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Posted

love the screenshots posted(especially the mc hanging by one leg and the slave tats one), wish there were more of them. are there any playthroughs or video runs of this mod? never get the time to get it working well.

Posted

Need help, Most of times when my char get defeated (especially around starting area of skyrim) she is sent into Riekling hideout restrained into a wood object and i cannot do anything! anyone knows why this bug is happening?

Also i have no pub hair option when i click on it, should i download it somewhere as addon?

Posted
On 8/27/2023 at 6:09 AM, Adumar said:

If you are using True Directionnal Mouvement, in the MCM menu you need to disable "Dialogue Mode" and uncheck "Stop On Direction Change" save then quit Skyrim and load back your save

This does not work. I did just that, but literally just now I almost ruined my own wedding because the character went on a free voyage again, it’s good that Maramal ran up himself.

Posted

Ran a few more test with the mod again. Few more tidbits encountered

 

The mod either does not like follower or does not like follower with defeat mod, was having more success with triggering combat lose event when no follower around.

 

Tied up in house and tied up in cave sequence seems to prevent magicka and stamina regen, which are resources needed to escape tied up, at low level you basically get 1 try of each. The door for the house is master difficult rated and it seems like you have to rely on using your own lock picks in the confiscated item chest assuming you have any to being with (although i wonder if a quest item marked skeleton key would work.)

Cave escape seems to rely on essentially sneak skill.

All in all escaping is quite difficult and after multiple failure even escaping from the rope become impossible...which could be by design.

 

Which brings us to the fail safe, it seems like the mod has a teleport to inn, guardhouse, Breezehome fail safe after getting stuck for a while, I encountered it a few times, but no indication on how it triggered and the mod address it only once that character was explicitly rescue; it was from a tied up on the road bad end.

It is possible to get teleport to Breezehome before the house is unlock which the game is then soft lock unless using console command to unlock the door or coc out of cell

 

Odd cases with delayed event triggering. This one is a little hard to explain, but it seems like it is possible to sequence pause an event or double trigger the next step of an event without realizing especially if the event involve teleporting character to a certain location or enter/escape a bounded sequence, the event will seemingly "end" and be fine, but the next time PC go to a road event spot, the sequence will then pick back up again and teleport PC to where the previous event left off last time.

Cases I have encountered:

Tied up road event seemingly released PC, so ran away, but the next time PC arrive at another event spot, PC get teleport to a safe house

PC escape house, next time arrived at an event spot, PC gets teleport to waking up at Breezehome

Posted

When one of the two men masturbated and raped me when I was drunk and sleeping at the Dragon Bridge Hotel, the man didn’t move, he just stood and made noises. Before that, there was movement for the protagonist, but other than touching Other than that, there is no other action.

20230903150816_1.jpg

Posted
On 3/28/2023 at 5:16 AM, sikamikanico78 said:

btw i am always getting stuck at the scene at the blue palace...how exactly did you pass it??

 

Not to necro a very old post, but this is a still interesting bug with the Noble's Son encounter Blue Palace scene, even in the latest version here.  Because the original encounter is a wilderness encounter, it by default ends itself 1 game hour after all the NPCs despawn in the wilderness.  After teleporting to the Blue Palace, the clock starts ticking.  Because the dialog is unskippable, after 1 game hour passes, the quest automatically sets itself to stage 255 complete, and the ongoing scene immediately breaks after that (usually during Falk Firebeard's part of the scene).  Which means you don't get the title either.

 

You can use console commands to change the in-game timescale so that time passes slower than 1 hour for the entire scene.  Or, you can also, with XEdit, patch the quest BaboEncounter11.  Look for the WEScript script, and change the "StopQuestPollingFrequencey" from 1.0 to, say, 12.0, giving 12 hours of time for the Blue Palace scene to run.  It will then clean itself up after the set number of hours expire.

 

Now if only I can figure out how get the chest retrieval quest to go away...

Posted
On 8/27/2023 at 7:19 PM, rexlasurus said:

is it absolutely necessary to add keywords to armor for the mod to work ? i do seen some rings u can equip from the mod by additem menu that has the keywords name will equiping that be engouh ? im not really that knowledgable with indepth modding .

 

You just need to put 1 piece of armor that has keyword EroticArmor on it. I simply made a new earring with that keyword and put the earring on.

