Mistle Posted November 2, 2015 Posted November 2, 2015  the MCM shows sexlab frame work idles as the ? and the creatures, but I don't have FNIS creature for that to work which if I am right from reading the sexlab requirements you need it if you want those anims, but if you don't it says not to worry about it.   Correct.  I'm thrilled that you're reading instructions and requirements before posting. Some people doesn't, unfortunately.   Thank you, I try very hard to pay attention as to give mod authors and potential help an easier time with helping by reading all I can lol. I seem to have a new issue how ever that causes potential interests to NOT follow through with a requested action.
Caliban44 Posted November 2, 2015 Posted November 2, 2015   installed the last version of every req, but still have no iddles. FNIS is not reading sexlab when installed with MO help please  Are you running FNIS through MO, rather than using a desktop icon to run the generator?  Edit: If you don't know how here is Gopher's video on how to install and run FNIS using MO -     cant run FNIS through MO, so i installed it manually  wont work unless setup to work thru MO
Succuboi Posted November 2, 2015 Posted November 2, 2015 Is the 1.60hotfix2 full a complete version with the other hotfix already applied? Im upgrading from 1.59 so im sort of confused, Zaz wont register the animations so i feel like i did something wrong.
Guest Posted November 2, 2015 Posted November 2, 2015 Is the 1.60hotfix2 full a complete version with the other hotfix already applied? Im upgrading from 1.59 so im sort of confused, Zaz wont register the animations so i feel like i did something wrong. Â Yes it is. It contains both fixes - 1 and 2. If you use SL 1.60.2 FULL, you have to unistall 1.59 first. Starting in the game using SL MCM menu and then using your Mod manager. You will lost all your journal records. But if you use only SL 1.60.2 patch, you'll do fine. Read the main page for instructions how to do both.
Succuboi Posted November 2, 2015 Posted November 2, 2015 Â Is the 1.60hotfix2 full a complete version with the other hotfix already applied? Im upgrading from 1.59 so im sort of confused, Zaz wont register the animations so i feel like i did something wrong. Yes it is. It contains both fixes - 1 and 2. If you use SL 1.60.2 FULL, you have to unistall 1.59 first. Starting in the game using SL MCM menu and then using your Mod manager. You will lost all your journal records. But if you use only SL 1.60.2 patch, you'll do fine. Read the main page for instructions how to do both. That makes sense, it just seemed like there was WAY less creature animations in 1.60 by itself but i guess thats where the other file comes in Thanks for the clarification!
Guest Posted November 2, 2015 Posted November 2, 2015 Â Â Is the 1.60hotfix2 full a complete version with the other hotfix already applied? Im upgrading from 1.59 so im sort of confused, Zaz wont register the animations so i feel like i did something wrong. Yes it is. It contains both fixes - 1 and 2. If you use SL 1.60.2 FULL, you have to unistall 1.59 first. Starting in the game using SL MCM menu and then using your Mod manager. You will lost all your journal records. But if you use only SL 1.60.2 patch, you'll do fine. Read the main page for instructions how to do both. That makes sense, it just seemed like there was WAY less creature animations in 1.60 by itself but i guess thats where the other file comes in Thanks for the clarification! Â Â That's because Creature animations now comes as separate mod. You have to install it after SL 1.60.2
Caliban44 Posted November 2, 2015 Posted November 2, 2015 Â Â Â Is the 1.60hotfix2 full a complete version with the other hotfix already applied? Im upgrading from 1.59 so im sort of confused, Zaz wont register the animations so i feel like i did something wrong. Yes it is. It contains both fixes - 1 and 2. If you use SL 1.60.2 FULL, you have to unistall 1.59 first. Starting in the game using SL MCM menu and then using your Mod manager. You will lost all your journal records. But if you use only SL 1.60.2 patch, you'll do fine. Read the main page for instructions how to do both. That makes sense, it just seemed like there was WAY less creature animations in 1.60 by itself but i guess thats where the other file comes in Thanks for the clarification! Â Â That's because Creature animations now comes as separate mod. You have to install it after SL 1.60.2 Â and the FNIS creature pack
Mistle Posted November 2, 2015 Posted November 2, 2015 Got it working , used match maker and used a little brain power and saw I needed to "Install" in the MCM the mod I guess lol.. that was slightly annoying .
