Marcus01 Posted December 28, 2013 Posted December 28, 2013 I'm having a problem with the framework. Using 1.31 no animations will play, my character will get naked but no animations play for anyone. Reverting back to 1.24 fixes the problems and all animations play. I have installed all requirements for SL. I am using SL - Defeat 4.2.1 to test. Spoiler shows my load list. Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp HearthFires.esm Unofficial Hearthfire Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp ClimatesOfTamriel.esm moonpath.esm Schlongs of Skyrim - Core.esm SexLab.esm SexLabAroused.esm SPIKE.esm ZaZAnimationPack.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Chesko_Frostfall.esp SplashofRain.esp Auto Unequip Ammo.esp Chesko_WearableLantern.esp Immersive Brigands.esp Immersive Dawnguard.esp Immersive Dragonborn.esp Immersive Travelers.esp Immersive Werewolves.esp LoversVictim.esp SexLab_Paycrime.esp SexLabDefeat.esp WetandCold.esp Footprints.esp Footprints - Ash.esp SkyUI.esp SaveHotKeyMCM.esp Cloaks.esp Cloaks - Dawnguard.esp 1nivWICCloaks.esp 1nivWICSkyCloaksPatch.esp hothtrooper44_ArmorCompilation.esp Immersive Weapons.esp LayerBikini.esp Remodeled Armor - Vanilla Replacer.esp Remodeled Armor - Vanilla Replacer - Dawnguard.esp Remodeled Armor - Vanilla Replacer - Dragonborn.esp zarias_restraints.esp Dr_Bandolier.esp Requiem.esp Requiem - Resources.esp Requiem - Moonpath Patch.esp Requiem - Dragonborn.esp Requiem - Immersive Dawnguard.esp Requiem - Immersive Werewolves.esp Requiem - HearthFires.esp Requiem - Immersive Brigands.esp Requiem - USKP Patch.esp Requiem - Immersive Dragonborn.esp Requiem - Immersive Armors.esp Requiem - Immersive Weapons.esp moonpath_questdata.esp HelmetToggle2.02b.esp Schlongs of Skyrim.esp SOS - Smurf Average Addon.esp SOS - Dawnguard Armors.esp SOS - Dragonborn Armors.esp UnreadBooksGlow.esp CampingKitNorthernRanger.esp SoS - The Dungeons.esp SoS - The Wilds.esp SoS - Civilization.esp EnhancedLightsandFX.esp ELFX - Exteriors.esp ELFX - Moonpath.esp ClimatesOfTamriel-Dawnguard-Patch.esp ClimatesOfTamriel-Dragonborn-Patch.esp Imp's More Complex Needs.esp IMCN - Requiem Patch.esp FNISspells.esp DragonCombatOverhaulDragonborn.esp Sundys_Male_Presets.esp Alternate Start - Live Another Life.esp DragonCombatOverhaul - Requiem Patch.esp DragonCombatOverhaulDragonborn - Requiem Patch.esp SexLab Frostfall.esp Like I said, simply uninstalling v 1.31 and installing 1.24 fixes all problems. I tested it starting a new game for both versions. Running FNIS when installing different versions as well.
NicoleDragoness Posted December 28, 2013 Posted December 28, 2013 If you are using Defeat 4.2.1 it should be the problem. Into its own thread there are several reports that Defeat rape system doesn't work with SL 1.31. Should not be a Framework issue but a Defeat not yet upgraded to work with.
Parky Posted December 29, 2013 Posted December 29, 2013 You'll run into this problem most frequently (and most hilariously) in the Hearthfire homes. Since each one can have up to 6 different beds, you could wind up across the house, up the stairs, and floating a few feet off the ground. It all depends on where you are when you use the nearest bed option. If you're standing on the bed you want for instance, it'll use one on the floor above you. Stand next to the bed you want, with your reticule pointing at the pillows at the head of the bed, and it'll use that one. Otherwise, it's anyone's guess where you might wind up. The issue wasn't that it grabbed a random bed. I can totally get that, and wouldn't complain about that. The issue was that it grabbed a bed that wasn't actually there. Hence the suggestion for a Is3DLoaded() type check to prevent such things. Or maybe just !IsDisabled(). Or something similar. Or maybe Ashal is already doing that and it still selects a nonexistent bed. It's nothing hugely major and not worth an update by itself, but if there is merit there, just added to whatever he has in the hopper for the next planned update. what I find funny is I can be beside a bed and it will grab one far away. the post beds can be a problem getting off of.
RDKateran Posted December 29, 2013 Posted December 29, 2013 the post beds can be a problem getting off of. No, someone's already dealt with that problem before. http://www.loverslab.com/topic/18489-noble-bed-02-collision-fix/
NoGround Posted December 29, 2013 Posted December 29, 2013 Anyone know how to stop the girls face expressions from moving very fast? Like her mouth moves very quickly like she is in an auction lol. Also the male doesn't get an erection most of the time? I'm also getting the same problem with the erection. I've been messing around with some of the MCM menus to enable/disable SoS functions, but it doesn't seem to work through Romance or Comfort. I think it might have something to do with Consensual sex and foreplay animations, because it seemed to work fine before I enabled foreplay.
