyrus log [09/16/2023 - 09:57:21PM] Error: BaboDiaQuest.SetStage() being called on an invalid object, aborting function call stack: [topic info 5D0F73AD on quest BaboChangeLocationEvent06 (5D040CE3)].BaboChangeLocationEvent06TIF01.Fragment_0() - "BaboChangeLocationEvent06TIF01.psc" Line 9 [09/16/2023 - 09:57:21PM] warning: Assigning None to a non-object variable named "::temp2" stack: [topic info 5D0F73AD on quest BaboChangeLocationEvent06 (5D040CE3)].BaboChangeLocationEvent06TIF01.Fragment_0() - "BaboChangeLocationEvent06TIF01.psc" Line 9 Edited September 16, 2023 by andbgame
safado Posted September 17, 2023 Posted September 17, 2023 9 hours ago, andbgame said: hm. what can cause error For some reason quest BaboChangeLocationEvent06 "Rapist In the Darkness" stop working. After talk with npc (Rapist) - nothing happens in papyrus log [09/16/2023 - 09:57:21PM] Error: BaboDiaQuest.SetStage() being called on an invalid object, aborting function call stack: [topic info 5D0F73AD on quest BaboChangeLocationEvent06 (5D040CE3)].BaboChangeLocationEvent06TIF01.Fragment_0() - "BaboChangeLocationEvent06TIF01.psc" Line 9 [09/16/2023 - 09:57:21PM] warning: Assigning None to a non-object variable named "::temp2" stack: [topic info 5D0F73AD on quest BaboChangeLocationEvent06 (5D040CE3)].BaboChangeLocationEvent06TIF01.Fragment_0() - "BaboChangeLocationEvent06TIF01.psc" Line 9 I can barely understand the code because there's a lot of branching, but the "BaboChangeLocationEvent06TIF01.Fragment_0()" function in line 9 call for "getowningquest().setstage(20)" That quest stage 20 has a condition to provide the location of the player. Spoiler PlayerRef [PLYR:00000014].GetInCurrentLoc(SolitudeLocation "Solitude" [LCTN:00018A5A]) = 1.000000 AND PlayerRef [PLYR:00000014].GetInCurrentLoc(RiftenLocation "Riften" [LCTN:00018A58]) = 1.000000 AND PlayerRef [PLYR:00000014].GetInCurrentLoc(MarkarthLocation "Markarth" [LCTN:00018A59]) = 1.000000 AND PlayerRef [PLYR:00000014].GetInCurrentLoc(WindhelmLocation "Windhelm" [LCTN:00018A57]) = 1.000000 AND PlayerRef [PLYR:00000014].GetInCurrentLoc(WhiterunLocation "Whiterun" [LCTN:00018A56]) = 1.000000 AND Whiterun is listed twice to account for the present of ViceCaptain. Maybe your game remove the location tag of the loaded cell, is a custom cell, or is wilderness without any location tag. Really do not know, it looks like there is no fallback location. This is likely where the dialogue or scene branch to something specific for the area. For troubleshoot, try moving the " BaboInteractiveDia.esp" near the end of the load list and also move any community patches for babodialogue behind it. Many mods modify location data tags.
andbgame Posted September 17, 2023 Posted September 17, 2023 6 hours ago, safado said: That quest stage 20 has a condition to provide the location of the player. Thanks for the possible tip... I'll try to figure it out
azaria777 Posted September 17, 2023 Posted September 17, 2023 Hey, in the kidnap quest with the serial killer. on the stage where it says use the hotkeys to choose an escape route, which hotkeys? i couldn't find any keys that worked, plus there were no horkey options in the babomcm, what am i supposed to do>?
