jyotai Posted July 23, 2018 Posted July 23, 2018 1 hour ago, Reesewow said: You can either add the nostrip keyword to the items (SexlabNoStrip I think - but double check spelling) to have an item be ignored by Sexlab for stripping purposes, or simply open the "strip item editor" tab in Sexlab and mark items you or your target NPC are wearing as "never remove" items. This is how you can avoid Sexlab stripping these items in slots that you normally do want stripped like the body slot. Thanks. Further investigation and it turns out the mod I was working around has a keyword for what I needed, Sexlab Arousal which has a keyword 'EroticArmor'. That said, while I am in there fixing my mod, I will probably put the SexlabNoStrip keyword in as well - for things that I want marked as such in the version of the mod I hope to upload 'someday'.
Hex Bolt Posted July 27, 2018 Posted July 27, 2018 A few observations, if the SexLab Diary algorithms are still being developed. It might be worthwhile to track the last half-dozen sex partners and reduce experience for sex with those same partners. Traveling cross country with a follower-lover, I get frequent sex requests (yeah, life is hell). Even though I'm not initiating this, it feels like I'm "running up the score" for sex experience. Since mods like Radiant Prostitution base payments on the character's SexLab experience stats, it feels like cheating to have Grand Master experience for sex heavily weighted toward just one partner. "Sexual Purity" and "Sexual Perversion" seem more like "Sexual Devotion" and "Sexual Activity". I normally see Purity stuck at Neutral, but I noticed that having started this playthrough with a follower-lover, my Purity is quite high, despite 53% of my sex being with clients (Radiant Prostitution), 5% with creatures, with a few rapes (as victim) thrown in. That doesn't seem so pure. But 43% of the sex was with the same lover, which seems to have kicked up Purity. Perversion increases with frequent sex. Is that perverted, or simply very "active"? Anyway, it's not clear what these stats are tracking, but the labels seem a bit off and could perhaps benefit from rewording or improved explanation. Please accept these comments as constructive criticism to help make the mod even better, as that is what I intended here.
Balmung889 Posted July 27, 2018 Posted July 27, 2018 Hi guys, I did not understand how to solve the "Warning(s)" on FNIS.
Vincenza Posted July 27, 2018 Posted July 27, 2018 23 minutes ago, Balmung889 said: Hi guys, I did not understand how to solve the "Warning(s)" on FNIS. what warnings do you get. a picture of FNIS would be helpful.
Vincenza Posted July 27, 2018 Posted July 27, 2018 Gender Specific animation. Then restart the program.
jakiro_ Posted July 31, 2018 Posted July 31, 2018 What the hell? Sexlab kills Skyrim whenever I try to save game. The screen goes black and I can hear sounds and the game seems to be still running. Have to kill the process to close the game! This gets fixed when I uninstall sexlab. Why is this?
Vincenza Posted July 31, 2018 Posted July 31, 2018 1 hour ago, jakiro_ said: What the hell? Sexlab kills Skyrim whenever I try to save game. The screen goes black and I can hear sounds and the game seems to be still running. Have to kill the process to close the game! This gets fixed when I uninstall sexlab. Why is this? first. sexlab is certainly not responsible for this error! secondly. if someone should help you, it would be good to know which mods you have installed. thirdly. how do you install? nmm or mo or manually? fourthly. you have not accidentally tried to install sexlab for the se version? fifthly. it is necessary to run FNIS after installing sexlab. p.s.. If the picture turns black but the sound continues to run, i would suspect a problem with your computer. graphic card driver for example.
Crappy Potato Posted August 1, 2018 Posted August 1, 2018 9 hours ago, Vincenza said: first. sexlab is certainly not responsible for this error! secondly. if someone should help you, it would be good to know which mods you have installed. thirdly. how do you install? nmm or mo or manually? fourthly. you have not accidentally tried to install sexlab for the se version? fifthly. it is necessary to run FNIS after installing sexlab. p.s.. If the picture turns black but the sound continues to run, i would suspect a problem with your computer. graphic card driver for example. first of all, you sir have an excelent rig, and im talking about your cheap second one, the first one its a fucking rocket time traveler space machine :'v
Joe_Oni Posted August 1, 2018 Posted August 1, 2018 On 7/14/2018 at 2:24 PM, COLOCO said: i mean the idea is to make more space because i already have a lot of anims from SLA etc....if i edit the fnis and delete some of their anims? I would also be able to delete some of the default animations. I've disabled a bunch as is and am never going to use some at all. With new SLAL packs being made, having a 100+ you are can't change is.........
NeatLL Posted August 5, 2018 Posted August 5, 2018 Does anyone know how to convert SexLab animations to work with OSex (https://www.nexusmods.com/skyrimspecialedition/mods/17209, http://www.loverslab.com/topic/51365-0sex-skyrim-sex-sim-other-0s-content-wip/, https://github.com/CE0)? I'm wondering if anyone would be interested in doing this.