Succuboi Posted November 2, 2015 Posted November 2, 2015 Â Â Â Â Is the 1.60hotfix2 full a complete version with the other hotfix already applied? Im upgrading from 1.59 so im sort of confused, Zaz wont register the animations so i feel like i did something wrong.Yes it is. It contains both fixes - 1 and 2.If you use SL 1.60.2 FULL, you have to unistall 1.59 first. Starting in the game using SL MCM menu and then using your Mod manager. You will lost all your journal records. But if you use only SL 1.60.2 patch, you'll do fine. Read the main page for instructions how to do both. That makes sense, it just seemed like there was WAY less creature animations in 1.60 by itself but i guess thats where the other file comes inThanks for the clarification! That's because Creature animations now comes as separate mod. You have to install it after SL 1.60.2 and the FNIS creature packIt works fine now i got it, But i have an entirely new problem after updating to the latest version of fnis.Wrong file structure for animationsetdatasinglefile.txt object reference not set to an instance of an object. Not actually expecting a solution just wanted to let you know i figured out the other thing. Â Edit: just rolled back my fnis version and now its fine haha.
Caliban44 Posted November 2, 2015 Posted November 2, 2015       Is the 1.60hotfix2 full a complete version with the other hotfix already applied? Im upgrading from 1.59 so im sort of confused, Zaz wont register the animations so i feel like i did something wrong.Yes it is. It contains both fixes - 1 and 2.If you use SL 1.60.2 FULL, you have to unistall 1.59 first. Starting in the game using SL MCM menu and then using your Mod manager. You will lost all your journal records. But if you use only SL 1.60.2 patch, you'll do fine. Read the main page for instructions how to do both. That makes sense, it just seemed like there was WAY less creature animations in 1.60 by itself but i guess thats where the other file comes inThanks for the clarification! That's because Creature animations now comes as separate mod. You have to install it after SL 1.60.2and the FNIS creature pack It works fine now i got it, But i have an entirely new problem after updating to the latest version of fnis.Wrong file structure for animationsetdatasinglefile.txt object reference not set to an instance of an object. Not actually expecting a solution just wanted to let you know i figured out the other thing.  Edit: just rolled back my fnis version and now its fine haha.  you have to uninstall all fnis mods and then install fnis 6.0 then fnis mods and xpmse 3.30
swmas Posted November 2, 2015 Posted November 2, 2015 I don't keep up with sexlab bug reports and development so I apologize if this is a known issue. If "No standing animations on beds" is unchecked in sexlab, no bed sex is possible at all. It may be a NSAP bug though.