ViolaTAL Posted September 17, 2023 Posted September 17, 2023 38 minutes ago, azaria777 said: Hey, in the kidnap quest with the serial killer. on the stage where it says use the hotkeys to choose an escape route, which hotkeys? i couldn't find any keys that worked, plus there were no horkey options in the babomcm, what am i supposed to do>? There is a magic button setting in the debug menu, set your hotkey for that to bring up your options for trying to escape. I'd also recommend setting in dialogue the QTE bar controls from strafe to attack.. as for some reason strafe does not work for me.. but attack button will. 2
ViolaTAL Posted September 17, 2023 Posted September 17, 2023 I've come across a frequent issue where some captured women that I've rescued, such as the ones enslaved by the Falmer... have no dialogue for being liberated. After I've defeated all three Falmer I only get the dialogue option to basically tease her about being gagged.
azaria777 Posted September 17, 2023 Posted September 17, 2023 47 minutes ago, ViolaTAL said: There is a magic button setting in the debug menu, set your hotkey for that to bring up your options for trying to escape. I'd also recommend setting in dialogue the QTE bar controls from strafe to attack.. as for some reason strafe does not work for me.. but attack button will. Thanks a lot!
azaria777 Posted September 17, 2023 Posted September 17, 2023 1 hour ago, ViolaTAL said: There is a magic button setting in the debug menu, set your hotkey for that to bring up your options for trying to escape. I'd also recommend setting in dialogue the QTE bar controls from strafe to attack.. as for some reason strafe does not work for me.. but attack button will. when i assign a hotkey to that, and I tried multiple keys, after pressing, rest for how long menu pops up, for resting, what could be the problem
ViolaTAL Posted September 17, 2023 Posted September 17, 2023 5 minutes ago, azaria777 said: when i assign a hotkey to that, and I tried multiple keys, after pressing, rest for how long menu pops up, for resting, what could be the problem If its like Midnight it seems to disable and only does the rest menu.. rest until like 8AM and then try again and see if it works. That usually fixes that for me. 1
azaria777 Posted September 17, 2023 Posted September 17, 2023 16 minutes ago, ViolaTAL said: If its like Midnight it seems to disable and only does the rest menu.. rest until like 8AM and then try again and see if it works. That usually fixes that for me. It worked, I appreciate the help
azaria777 Posted September 17, 2023 Posted September 17, 2023 1 hour ago, ViolaTAL said: If its like Midnight it seems to disable and only does the rest menu.. rest until like 8AM and then try again and see if it works. That usually fixes that for me. let me tell you a couple of things an tell me if that is how it was supposed to work, basically when i struggled and then lockpicked the door i got teleported to an inn, after I talked to the bartender I got teleported to breezehome, is this how it goes? and the second one is when i pressed wait the guy would just come stare and leave nothing would happen, tried it many times. if everything else is working, why not this
DrDisco Posted September 17, 2023 Posted September 17, 2023 34 minutes ago, azaria777 said: let me tell you a couple of things an tell me if that is how it was supposed to work, basically when i struggled and then lockpicked the door i got teleported to an inn, after I talked to the bartender I got teleported to breezehome, is this how it goes? and the second one is when i pressed wait the guy would just come stare and leave nothing would happen, tried it many times. if everything else is working, why not this i am having this same problem. Plus whenever i try to negotiate with the kidnapper i again get teleported to breezehome. And i havnt purchased breezehome yet, so i am stuck there without the key. whats the solution for this?
ViolaTAL Posted September 19, 2023 Posted September 19, 2023 On 9/17/2023 at 9:10 AM, azaria777 said: let me tell you a couple of things an tell me if that is how it was supposed to work, basically when i struggled and then lockpicked the door i got teleported to an inn, after I talked to the bartender I got teleported to breezehome, is this how it goes? and the second one is when i pressed wait the guy would just come stare and leave nothing would happen, tried it many times. if everything else is working, why not this This happens to me also for some reason. This one I cannot explain unfortunately. I get TP'd to breezehome also after leaving the inn 1
azaria777 Posted September 20, 2023 Posted September 20, 2023 Also additionally to the questions above, does anyone have any idea how i can make tassets not dissapear when I equip a bikini ?
