Photonix Posted September 23, 2018 Posted September 23, 2018 OK so I think my problem resides with Sexlabs, with a few animations (it seems to be the same ones) for example Estrus dwemer machine and all other from estrus, the animations them self work and play fine, but the additional sounds i,e machine / slimey sounds don't seem to play, I've not noticed any others as of yet, but for some reason it doesn't seem to catch any additional sounds, character and other parties involved normal sounds work just fine.
Toatedsnow Posted September 24, 2018 Posted September 24, 2018 Question - Does anybody know what voice numbers correspond to which voice "types" in the ingame SexLab MCM menu? Case in point, the mod files list voice fx categories from 1 to 8, but ingame the voices categories all have names, such as "Aggressive." I've hunted around in the documentation and this thread but haven't been able to find any information.
Elenve Posted September 24, 2018 Posted September 24, 2018 Any chances to get more than 500 animation limit? There are so huge amount of super good animation. I think, a lot of us need it, please ^^
jianshi051 Posted September 24, 2018 Posted September 24, 2018 Hello, Ashal, sorry for I can not search all pages of this topic to seek my questions.... and I'm not good at English... ? I have two issues: First, when I start have sex with NPC, there can be an "E" key appear to active with NPC, if I do press "E" then there will be some issue about the camera... Second, when I set MCM to have doll falling effect after sex scence, then when this function trigger, my PC will not get up, just like really dead, what I can do is only to load a previous save... Is there anything I set wong? or what I shall do? waiting for your response ?
WaxenFigure Posted September 24, 2018 Posted September 24, 2018 2 hours ago, Elenve said: Any chances to get more than 500 animation limit? There are so huge amount of super good animation. I think, a lot of us need it, please ^^ Limit is raised in the 1.63 beta version already.
aspirine2 Posted September 25, 2018 Posted September 25, 2018 free camera deactivates itself after 1 SECOND ...!!??
XarisZ Posted September 25, 2018 Posted September 25, 2018 Im trying to remove some of the animations that come with SexLab but they still show up in the Toggle Animations menu,why is that? Im removing the .hkx files from meshes\actors\character\animations\SexLab and im editing the .txt file that's in there to take them out but they keep showing up everytime,can someone help?
issumtingwong Posted September 25, 2018 Posted September 25, 2018 On 9/21/2018 at 6:57 AM, CPU said: FNIS and SkyUI links are not fully working. I am PMing Ashal. Just signed up to ask about this. Almost all of the links in the OP under 'required mods' are now missing. Any update on this or any backup repository to download them from?
MadMansGun Posted September 25, 2018 Posted September 25, 2018 5 hours ago, XarisZ said: Im trying to remove some of the animations that come with SexLab but they still show up in the Toggle Animations menu,why is that? Im removing the .hkx files from meshes\actors\character\animations\SexLab and im editing the .txt file that's in there to take them out but they keep showing up everytime,can someone help? you are in over your head, your not working with a SLAL Pack's json file here, these animations are registered within sexlab's papyrus scripts. (and even if it was a SLAL Pack you missed some steps) 1 hour ago, issumtingwong said: Just signed up to ask about this. Almost all of the links in the OP under 'required mods' are now missing. Any update on this or any backup repository to download them from? the links in this should be up to date: https://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/
XarisZ Posted September 25, 2018 Posted September 25, 2018 1 hour ago, MadMansGun said: you are in over your head, your not working with a SLAL Pack's json file here, these animations are registered within sexlab's papyrus scripts. (and even if it was a SLAL Pack you missed some steps) Hmm so there's no way to remove these registers? I also know that i have to get into the SLAL folder an remove them from the .json too if thats what you mean about missing steps,i didnt mention it because there wasnt any to begin with.