Guest Posted August 14, 2018 Posted August 14, 2018 Okay, so I hope this isn't a dumb question someone already answered at one of the last nearly 500 pages ... ? I'm using a mod that gives every race a different body high (I think it's "everybody's different"; I tested a lot of SL mods, though ...) and of course it leads to the fact that some SL scenes don't look correct because of the different body high. My nord are pretty big and woodelves pretty small and so on. Now I noticed something in the Sexlab MCM called "Profile" and it says "global". Is there a way (or already a mod) that adds the races into that profile? So I can adjust the animations for every race-combination?
Gulfwulf Posted August 14, 2018 Posted August 14, 2018 There's a setting on the main MCM page called "even actors' height" that should fix your issue.
Ernest Lemmingway Posted August 14, 2018 Posted August 14, 2018 You can also use the hotkeys in SexLab to adjust alignment, which is automatically saved to SL's animation profile. Even that doesn't always work if there's a serious discrepancy in the height of actors (Bretons at Weight 0 have a height of ~9.5, while high elves can be height 1.2) so the "even actors' height" option is recommended as well.
Guest Posted August 15, 2018 Posted August 15, 2018 11 hours ago, Gulfwulf said: There's a setting on the main MCM page called "even actors' height" that should fix your issue. Yeah, I know this setting but avoided it because it looks weird if they just all of a sudden change their size. Also I had some bugs in the past when they didn't swapped back to normal afterwards. I hoped that their was a more elegant way because sometimes the different highs of the actors looks pretty ... interesting. ?
WaxenFigure Posted August 23, 2018 Posted August 23, 2018 On 8/1/2018 at 8:29 AM, Joe_Oni said: I would also be able to delete some of the default animations. I've disabled a bunch as is and am never going to use some at all. With new SLAL packs being made, having a 100+ you are can't change is......... Option is available already on the "Rebuild and Clean" MCM menu page, that is exactly what the "Suppress Disabled Animations" item will do for you.
Photonix Posted August 23, 2018 Posted August 23, 2018 I always wondered, when adjusting positions of animations, is it better to use the hotkey or just go into the sexlab animations options while the animation is playing?
WaxenFigure Posted August 25, 2018 Posted August 25, 2018 On 8/23/2018 at 5:58 PM, Photonix said: I always wondered, when adjusting positions of animations, is it better to use the hotkey or just go into the sexlab animations options while the animation is playing? Both. Use hotkeys to align first stage, enter Framework to copy settings from first stage to subsequent stages as long as they are the same. Big changes in settings in framework means do not change settings and play animation to that stage so you can hotkey things into place. Rinse and repeat until animation is done. Note that turning off the "Automatic Animation Adcance" option (effects player involved sex only) allows you the time in each stage to align it as perfectly as you can make it so it looks as good as you can get it from all angles but that setting has to be changed before the sex act begins. It would be really nice to have a hotkey to switch it on or off during a running animation (for that animation only) since it would make aligning a new animation you're seeing the first time a lot easier without having to manually advance all the animations you've already adjusted.
xyzxyz Posted August 25, 2018 Posted August 25, 2018 What can I do to reduce animation lags? I have a lag-timer of 27 sometimes and the animations have some problems like a spining player in the first act of the animation.
WaxenFigure Posted August 25, 2018 Posted August 25, 2018 5 hours ago, xyzxyz said: What can I do to reduce animation lags? I have a lag-timer of 27 sometimes and the animations have some problems like a spining player in the first act of the animation. Find out what other mods you have running that are using up all the power. You simply cannot have too many heavily scripted mods installed and running at the same time. OR, you may have one or two super pathetic mods installed. There are some mods which sound like great ideas but absolutely suck at implementation. Those will be mainly noticed in a Papyrus log with repeating stack dumps (a stack dump is where the game writes an entry into the log showing the stack for every running script, it is not a stack dump if it shows the stack for only a single script that had an error while running. If you have stack dumps, find the start and end of one dump (it will be huge) and see which mod(s) have the most entries in that dump, those will be your prime shitty mod suspects. Also if you have stack dumps you can pretty well bet that many odd and unusual bugs you are seeing in other mods are induced because a stack dump means a script that should have run did not get run and that script doesn't have to be from the mod which overloaded the machine.
Allannaa Posted August 26, 2018 Posted August 26, 2018 This may be a silly question, and it also may have been answered and I just don't see it in the thread -- On the Sex Diary tab of SL, do those stats "do" anything? Or are they simply there in case an add-on mod needs to call them?
Gulfwulf Posted August 26, 2018 Posted August 26, 2018 3 hours ago, Allannaa said: This may be a silly question, and it also may have been answered and I just don't see it in the thread -- On the Sex Diary tab of SL, do those stats "do" anything? Or are they simply there in case an add-on mod needs to call them? They're there for other mods to access.
Gulfwulf Posted August 29, 2018 Posted August 29, 2018 On 8/26/2018 at 11:57 AM, natalie_natta123 said: Hi
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