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Posted (edited)
1 hour ago, HoodedDream said:

 

Wait whaa.. how is that possible? I confirmed in SSEdit that they have the appropriate keywords though.. =_=

 

 

EDIT..

 

I swapped to OSLAroused and applied a keyword that way and it worked.. I feel so dumb.. but thank you for showing me this... ?

 

 

EDIT EDIT

 

Even OSLAroused see's the ring having EroticArmor keyword.. and the function BaboDialogue uses doesn't care what slot the keyword exists on.

 

So confused..

 

 

I got curious about this issue after reading your post. I notice that the rings in the mod do not have the proper race or equipment body slots parameters.

Can't currently test it but created a patch for the ring that adds the missing parameters.  I know that removing the slots make the ring multi-equippable, but maybe the function "WornHasKeyword" will ignore it. The patch add the missing parameters. If you want to test the issue, it is better if the ESP is loaded last, so is easy to remove without messing other mods references to assets. 

 

SkyrimSE/AE ESL-Flagged only

BaboInteractiveDia BakaRingSlot Patch.esp

 

Edited by safado
Posted
56 minutes ago, safado said:

 

 

I got curious about this issue after reading your post. I notice that the rings in the mod do not have the proper race or equipment body slots parameters.

Can't currently test it but created a patch for the ring that adds the missing parameters.  I know that removing the slots make the ring multi-equippable, but maybe the function "WornHasKeyword" will ignore it. The patch add the missing parameters. If you want to test the issue, it is better if the ESP is loaded last, so is easy to remove without messing other mods references to assets. 

 

SkyrimSE/AE ESL-Flagged only

BaboInteractiveDia BakaRingSlot Patch.esp 2.77 kB · 0 downloads

 

 

Interesting.. the documentation for WornHasKeyword doesn't say anything about that.

Worth a test though.....

Posted
7 hours ago, safado said:

 

I recommend that you rebuild the Bodyslide for babo meshes, maybe the current one for that asset is corrupted.  If you are using a custom race, it is possible that the race custom skeleton is missing node features standard to "XP32 Maximum Skeleton Extended" or it SkyrimSE version.  You can try overwriting the custom race skeleton by coping the standard race one over it.

 

Also, download the latest version of Babodialogue(5.13 or newer) and Baka motion pack(1.31 or newer). Rebuild bosyslides and FNIS.

There is also a CTD if you are not using ZAZ Animation Pack 8+(plus) Baka mods use features that are only in ZAP 8+ or newer.  ZAP 8(not plus) do not have some of the features.  You need the version that match your Skyrim(LE or SE) or it will CTD.

 

Hope that helps.

 

I think I found the real issue

BodySlide_x64_379nb05DMz.png.28ae72ccb0417b061661f585746e6923.png

Posted

I need some help with a random event. I found what seems to be a random babo dialogue event, on a road near riverwood there are thugs with a woman tied up naked. A thing pops up saying "if I lose to them i'll be their sex slave" but after loosing, the game just reloads the last save. Anyone have any ideas?

Posted (edited)
4 hours ago, WhutEvar said:

I need some help with a random event. I found what seems to be a random babo dialogue event, on a road near riverwood there are thugs with a woman tied up naked. A thing pops up saying "if I lose to them i'll be their sex slave" but after loosing, the game just reloads the last save. Anyone have any ideas?

 

Looks like the event do not have a defeat scene or the defeat trigger did not happen.  Check the MCM for the mod and look for "Essential Switch" to enable and "Maximum Health Percentage" raise it a little bit more (like 35%).  Maybe there is a papyrus script delay holding the trigger.  Leave Minimum Health Percentage at 1%. Those are a workaround to make the scene's defeat trigger before reaching 0 health and bypass an incompatible defeat mod that triggers at 0 health. "Essential Switch" is to hold death restart while defeat script is running, but it may conflict with defeat mods that are not Babodialgue "aware".

 

If you are using a stand-alone defeat mod that is not SL Defeat Baka, it may be conflicting with the set essential switch, disable the one in babodialogue and use the defeat mod version of essential switch.  Check the compatibility list, that your installed mod in the list are detected.

 

These are all guesses, hope they help troubleshoot.

 

 

Edited by safado
Posted
On 2023/9/5 at PM9点13分, ahrimangame said:

如果您之前有该模组并且最近下载了新版本,您需要像我一样进行全新安装,我的问题已通过全新安装解决

I reinstalled the MOD, but still only the action for this story is missing. Is there no action in this plot?

Posted (edited)
19 hours ago, wareware said:

 

I think I found the real issue

BodySlide_x64_379nb05DMz.png.28ae72ccb0417b061661f585746e6923.png

 

Yes, that is why you need to download the latest version and rebuild the bodyslide files.  One of the bodyslide is that mesh.