Posted
On 8/27/2023 at 3:19 AM, rexlasurus said:

is it absolutely necessary to add keywords to armor for the mod to work ? i do seen some rings u can equip from the mod by additem menu that has the keywords name will equiping that be engouh ? im not really that knowledgable with indepth modding .

If you know how to use synthesis, you can make a patch using this: 

It should pick up most of your armor pieces with names like "bikini", "bra", "panty", "transparent".

Not a perfect solution but it should add keywords to most of your mods as long as the pieces of armor themselves have names like that.

Posted (edited)
On 9/2/2023 at 4:56 PM, ahrimangame said:

Need help, Most of times when my char get defeated (especially around starting area of skyrim) she is sent into Riekling hideout restrained into a wood object and i cannot do anything! anyone knows why this bug is happening?

Also i have no pub hair option when i click on it, should i download it somewhere as addon?

Ok i fixed my problem by doing a clean install (deleting the mod, saving the game, cleaning the save file, installing the mod)!

But i have a question when i choose different public hairs, no visuals shows up, is it normal or do i have to download something?

Edited by ahrimangame
Posted
On 9/3/2023 at 4:15 PM, bigsmall said:

When one of the two men masturbated and raped me when I was drunk and sleeping at the Dragon Bridge Hotel, the man didn’t move, he just stood and made noises. Before that, there was movement for the protagonist, but other than touching Other than that, there is no other action.

 

Spoiler

20230903150816_1.jpg

 

If u had the mod before and recently downloaded a new version u need to do a clean install just like me, my problem was solved by clean install

Posted

On Encounter 11 with the noble, in Blue Palace there was supposed to be a quest to begin for you to get your items back. However for some reason the first time it happens the quest doesn't finish no matter what. Then the other times the quest doesn't even start. I used getstage command and found the quest stages are running okay in background, but I don't get anything in the journal, nor is there any quest marker showing up.

 

Does anyone knows how to solve this?

Posted

Not sure if its been answered before, but whats the recommended mod for combat encounters, and is there a guide somewhere on how to trigger some events?

Posted (edited)
s there a trick how BaboDialog is displayed in the MCM. I have all the requirements, started a new game ... Loanshark was loaded in the game but the mod itself is not displayed.
sexlap aproach also recognizes babo.

 

Edited by Kijo28
Posted
10 hours ago, Kijo28 said:
s there a trick how BaboDialog is displayed in the MCM. I have all the requirements, started a new game ... Loanshark was loaded in the game but the mod itself is not displayed.
sexlap aproach also recognizes babo.

 

it take few moments (max 3-4min) then shows up! if it doesnt then something is wrong in ur end

Posted (edited)

For those struggling with the keywords here I just put the "EroticAmor" keyword from SLAroused on all amors with a SSEEdit patch and the mod events works fine.

 

 

> Open your load order on SSEEdit

> Deep copy the "ARMOR" record of the mods that you want the armors patched on a new plugin 

> Add "SexlabAroused.esm" as a master of the new plugin

> Select the first armor and go to the keyword section and add the "EroticArmor" keyword

> Go back to the left window and select all amors, right click and click on "compare selected"

> On the right window find the Eroticarmor keyword of the first armor, right click and click on "copy to selected"

> Save the plugin and enable with your mod manager

Edited by devildx
Posted

Has anyone managed to fix this crash?

 

Spoiler

notepad_5u1z6KrLs4.png.70d2450a77d8253b399a01ea9e6020bc.png

 

It happens to me whenever the female adventurer capture event is happening. Its basically a 50% chance of the game crashing with this mesh involved.

Posted (edited)

When I looked at the conditional code for BaboDialogue, it calls https://ck.uesp.net/wiki/WornHasKeyword - so it seems to only care if a keyword exists on your character at all.

In theory that means "Outfit Style: Sexy" ( I double checked and that ring does have EroticArmor as a keyword) should work regardless of what else I'm wearing.....?????

 

Anyways so I spawn the ring.. and either with clothes or naked.. event % at 100.. and doing area transition repeatedly in Morthal, I can't get that event to trigger.

 

I don't wanna give up..

Is there a debug log I can enable?

