Slimreb Posted June 18, 2023 Posted June 18, 2023 8 hours ago, ercramer69 said: For the Easy Target, you need to go into a shop in Whiterun and get the event where it starts with someone talking to the shop owner about what happened to you, then they see you and approach looking for some fun, you have to do the intimidation route and miss it then get taken advantage of. If you just give in you don't get the title. Thanks for letting me know that. I am guessing I am going to have an issue with that since my speech is so high and have the Ordinator perk for increased Intimidation success. Do you know of a way to get it to fail? Where is a good place to find the Noble for that event?
Naps-On-Dirt Posted June 18, 2023 Posted June 18, 2023 43 minutes ago, Slimreb said: Where is a good place to find the Noble for that event? I usually run into him at the regular roadside event places from this mod. You have to have cleared out Wolfskull Cave for the Solitude Steward (whose name is escaping me right now) before the Nobleman event will fire.
ercramer69 Posted June 19, 2023 Posted June 19, 2023 14 hours ago, Slimreb said: Thanks for letting me know that. I am guessing I am going to have an issue with that since my speech is so high and have the Ordinator perk for increased Intimidation success. Do you know of a way to get it to fail? Where is a good place to find the Noble for that event? On the intimidation route, not sure. I've had high speech with the intimidation perk and failed it once or twice, I've also had low speech with no intimidation and scared him off. When you hear him start talking to the shop keeper just save and if you fail reload and try again is my only suggestion. For the Noble, I've come across him on the road from whitrun to nightgate inn, just past Lorieus' farm, I've also run into him just before the fort which was taken over by mages, can't remember the name of it, and also in a couple of other spots along the road.
theman135 Posted June 19, 2023 Posted June 19, 2023 Do BaboDialogue and SLSF Fame Comments coordinate, does anyone use both? How well do they work together?
Cerral Posted June 21, 2023 Posted June 21, 2023 On 6/19/2023 at 2:03 PM, theman135 said: Do BaboDialogue and SLSF Fame Comments coordinate, does anyone use both? How well do they work together? I use Both without issues. 1
Nohrin Posted June 22, 2023 Posted June 22, 2023 Any solution for that line of dialogue between NPC's regarding women being dragged off and assaulted by "monsters"? There is literally no cooldown on this dialogue and it just repeats itself endlessly, often interrupting other scenes (like PAHE HSH auctions). I'm thinking of deleting it entirely, but if theres a way to make it only be said once, I would love to know.
Slimreb Posted June 23, 2023 Posted June 23, 2023 (edited) Does anyone know why the orc messenger nor the random NPC from after the Orc event do not show up anymore? I have tried waiting for 24 hours multiple times, saved before going into a store and then going in and reloading multiple times, and went away from Whiterun for days all with no success of getting them to respawn. I am wondering if it is caught in a weird stage in the event but don't know what I am looking for so that I can verify. Edited June 23, 2023 by Slimreb
Nightdragon72 Posted June 23, 2023 Posted June 23, 2023 Have you tried to Reset the Orc Event in the Debug menu it may be helps with it
Slimreb Posted June 24, 2023 Posted June 24, 2023 Resetting the Orc Event seems to have solved them not showing up any more. Once I exited the MCM after resetting I got a message about being glad they did not kidnap me and then everything started working. So it does seem that it was caught in some weird stage. 1
Slimreb Posted June 25, 2023 Posted June 25, 2023 (edited) Update to previous post. It partially worked. I was able to do the Orc event once and then talk to the messenger a little later on. After getting the message that something is wrong I go back to Whiterun but the Orcs never show up. I have waited and tried many different things but they never show up. I am still getting the random NPC that spawns in the shops though. Edit: So far I have done the intimidate option 100 times with no success. I have done 50 of each of the first dialogue options as well. One would imagine that if speech does not play a role in this check that I should have failed the intimidation check at least once in 100 tries. Edited June 25, 2023 by Slimreb
Appomattox Posted June 25, 2023 Posted June 25, 2023 On 6/8/2023 at 10:43 AM, Askyfa said: I really like this mod for its events. But I wish there was a way to completely disable the dialogue happening between citizens. I know there is options in the MCM to modify dialogue chances but even if I set them to 0 the dialogue still happens. Is there any solution to disable them completely and only have dialogue when an event is happening or when talking to a guard? Thanks Did you ever figure this out? Having an issue with NPCs constantly repeating one conversation between themselves (history books being stupid, etc.), and can't disable it. Know it comes from this mod, since I traced it using LazyVoiceFinder.
ercramer69 Posted June 25, 2023 Posted June 25, 2023 9 hours ago, Slimreb said: Update to previous post. It partially worked. I was able to do the Orc event once and then talk to the messenger a little later on. After getting the message that something is wrong I go back to Whiterun but the Orcs never show up. I have waited and tried many different things but they never show up. I am still getting the random NPC that spawns in the shops though. Edit: So far I have done the intimidate option 100 times with no success. I have done 50 of each of the first dialogue options as well. One would imagine that if speech does not play a role in this check that I should have failed the intimidation check at least once in 100 tries. As for the constant successes which cause you to fail this event I can't help you there, but for me to get it, I used the options which made you try to stand up to them. I've had both successful and failed intimidation, success has the guy back down and failed has him grab you.
