terrorofmorrowind Posted August 30, 2018 Posted August 30, 2018 Are there any good voicepacks out there? I decied that it was time to change things up a bit. I aready have nusbies but it doesn't seem to work very good. It doesn't seem to fit the names of the voices with the proper sounds for some reason. I also have vanilla voices.
Code Serpent Posted September 2, 2018 Posted September 2, 2018 Does anyone know how to set up the StartStage hook event? In the source code is says to simply put the paramaters: (int eid, bool HasPlayer) however, it looks like this event needs 4 parameters, and I can't figure out what they're supposed to be.
Ashal Posted September 2, 2018 Author Posted September 2, 2018 1 hour ago, Code Serpent said: Does anyone know how to set up the StartStage hook event? In the source code is says to simply put the paramaters: (int eid, bool HasPlayer) however, it looks like this event needs 4 parameters, and I can't figure out what they're supposed to be. It's "HookStartStage" for the (int, bool). The 4 parameters one, "StartStage" is old and only included for backward compatibility from before SKSE had custom hooks. The newer style 2 parameter ones all start with the word Hook. 1
Code Serpent Posted September 2, 2018 Posted September 2, 2018 44 minutes ago, Ashal said: It's "HookStartStage" for the (int, bool). The 4 parameters one, "StartStage" is old and only included for backward compatibility from before SKSE had custom hooks. The newer style 2 parameter ones all start with the word Hook. Thank you, that fixed it.
quesaco1978 Posted September 3, 2018 Posted September 3, 2018 Hi guys, does anyone knows if there is some way to go "back" to the start of the animation? For example, you are playing an animation with 4 steps, you are in the 3rd, but want to come back to the 2nd! I did not find a hotkey for this command! I've tried to find some thing here, but It's almost 500 pages!!! lol. Thanks a lot for the help.
Code Serpent Posted September 4, 2018 Posted September 4, 2018 Is there a way I can tell if an scene failed to start via the sslThreadController object returned from the QuickStart function?
Ashal Posted September 4, 2018 Author Posted September 4, 2018 2 hours ago, Code Serpent said: Is there a way I can tell if an scene failed to start via the sslThreadController object returned from the QuickStart function? The function will return a none instead of the controller.
happy_polla Posted September 4, 2018 Posted September 4, 2018 On 9/3/2018 at 10:20 AM, quesaco1978 said: Hi guys, does anyone knows if there is some way to go "back" to the start of the animation? For example, you are playing an animation with 4 steps, you are in the 3rd, but want to come back to the 2nd! I did not find a hotkey for this command! I've tried to find some thing here, but It's almost 500 pages!!! lol. Thanks a lot for the help. Using sexlab tools - change stage ( must set hotkey to use). You can choice stage you want
Code Serpent Posted September 4, 2018 Posted September 4, 2018 1 hour ago, Ashal said: The function will return a none instead of the controller. Thank you again for the quick response!
Ashal Posted September 4, 2018 Author Posted September 4, 2018 On 9/2/2018 at 8:20 PM, quesaco1978 said: Hi guys, does anyone knows if there is some way to go "back" to the start of the animation? For example, you are playing an animation with 4 steps, you are in the 3rd, but want to come back to the 2nd! I did not find a hotkey for this command! I've tried to find some thing here, but It's almost 500 pages!!! lol. Thanks a lot for the help. Hold shift then press the advance stage hotkey to go backward. 3
quesaco1978 Posted September 5, 2018 Posted September 5, 2018 7 hours ago, Ashal said: Hold shift then press the advance stage hotkey to go backward. It works!!!! Thanks.
oscar6666 Posted September 8, 2018 Posted September 8, 2018 Everything is fine, without problems, except when the animations start, they are all activated, but you can only hear them, the animations nothing, when it seems that they are going to do something, the characters stay still doing nothing, everything is applied, FNIS and all the requirements, like any bug, please help
Akkos Posted September 9, 2018 Posted September 9, 2018 Got a weird bug going on, sexlab voices keeps reinstalling after every gamestart, resetting my voice selection, which is really annoying when using extra voices.
Frosty01 Posted September 10, 2018 Posted September 10, 2018 is there a limit to how many types of characters can be in an animation? for example could you make an animation with say a Troll, Wolf, and Nord?
MadMansGun Posted September 10, 2018 Posted September 10, 2018 1 hour ago, Frosty01 said: for example could you make an animation with say a Troll, Wolf, and Nord? sadly no, the actor limit is 5 but the race limit is only 2.
Frosty01 Posted September 10, 2018 Posted September 10, 2018 13 hours ago, MadMansGun said: sadly no, the actor limit is 5 but the race limit is only 2. Aw that's unfortunate. While I'm there's probably a reason for the limits, I wonder if one day that will change and we could get more.
Blasphemy Defined Posted September 10, 2018 Posted September 10, 2018 Can regular xpmse work? I see on front page it mentions only xpmse 2 or 3.
xyzxyz Posted September 17, 2018 Posted September 17, 2018 I have problems with lag and the free camera. I have even on lvl 1 chars lags and sometimes in player-npc animations the free camera deactivates itself after some time in the scene so I have the normal view.
WaxenFigure Posted September 19, 2018 Posted September 19, 2018 On 9/8/2018 at 5:26 AM, oscar6666 said: Everything is fine, without problems, except when the animations start, they are all activated, but you can only hear them, the animations nothing, when it seems that they are going to do something, the characters stay still doing nothing, everything is applied, FNIS and all the requirements, like any bug, please help You didn't get a CLEAN FNIS run so you do not have the animations. You cannot run FNIS and ignore the errors, warnings or check options for mods you don't have or fail to check options for mods you do have. All of those can cause FNIS to fail.
Gabe-A Posted September 20, 2018 Posted September 20, 2018 Could someone update the OP, please? Some links do not work.
Guest Posted September 20, 2018 Posted September 20, 2018 31 minutes ago, Gabe-A said: Could someone update the OP, please? Some links do not work. FNIS and SkyUI links are not fully working. I am PMing Ashal.
turnerd20 Posted September 22, 2018 Posted September 22, 2018 I see sexlab and sexlab framework is there a difference other than size?
WaxenFigure Posted September 22, 2018 Posted September 22, 2018 7 hours ago, turnerd20 said: I see sexlab and sexlab framework is there a difference other than size? There are actually two files available, both are available from two different download points. You DO NOT want either of the files marked with the word "PATCH". That is only useful for someone still running a years-old version of this mod to bring it up to date and even when it was new it was only really useful to those who have data limits or slow connections. Click on either of the links with the word "FULL", both are the same file and the same size but one is hosted here on LL and the other is a link to a MediaFire download so if one doesn't work for you the other hopefully will work. 2
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