I will become CK / Papyrus expert if I have to. I won't be defeated. ㅋㅋ

 

 

Edited by HoodedDream
Posted
6 hours ago, HoodedDream said:

When I looked at the conditional code for BaboDialogue, it calls https://ck.uesp.net/wiki/WornHasKeyword - so it seems to only care if a keyword exists on your character at all.

In theory that means "Outfit Style: Sexy" ( I double checked and that ring does have EroticArmor as a keyword) should work regardless of what else I'm wearing.....?????

 

Anyways so I spawn the ring.. and either with clothes or naked.. event % at 100.. and doing area transition repeatedly in Morthal, I can't get that event to trigger.

 

I don't wanna give up..

Is there a debug log I can enable?

I will become CK / Papyrus expert if I have to. I won't be defeated. ㅋㅋ

 

 

For reasons I do not understand the rings no longer work.

 

So you'll either have to get some keyword patches for armor mods you use, patch yourself or use OSLAroused to add the keyword in game.

 

Personally I use OSLAroused but I understand that's not for everyone. If I weren't using that I'd probably go with what jalingon3011 did up thread and add the keyword/s to a pair of ear rings and call it a day.

 

Honestly the whole keyword thing is a ridiculous requirement for end users to fiddle with.

Posted

A courier randomly delivered me a note from some anonymous source telling me that they're gonna break me or whatever with a picture saying "DIE BITCH" in cum.

 

Is this related to any event in particular, and does this trigger anything? Or is it just flavor?

Posted

I recently installed this mod alongside its dependencies and using SSEEDIT to modify the tags for my armors, but it seems no events are taking place. NPCs make comments towards me but I am not sure if it is from this mod. I bought breezehome and talked to Hulda and she said something along the lines of "you are a single woman and people will probably visit you" but after waiting around ingame for a while no orcs or any NPC events seem to have occurred. If anyone knows a potential fix I'd be very grateful ?

Posted

Is there a way to stop random NPC x NPC dialogues? I turned off every dialogue option in MCM yet my follower, citizen still stopped to talk to eachother. The dialogue is from this mod and it keep repeating forever, as high frequency at that.

Posted (edited)
On 9/8/2023 at 7:08 PM, shrtjsrtj said:

For reasons I do not understand the rings no longer work.

 

So you'll either have to get some keyword patches for armor mods you use, patch yourself or use OSLAroused to add the keyword in game.

 

Personally I use OSLAroused but I understand that's not for everyone. If I weren't using that I'd probably go with what jalingon3011 did up thread and add the keyword/s to a pair of ear rings and call it a day.

 

Honestly the whole keyword thing is a ridiculous requirement for end users to fiddle with.

 

Wait whaa.. how is that possible? I confirmed in SSEdit that they have the appropriate keywords though.. =_=

 

 

EDIT..

 

I swapped to OSLAroused and applied a keyword that way and it worked.. I feel so dumb.. but thank you for showing me this... ?

 

 

EDIT EDIT

 

Even OSLAroused see's the ring having EroticArmor keyword.. and the function BaboDialogue uses doesn't care what slot the keyword exists on.

 

So confused..

Edited by HoodedDream
Posted (edited)
On 9/8/2023 at 7:18 AM, wareware said:

Has anyone managed to fix this crash?

 

  Reveal hidden contents

notepad_5u1z6KrLs4.png.70d2450a77d8253b399a01ea9e6020bc.png

 

It happens to me whenever the female adventurer capture event is happening. Its basically a 50% chance of the game crashing with this mesh involved.

 

I recommend that you rebuild the Bodyslide for babo meshes, maybe the current one for that asset is corrupted.  If you are using a custom race, it is possible that the race custom skeleton is missing node features standard to "XP32 Maximum Skeleton Extended" or it SkyrimSE version.  You can try overwriting the custom race skeleton by coping the standard race one over it.

 

Also, download the latest version of Babodialogue(5.13 or newer) and Baka motion pack(1.31 or newer). Rebuild bosyslides and FNIS.

There is also a CTD if you are not using ZAZ Animation Pack 8+(plus) Baka mods use features that are only in ZAP 8+ or newer.  ZAP 8(not plus) do not have some of the features.  You need the version that match your Skyrim(LE or SE) or it will CTD.

 

Hope that helps.

Edited by safado

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