nutluck Posted December 29, 2013 Posted December 29, 2013 Many thanks for this great framework! Unfortunately, I have had a problem with SL 1.30 and 1.31 within Mod Organizer that I did not have with prior SL releases. Usualy I can find the offending mod thanks to M.O.'s design. But I am stumped on this one. I am using FNIS 4.1.1 and the latest creature and spell pack. And I run FNIS every time I change saves/characters. This has worked for a very long time. With my builds that do not use SL, all is well. As in, all animations work as intended within the game. Here is the FNIS log without SL loaded on one of my characters. FNIS Behavior V4.1.1 12/27/2013 7:04:40 PM Skyrim: 1.9.32.0 - D:\Program Files (x86)\Steam\steamapps\common\Skyrim (Steam) Generator: D:\Program Files (x86)\Steam\steamapps\common\Skyrim\data\tools\GenerateFNIS_for_Users Skeleton female: XPMS (242 bones) male: XPMS (242 bones) Directory: .languagestemplates temporary_logs 12/2/2013 1:44:55 AM 10,900 BehavioredObjects.txt 10/17/2013 12:29:32 PM 4,286 FNIS_image.ico 10/17/2013 12:08:55 PM 751 FNIS_image.jpg 12/11/2013 1:36:57 AM 570,368 GenerateFNISforUsers.exe 12/8/2013 11:22:50 AM 738 KnownCustomBehaviors.txt 12/27/2013 6:54:12 PM 10 MyPatches.txt 11/28/2013 3:52:05 AM 1,532 PatchList.txt 11/26/2011 3:14:16 PM 1,857 hkxcmd LICENSE.TXT 2/26/2012 4:32:02 AM 10,524,672 hkxcmd.exe Directory: templates 12/17/2013 11:31:38 AM 2,092,338 0_master_TEMPLATE.txt 12/2/2013 1:23:22 AM 172,137 defaultfemale_TEMPLATE.txt 11/28/2013 3:42:43 AM 171,554 defaultmale_TEMPLATE.txt 9/28/2013 11:15:38 AM 4,482,230 mt_behavior_TEMPLATE.txt Directory: temporary_logs 7/8/2012 1:49:58 PM 61 DUMMY_FILE_for_NMM_installation_only.txt 12/27/2013 7:04:41 PM 0 DummyStart.txt 12/27/2013 7:04:40 PM 2,896 GenerateFNIS_LogFile.txt 12/27/2013 6:53:59 PM 89,743 bearbehavior.xml 12/27/2013 6:54:00 PM 21,634 bearcharacter.xml 12/27/2013 6:54:02 PM 10,895 chaurus.xml 12/27/2013 6:54:01 PM 376,292 chaurusbehavior.xml 12/27/2013 6:54:03 PM 21,070 dog.xml 12/27/2013 6:54:02 PM 84,468 dogbehavior.xml 12/27/2013 6:54:04 PM 1,295,213 dragonbehavior.xml 12/27/2013 6:54:06 PM 16,410 dragontest.xml 12/27/2013 2:30:32 PM 19,059 draugr.xml 12/27/2013 6:54:07 PM 1,521,834 draugrbehavior.xml 12/27/2013 2:30:32 PM 19,401 falmer.xml 12/27/2013 2:30:33 PM 7,603 frostbitespidercharacter.xml 12/27/2013 2:30:33 PM 10,617 giantcharacter.xml 12/27/2013 2:30:34 PM 6,507 hmdaedracharacter.xml 12/27/2013 2:30:35 PM 12,671 horse.xml 12/27/2013 2:30:35 PM 23,495 sabrecat.xml 11/25/2013 4:36:49 PM 85,792 skeleton.hkx 12/27/2013 7:04:41 PM 423,950 skeleton.xml 12/27/2013 2:30:36 PM 11,371 troll.xml 12/27/2013 2:30:37 PM 7,326 vampirebrutecharacter.xml 12/10/2013 5:02:45 PM 20,719 vampirelord.xml 12/27/2013 2:30:38 PM 13,881 werewolf.xml 12/27/2013 2:30:38 PM 25,836 wolf.xml Directory: characters female 12/27/2013 6:53:58 PM 168,496 defaultfemale.hkx Directory: characters 12/27/2013 6:53:59 PM 168,288 defaultmale.hkx Directory: animations BBLSmusic FNIS FNISBase FNISCreatureVersion FNISSpells NiruinsBusinessPlan SexLab SexLabCreature SexLabTDFAggressiveProstitution female 5/13/2013 6:07:22 AM 41,152 bow_drawheavy.HKX 5/13/2013 6:07:24 AM 31,040 bow_drawlight.HKX 5/13/2013 6:07:22 AM 28,240 sneakbow_drawlight.HKX 5/13/2013 6:07:22 AM 19,856 sneakbow_idledrawn.HKX 5/13/2013 6:07:22 AM 15,840 sneakbow_release.HKX Directory: female 11/23/2013 2:13:09 PM 13,344 animobjectchairdrinkingidlebase.hkx 11/23/2013 2:13:09 PM 27,680 animobjectchairdrinkingidlestart.hkx 11/23/2013 2:13:09 PM 20,736 