gooser Posted June 25, 2023 Posted June 25, 2023 Hey, just a note: I got the "thugs" event to work finally. It just requires using the hotkey in MCM to be defined and used. I managed to sneak off the rope and then they noticed me so I had to fight one and kill him, then set the chick free. 1
dragongodmod117 Posted June 26, 2023 Posted June 26, 2023 Really confused here... So during one of the events (4 thugs enslaving a woman) I noticed if I fail it, I'm sent to Solstheim next to the Riekling Chief. Why are thugs sending me to be a slave for a riekling instead of their own base? Or is this a bugged code calling for the wrong teleportation? 1
sikamikanico78 Posted June 26, 2023 Posted June 26, 2023 On 6/25/2023 at 5:37 PM, gooser said: Hey, just a note: I got the "thugs" event to work finally. It just requires using the hotkey in MCM to be defined and used. I managed to sneak off the rope and then they noticed me so I had to fight one and kill him, then set the chick free. when they notice me there is imidiate arrest...no option to fight them
MarcusHalberstram Posted June 30, 2023 Posted June 30, 2023 On 6/26/2023 at 9:52 PM, dragongodmod117 said: Really confused here... So during one of the events (4 thugs enslaving a woman) I noticed if I fail it, I'm sent to Solstheim next to the Riekling Chief. Why are thugs sending me to be a slave for a riekling instead of their own base? Or is this a bugged code calling for the wrong teleportation? I'm facing the same issue too. It seems like a bug in the mod. But there's a "solution" which is below: On 5/24/2023 at 1:09 AM, AVeryUniqueUsername said: I had the same issue, it started happening to me after i had done the thirsk mead hall quest and sided with the rieklings. After having enough of this bug i just went to the thirsk mead hall and looked around for a bit and a riekling challenger came up to me and started dialogue, after turning hostile i killed him. tried being defeated again and the problem is fixed. i suppose a script for that little quest starts running in the background and being defeated by anything gets triggered as getting defeated by that challenger. TLDR: go to thirsk mead hall, wait for a riekling challenger, kill him, profit. though i can't guarantee this is a 100% fix, worked for me though. I've not tried it before because just like the other user, I didn't even trigger the DLC.
Asphodelium Posted June 30, 2023 Posted June 30, 2023 Does anyone have a solution for the "serial killer" event problem? When it triggers, I encounter them, and they attack my character, then when she faints, there's a 50/50 chance the following "fade to black" just teleports me in breezehome. When it does proceed "correctly", the following interactions with the serial killer in the place where they take me have the same chances of just teleporting me in breezehome instead of proceeding. Why Breezehome (I imagine it's in the same cell location for some reason)? And why does the weird teleport occurs? Just asking out trying to pinpoint the causes in case someone else encountered the same issue, and found solutions to this. 1
gooser Posted June 30, 2023 Posted June 30, 2023 2 hours ago, Asphodelium said: Does anyone have a solution for the "serial killer" event problem? When it triggers, I encounter them, and they attack my character, then when she faints, there's a 50/50 chance the following "fade to black" just teleports me in breezehome. When it does proceed "correctly", the following interactions with the serial killer in the place where they take me have the same chances of just teleporting me in breezehome instead of proceeding. Why Breezehome (I imagine it's in the same cell location for some reason)? And why does the weird teleport occurs? Just asking out trying to pinpoint the causes in case someone else encountered the same issue, and found solutions to this. based upon repeated reports with that scenario, I just the % chance to zero in MCM.
Asphodelium Posted July 1, 2023 Posted July 1, 2023 5 hours ago, gooser said: based upon repeated reports with that scenario, I just the % chance to zero in MCM. Yeah, that may be advisable until a definitive solution is achieved, since that event always ends up breaking for some reason.
Succubus Lucy Posted July 1, 2023 Posted July 1, 2023 Greetings everyone, guys! To be honest with you, I've already had my hands full. No matter what I do, Babo dialogues do not appear in the list of mods in the menu. Maybe any of you have experienced this and know how to solve this problem? The game version 1.5.62. SKSE 2.0.12 1
MuffinKirby Posted July 7, 2023 Posted July 7, 2023 I have two questions. Firstly, do you specifically need the baka versions of sexlab arousal and the other ones, or can we use the regular versions? The links take me to google drives so I found that weird. Secondly, is the text for the mod also still in German or is there an english version? Oh also I have AE version. Thank you!
Omnishade Posted July 8, 2023 Posted July 8, 2023 I have the latest version and I have run FNIS many times, but the strip animations aren't working. The characters just stand normally on top of each other. Anyone else has this problem? I never had it before so I thought maybe it has something to do with AE.
kurotatsu Posted July 9, 2023 Posted July 9, 2023 11 hours ago, RoninDog said: I have the latest version and I have run FNIS many times, but the strip animations aren't working. The characters just stand normally on top of each other. Anyone else has this problem? I never had it before so I thought maybe it has something to do with AE. Make sure you have installed Babo Motion Pack.
Omnishade Posted July 9, 2023 Posted July 9, 2023 2 hours ago, kurotatsu said: Make sure you have installed Babo Motion Pack. You mean Baka SLAL pack with his sex animations? I have it and the animations in that mod work, just not the strip/struggle animation in Babo Dialogue.
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