Nephenee13 Posted November 2, 2015 Posted November 2, 2015       Is the 1.60hotfix2 full a complete version with the other hotfix already applied? Im upgrading from 1.59 so im sort of confused, Zaz wont register the animations so i feel like i did something wrong.Yes it is. It contains both fixes - 1 and 2.If you use SL 1.60.2 FULL, you have to unistall 1.59 first. Starting in the game using SL MCM menu and then using your Mod manager. You will lost all your journal records. But if you use only SL 1.60.2 patch, you'll do fine. Read the main page for instructions how to do both.  That makes sense, it just seemed like there was WAY less creature animations in 1.60 by itself but i guess thats where the other file comes inThanks for the clarification!  That's because Creature animations now comes as separate mod. You have to install it after SL 1.60.2 and the FNIS creature pack  It works fine now i got it, But i have an entirely new problem after updating to the latest version of fnis.Wrong file structure for animationsetdatasinglefile.txt object reference not set to an instance of an object. Not actually expecting a solution just wanted to let you know i figured out the other thing.  Edit: just rolled back my fnis version and now its fine haha.  you have to uninstall all fnis mods and then install fnis 6.0 then fnis modsand xpmse 3.30   That error can be fixed by installing fores new PCEA2 mod. You don't have to activate it, just install it.  Of course Sexy Move was broken in the update to 6.0 too so I rolled back till that was fixed
Thorax117 Posted November 2, 2015 Posted November 2, 2015 Hi,  I'm having a problem with the oral expression: at the start of the sequence, the mouth is open, but then close lightly for a moment always after a certain time, and this time is exactly the sfx female seconds ( i tryed to change this value, and change exactly the frequence of the error).  I would ask if this is normal or if there is a fix if it's a problem of my game  i'm using sexlab 1.60 hf 2 installed on a new game with all requirements
dark_sjoerd Posted November 2, 2015 Posted November 2, 2015 my games dosn't work right i crash a lot at the beginning can someone plz help  papyrus  Papyrus.0.log
Caliban44 Posted November 2, 2015 Posted November 2, 2015        Is the 1.60hotfix2 full a complete version with the other hotfix already applied? Im upgrading from 1.59 so im sort of confused, Zaz wont register the animations so i feel like i did something wrong.Yes it is. It contains both fixes - 1 and 2.If you use SL 1.60.2 FULL, you have to unistall 1.59 first. Starting in the game using SL MCM menu and then using your Mod manager. You will lost all your journal records. But if you use only SL 1.60.2 patch, you'll do fine. Read the main page for instructions how to do both.  That makes sense, it just seemed like there was WAY less creature animations in 1.60 by itself but i guess thats where the other file comes inThanks for the clarification!  That's because Creature animations now comes as separate mod. You have to install it after SL 1.60.2 and the FNIS creature pack  It works fine now i got it, But i have an entirely new problem after updating to the latest version of fnis.Wrong file structure for animationsetdatasinglefile.txt object reference not set to an instance of an object. Not actually expecting a solution just wanted to let you know i figured out the other thing.  Edit: just rolled back my fnis version and now its fine haha.  you have to uninstall all fnis mods and then install fnis 6.0 then fnis modsand xpmse 3.30   That error can be fixed by installing fores new PCEA2 mod. You don't have to activate it, just install it.  Of course Sexy Move was broken in the update to 6.0 too so I rolled back till that was fixed  how is sexy move for fnis 6.0 broken?
Nephenee13 Posted November 2, 2015 Posted November 2, 2015 how is sexy move for fnis 6.0 broken? The MCM menu is blank and it does not (from my admittedly limited testing) actually apply the Sexy Move to NPCs (though the PC gets the default sexy move) Â fore will upload a fix for that and some other issues soon
Caliban44 Posted November 3, 2015 Posted November 3, 2015  how is sexy move for fnis 6.0 broken? The MCM menu is blank and it does not (from my admittedly limited testing) actually apply the Sexy Move to NPCs (though the PC gets the default sexy move)  fore will upload a fix for that and some other issues soon  k then i will wait to update from the beta versions of both fnis 6.0 and sexy move for fnis 6.0
ed_die Posted December 7, 2015 Posted December 7, 2015 Right, I'm trying to make my first proper mod and I want to set up the sexlab animations. However, when I try to make my script I get this error: Â Â Starting 1 compile threads for 1 files...Compiling "TIF__0400387C"...D:\Steam\steamapps\common\skyrim\Data\Scripts\Source\sslThreadController.psc(315,1): the parameter defaults of function centeroncoords in state animating on script sslthreadcontroller do not match the parent script sslthreadmodelD:\Steam\steamapps\common\skyrim\Data\Scripts\Source\SexLabFramework.psc(1642,1): the parameter defaults of function newthread in state disabled on script sexlabframework does not match the empty stateNo output generated for TIF__0400387C, compilation failed.Batch compile of 1 files finished. 0 succeeded, 1 failed.Failed on TIF__0400387C Â Â I've tried downloading the framework again, as one thread suggested might be the problem, but it didn't work. Any help?