animobjectchairdrinkingidlevar1.hkx 11/23/2013 2:13:09 PM 12,208 animobjectchairdrinkingidlevar2.hkx 11/23/2013 2:13:09 PM 18,256 animobjectchaireatingidlebase.hkx 11/23/2013 2:13:09 PM 27,088 animobjectchaireatingidlestart.hkx 11/23/2013 2:13:09 PM 16,592 animobjectchaireatingidlevar1.hkx 11/23/2013 2:13:09 PM 19,696 animobjectchaireatingidlevar2.hkx 11/23/2013 2:13:09 PM 10,432 chair_basevar1tobasevar2.hkx 11/23/2013 2:13:09 PM 13,952 chair_basevar1tocrossedvar1.hkx 11/23/2013 2:13:09 PM 14,880 chair_basevar1tocrossedvar2.hkx 11/23/2013 2:13:09 PM 10,032 chair_basevar1tolookdown.hkx 11/23/2013 2:13:09 PM 13,728 chair_idlearmscrossedvar1.hkx 11/23/2013 2:13:09 PM 12,880 chair_idlearmscrossedvar2.hkx 11/23/2013 2:13:09 PM 14,016 chair_idlebasevar1.hkx 11/23/2013 2:13:09 PM 37,856 chair_idlebasevar1shoulders.hkx 11/23/2013 2:13:09 PM 13,920 chair_idlebasevar2.hkx 11/23/2013 2:13:09 PM 14,176 chair_idlelookdown.hkx 11/23/2013 4:01:23 AM 259,472 mt_idle.hkx 11/23/2013 4:01:23 AM 64,112 mt_runbackward.hkx 11/23/2013 4:01:23 AM 64,144 mt_runbackwardleft.hkx 11/23/2013 4:01:23 AM 64,368 mt_runbackwardright.hkx 11/23/2013 4:01:23 AM 64,224 mt_runforward.HKX 11/23/2013 4:01:23 AM 64,080 mt_runforwardleft.hkx 11/23/2013 4:01:23 AM 64,288 mt_runforwardright.hkx 11/23/2013 4:01:23 AM 64,144 mt_runleft.hkx 11/23/2013 4:01:23 AM 64,384 mt_runright.hkx 11/23/2013 4:01:23 AM 51,888 mt_sprintforward.HKX 11/23/2013 4:01:23 AM 111,312 mt_walkbackward.HKX 11/23/2013 4:01:23 AM 111,200 mt_walkbackwardleft.HKX 11/23/2013 4:01:23 AM 111,232 mt_walkbackwardright.HKX 11/23/2013 4:01:23 AM 111,184 mt_walkforward dragon.HKX 11/23/2013 4:01:23 AM 110,896 mt_walkforward.HKX 11/23/2013 4:01:23 AM 111,104 mt_walkforwardleft.HKX 11/23/2013 4:01:23 AM 111,184 mt_walkforwardright.HKX 11/23/2013 4:01:23 AM 110,912 mt_walkleft.HKX 11/23/2013 4:01:23 AM 111,024 mt_walkright.HKX Directory: male Directory: behaviors 12/27/2013 6:53:58 PM 478,384 0_master.hkx 12/2/2013 3:59:36 PM 2,544 FNISRoot_Behavior.hkx 11/26/2013 1:42:17 AM 2,544 FNISRoot_Behavior.hkx.OLD 8/27/2012 9:42:54 PM 13,024 FNIS_BBLSmusic_Behavior.hkx 12/10/2013 12:05:15 PM 33,504 FNIS_FNISBase_Behavior.hkx 12/2/2013 2:21:00 AM 1,888 FNIS_FNISCreatureVersion_Behavior.hkx 10/13/2013 3:57:29 PM 57,712 FNIS_FNISSpells_Behavior.hkx 10/1/2013 5:31:14 AM 192,832 FNIS_FNIS_Behavior.hkx 8/17/2013 4:02:08 PM 13,328 FNIS_NiruinsBusinessPlan_Behavior.hkx Patch: "SKELETON Arm Fix" Reading BBLSmusic ... Reading FNIS ... Reading FNISBase ... Reading FNISCreatureVersion ... Reading FNISSpells ... Reading NiruinsBusinessPlan ... All Anim Lists scanned. Generating Behavior Files... Generating defaultfemale Behavior xml ... Generating defaultmale Behavior xml ... Generate 0_master.hkx Generating 0_master.xml ... Converting Behavior Files (.xml to .hkx) ... Create Creature Behaviors ... 492 animations for 6 mods successfully included (characters) Directory: temporary_logs 12/27/2013 7:04:42 PM 2,096,794 0_master.xml 7/8/2012 1:49:58 PM 61 DUMMY_FILE_for_NMM_installation_only.txt 12/27/2013 7:04:41 PM 15,484 GenerateFNIS_LogFile.txt 12/27/2013 6:53:59 PM 89,743 bearbehavior.xml 12/27/2013 6:54:00 PM 21,634 bearcharacter.xml 12/27/2013 6:54:02 PM 10,895 chaurus.xml 12/27/2013 6:54:01 PM 376,292 chaurusbehavior.xml 12/27/2013 7:04:41 PM 232,817 defaultfemale.xml 12/27/2013 7:04:41 PM 232,608 defaultmale.xml 12/27/2013 6:54:03 PM 21,070 dog.xml 12/27/2013 6:54:02 PM 84,468 dogbehavior.xml 12/27/2013 6:54:04 PM 1,295,213 dragonbehavior.xml 12/27/2013 6:54:06 PM 16,410 dragontest.xml 12/27/2013 