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Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016


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Posted
7 hours ago, Sara98 said:

Great but dont know how the f***k install this. Sorry i must say it, but is the true how use this...?

 

 

It's a MOD, have you installed any mods before?

 

Are you using any sort of Mod Manager tool?

 

We kind of need to know where to start but welcome to Lovers Lab. 

 

Also please not that this is a Framework and once installed it still pretty much does nothing by itself.  It's purpose is to serve as a callable framework for playing sex animations by other mods so you'll also want to express what sort of sexual situations you want to see happen in the game as a result of installing this.   There is an out of date (but not too badly outdated) index (https://www.loverslab.com/topic/19588-sexlab-index/) of mods roughly categorized that you can look at to see what kinds of mods are available that use the framework.

 

And of course you can ask questions here.

Posted
On 4/1/2018 at 12:35 PM, javalava said:

Hello, does anyone know if there will be any future updates? more than anything to increase the number of limited animations
 

Where the HECK are you guys getting all these animations from?? I have every animation pack (or thereabouts) know to man and it's not even CLOSE to 9000! 

Posted
46 minutes ago, jpee1965 said:

Where the HECK are you guys getting all these animations from?? I have every animation pack (or thereabouts) know to man and it's not even CLOSE to 9000! 

FNIS & SexLab limits are not the same thing.

Posted
5 hours ago, jpee1965 said:

Where the HECK are you guys getting all these animations from?? I have every animation pack (or thereabouts) know to man and it's not even CLOSE to 9000! 

most of the animations displayed in the fnis are poses. gomapero, halos poser, komotor and others. halos poser alone contains about 3000 animations. that also answers why I get displayed in sexlab relatively few animations. poses are not included in sexlab, they have their own modules.

Posted
28 minutes ago, ArtemkaWoof said:

hi! OSA mod from Nexus askt to overwrite some files that already installed with SL ! What should i do??? Overwrite or fuk tha OSA mod?

you can override that, I did it too. if you do not overwrite them, osa will not work!

put the esm of osa under sexlab.

run fnis!

 

 

nmm.png

Posted
7 hours ago, ArtemkaWoof said:

smbd! help! what mod cause this Shy Animation? It`s obviously glitch because it`s women animation! Help to disable it! )

 

 

  Reveal hidden contents

TESV_2018_04_07_05_55_55_590.png

 

configure your shortcuts and try to reorient them during the animation. look under system requirements if everywhere is ok. when you start sexlab for the first time, the animations have to be read in again. zaz must also be registered!

 

 

TESV_2018_04_07_12_09_44_943.png

TESV_2018_04_07_12_10_20_244.png

Posted

a general advice if you use SL Anim Loader what many animations require. you have to re-register every new animation!

 

 

TESV_2018_04_07_12_44_00_140.png

Posted
On 4/6/2018 at 11:02 PM, ArtemkaWoof said:

smbd! help! what mod cause this Shy Animation? It`s obviously glitch because it`s women animation! Help to disable it! )

 

 

  Reveal hidden contents

TESV_2018_04_07_05_55_55_590.png

 

Cursed Loot and SexLab Defeat both have cover animations, but I don't know if they apply them to guys... If you have them, look through their MCMs, I don't remember where exactly they are in there.

Posted
16 hours ago, zarantha said:

Cursed Loot and SexLab Defeat both have cover animations, but I don't know if they apply them to guys... If you have them, look through their MCMs, I don't remember where exactly they are in there.

yes you right!)) i deleted this "Cursed Loot". Now its` fine))) But still have CTDs and dark faces glitch))) 

Posted

So this might be a stupid question but I havn't been to this site in a long time and was wondering if SexLab was working for Special Edition (since SKSE64 is out now) or if I am forced to use SexLab Ligth SE.

Posted

should i be concerned? when in first person both fnis sexlab framework idles and fnis sexlab creature idles have the question mark under the rebuild and clean menu but when in third person they both show up as ok and i know it tells me i shouldnt worry but id like to know just incase oh and it might be notable i have a first person mod installed.So it seems most likely its really nothing to worry it seems its only like that with weapons drawn

 

ScreenShot13.thumb.jpg.72b53a161732bdbe378021980f94b8b2.jpg

Posted
1 hour ago, btasqan said:

I have run out of animation slots. I cant find the SL 1.63 beta version though for oldrim. Anyone has a link?

Read the first post of the one for SE again because you missed basic information spelled out very clearly there.

Posted
3 hours ago, btasqan said:

I have run out of animation slots.

turn off some animations, you don't need all of them registered at all times, Eg: turn off Riekling animations when your in Blackreach.

Posted

 

6 hours ago, K175UN3 said:

I having a bit of a problem and i'm hoping someone can help. Every time an animation is suppose to start my character and the npc/creature etc. teleport to the same location and no animation starts. after a period of time the "animation" ends... sometimes, and I can move freely again. I don't know what's wrong as i'm really new to modding. I've included my add-on list

 

Well if you look at the second picture you posted it clear states that you are missing the dawnguard.esm, dragonborn.esm and creatureframework.esm, the three missing masters for the hornydragons.esp, and looking at both screenshots they appear to not even be in the list of esp/esm you have installed even inactive, so chances are that is your problem.

 

Posted
8 hours ago, K175UN3 said:

I having a bit of a problem and i'm hoping someone can help. Every time an animation is suppose to start my character and the npc/creature etc. teleport to the same location and no animation starts. after a period of time the "animation" ends... sometimes, and I can move freely again. I don't know what's wrong as i'm really new to modding. I've included my add-on list

 

 

There are text files which contain your load order which are a lot easier to load than taking screenshots.

 

Being new to modding, you probably haven't yet caught on to the simple fact that you must run the FNIS User Generator program whenever you ADD OR REMOVE a mod containing animations.  And when you do run FNIS you cannot ignore errors or warnings and you must also not select any Patches unless you have the mod the Patches are for installed (selecting the patch does not give you optional content, likewise installing a mod that requires a patch and then not checking it is also a problem.

 

You are also missing the XPMSE skeleton mod ( XP32 Maximum Skeleton Extended - XPMSE at Skyrim Nexus - mods and community ) which you need (Make sure you run FNIS and check the "Skeleton Arm Fix" option in FNIS after you install it).  Make sure you do NOT let any other mod you install overwrite any files from the XPMSE mod, that would likely be a step backwards to an old and obsolete skeleton if you do allow it.  Your FNIS run will show male and female skeletons with "115 bones", any other numbers there means reinstall XPMSE.

 

 

Posted
On 16.4.2018 at 6:23 PM, WaxenFigure said:

Read the first post of the one for SE again because you missed basic information spelled out very clearly there.

My bad.

On 16.4.2018 at 7:48 PM, MadMansGun said:

turn off some animations, you don't need all of them registered at all times, Eg: turn off Riekling animations when your in Blackreach.

Done already. Still missing slots :smiley:

Posted
On 4/15/2018 at 4:43 AM, gizmo1206 said:

should i be concerned? when in first person both fnis sexlab framework idles and fnis sexlab creature idles have the question mark under the rebuild and clean menu but when in third person they both show up as ok and i know it tells me i shouldnt worry but id like to know just incase oh and it might be notable i have a first person mod installed.So it seems most likely its really nothing to worry it seems its only like that with weapons drawn

 

Nothing to worry about, it's a detection limitation due to being in first person.

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