Did you fix your issue?

 

Also, that mesh is originally from FunnyBizzness and was for SkyrimLE. Make sure you do not have a version of that file from another mod that is not in SkyrimSE compatible format.  The copies of that mesh in Babodialogue should be good for SkyrimLE or SkyrimSE.  Make sure in your mod manager that babodialgue is winning file conflicts.

 

Original source of cum mesh. Do not use is for SkyrimLE.  Compatible is already included in Babodialogue.

Spoiler

 

 

Edited by safado
Posted

That is from the latest version. The CBBE SE bodyslide files point to the wrong folder so when the game is looking for the cum mesh it finds nothing. The BHUNP bodyslide files point to the right folder.

Posted (edited)

I can't get any of the road events to start a scene. For example the 4 thugs and a girl I just get beat up by them, dialogue happens but the scene never starts they just look at each other and then my control is restored.

Edit: I have Babo Defeat, and dialogue is at version 5.13. After a while one of the thugs gets naked but that's it my character is free to move around and I can't interact with any of the thugs.

Edited by Kvassu
Posted

I've worked out a change to break up the NPC to NPC dialogue scenes running on infinite loops.

In xEdit I've changed the GenericScnes and ADCLScenes story manager quest and gave all quests a 48 hour reset time.

Probably some city specific scenes need the same treatment, to be tested in time.

BaboInteractiveDia.esp

Posted
8 hours ago, Drunbor said:

I've worked out a change to break up the NPC to NPC dialogue scenes running on infinite loops.

In xEdit I've changed the GenericScnes and ADCLScenes story manager quest and gave all quests a 48 hour reset time.

Probably some city specific scenes need the same treatment, to be tested in time.

BaboInteractiveDia.esp 4.65 MB · 1 download

 

could you upload your mod as a patch instead of a complete replacement?

Posted
12 minutes ago, azaria777 said:

Someone please give me a tutorial on how to change the keywords on se, I couldn't find any guides, and have no idea what to change myself

And also do I have to still run fnis if i have nemesis engine? I'm pretty sure I'f I run both it creates a bunch of erros and animation bugs ingame

Posted
1 hour ago, azaria777 said:

And also do I have to still run fnis if i have nemesis engine? I'm pretty sure I'f I run both it creates a bunch of erros and animation bugs ingame

Use one. Figure out how to get cough that thing animations to work on Nemesis. (if you use nemesis which seems easier?) SSEEDIT Is playable. You can play with that to add keywords from the list onto specific dragons and everything.

Posted
36 minutes ago, gyero54321 said:

Use one. Figure out how to get cough that thing animations to work on Nemesis. (if you use nemesis which seems easier?) SSEEDIT Is playable. You can play with that to add keywords from the list onto specific dragons and everything.

figured it out, nemesis works just fine if not better, don't use both together, but i got the armor to show up with keywords in the sseedit but there are waaaay too many armors and armor parts, I have no idea which keyword to apply to which, I need help

Posted
On 9/13/2023 at 7:10 PM, azaria777 said:

figured it out, nemesis works just fine if not better, don't use both together, but i got the armor to show up with keywords in the sseedit but there are waaaay too many armors and armor parts, I have no idea which keyword to apply to which, I need help

cough cough CURGH CURGHURGH. :C

Posted
On 9/7/2023 at 9:31 AM, ahrimangame said:

it take few moments (max 3-4min) then shows up! if it doesnt then something is wrong in ur end

 

I have now updated all the requirements .... it is still recognized by approach and otherwise it is only the MC is not displayed in the system! What else can I do? Even restarting a new game several times and moving it in the load folder didn't help
Posted

Anyone have a clue as to why I can't get any events to trigger? I have all events set to 100 in mcm and have my appearance stats set as well as an outfit ring set to a sexy outfit. I haven't had a single event trigger whether it's in breezehome, morthal's inn, nightgate, on the road, nowhere. Idk why.

Posted
2 hours ago, Kijo28 said:

 

I have now updated all the requirements .... it is still recognized by approach and otherwise it is only the MC is not displayed in the system! What else can I do? Even restarting a new game several times and moving it in the load folder didn't help

oh so u updated everything and started new game and still same problem? did u try disabling all ur other mods just to check if the problem still persist?

Posted (edited)
3 hours ago, ahrimangame said:

Anyone have the problem where NPCs suddenly freeze in a semi T pose?

 

If the issue is not a dead NPC without physics (ragdoll), because of custom skeleton, then maybe is DAR delayed by something during gameplay or some animation issue.

Normal if FNIS animations are added but FNIS is not run to refresh Animation behavior files.

Edited by safado

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