2:30:32 PM 19,059 draugr.xml 12/27/2013 6:54:07 PM 1,521,834 draugrbehavior.xml 12/27/2013 2:30:32 PM 19,401 falmer.xml 12/27/2013 2:30:33 PM 7,603 frostbitespidercharacter.xml 12/27/2013 2:30:33 PM 10,617 giantcharacter.xml 12/27/2013 2:30:34 PM 6,507 hmdaedracharacter.xml 12/27/2013 2:30:35 PM 12,671 horse.xml 12/27/2013 2:30:35 PM 23,495 sabrecat.xml 11/25/2013 4:36:49 PM 85,792 skeleton.hkx 12/27/2013 7:04:41 PM 423,950 skeleton.xml 12/27/2013 2:30:36 PM 11,371 troll.xml 12/27/2013 2:30:37 PM 7,326 vampirebrutecharacter.xml 12/10/2013 5:02:45 PM 20,719 vampirelord.xml 12/27/2013 2:30:38 PM 13,881 werewolf.xml 12/27/2013 2:30:38 PM 25,836 wolf.xml Directory: characters female 12/27/2013 7:04:44 PM 138,128 defaultfemale.hkx Directory: characters 12/27/2013 7:04:45 PM 137,936 defaultmale.hkx Directory: behaviors 12/27/2013 7:04:44 PM 478,384 0_master.hkx 12/2/2013 3:59:36 PM 2,544 FNISRoot_Behavior.hkx 11/26/2013 1:42:17 AM 2,544 FNISRoot_Behavior.hkx.OLD 8/27/2012 9:42:54 PM 13,024 FNIS_BBLSmusic_Behavior.hkx 12/10/2013 12:05:15 PM 33,504 FNIS_FNISBase_Behavior.hkx 12/2/2013 2:21:00 AM 1,888 FNIS_FNISCreatureVersion_Behavior.hkx 10/13/2013 3:57:29 PM 57,712 FNIS_FNISSpells_Behavior.hkx 10/1/2013 5:31:14 AM 192,832 FNIS_FNIS_Behavior.hkx 8/17/2013 4:02:08 PM 13,328 FNIS_NiruinsBusinessPlan_Behavior.hkx However, when I load SL to any other character and run FNIS, is stops at SexLab Creature. FNIS Behavior V4.1.1 12/27/2013 7:08:58 PM Skyrim: 1.9.32.0 - D:\Program Files (x86)\Steam\steamapps\common\Skyrim (Steam) Generator: D:\Program Files (x86)\Steam\steamapps\common\Skyrim\data\tools\GenerateFNIS_for_Users Skeleton female: XPMS (242 bones) male: XPMS (242 bones) Directory: .languagestemplates temporary_logs 12/2/2013 1:44:55 AM 10,900 BehavioredObjects.txt 10/17/2013 12:29:32 PM 4,286 FNIS_image.ico 10/17/2013 12:08:55 PM 751 FNIS_image.jpg 12/11/2013 1:36:57 AM 570,368 GenerateFNISforUsers.exe 12/8/2013 11:22:50 AM 738 KnownCustomBehaviors.txt 12/27/2013 7:04:49 PM 10 MyPatches.txt 11/28/2013 3:52:05 AM 1,532 PatchList.txt 11/26/2011 3:14:16 PM 1,857 hkxcmd LICENSE.TXT 2/26/2012 4:32:02 AM 10,524,672 hkxcmd.exe Directory: templates 12/17/2013 11:31:38 AM 2,092,338 0_master_TEMPLATE.txt 12/2/2013 1:23:22 AM 172,137 defaultfemale_TEMPLATE.txt 11/28/2013 3:42:43 AM 171,554 defaultmale_TEMPLATE.txt 9/28/2013 11:15:38 AM 4,482,230 mt_behavior_TEMPLATE.txt Directory: temporary_logs 7/8/2012 1:49:58 PM 61 DUMMY_FILE_for_NMM_installation_only.txt 12/27/2013 7:09:00 PM 0 DummyStart.txt 12/27/2013 7:08:59 PM 2,896 GenerateFNIS_LogFile.txt 12/27/2013 6:53:59 PM 89,743 bearbehavior.xml 12/27/2013 6:54:00 PM 21,634 bearcharacter.xml 12/27/2013 6:54:02 PM 10,895 chaurus.xml 12/27/2013 6:54:01 PM 376,292 chaurusbehavior.xml 12/27/2013 6:54:03 PM 21,070 dog.xml 12/27/2013 6:54:02 PM 84,468 dogbehavior.xml 12/27/2013 6:54:04 PM 1,295,213 dragonbehavior.xml 12/27/2013 6:54:06 PM 16,410 dragontest.xml 12/27/2013 2:30:32 PM 19,059 draugr.xml 12/27/2013 6:54:07 PM 1,521,834 draugrbehavior.xml 12/27/2013 2:30:32 PM 19,401 falmer.xml 12/27/2013 2:30:33 PM 7,603 frostbitespidercharacter.xml 12/27/2013 2:30:33 PM 10,617 giantcharacter.xml 12/27/2013 2:30:34 PM 6,507 hmdaedracharacter.xml 12/27/2013 2:30:35 PM 12,671 horse.xml 12/27/2013 2:30:35 PM 23,495 sabrecat.xml 11/25/2013 4:36:49 PM 85,792 skeleton.hkx 12/27/2013 7:08:59 PM 423,950 skeleton.xml 12/27/2013 2:30:36 PM 11,371 troll.xml 12/27/2013 2:30:37 PM 7,326 vampirebrutecharacter.xml 12/10/2013 5:02:45 PM 20,719 vampirelord.xml 12/27/2013 2:30:38 PM 