fishburger67 Posted December 7, 2015 Posted December 7, 2015 Right, I'm trying to make my first proper mod and I want to set up the sexlab animations. However, when I try to make my script I get this error: Â Â Starting 1 compile threads for 1 files... Compiling "TIF__0400387C"... D:\Steam\steamapps\common\skyrim\Data\Scripts\Source\sslThreadController.psc(315,1): the parameter defaults of function centeroncoords in state animating on script sslthreadcontroller do not match the parent script sslthreadmodel D:\Steam\steamapps\common\skyrim\Data\Scripts\Source\SexLabFramework.psc(1642,1): the parameter defaults of function newthread in state disabled on script sexlabframework does not match the empty state No output generated for TIF__0400387C, compilation failed. Â Batch compile of 1 files finished. 0 succeeded, 1 failed. Failed on TIF__0400387C Â Â I've tried downloading the framework again, as one thread suggested might be the problem, but it didn't work. Any help? Â Best to post your code if you want help. Â
ed_die Posted December 7, 2015 Posted December 7, 2015 This is it, just a temporary start with the sexlab bit at the end. Â Â ;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment;NEXT FRAGMENT INDEX 1Scriptname TIF__0400387C Extends TopicInfo Hidden;BEGIN FRAGMENT Fragment_0Function Fragment_0(ObjectReference akSpeakerRef)Actor akSpeaker = akSpeakerRef as Actor;BEGIN CODEDebug.MessageBox("Temporary");END CODEEndFunction;END FRAGMENT;END FRAGMENT CODE - Do not edit anything between this and the begin commentSexLabFramework property SexLab auto Â
fishburger67 Posted December 8, 2015 Posted December 8, 2015 This is it, just a temporary start with the sexlab bit at the end.   ;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 1 Scriptname TIF__0400387C Extends TopicInfo Hidden  ;BEGIN FRAGMENT Fragment_0 Function Fragment_0(ObjectReference akSpeakerRef) Actor akSpeaker = akSpeakerRef as Actor ;BEGIN CODE Debug.MessageBox("Temporary") ;END CODE EndFunction ;END FRAGMENT  ;END FRAGMENT CODE - Do not edit anything between this and the begin comment  SexLabFramework property SexLab auto   Looks to me like you have the wrong source code installed.  Make sure you uninstall all old sexlab source code before installing the new stuff.  Â
shardoom Posted December 8, 2015 Posted December 8, 2015 Do we have any idea on when the next version will be released? Â The poor placement of virtually all animations when played on a bed is kind of ruining my enjoyment.
Kinky Posted December 9, 2015 Posted December 9, 2015 there is 1.61 test version on this site so i guess update is comming. Also yeah bed is messed up in 1.60.
Boneyardbill Posted December 9, 2015 Posted December 9, 2015 I have a mod that runs around 5 sex scenes at a time, sometimes in unloaded cells. I am using 1.59. Everything works fine as long as I don't change cells. If I leave a cell and return, characters are floating in the air in bizarre yoga poses like this: Â Â It's definitely SL related as the problem only occurs once the SL scenes are underway. Now, what I can't figure out is if this is just a glitch in my Skyrim--a very real possibility since my Skyrim is all messed up after that annoying NMM update--or if there is something I did that is making Skyrim freak out. I have tried to be very conservative with this mod. I'm not doing anything that Mass Match Maker or Hentai Creatures didn't do. But I acknowledge I am still learning (always learning!) so maybe I need to put something in my code.There are no Sexlab errors in the Pap log. It seems to be the Skyrim animation engine losing it. Â I just wanted some input before I send the mod into the world, like as in if people think this is my Skyrim or if there is a real problem with my mod. So... Help?
Technocoloredsky Posted December 10, 2015 Posted December 10, 2015 Where do I download all this from?
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