safado Posted September 20, 2023 Posted September 20, 2023 (edited) 13 hours ago, azaria777 said: Also additionally to the questions above, does anyone have any idea how i can make tassets not dissapear when I equip a bikini ? Learn about Skyrim body slot. Learn what body slots the Tasset has assigned, learn what body slots the bikini has assigned. Solve the conflict by changing the body slot assignment in the item that do not include the body(slot32) or remove a blocking slot in the one with the body(slot32), the change has to be in the NIF meshes (_0 and _1) and ARMA/ARMOR formid entries with an override patch. Better edit nif mesh slot it in Outfit Studio so there is consistency when armor is rebuilt. Info about body slots. Check this for editing using Nifskope You can also change mesh slots in Outfit studio. "Nexus" community suggestion for slot usage, Spoiler Body slots used by Bethesda This is the list of the body parts used by Bethesda and named in the Creation Kit: 30 - head 31 - hair 32 - body (full) 33 - hands 34 - forearms 35 - amulet 36 - ring 37 - feet 38 - calves 39 - shield 40 - tail 41 - long hair 42 - circlet 43 - ears 50 - decapitated head 51 - decapitate 61 - FX01 Other body parts that exist in vanilla nif models 44 - Used in bloodied dragon heads, so it is free for NPCs 45 - Used in bloodied dragon wings, so it is free for NPCs 47 - Used in bloodied dragon tails, so it is free for NPCs 130 - Used in helmetts that conceal the whole head and neck inside 131 - Used in open faced helmets\hoods (Also the nightingale hood) 141 - Disables Hair Geometry like 131 and 31 142 - Used in circlets 143 - Disabled Ear geometry to prevent clipping issues? 150 - The gore that covers a decapitated head neck 230 - Neck, where 130 and this meets is the decapitation point of the neck Free body slots and reference usage 44 - face/mouth 45 - neck (like a cape, scarf, or shawl, neck-tie etc) 46 - chest primary or outergarment 47 - back (like a backpack/wings etc) 48 - misc/FX (use for anything that doesnt fit in the list) 49 - pelvis primary or outergarment 52 - pelvis secondary or undergarment 53 - leg primary or outergarment or right leg 54 - leg secondary or undergarment or leftt leg 55 - face alternate or jewelry 56 - chest secondary or undergarment 57 - shoulder 58 - arm secondary or undergarment or left arm 59 - arm primary or outergarment or right arm 60 - misc/FX (use for anything that doesnt fit in the list) DD Team and Loverslab suggestion for slot usage (preferable for compatibility with DD and most mods in Loverslab.) Spoiler The following is a list of all available slots in Skyrim, as well as what they are commonly used for. Used by Slot Used by DD? Head 30 No Hair 31 No Body - Full 32 No Hands / Gloves 33 No Forearms 34 No Amulet 35 No Ring 36 No Feet 37 No Calves 38 No Shield 39 No Tail 40 No Long Hair / Device Hider 41 Yes Circlet 42 No Ears 43 No Gags 44 Yes Collars 45 Yes Yokes / Armbinder (And Cloaks) 46 Yes Unused (Commonly Backpacks) 47 No Plugs (Anal) 48 Yes Chastity Belts 49 Yes Vaginal Piercings 50 Yes Nipple Piercings 51 Yes Schlongs of Skyrim 52 No Cuffs (Legs) 53 Yes Unused (Used by Remodeled Armor) 54 No Blindfolds 55 Yes Chastity Bras 56 Yes Plugs (Vaginal) 57 Yes Harnesses / Corsets 58 Yes Cuffs (Arms) 59 Yes Miscellaneous (Dual Sheath Redux, Estrus, etc) 60 No Miscellaneous (Special Effects / etc) 61 No Or maybe use the bikini and tassets from a TAWOBA collection properly put together, like TAWOBA-Remastered 6.1. Remember be the slot, behave like the slot, do not judge the slot, slots will behave like slots. Edited September 21, 2023 by safado 1
azaria777 Posted September 21, 2023 Posted September 21, 2023 8 hours ago, safado said: Learn about Skyrim body slot. Learn what body slots the Tasset has assigned, learn what body slots the bikini has assigned. Solve the conflict by changing the body slot assignment in the item that do not include the body(slot32) or remove a blocking slot in the one with the body(slot32), the change has to be in the NIF meshes (_0 and _1) and ARMA/ARMOR formid entries with an override patch. Better edit nif mesh slot it in Outfit Studio so there is consistency when armor is rebuilt. Info about body slots. Check this for editing using Nifskope You can also change mesh slots in Outfit studio. "Nexus" community