13,881 werewolf.xml 12/27/2013 2:30:38 PM 25,836 wolf.xml Directory: characters female 12/27/2013 7:04:44 PM 138,128 defaultfemale.hkx Directory: characters 12/27/2013 7:04:45 PM 137,936 defaultmale.hkx Directory: animations FNIS FNISBase FNISCreatureVersion FNISSpells SexLab SexLabCreature SexLabTDFAggressiveProstitution female 5/5/2012 8:16:11 AM 10,032 mt_jumpfall.hkx 5/5/2012 8:16:14 AM 8,224 mt_jumpfast.hkx 5/5/2012 7:46:16 AM 6,112 mt_jumpland.hkx Directory: female 11/23/2013 2:13:09 PM 13,344 animobjectchairdrinkingidlebase.hkx 11/23/2013 2:13:09 PM 27,680 animobjectchairdrinkingidlestart.hkx 11/23/2013 2:13:09 PM 20,736 animobjectchairdrinkingidlevar1.hkx 11/23/2013 2:13:09 PM 12,208 animobjectchairdrinkingidlevar2.hkx 11/23/2013 2:13:09 PM 18,256 animobjectchaireatingidlebase.hkx 11/23/2013 2:13:09 PM 27,088 animobjectchaireatingidlestart.hkx 11/23/2013 2:13:09 PM 16,592 animobjectchaireatingidlevar1.hkx 11/23/2013 2:13:09 PM 19,696 animobjectchaireatingidlevar2.hkx 11/23/2013 2:13:09 PM 10,432 chair_basevar1tobasevar2.hkx 11/23/2013 2:13:09 PM 13,952 chair_basevar1tocrossedvar1.hkx 11/23/2013 2:13:09 PM 14,880 chair_basevar1tocrossedvar2.hkx 11/23/2013 2:13:09 PM 10,032 chair_basevar1tolookdown.hkx 11/23/2013 2:13:09 PM 13,728 chair_idlearmscrossedvar1.hkx 11/23/2013 2:13:09 PM 12,880 chair_idlearmscrossedvar2.hkx 11/23/2013 2:13:09 PM 14,016 chair_idlebasevar1.hkx 11/23/2013 2:13:09 PM 37,856 chair_idlebasevar1shoulders.hkx 11/23/2013 2:13:09 PM 13,920 chair_idlebasevar2.hkx 11/23/2013 2:13:09 PM 14,176 chair_idlelookdown.hkx 11/24/2012 3:04:09 PM 30,720 mt_runbackward.HKX 11/24/2012 3:10:58 PM 31,424 mt_runbackwardleft.HKX 11/24/2012 3:09:16 PM 31,344 mt_runbackwardright.HKX 11/24/2012 1:31:20 AM 30,864 mt_runforward.HKX 11/24/2012 1:34:56 AM 31,376 mt_runforwardleft.HKX 11/24/2012 1:37:42 AM 31,264 mt_runforwardright.HKX 11/24/2012 12:56:12 PM 31,664 mt_runleft.HKX 11/24/2012 12:57:24 PM 31,760 mt_runright.HKX 5/7/2013 2:56:38 PM 102,544 mt_walkbackward.hkx 5/7/2013 2:51:57 PM 102,944 mt_walkbackwardleft.hkx 5/7/2013 2:49:50 PM 102,032 mt_walkbackwardright.hkx 5/7/2013 9:02:59 AM 101,392 mt_walkforward.hkx 5/7/2013 9:09:54 AM 102,800 mt_walkforwardleft.hkx 5/7/2013 9:06:56 AM 103,008 mt_walkforwardright.hkx 5/7/2013 9:11:56 AM 103,008 mt_walkleft.hkx 5/7/2013 3:20:31 PM 102,784 mt_walkright.hkx Directory: male Directory: behaviors 12/27/2013 7:04:44 PM 478,384 0_master.hkx 12/10/2013 6:57:07 PM 2,544 FNISRoot_Behavior.hkx 11/26/2013 1:42:17 AM 2,544 FNISRoot_Behavior.hkx.OLD 12/10/2013 12:05:15 PM 33,504 FNIS_FNISBase_Behavior.hkx 12/2/2013 2:21:00 AM 1,888 FNIS_FNISCreatureVersion_Behavior.hkx 10/13/2013 3:57:29 PM 57,712 FNIS_FNISSpells_Behavior.hkx 10/1/2013 5:31:14 AM 192,832 FNIS_FNIS_Behavior.hkx 12/15/2013 1:39:42 PM 90,496 FNIS_SexLabCreature_Behavior.hkx 12/15/2013 1:39:42 PM 247,760 FNIS_SexLab_Behavior.hkx Patch: "SKELETON Arm Fix" Reading FNIS ... Reading FNISBase ... Reading FNISCreatureVersion ... Reading FNISSpells ... Reading SexLab ... Reading SexLabCreature ... All Anim Lists scanned. Generating Behavior Files... Generating defaultfemale Behavior xml ... Generating defaultmale Behavior xml ... Generate 0_master.hkx Generating 0_master.xml ... Converting Behavior Files (.xml to .hkx) ... Create Creature Behaviors ... Reading SexLabCreature ... Reading SexLabCreature ( 1 bear) ... Generate bearbehavior.hkx 5 animations for 1 mods successfully included (characters) Reading SexLabCreature ( 2 chaurus) ... Generate chaurusbehavior.hkx 10 animations for 1 mods