XarisZ Posted September 25, 2018 Posted September 25, 2018 57 minutes ago, XarisZ said: Hmm so there's no way to remove these registers? I also know that i have to get into the SLAL folder an remove them from the .json too if thats what you mean about missing steps,i didnt mention it because there wasnt any to begin with. 2 hours ago, MadMansGun said: you are in over your head, your not working with a SLAL Pack's json file here, these animations are registered within sexlab's papyrus scripts. (and even if it was a SLAL Pack you missed some steps) the links in this should be up to date: https://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/ Is the papyrus registration file this sslAnimationDefaults.psc ?
WaxenFigure Posted September 25, 2018 Posted September 25, 2018 14 hours ago, XarisZ said: Im trying to remove some of the animations that come with SexLab but they still show up in the Toggle Animations menu,why is that? Im removing the .hkx files from meshes\actors\character\animations\SexLab and im editing the .txt file that's in there to take them out but they keep showing up everytime,can someone help? 6 hours ago, XarisZ said: Hmm so there's no way to remove these registers? I also know that i have to get into the SLAL folder an remove them from the .json too if thats what you mean about missing steps,i didnt mention it because there wasnt any to begin with. He was just telling you that you had more work to do to get them removed. You are on the right track, you will also have to edit the scripts and recompile them because the default animations that come with Sexlab are registered in those scripts. Or you could just save yourself all that extra work you don't need to do and just uncheck the animations you've deleted from the "Toggle Animations" MCM menu and then use the option on the "Repair and Debug" MCM page to "Suppress Disabled Animations" which will remove them from the Sexlab lists and keep them removed even in new games unless or until you press the "Clear Suppressed List" MCM option. I'm assuming you're going to all that work simply to remove those animations because you need room in FNIS for more animations and don't need animations you don't like taking up space. You really only needed to remove them from the .TXT file that FNIS reads, the HKX files themselves don't need to be removed, for a SLAL pack you still need to edit the JSON file but not for the animations built into Sexlab itself.
XarisZ Posted September 25, 2018 Posted September 25, 2018 1 hour ago, WaxenFigure said: He was just telling you that you had more work to do to get them removed. You are on the right track, you will also have to edit the scripts and recompile them because the default animations that come with Sexlab are registered in those scripts. By scripts you mean the .pex or .psc files?How do you compile scripts btw? 1 hour ago, WaxenFigure said: I'm assuming you're going to all that work simply to remove those animations because you need room in FNIS for more animations and don't need animations you don't like taking up space. You really only needed to remove them from the .TXT file that FNIS reads, the HKX files themselves don't need to be removed, for a SLAL pack you still need to edit the JSON file but not for the animations built into Sexlab itself. I think if i do that the game wont load.I removed the .hkx and edited the .TXT and tried to load in a game,even a new one,but i'd always CTD.When i replaced them it worked fine so this approach doesnt work. Also i've read in previous posts that some of those animations are required for mod i guess,is that true?
MadMansGun Posted September 25, 2018 Posted September 25, 2018 9 hours ago, XarisZ said: I also know that i have to get into the SLAL folder an remove them from the .json too if thats what you mean about missing steps,i didnt mention it because there wasnt any to begin with. i was mostly referring to the generatefnisformodders.exe 1 hour ago, WaxenFigure said: the HKX files themselves don't need to be removed depending on what was removed some of the behavior hkx files will need to be deleted. 1
XarisZ Posted September 25, 2018 Posted September 25, 2018 Can someone explain to me real quick how to compile the scripts?