suggestion for slot usage, Hide contents Body slots used by Bethesda This is the list of the body parts used by Bethesda and named in the Creation Kit: 30 - head 31 - hair 32 - body (full) 33 - hands 34 - forearms 35 - amulet 36 - ring 37 - feet 38 - calves 39 - shield 40 - tail 41 - long hair 42 - circlet 43 - ears 50 - decapitated head 51 - decapitate 61 - FX01 Other body parts that exist in vanilla nif models 44 - Used in bloodied dragon heads, so it is free for NPCs 45 - Used in bloodied dragon wings, so it is free for NPCs 47 - Used in bloodied dragon tails, so it is free for NPCs 130 - Used in helmetts that conceal the whole head and neck inside 131 - Used in open faced helmets\hoods (Also the nightingale hood) 141 - Disables Hair Geometry like 131 and 31 142 - Used in circlets 143 - Disabled Ear geometry to prevent clipping issues? 150 - The gore that covers a decapitated head neck 230 - Neck, where 130 and this meets is the decapitation point of the neck Free body slots and reference usage 44 - face/mouth 45 - neck (like a cape, scarf, or shawl, neck-tie etc) 46 - chest primary or outergarment 47 - back (like a backpack/wings etc) 48 - misc/FX (use for anything that doesnt fit in the list) 49 - pelvis primary or outergarment 52 - pelvis secondary or undergarment 53 - leg primary or outergarment or right leg 54 - leg secondary or undergarment or leftt leg 55 - face alternate or jewelry 56 - chest secondary or undergarment 57 - shoulder 58 - arm secondary or undergarment or left arm 59 - arm primary or outergarment or right arm 60 - misc/FX (use for anything that doesnt fit in the list) DD Team and Loverslab suggestion for slot usage (preferable for compatibility with DD and most mods in Loverslab.) Hide contents The following is a list of all available slots in Skyrim, as well as what they are commonly used for. Used by Slot Used by DD? Head 30 No Hair 31 No Body - Full 32 No Hands / Gloves 33 No Forearms 34 No Amulet 35 No Ring 36 No Feet 37 No Calves 38 No Shield 39 No Tail 40 No Long Hair / Device Hider 41 Yes Circlet 42 No Ears 43 No Gags 44 Yes Collars 45 Yes Yokes / Armbinder (And Cloaks) 46 Yes Unused (Commonly Backpacks) 47 No Plugs (Anal) 48 Yes Chastity Belts 49 Yes Vaginal Piercings 50 Yes Nipple Piercings 51 Yes Schlongs of Skyrim 52 No Cuffs (Legs) 53 Yes Unused (Used by Remodeled Armor) 54 No Blindfolds 55 Yes Chastity Bras 56 Yes Plugs (Vaginal) 57 Yes Harnesses / Corsets 58 Yes Cuffs (Arms) 59 Yes Miscellaneous (Dual Sheath Redux, Estrus, etc) 60 No Miscellaneous (Special Effects / etc) 61 No Or maybe use the bikini and tassets from a TAWOBA collection properly put together, like TAWOBA-Remastered 6.1. Remember be the slot, behave like the slot, do not judge the slot, slots will behave like slots. I am using TAWOBA-Remastered 6.1 atm, that's where the disappearance of the tassets happen, I'll look into the body slots thanks
afa Posted September 21, 2023 Posted September 21, 2023 https://www.nexusmods.com/skyrimspecialedition/mods/49608 This mod will show slot usage of most equipment. Although I don't recall tawoa remastered having body and tassel slot conflicts, there was a few body and thong conflicts however, but then again I haven't check every armor combination 1
bford19 Posted September 22, 2023 Posted September 22, 2023 Anyone having an issue where after going through a defeat scenario the PC just keeps on doing defeat monologues (the monologues coming from this mod) constantly? It seems to be replacing whatever normal monologue the PC would have said otherwise from this mod. Even turning off all the options for player character monologuing doesn't help, the character still monologues as though they're in the defeat scenario still.
azaria777 Posted September 22, 2023 Posted September 22, 2023 On 9/17/2023 at 8:10 PM, azaria777 said: let me tell you a couple of things an tell me if that is how it was supposed to work, basically when i struggled and then lockpicked the door i got teleported to an inn, after I talked to the bartender I got teleported to breezehome, is this how it goes? and the second one is when i pressed wait the guy would just come stare and leave nothing would happen, tried it many times. if everything else is working, why not this anyone has an answer to this?
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