successfully included (characters) Reading SexLabCreature ( 3 dog) ... Generate dogbehavior.hkx 16 animations for 1 mods successfully included (characters) Reading SexLabCreature ( 4 dragon) ... Generate dragonbehavior.hkx 10 animations for 1 mods successfully included (characters) Reading SexLabCreature ( 5 draugr) ... Generate draugrbehavior.hkx ERROR(2012): Could not generate: draugr.hkx Directory: temporary_logs 12/27/2013 7:09:01 PM 2,096,786 0_master.xml 7/8/2012 1:49:58 PM 61 DUMMY_FILE_for_NMM_installation_only.txt 12/27/2013 7:09:11 PM 15,746 GenerateFNIS_LogFile.txt 12/27/2013 7:09:04 PM 89,743 bearbehavior.xml 12/27/2013 7:09:04 PM 21,634 bearcharacter.xml 12/27/2013 7:09:06 PM 10,895 chaurus.xml 12/27/2013 7:09:05 PM 376,292 chaurusbehavior.xml 12/27/2013 7:09:00 PM 271,334 defaultfemale.xml 12/27/2013 7:09:00 PM 271,125 defaultmale.xml 12/27/2013 7:09:08 PM 21,070 dog.xml 12/27/2013 7:09:07 PM 84,468 dogbehavior.xml 12/27/2013 7:09:09 PM 1,295,213 dragonbehavior.xml 12/27/2013 7:09:11 PM 16,410 dragontest.xml 12/27/2013 7:09:14 PM 19,059 draugr.xml 12/27/2013 7:09:12 PM 1,521,834 draugrbehavior.xml 12/27/2013 2:30:32 PM 19,401 falmer.xml 12/27/2013 2:30:33 PM 7,603 frostbitespidercharacter.xml 12/27/2013 2:30:33 PM 10,617 giantcharacter.xml 12/27/2013 2:30:34 PM 6,507 hmdaedracharacter.xml 12/27/2013 2:30:35 PM 12,671 horse.xml 12/27/2013 2:30:35 PM 23,495 sabrecat.xml 11/25/2013 4:36:49 PM 85,792 skeleton.hkx 12/27/2013 7:08:59 PM 423,950 skeleton.xml 12/27/2013 2:30:36 PM 11,371 troll.xml 12/27/2013 2:30:37 PM 7,326 vampirebrutecharacter.xml 12/10/2013 5:02:45 PM 20,719 vampirelord.xml 12/27/2013 2:30:38 PM 13,881 werewolf.xml 12/27/2013 2:30:38 PM 25,836 wolf.xml Directory: characters female 12/27/2013 7:09:03 PM 168,496 defaultfemale.hkx Directory: characters 12/27/2013 7:09:04 PM 168,288 defaultmale.hkx Directory: behaviors 12/27/2013 7:09:02 PM 478,384 0_master.hkx 12/10/2013 6:57:07 PM 2,544 FNISRoot_Behavior.hkx 11/26/2013 1:42:17 AM 2,544 FNISRoot_Behavior.hkx.OLD 12/10/2013 12:05:15 PM 33,504 FNIS_FNISBase_Behavior.hkx 12/2/2013 2:21:00 AM 1,888 FNIS_FNISCreatureVersion_Behavior.hkx 10/13/2013 3:57:29 PM 57,712 FNIS_FNISSpells_Behavior.hkx 10/1/2013 5:31:14 AM 192,832 FNIS_FNIS_Behavior.hkx 12/15/2013 1:39:42 PM 90,496 FNIS_SexLabCreature_Behavior.hkx 12/15/2013 1:39:42 PM 247,760 FNIS_SexLab_Behavior.hkx With 1.30 and 1.31, I will have to exit FNIS, and re-run it several times as it will stop on each of the SexLab Creatures. When I am finially finished (20 minutes later), SL and all the mods for it work as intended. BUT. I get t-posing / freezing of horses and misc. crtitters in the non-SL characters. A quick reinstall of all FNIS mods solves the problem, but I have to go through the run - exit- run cycle to play my SL characters all over again. I am not 100% sure if the problem lies in SL, FNIS, or a combination of both. As stated, I have been running this configuration for a looooong time with no problems. Any help or suggestions would be greatly appreciated. Mine is doing the exact samething. I have having issues with creatures not doing animations and was just checking around. After reading your post I went and checked the FNIS log and mine was showing the same thing. So I reran it like 5 times and finally it loaded the creature animations.
darklord36 Posted December 29, 2013 Posted December 29, 2013 Hello ! I'm having an issue with the facial expressions, it doesn't seem to work . If some one would be able to help me with this, it would be awsome. Thanks in advance.