leyre Posted September 25, 2018 Posted September 25, 2018 5 hours ago, WaxenFigure said: He was just telling you that you had more work to do to get them removed. You are on the right track, you will also have to edit the scripts and recompile them because the default animations that come with Sexlab are registered in those scripts. Or you could just save yourself all that extra work you don't need to do and just uncheck the animations you've deleted from the "Toggle Animations" MCM menu and then use the option on the "Repair and Debug" MCM page to "Suppress Disabled Animations" which will remove them from the Sexlab lists and keep them removed even in new games unless or until you press the "Clear Suppressed List" MCM option. I'm assuming you're going to all that work simply to remove those animations because you need room in FNIS for more animations and don't need animations you don't like taking up space. You really only needed to remove them from the .TXT file that FNIS reads, the HKX files themselves don't need to be removed, for a SLAL pack you still need to edit the JSON file but not for the animations built into Sexlab itself. You cant remove the creatures animations, they always stay there, even if you "disable" them
XarisZ Posted September 25, 2018 Posted September 25, 2018 The ones i was trying to remove were the AP,Leito(since you can get them from his SLAL mod plus its updated with more) and the Footjobs. But im gonna stop trying cuz i just dont have the patience nor time to reverse engineer what Ashal did with the scripts and then take them out. And i gotta say i find it weird that now with the amount of SLAL packs that exist none actually tried to remove all these outdated prepacked animations.
benou18 Posted September 28, 2018 Posted September 28, 2018 hello, I just bought Skyrim on Steam, and I install all mod SexLab, however, when starting, a message appears telling me that the version of my game (1.9.32.0.8) is too old, so that this is the last recent update. how can i fix this problem please?
WaxenFigure Posted September 28, 2018 Posted September 28, 2018 7 hours ago, benou18 said: hello, I just bought Skyrim on Steam, and I install all mod SexLab, however, when starting, a message appears telling me that the version of my game (1.9.32.0.8) is too old, so that this is the last recent update. how can i fix this problem please? There are THREE versions of Skyrim. The original 32bit version called LE or Oldrim, the new 64bit version (called SE or SSE) and the 64bot VR (Virtual Reality) one called VR. This is a support thread for the LE version of the Sexlab mod. The mods you installed need to be for the version of the game you have, if you have mixed and matched mods intended for different versions of the game then this would be an expected result.
benou18 Posted September 29, 2018 Posted September 29, 2018 12 hours ago, WaxenFigure said: Il existe trois versions de Skyrim. La version originale 32 bits appelée LE ou Oldrim, la nouvelle version 64 bits (appelée SE ou SSE) et la version 64bot VR (Virtual Reality) appelée VR. Ceci est un fil de support pour la version LE du mod Sexlab. Les mods que vous avez installés doivent correspondre à la version du jeu que vous possédez, si vous avez mélangé et adapté des mods destinés à différentes versions du jeu, ce serait un résultat attendu. okay, but how do I know which version I have? sorry, I'm new to Skyrim
WaxenFigure Posted September 29, 2018 Posted September 29, 2018 2 hours ago, benou18 said: okay, but how do I know which version I have? sorry, I'm new to Skyrim Start the game. On the main menu that shows when you Press "ESC" the version of the game will show and the version of SKSE that is installed (if it's installed properly) will also show as text on the bottom left of the menu.
benou18 Posted September 29, 2018 Posted September 29, 2018 Il y a 4 heures, WaxenFigure a déclaré: Commencer le jeu. Dans le menu principal qui s'affiche lorsque vous vous connectez sur "ESC", la version du jeu s'affiche et la version de SKSE installée (si elle est correctement installée) également sous forme de texte en bas à gauche du menu. La version est la 1.9.32.0.8 (SKSE 1.7.3 rel 48), what does it mean?
thomastm Posted September 29, 2018 Posted September 29, 2018 Sex scene don't have sound\voice, how do i fix it? i try using sound replacer also but no luck
WaxenFigure Posted September 30, 2018 Posted September 30, 2018 6 hours ago, benou18 said: La version est la 1.9.32.0.8 (SKSE 1.7.3 rel 48), what does it mean? That means you have the 32bit original version of Skyrim (1.9.32.0.8 is the last release of that code so it's good) and the last release of SKSE for that code which is the 1.7.3 rel 48 version. Those are both correct for the 32bit version of the game. Some mod you have installed though is not for that version of code. How many mods do you have installed?
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