JustDavid Posted December 29, 2013 Posted December 29, 2013 Hi. I'm new here and I don't know a thing about anything. Okay, so I when I hit the big ol' "Update FNIS behavior" button in the GenerateFNISforUsers the line "Reading SexLabCreatures" was ABOVE the "Create Creature Behaviors " line. Seeing as how the instructions specifically state "'After it finishes patching, you should see 2 lines, Create Creature Behaviors ...' and BELOW that 'Reading SexLabCreature ...'" I screwed up somewhere didn't I? Sure enough "Creature Pack is not installed" and my character is animated, but the "creatures" remain still or turn invisible when... er, activated. Just in case if posting this would help... Skeleton female: Default (99 bones) male: Default (99 bones)Patch: "SKELETON Arm Fix"Reading FNIS ...Reading FNISBase ...Reading SexLab ...Reading SexLabCreature ...Reading SexLabDefeat ...All Anim Lists scanned. Generating Behavior Files...Converting Behavior Files (.xml to .hkx) ...Create Creature Behaviors ...Creature Pack not installed1076 animations for 5 mods successfully included (characters) So, if anyone would be kind enough to tell me what I stupidly did wrong and how to remedy it or point me in the specific direction (like page ???/204) of already stated instructions I would much appreciate it. Many Thanks
Ashal Posted December 29, 2013 Author Posted December 29, 2013 SexLab v1.32 released, changelog is as follows: Added: Option to disable orgasm camera shake + sounds Added: Ability to export/import configuration + animation adjustments to an external file so it can be carried over between different characters or restored later Added: Tons of new API functions for modders Removed: TFC exiting during orgasm, now only does it when animation is actually ending Fixed: player as werewolf not animating properly Fixed: Animation sticking after animation ends Fixed: Camera going into the ground awkwardly when ragdolling Fixed: Greatly reduced actor release wait time that was added in 1.31 to help with mod compatibility Fixed: SortActors() not properly sorting when more than 2 actors present Fixed: Will now first check if the closest bed is valid before resorting to random selection Fixed: Moving scene locations with the hotkey will now rescan for a nearby bed and prompt the player to use it Fixed: Other shit I don't remember Updated: packaged PapyrusUtil plugin to 1.5 People with v1.30+ just merge the update patch with your current install, overwriting any files, and load your save. Everybody else do a clean install and using the full package.
h38fh2mf Posted December 29, 2013 Posted December 29, 2013 Yes the bed thing is very good I had this problem since 1.24 but I always forget to say something and like the option to disable orgasm stuff, haven't testted yet hope the options are separate so I can only disable sound. Good work Edit: did you also fix the scale problem? When you start sex bbut there's a problem and it doesn't start, then try starting again.. even if it's now successful the actors will be disappeared because scale is wrong. Or this is also reported as invisibility problem in other threads.
Ashal Posted December 29, 2013 Author Posted December 29, 2013 Edit: did you also fix the scale problem? When you start sex bbut there's a problem and it doesn't start, then try starting again.. even if it's now successful the actors will be disappeared because scale is wrong. Or this is also reported as invisibility problem in other threads. I didn't do anything specifically to target it, as I'm yet to be convinced the scale problem is a SexLab problem and not just a pre-1.30 mod incompatibility, as I'm to experience the scale bug myself, and nobody who claims to has offered up debug logs (despite every troubleshooting sticky in this section saying to post one when reporting issues). I did however rework a couple sections of the animation handling to make them more tolerant of errors occurring, which if the bug is indeed SexLab related that's the most likely candidate. So it's not unlikely that 1.32 accidentally fixes the scaling bug.
Bashis Posted December 29, 2013 Posted December 29, 2013 any news on custom races? every version since 1.24 hasn't worked with anything other than vanilla races for me, but the vanilla races themselves work perfectly fine so i'm assuming its not an installation issue.
h38fh2mf Posted December 29, 2013 Posted December 29, 2013 Alright, I was using a 1.31 version on a new save game so it should have nothing to do with 1.30 Here is how I could always reproduce the bug: Disable all animations except one that is aggressive Make sure restrict aggressive is on Start normal sex through any mod (not aggressive!) It will fail and log will say didn't find any animations and something about sslanimations[0] being an error Basically ntohing happens in game Then disable the restriction and try again Now it will start because there is a valid animation, but both actors will be disappeared and player.setscale 1 will fix it for player, dunno how to target the other actor.
Uriel Posted December 29, 2013 Posted December 29, 2013 any news on custom races? every version since 1.24 hasn't worked with anything other than vanilla races for me, but the vanilla races themselves work perfectly fine so i'm assuming its not an installation issue. There was a problem with the custom races? What kind of a problem? I use Ningheim for my PC, and it works for her. Some of my companions use incomplete unplayable non-vanilla races, and they fu..work too.
Ashal Posted December 29, 2013 Author Posted December 29, 2013 Alright, I was using a 1.31 version on a new save game so it should have nothing to do with 1.30 Here is how I could always reproduce the bug: Disable all animations except one that is aggressive Make sure restrict aggressive is on Start normal sex through any mod (not aggressive!) It will fail and log will say didn't find any animations and something about sslanimations[0] being an error Basically ntohing happens in game Then disable the restriction and try again Now it will start because there is a valid animation, but both actors will be disappeared and player.setscale 1 will fix it for player, dunno how to target the other actor. I wouldn't consider that a bug, it's doing exactly as expected. If you have all animations disabled except aggressive animations, and aggressive animations are restricted, than of course most sexlab mods won't find any animations to play, because there are none. It's not a situation 99% of people will ever face, and I'd rather keep things as logically expected rather than override a modders design by picking forcing in animations they didn't try and select.
Ashal Posted December 29, 2013 Author Posted December 29, 2013 any news on custom races? every version since 1.24 hasn't worked with anything other than vanilla races for me, but the vanilla races themselves work perfectly fine so i'm assuming its not an installation issue. I'd suggest not using child/loli appearing races then. Unless you're using some obscure mod that's falling into a specific scenario it shouldn't, something most likely missing ActorTypeNPC keyword, than the ONLY thing that changed about race handling in 1.30 is that I updated the loli/child race checks to include more mods.
h38fh2mf Posted December 29, 2013 Posted December 29, 2013 Not getting animation is of course expected and how it should work but screwing up the save game shouldn't be. Read the last line that's the problem. Player and the other actor will be indefinitely invisible. Wel this is pointless maybe to talk about now because it may be fixed in 1.32
Bashis Posted December 29, 2013 Posted December 29, 2013 any news on custom races? every version since 1.24 hasn't worked with anything other than vanilla races for me, but the vanilla races themselves work perfectly fine so i'm assuming its not an installation issue. I'd suggest not using child/loli appearing races then. Unless you're using some obscure mod that's falling into a specific scenario it shouldn't, something most likely missing ActorTypeNPC keyword, than the ONLY thing that changed about race handling in 1.30 is that I updated the loli/child race checks to include more mods. im using the old monli race, from before it became the "little monli" mod on this site, its not a child/loli so how would i go about fixing that myself because its the only thing i can find that looks anywhere near the moonshadow elves of oblivion, which i always used
LukeDuke Posted December 29, 2013 Posted December 29, 2013 Thank you so much for update! Those fixes are very welcomed ;-)
Ashal Posted December 29, 2013 Author Posted December 29, 2013 Not getting animation is of course expected and how it should work but screwing up the save game shouldn't be. Read the last line that's the problem. Player and the other actor will be indefinitely invisible. Wel this is pointless maybe to talk about now because it may be fixed in 1.32 I indeed didn't read the last line, it was pretty much what I expected to read up until that line. In my defense it's my birthday and/or saturday night (take your pick, both apply) so I'm super drunk right now, (drunken software releases, why not!) The scaling problem sounds unrelated to me however. The thread would be resetting itself after failing to find animations, making that first attempt null to the issue, and the 2nd attempt where it finds the one animation should function as normal unless the mod you're using to start animations is doing something it shouldn't be doing.
Ashal Posted December 29, 2013 Author Posted December 29, 2013 Not getting animation is of course expected and how it should work but screwing up the save game shouldn't be. Read the last line that's the problem. Player and the other actor will be indefinitely invisible. Wel this is pointless maybe to talk about now because it may be fixed in 1.32 I indeed didn't read the last line, it was pretty much what I expected to read up until that line. In my defense it's my birthday and/or saturday night (take your pick, both apply) so I'm super drunk right now, (drunken software releases, why not!) The scaling problem sounds unrelated to me however. The thread would be resetting itself after failing to find animations, making that first attempt null to the issue, and the 2nd attempt where it finds the one animation should function as normal unless the mod you're using to start animations is doing something it shouldn't be doing. I take it all back, I just replicated the steps and was finally able to see the scaling bug for myself. Fairly certain I know the reason for it now. Going to release a stealth fix shortly.
lorm42 Posted December 29, 2013 Posted December 29, 2013 Thx for the update. I still have the problem that my char didn't leave combat mode in certain cases. I use Enchantress to start a scene. Setup: *) Wield one hand weapon in right hand. *) Wield calm spell to start action in left hand. 1) Case spell on valid target, 2) Message that target is valid will be shown and the scene starts. 2*) You will disrobe and the weapon is put away but you can see that your char didn't leave combat stance. 3) Scene is played and you can't controll the camera as your still in combat mode. (You can see that because the spell is still shown in your hand. The little glow in the hand.) 4) Scene ended. Your dressed again but weapon isn't rewielded. 5) You can't enter/leave combat mode any more. (R-Key didn't work) 6) You need to change the wield setup via quick slot by double clicking the sword e.g. 7) Now your fine again Further details: *) If you wield a spell in the right hand or the hand is empty all is working well and your not stucked at the end of the scene. *) The game is a clean new installation and the save slot was upgraded from 1.30 to 1.32. In another save slot that started with 1.24 this wasn't a problem. (Broken since 1.24) *) I asked the modder from Enchantress and he said he can't do anything it must be something in the core mod. .. hope you can help out. edit: Changes some typos and error.
Bashis Posted December 29, 2013 Posted December 29, 2013 any news on custom races? every version since 1.24 hasn't worked with anything other than vanilla races for me, but the vanilla races themselves work perfectly fine so i'm assuming its not an installation issue. I'd suggest not using child/loli appearing races then. Unless you're using some obscure mod that's falling into a specific scenario it shouldn't, something most likely missing ActorTypeNPC keyword, than the ONLY thing that changed about race handling in 1.30 is that I updated the loli/child race checks to include more mods. im using the old monli race, from before it became the "little monli" mod on this site, its not a child/loli so how would i go about fixing that myself because its the only thing i can find that looks anywhere near the moonshadow elves of oblivion, which i always used Nevermind, i got it to work myself through process of elimination on figuring out how you went about checking race.
Ashal Posted December 29, 2013 Author Posted December 29, 2013 SexLab v1.32b hotfix released, changelog is as follows: Fixed scaling bug that made characters super small / invisible SexLab v1.32 changelog: Added: Option to disable orgasm camera shake + sounds Added: Ability to export/import configuration + animation adjustments to an external file so it can be carried over between different characters or restored later Added: Tons of new API functions for modders Removed: TFC exiting during orgasm, now only does it when animation is actually ending Fixed: player as werewolf not animating properly Fixed: Animation sticking after animation ends Fixed: Camera going into the ground awkwardly when ragdolling Fixed: Greatly reduced actor release wait time that was added in 1.31 to help with mod compatibility Fixed: SortActors() not properly sorting when more than 2 actors present Fixed: Will now first check if the closest bed is valid before resorting to random selection Fixed: Moving scene locations with the hotkey will now rescan for a nearby bed and prompt the player to use it Fixed: Other shit I don't remember Updated: packaged PapyrusUtil plugin to 1.5
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